57 lines
1.1 KiB
C++
57 lines
1.1 KiB
C++
/**********************/
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/*** Main Game File ***/
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/**********************/
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#ifndef __GAME_GAME_H__
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#define __GAME_GAME_H__
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#include "system\gstate.h"
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#include "level\level.h"
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#ifndef __GAME_EVENT_H__
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#include "game\event.h"
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#endif
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#ifndef __GAME_THING_H__
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#include "game\thing.h"
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#endif
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/*****************************************************************************/
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class FontBank;
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class CGameScene : public CScene
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{
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public:
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CGameScene() {;}
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virtual ~CGameScene() {;}
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void init();
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void shutdown();
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void render();
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void think(int _frames);
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int readyToShutdown();
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char *getSceneName() {return "Game";}
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static MATRIX *GetCamMtx() {return(&CamMtx);}
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class CPlayer *getPlayer();
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void sendEvent( GAME_EVENT evt, CThing *sourceThing );
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private:
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CLevel Level;
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class CPlayer *m_player;
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static FontBank *s_genericFont;
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static MATRIX CamMtx;
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//static class SpriteBank *s_sprites; <-- Was causing compile error, sorry
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};
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/*****************************************************************************/
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extern CGameScene GameScene;
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/*****************************************************************************/
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#endif |