100 lines
2.0 KiB
C++
100 lines
2.0 KiB
C++
/*=========================================================================
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psdead.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\psdead.h"
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __SYSTEM_GSTATE_H__
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#include "system\gstate.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __ANIM_SPONGEBOB_HEADER__
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#include <ACTOR_SPONGEBOB_ANIM.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateDead::enter(CPlayer *_player)
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{
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setAnimNo(_player,ANIM_SPONGEBOB_DEATHSPIN);
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m_deadCounter=0;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateDead::think(CPlayer *_player)
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{
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if(!m_deadCounter)
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{
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if(advanceAnimFrameAndCheckForEndOfAnim(_player))
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{
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retreatAnimFrameAndCheckForEndOfAnim(_player);
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m_deadCounter=1;
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}
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}
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else
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{
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if(++m_deadCounter>10*GameState::getOneSecondInFrames()||
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getPadInputDown(_player)&PI_ACTION)
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{
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respawn(_player);
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}
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}
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}
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/*===========================================================================
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end */
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