188 lines
3.5 KiB
C++
188 lines
3.5 KiB
C++
/*=========================================================================
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options.h
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __FRONTEND_OPTIONS_H__
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#define __FRONTEND_OPTIONS_H__
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#ifndef __FRONTEND_FRONTEND_H__
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#include "frontend\frontend.h"
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#endif
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#ifndef __GUI_GREADOUT_H__
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#include "gui\greadout.h"
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#endif
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/* Std Lib
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------- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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class CFrontEndOptions : public CFrontEndMode
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{
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public:
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void init();
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void shutdown();
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void select();
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void unselect();
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void render();
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void think(int _frames);
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int isReadyToExit();
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CFrontEndScene::FrontEndMode getNextMode();
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private:
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void getValues();
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void setLoadMode(int _newMode);
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enum
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{
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MODE__OPTIONS,
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MODE__CONTROL,
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MODE__SCREEN,
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MODE__SOUND,
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MODE__LOAD,
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MODE__COUNT
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};
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enum
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{
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CONTROL_UP,
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CONTROL_DOWN,
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CONTROL_LEFT,
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CONTROL_RIGHT,
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CONTROL_JUMP,
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CONTROL_FIRE,
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CONTROL_CATCH,
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CONTROL_WEAPONCHANGE,
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CONTROL_COUNT
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};
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enum
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{
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ICON_UP,
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ICON_DOWN,
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ICON_LEFT,
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ICON_RIGHT,
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ICON_CROSS,
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ICON_CIRCLE,
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ICON_SQUARE,
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ICON_TRIANGLE,
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ICON_COUNT
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};
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enum
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{
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LOADMODE__INIT,
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LOADMODE__CHECKING,
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LOADMODE__UNFORMATTED,
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LOADMODE__NODATA,
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LOADMODE__NOCARD,
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LOADMODE__CONFIRMLOAD,
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LOADMODE__LOADING,
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LOADMODE__LOADOK,
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LOADMODE__LOADERROR,
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LOADMODE__COUNT,
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};
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enum
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{
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USERRESPONSE__NONE,
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USERRESPONSE__OK,
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USERRESPONSE__YES,
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USERRESPONSE__NO,
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};
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enum
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{
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X_BORDER=30,
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Y_BORDER=10,
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};
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typedef struct
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{
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int m_padButton;
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int m_icon;
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} ButtonToIconMap;
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class CScrollyBackground *m_background;
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class CGUIControlFrame *m_modeMenus[MODE__COUNT];
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int m_mode,m_nextMode;
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static int s_modeBackground[MODE__COUNT];
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int m_loadMode;
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int m_loadTimeInMode;
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class CSaveLoadDatabase *m_saveLoadDatabase;
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static int s_loadModeTextIds[LOADMODE__COUNT];
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class CGUIControlFrame *m_loadModeConfirmFrame;
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class CGUIControlFrame *m_loadModeOKFrame;
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int m_loadUserResponse;
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int m_exitFlag;
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int m_closingDown;
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int m_bgmVolume;
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int m_sfxVolume;
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int m_speechVolume;
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int m_controlStyle;
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int m_vibrationStatus,m_lastVibrationStatus;
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class CGUIObject *m_vibGUIOption;
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int m_screenXOff;
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int m_screenYOff;
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int m_musicStarted;
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static int s_controlStyleValues[];
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static CGUITextReadout::TextReadoutData s_controlStyleReadoutText[];
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static int s_vibrationValues[];
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static CGUITextReadout::TextReadoutData s_vibrationReadoutText[];
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static int s_buttonOrder[];
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int m_controlIcons[CONTROL_COUNT];
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static CGUISpriteReadout::SpriteReadoutData s_controlReadoutSprites[ICON_COUNT];
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static ButtonToIconMap s_controlMap[ICON_COUNT];
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};
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/*----------------------------------------------------------------------
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Globals
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------- */
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/*----------------------------------------------------------------------
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Functions
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--------- */
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/*---------------------------------------------------------------------- */
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#endif /* __FRONTEND_OPTIONS_H__ */
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/*===========================================================================
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end */
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