mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-07 03:22:33 +01:00
21 lines
474 B
GLSL
21 lines
474 B
GLSL
|
#version 440
|
||
|
|
||
|
layout(location = 0) in vec2 qt_TexCoord0;
|
||
|
layout(location = 0) out vec4 fragColor;
|
||
|
|
||
|
layout(binding = 1) uniform sampler2D source;
|
||
|
|
||
|
layout(std140, binding = 0) uniform buf {
|
||
|
mat4 qt_Matrix;
|
||
|
float qt_Opacity;
|
||
|
float amplitude;
|
||
|
float frequency;
|
||
|
float time;
|
||
|
} ubuf;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec2 p = sin(ubuf.time + ubuf.frequency * qt_TexCoord0);
|
||
|
fragColor = texture(source, qt_TexCoord0 + ubuf.amplitude * vec2(p.y, -p.x)) * ubuf.qt_Opacity;
|
||
|
}
|