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<!-- profilelistmodel.cpp -->
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<title>ProfileListModel Class | ScreenPlay</title>
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<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
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<li>ProfileListModel</li>
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#reimplemented-public-functions">Reimplemented Public Functions</a></li>
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<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
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<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">ProfileListModel Class</h1>
<span class="small-subtitle">class <a href="screenplay-module.html">ScreenPlay</a>::ProfileListModel</span>
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<!-- $$$ProfileListModel-brief -->
<p>Used to save all active wallpapers and widgets position and configurations after a restart. <a href="#details">More...</a></p>
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<!-- @@@ProfileListModel -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include &lt;ProfileListModel&gt;</span>
</td></tr></table></div><ul>
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<li><a href="screenplay-profilelistmodel-members.html">List of all members, including inherited members</a></li>
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</ul>
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<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="screenplay-profilelistmodel.html#ProfileListModel">ProfileListModel</a></b>(const std::shared_ptr&lt;GlobalVariables&gt; &amp;<i>globalVariables</i>, QObject *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-profilelistmodel.html#append">append</a></b>(const ScreenPlay::Profile &amp;<i>profile</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-profilelistmodel.html#getProfileByName">getProfileByName</a></b>(QString <i>id</i>, ScreenPlay::Profile *<i>profile</i>)</td></tr>
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<a name="reimplemented-public-functions"></a>
<h2 id="reimplemented-public-functions">Reimplemented Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> virtual QVariant </td><td class="memItemRight bottomAlign"><b><a href="screenplay-profilelistmodel.html#data">data</a></b>(const QModelIndex &amp;<i>index</i>, int <i>role</i> = Qt::DisplayRole) const override</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual QHash&lt;int, QByteArray&gt; </td><td class="memItemRight bottomAlign"><b><a href="screenplay-profilelistmodel.html#roleNames">roleNames</a></b>() const override</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="screenplay-profilelistmodel.html#rowCount">rowCount</a></b>(const QModelIndex &amp;<i>parent</i> = QModelIndex()) const override</td></tr>
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</table></div>
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<a name="details"></a>
<!-- $$$ProfileListModel-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Not yet in used class. Otherwhise it is a regular QAbstractListModel based list model.</p>
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</div>
<!-- @@@ProfileListModel -->
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<div class="func">
<h2>Member Function Documentation</h2>
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<!-- $$$ProfileListModel[overload1]$$$ProfileListModelconststd::shared_ptr<GlobalVariables>&QObject* -->
<h3 class="fn" id="ProfileListModel"><a name="ProfileListModel"></a>ProfileListModel::<span class="name">ProfileListModel</span>(const <span class="type">std::shared_ptr</span>&lt;<span class="type"><a href="screenplay-globalvariables.html">GlobalVariables</a></span>&gt; &amp;<i>globalVariables</i>, <span class="type">QObject</span> *<i>parent</i> = nullptr)</h3>
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<p>Constructor</p>
<!-- @@@ProfileListModel -->
<!-- $$$append[overload1]$$$appendconstScreenPlay::Profile& -->
<h3 class="fn" id="append"><a name="append"></a><span class="type">void</span> ProfileListModel::<span class="name">append</span>(const <span class="type">ScreenPlay::Profile</span> &amp;<i>profile</i>)</h3>
<p>.</p>
<!-- @@@append -->
<!-- $$$data[overload1]$$$dataconstQModelIndex&int -->
<h3 class="fn" id="data"><a name="data"></a><code>[override virtual] </code><span class="type">QVariant</span> ProfileListModel::<span class="name">data</span>(const <span class="type">QModelIndex</span> &amp;<i>index</i>, <span class="type">int</span> <i>role</i> = Qt::DisplayRole) const</h3>
<p>.</p>
<!-- @@@data -->
<!-- $$$getProfileByName[overload1]$$$getProfileByNameQStringScreenPlay::Profile* -->
<h3 class="fn" id="getProfileByName"><a name="getProfileByName"></a><span class="type">bool</span> ProfileListModel::<span class="name">getProfileByName</span>(<span class="type">QString</span> <i>id</i>, <span class="type">ScreenPlay::Profile</span> *<i>profile</i>)</h3>
<p>.</p>
<!-- @@@getProfileByName -->
<!-- $$$roleNames[overload1]$$$roleNames -->
<h3 class="fn" id="roleNames"><a name="roleNames"></a><code>[override virtual] </code><span class="type">QHash</span>&lt;<span class="type">int</span>, <span class="type">QByteArray</span>&gt; ProfileListModel::<span class="name">roleNames</span>() const</h3>
<p>.</p>
<!-- @@@roleNames -->
<!-- $$$rowCount[overload1]$$$rowCountconstQModelIndex& -->
<h3 class="fn" id="rowCount"><a name="rowCount"></a><code>[override virtual] </code><span class="type">int</span> ProfileListModel::<span class="name">rowCount</span>(const <span class="type">QModelIndex</span> &amp;<i>parent</i> = QModelIndex()) const</h3>
<p>.</p>
<!-- @@@rowCount -->
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