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ScreenPlay/Tools/defines.py

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#!/usr/bin/python3
# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
import sys
from pathlib import Path
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from sys import stdout
import os
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stdout.reconfigure(encoding='utf-8')
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# Defined by Qt
if sys.platform == "win32":
OS = "windows"
QT_PLATFORM = "msvc2019_64"
elif sys.platform == "darwin":
OS = "mac"
QT_PLATFORM = "macos"
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elif sys.platform == "linux":
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OS = "linux"
QT_PLATFORM = "gcc_64"
REPO_PATH = Path(__file__, "../../").resolve()
THIRDPATH_PATH = Path(REPO_PATH, "ThirdParty").resolve()
QT_PATH = path = Path(REPO_PATH, "../aqt").resolve()
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QT_VERSION = "6.6.1"
QT_BIN_PATH = QT_PATH.joinpath(f"{QT_VERSION}/{QT_PLATFORM}/bin")
QT_TOOLS_PATH = QT_PATH.joinpath("Tools/")
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QT_IFW_VERSION = "4.6"
# 25.11.2023 https://gitlab.com/kelteseth/screenplay-vcpkg :
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VCPKG_VERSION = "cabba0d0379b78e34d0a0d37edb4c459c5a03337"
VCPKG_BASE_PACKAGES = [
"curl",
"openssl",
"cpp-httplib",
"libarchive",
"fmt",
"catch2"
]
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PYTHON_EXECUTABLE = "python" if sys.platform == "win32" else "python3"
FFMPEG_VERSION = "6.0"
GODOT_VERSION = "4.2"
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GODOT_RELEASE_TYPE = ""
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GODOT_DOWNLOAD_SERVER = "https://github.com/godotengine/godot-builds/releases/download"
if sys.platform == "win32":
SCREENPLAYWALLPAPER_GODOT_EXECUTABLE = "ScreenPlayWallpaperGodot.exe"
GODOT_EDITOR_EXECUTABLE = f"Godot_v{GODOT_VERSION}-{GODOT_RELEASE_TYPE}_win64.exe"
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GODOT_EDITOR_DOWNLOAD_NAME = GODOT_EDITOR_EXECUTABLE + ".zip"
GODOT_TEMPLATES_PATH = os.path.join(os.getenv(
'APPDATA'), f"Godot/templates/{GODOT_VERSION}.{GODOT_RELEASE_TYPE}")
elif sys.platform == "darwin":
SCREENPLAYWALLPAPER_GODOT_EXECUTABLE = "ScreenPlayWallpaperGodot.app"
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# Godot_v4.2-beta6_macos.universal.zip
GODOT_EDITOR_EXECUTABLE = "Godot.app"
GODOT_EDITOR_DOWNLOAD_NAME = f"Godot_v{GODOT_VERSION}-{GODOT_RELEASE_TYPE}_macos.universal.zip"
GODOT_TEMPLATES_PATH = "TODO"
elif sys.platform == "linux":
SCREENPLAYWALLPAPER_GODOT_EXECUTABLE = "ScreenPlayWallpaperGodot"
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# Godot_v4.2-beta6_linux.x86_64
GODOT_EDITOR_EXECUTABLE = f"Godot_v{GODOT_VERSION}-{GODOT_RELEASE_TYPE}_linux.x86_64"
GODOT_EDITOR_DOWNLOAD_NAME = GODOT_EDITOR_EXECUTABLE + ".zip"
# /home/eli/.local/share/godot/templates/
GODOT_TEMPLATES_PATH = os.path.join(
Path.home(), f".local/share/godot/templates/{GODOT_VERSION}.{GODOT_RELEASE_TYPE}")