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ScreenPlay/ScreenPlay.pro

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TEMPLATE = app
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QT += qml quick av widgets quickcontrols2
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CONFIG += c++11
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SOURCES += main.cpp \
src/screenplay.cpp \
src/steamworkshop.cpp \
src/installedlistmodel.cpp \
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src/backend.cpp \
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src/monitorlistmodel.cpp \
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src/settings.cpp \
src/packagefilehandler.cpp
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RESOURCES += qml.qrc
HEADERS += \
src/screenplay.h \
src/steamworkshop.h \
src/installedlistmodel.h \
src/backend.h \
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src/monitorlistmodel.h \
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src/settings.h \
src/packagefilehandler.h
INCLUDEPATH += \
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$$PWD/ThirdParty/ \
$$PWD/src/\
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CONFIG(debug, debug|release) {
install_it.path = $${OUT_PWD}/debug/
} else {
install_it.path = $${OUT_PWD}/release/
}
install_it.files += assets/templates/config.json \
assets/icons/favicon.ico \
steam_appid.txt \
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settings.json \
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INSTALLS += install_it
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# Additional import path used to resolve QML modules in Qt Creator's code model
QML_IMPORT_PATH += [QtAVSourceCodeDir]/qml
# Additional import path used to resolve QML modules just for Qt Quick Designer
QML_DESIGNER_IMPORT_PATH =
# The following define makes your compiler emit warnings if you use
# any feature of Qt which as been marked deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
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#contains(QT_ARCH, i386) {
# #32-bit
# win32: LIBS += -L$$PWD/ThirdParty/Steam/redistributable_bin/ -lsteam_api
# DEPENDPATH += $$PWD/ThirdParty/Steam/redistributable_bin/
#} else {
# #64-bit
# win32: LIBS += -L$$PWD/ThirdParty/Steam/redistributable_bin/win64/ -lsteam_api64
# DEPENDPATH += $$PWD/ThirdParty/Steam/redistributable_bin/win64
#}