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//====== Copyright <20> 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose: public interface to user remote file storage in Steam
//
//=============================================================================
# ifndef ISTEAMSCREENSHOTS_H
# define ISTEAMSCREENSHOTS_H
# ifdef _WIN32
# pragma once
# endif
# include "steam_api_common.h"
const uint32 k_nScreenshotMaxTaggedUsers = 32 ;
const uint32 k_nScreenshotMaxTaggedPublishedFiles = 32 ;
const int k_cubUFSTagTypeMax = 255 ;
const int k_cubUFSTagValueMax = 255 ;
// Required with of a thumbnail provided to AddScreenshotToLibrary. If you do not provide a thumbnail
// one will be generated.
const int k_ScreenshotThumbWidth = 200 ;
// Handle is valid for the lifetime of your process and no longer
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typedef uint32 ScreenshotHandle ;
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# define INVALID_SCREENSHOT_HANDLE 0
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enum EVRScreenshotType {
k_EVRScreenshotType_None = 0 ,
k_EVRScreenshotType_Mono = 1 ,
k_EVRScreenshotType_Stereo = 2 ,
k_EVRScreenshotType_MonoCubemap = 3 ,
k_EVRScreenshotType_MonoPanorama = 4 ,
k_EVRScreenshotType_StereoPanorama = 5
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} ;
//-----------------------------------------------------------------------------
// Purpose: Functions for adding screenshots to the user's screenshot library
//-----------------------------------------------------------------------------
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class ISteamScreenshots {
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public :
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// Writes a screenshot to the user's screenshot library given the raw image data, which must be in RGB format.
// The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
virtual ScreenshotHandle WriteScreenshot ( void * pubRGB , uint32 cubRGB , int nWidth , int nHeight ) = 0 ;
// Adds a screenshot to the user's screenshot library from disk. If a thumbnail is provided, it must be 200 pixels wide and the same aspect ratio
// as the screenshot, otherwise a thumbnail will be generated if the user uploads the screenshot. The screenshots must be in either JPEG or TGA format.
// The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
// JPEG, TGA, and PNG formats are supported.
virtual ScreenshotHandle AddScreenshotToLibrary ( const char * pchFilename , const char * pchThumbnailFilename , int nWidth , int nHeight ) = 0 ;
// Causes the Steam overlay to take a screenshot. If screenshots are being hooked by the game then a ScreenshotRequested_t callback is sent back to the game instead.
virtual void TriggerScreenshot ( ) = 0 ;
// Toggles whether the overlay handles screenshots when the user presses the screenshot hotkey, or the game handles them. If the game is hooking screenshots,
// then the ScreenshotRequested_t callback will be sent if the user presses the hotkey, and the game is expected to call WriteScreenshot or AddScreenshotToLibrary
// in response.
virtual void HookScreenshots ( bool bHook ) = 0 ;
// Sets metadata about a screenshot's location (for example, the name of the map)
virtual bool SetLocation ( ScreenshotHandle hScreenshot , const char * pchLocation ) = 0 ;
// Tags a user as being visible in the screenshot
virtual bool TagUser ( ScreenshotHandle hScreenshot , CSteamID steamID ) = 0 ;
// Tags a published file as being visible in the screenshot
virtual bool TagPublishedFile ( ScreenshotHandle hScreenshot , PublishedFileId_t unPublishedFileID ) = 0 ;
// Returns true if the app has hooked the screenshot
virtual bool IsScreenshotsHooked ( ) = 0 ;
// Adds a VR screenshot to the user's screenshot library from disk in the supported type.
// pchFilename should be the normal 2D image used in the library view
// pchVRFilename should contain the image that matches the correct type
// The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
// JPEG, TGA, and PNG formats are supported.
virtual ScreenshotHandle AddVRScreenshotToLibrary ( EVRScreenshotType eType , const char * pchFilename , const char * pchVRFilename ) = 0 ;
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} ;
# define STEAMSCREENSHOTS_INTERFACE_VERSION "STEAMSCREENSHOTS_INTERFACE_VERSION003"
// Global interface accessor
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inline ISteamScreenshots * SteamScreenshots ( ) ;
STEAM_DEFINE_USER_INTERFACE_ACCESSOR ( ISteamScreenshots * , SteamScreenshots , STEAMSCREENSHOTS_INTERFACE_VERSION ) ;
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// callbacks
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# if defined(VALVE_CALLBACK_PACK_SMALL)
# pragma pack(push, 4)
# elif defined(VALVE_CALLBACK_PACK_LARGE)
# pragma pack(push, 8)
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# else
# error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
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# endif
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//-----------------------------------------------------------------------------
// Purpose: Screenshot successfully written or otherwise added to the library
// and can now be tagged
//-----------------------------------------------------------------------------
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struct ScreenshotReady_t {
enum { k_iCallback = k_iSteamScreenshotsCallbacks + 1 } ;
ScreenshotHandle m_hLocal ;
EResult m_eResult ;
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} ;
//-----------------------------------------------------------------------------
// Purpose: Screenshot has been requested by the user. Only sent if
// HookScreenshots() has been called, in which case Steam will not take
// the screenshot itself.
//-----------------------------------------------------------------------------
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struct ScreenshotRequested_t {
enum { k_iCallback = k_iSteamScreenshotsCallbacks + 2 } ;
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} ;
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# pragma pack(pop)
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# endif // ISTEAMSCREENSHOTS_H