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ScreenPlay/ScreenPlayWorkshop/SteamSDK/public/steam/isteamscreenshots.h

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//====== Copyright <20> 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose: public interface to user remote file storage in Steam
//
//=============================================================================
#ifndef ISTEAMSCREENSHOTS_H
#define ISTEAMSCREENSHOTS_H
#ifdef _WIN32
#pragma once
#endif
#include "steam_api_common.h"
const uint32 k_nScreenshotMaxTaggedUsers = 32;
const uint32 k_nScreenshotMaxTaggedPublishedFiles = 32;
const int k_cubUFSTagTypeMax = 255;
const int k_cubUFSTagValueMax = 255;
// Required with of a thumbnail provided to AddScreenshotToLibrary. If you do not provide a thumbnail
// one will be generated.
const int k_ScreenshotThumbWidth = 200;
// Handle is valid for the lifetime of your process and no longer
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typedef uint32 ScreenshotHandle;
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#define INVALID_SCREENSHOT_HANDLE 0
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enum EVRScreenshotType {
k_EVRScreenshotType_None = 0,
k_EVRScreenshotType_Mono = 1,
k_EVRScreenshotType_Stereo = 2,
k_EVRScreenshotType_MonoCubemap = 3,
k_EVRScreenshotType_MonoPanorama = 4,
k_EVRScreenshotType_StereoPanorama = 5
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};
//-----------------------------------------------------------------------------
// Purpose: Functions for adding screenshots to the user's screenshot library
//-----------------------------------------------------------------------------
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class ISteamScreenshots {
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public:
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// Writes a screenshot to the user's screenshot library given the raw image data, which must be in RGB format.
// The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
virtual ScreenshotHandle WriteScreenshot(void* pubRGB, uint32 cubRGB, int nWidth, int nHeight) = 0;
// Adds a screenshot to the user's screenshot library from disk. If a thumbnail is provided, it must be 200 pixels wide and the same aspect ratio
// as the screenshot, otherwise a thumbnail will be generated if the user uploads the screenshot. The screenshots must be in either JPEG or TGA format.
// The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
// JPEG, TGA, and PNG formats are supported.
virtual ScreenshotHandle AddScreenshotToLibrary(const char* pchFilename, const char* pchThumbnailFilename, int nWidth, int nHeight) = 0;
// Causes the Steam overlay to take a screenshot. If screenshots are being hooked by the game then a ScreenshotRequested_t callback is sent back to the game instead.
virtual void TriggerScreenshot() = 0;
// Toggles whether the overlay handles screenshots when the user presses the screenshot hotkey, or the game handles them. If the game is hooking screenshots,
// then the ScreenshotRequested_t callback will be sent if the user presses the hotkey, and the game is expected to call WriteScreenshot or AddScreenshotToLibrary
// in response.
virtual void HookScreenshots(bool bHook) = 0;
// Sets metadata about a screenshot's location (for example, the name of the map)
virtual bool SetLocation(ScreenshotHandle hScreenshot, const char* pchLocation) = 0;
// Tags a user as being visible in the screenshot
virtual bool TagUser(ScreenshotHandle hScreenshot, CSteamID steamID) = 0;
// Tags a published file as being visible in the screenshot
virtual bool TagPublishedFile(ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID) = 0;
// Returns true if the app has hooked the screenshot
virtual bool IsScreenshotsHooked() = 0;
// Adds a VR screenshot to the user's screenshot library from disk in the supported type.
// pchFilename should be the normal 2D image used in the library view
// pchVRFilename should contain the image that matches the correct type
// The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
// JPEG, TGA, and PNG formats are supported.
virtual ScreenshotHandle AddVRScreenshotToLibrary(EVRScreenshotType eType, const char* pchFilename, const char* pchVRFilename) = 0;
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};
#define STEAMSCREENSHOTS_INTERFACE_VERSION "STEAMSCREENSHOTS_INTERFACE_VERSION003"
// Global interface accessor
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inline ISteamScreenshots* SteamScreenshots();
STEAM_DEFINE_USER_INTERFACE_ACCESSOR(ISteamScreenshots*, SteamScreenshots, STEAMSCREENSHOTS_INTERFACE_VERSION);
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// callbacks
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#if defined(VALVE_CALLBACK_PACK_SMALL)
#pragma pack(push, 4)
#elif defined(VALVE_CALLBACK_PACK_LARGE)
#pragma pack(push, 8)
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#else
#error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
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#endif
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//-----------------------------------------------------------------------------
// Purpose: Screenshot successfully written or otherwise added to the library
// and can now be tagged
//-----------------------------------------------------------------------------
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struct ScreenshotReady_t {
enum { k_iCallback = k_iSteamScreenshotsCallbacks + 1 };
ScreenshotHandle m_hLocal;
EResult m_eResult;
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};
//-----------------------------------------------------------------------------
// Purpose: Screenshot has been requested by the user. Only sent if
// HookScreenshots() has been called, in which case Steam will not take
// the screenshot itself.
//-----------------------------------------------------------------------------
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struct ScreenshotRequested_t {
enum { k_iCallback = k_iSteamScreenshotsCallbacks + 2 };
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};
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#pragma pack(pop)
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#endif // ISTEAMSCREENSHOTS_H