2021-07-16 11:14:21 +02:00
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add_subdirectory(SteamSDK)
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_CXX_STANDARD 20)
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find_package(
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QT NAMES Qt6 Qt5
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COMPONENTS Quick
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QML
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Widgets
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Gui
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REQUIRED)
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find_package(
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Qt${QT_VERSION_MAJOR}
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COMPONENTS Quick
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QML
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Widgets
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Gui
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REQUIRED)
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add_library(
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workshopplugin
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SHARED
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src/steamapiwrapper.h
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src/steamapiwrapper.cpp
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src/steamworkshoplistmodel.h
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src/uploadlistmodel.h
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src/steamworkshopitem.h
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src/steamworkshopitem.cpp
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src/workshop.cpp
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src/workshop.h
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src/workshopitem.h
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src/installedlistmodel.cpp
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src/installedlistmodel.h
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src/screenplayworkshop_plugin.cpp
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src/screenplayworkshop_plugin.h
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src/steamworkshop.cpp
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src/steamworkshop.h
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src/steamworkshoplistmodel.cpp
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src/steamaccount.cpp
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src/steamaccount.h
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src/steamqmlimageprovider.cpp
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src/steamqmlimageprovider.h
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qmldir
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${qml_resources}
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)
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2021-07-16 11:29:22 +02:00
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set_target_properties(workshopplugin PROPERTIES CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/workshop)
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set_target_properties(workshopplugin PROPERTIES CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/workshop)
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set_target_properties(workshopplugin PROPERTIES CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/workshop)
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2021-07-16 11:14:21 +02:00
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set(steam_lib_path "${CMAKE_CURRENT_SOURCE_DIR}/SteamSDK/redistributable_bin/")
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if(WIN32)
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set(steam_lib "${steam_lib_path}/win64/steam_api64.lib")
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elseif(APPLE)
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set(steam_lib "${steam_lib_path}/osx/libsteam_api.dylib")
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elseif(UNIX)
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set(steam_lib "${steam_lib_path}/linux64/libsteam_api.so")
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endif()
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target_link_libraries(
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workshopplugin
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PRIVATE
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Qt${QT_VERSION_MAJOR}::Core
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Qt${QT_VERSION_MAJOR}::Quick
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${steam_lib}
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ScreenPlayUtil
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SteamSDK
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)
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if(WIN32)
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set(steam_bin "${steam_lib_path}/win64/steam_api64.dll")
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elseif(APPLE)
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set(steam_bin "${steam_lib_path}/osx/libsteam_api.dylib")
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elseif(UNIX)
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set(steam_bin "${steam_lib_path}/linux64/libsteam_api.so")
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endif()
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/qmldir ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/qmldir COPYONLY)
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2021-07-16 11:36:02 +02:00
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if(APPLE)
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set(workshop_install_dir ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
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add_custom_target(build-time-make-directory
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory ${workshop_install_dir})
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add_custom_command(TARGET workshopplugin
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POST_BUILD
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COMMENT "Copying into ScreenPlay.app bundle"
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/qmldir
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${workshop_install_dir})
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add_custom_command(TARGET workshopplugin
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POST_BUILD
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COMMENT "Copying into ScreenPlay.app bundle"
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/libworkshopplugin.dylib
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${workshop_install_dir})
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else()
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add_custom_command(
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TARGET workshopplugin POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${steam_bin}
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${CMAKE_BINARY_DIR}/bin/ )
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add_custom_command(
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TARGET workshopplugin POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt
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${CMAKE_BINARY_DIR}/bin/ )
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endif()
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2021-07-16 11:14:21 +02:00
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