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ScreenPlay/ScreenPlayWorkshop/SteamSDK/public/steam/isteamapps.h

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//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose: interface to app data in Steam
//
//=============================================================================
#ifndef ISTEAMAPPS_H
#define ISTEAMAPPS_H
#ifdef _WIN32
#pragma once
#endif
#include "steam_api_common.h"
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const int k_cubAppProofOfPurchaseKeyMax = 240; // max supported length of a legacy cd key
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//-----------------------------------------------------------------------------
// Purpose: interface to app data
//-----------------------------------------------------------------------------
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class ISteamApps {
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public:
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virtual bool BIsSubscribed() = 0;
virtual bool BIsLowViolence() = 0;
virtual bool BIsCybercafe() = 0;
virtual bool BIsVACBanned() = 0;
virtual const char* GetCurrentGameLanguage() = 0;
virtual const char* GetAvailableGameLanguages() = 0;
// only use this member if you need to check ownership of another game related to yours, a demo for example
virtual bool BIsSubscribedApp(AppId_t appID) = 0;
// Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
virtual bool BIsDlcInstalled(AppId_t appID) = 0;
// returns the Unix time of the purchase of the app
virtual uint32 GetEarliestPurchaseUnixTime(AppId_t nAppID) = 0;
// Checks if the user is subscribed to the current app through a free weekend
// This function will return false for users who have a retail or other type of license
// Before using, please ask your Valve technical contact how to package and secure your free weekened
virtual bool BIsSubscribedFromFreeWeekend() = 0;
// Returns the number of DLC pieces for the running app
virtual int GetDLCCount() = 0;
// Returns metadata for DLC by index, of range [0, GetDLCCount()]
virtual bool BGetDLCDataByIndex(int iDLC, AppId_t* pAppID, bool* pbAvailable, char* pchName, int cchNameBufferSize) = 0;
// Install/Uninstall control for optional DLC
virtual void InstallDLC(AppId_t nAppID) = 0;
virtual void UninstallDLC(AppId_t nAppID) = 0;
// Request legacy cd-key for yourself or owned DLC. If you are interested in this
// data then make sure you provide us with a list of valid keys to be distributed
// to users when they purchase the game, before the game ships.
// You'll receive an AppProofOfPurchaseKeyResponse_t callback when
// the key is available (which may be immediately).
virtual void RequestAppProofOfPurchaseKey(AppId_t nAppID) = 0;
virtual bool GetCurrentBetaName(char* pchName, int cchNameBufferSize) = 0; // returns current beta branch name, 'public' is the default branch
virtual bool MarkContentCorrupt(bool bMissingFilesOnly) = 0; // signal Steam that game files seems corrupt or missing
virtual uint32 GetInstalledDepots(AppId_t appID, DepotId_t* pvecDepots, uint32 cMaxDepots) = 0; // return installed depots in mount order
// returns current app install folder for AppID, returns folder name length
virtual uint32 GetAppInstallDir(AppId_t appID, char* pchFolder, uint32 cchFolderBufferSize) = 0;
virtual bool BIsAppInstalled(AppId_t appID) = 0; // returns true if that app is installed (not necessarily owned)
// returns the SteamID of the original owner. If this CSteamID is different from ISteamUser::GetSteamID(),
// the user has a temporary license borrowed via Family Sharing
virtual CSteamID GetAppOwner() = 0;
// Returns the associated launch param if the game is run via steam://run/<appid>//?param1=value1&param2=value2&param3=value3 etc.
// Parameter names starting with the character '@' are reserved for internal use and will always return and empty string.
// Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game,
// but it is advised that you not param names beginning with an underscore for your own features.
// Check for new launch parameters on callback NewUrlLaunchParameters_t
virtual const char* GetLaunchQueryParam(const char* pchKey) = 0;
// get download progress for optional DLC
virtual bool GetDlcDownloadProgress(AppId_t nAppID, uint64* punBytesDownloaded, uint64* punBytesTotal) = 0;
// return the buildid of this app, may change at any time based on backend updates to the game
virtual int GetAppBuildId() = 0;
// Request all proof of purchase keys for the calling appid and asociated DLC.
// A series of AppProofOfPurchaseKeyResponse_t callbacks will be sent with
// appropriate appid values, ending with a final callback where the m_nAppId
// member is k_uAppIdInvalid (zero).
virtual void RequestAllProofOfPurchaseKeys() = 0;
STEAM_CALL_RESULT(FileDetailsResult_t)
virtual SteamAPICall_t GetFileDetails(const char* pszFileName) = 0;
// Get command line if game was launched via Steam URL, e.g. steam://run/<appid>//<command line>/.
// This method of passing a connect string (used when joining via rich presence, accepting an
// invite, etc) is preferable to passing the connect string on the operating system command
// line, which is a security risk. In order for rich presence joins to go through this
// path and not be placed on the OS command line, you must set a value in your app's
// configuration on Steam. Ask Valve for help with this.
//
// If game was already running and launched again, the NewUrlLaunchParameters_t will be fired.
virtual int GetLaunchCommandLine(char* pszCommandLine, int cubCommandLine) = 0;
// Check if user borrowed this game via Family Sharing, If true, call GetAppOwner() to get the lender SteamID
virtual bool BIsSubscribedFromFamilySharing() = 0;
// check if game is a timed trial with limited playtime
virtual bool BIsTimedTrial(uint32* punSecondsAllowed, uint32* punSecondsPlayed) = 0;
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};
#define STEAMAPPS_INTERFACE_VERSION "STEAMAPPS_INTERFACE_VERSION008"
// Global interface accessor
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inline ISteamApps* SteamApps();
STEAM_DEFINE_USER_INTERFACE_ACCESSOR(ISteamApps*, SteamApps, STEAMAPPS_INTERFACE_VERSION);
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// Global accessor for the gameserver client
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inline ISteamApps* SteamGameServerApps();
STEAM_DEFINE_GAMESERVER_INTERFACE_ACCESSOR(ISteamApps*, SteamGameServerApps, STEAMAPPS_INTERFACE_VERSION);
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// callbacks
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#if defined(VALVE_CALLBACK_PACK_SMALL)
#pragma pack(push, 4)
#elif defined(VALVE_CALLBACK_PACK_LARGE)
#pragma pack(push, 8)
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#else
#error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
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#endif
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//-----------------------------------------------------------------------------
// Purpose: posted after the user gains ownership of DLC & that DLC is installed
//-----------------------------------------------------------------------------
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struct DlcInstalled_t {
enum { k_iCallback = k_iSteamAppsCallbacks + 5 };
AppId_t m_nAppID; // AppID of the DLC
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};
//-----------------------------------------------------------------------------
// Purpose: possible results when registering an activation code
//-----------------------------------------------------------------------------
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enum ERegisterActivationCodeResult {
k_ERegisterActivationCodeResultOK = 0,
k_ERegisterActivationCodeResultFail = 1,
k_ERegisterActivationCodeResultAlreadyRegistered = 2,
k_ERegisterActivationCodeResultTimeout = 3,
k_ERegisterActivationCodeAlreadyOwned = 4,
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};
//-----------------------------------------------------------------------------
// Purpose: response to RegisterActivationCode()
//-----------------------------------------------------------------------------
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struct RegisterActivationCodeResponse_t {
enum { k_iCallback = k_iSteamAppsCallbacks + 8 };
ERegisterActivationCodeResult m_eResult;
uint32 m_unPackageRegistered; // package that was registered. Only set on success
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};
//---------------------------------------------------------------------------------
// Purpose: posted after the user gains executes a Steam URL with command line or query parameters
// such as steam://run/<appid>//-commandline/?param1=value1&param2=value2&param3=value3 etc
// while the game is already running. The new params can be queried
// with GetLaunchQueryParam and GetLaunchCommandLine
//---------------------------------------------------------------------------------
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struct NewUrlLaunchParameters_t {
enum { k_iCallback = k_iSteamAppsCallbacks + 14 };
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};
//-----------------------------------------------------------------------------
// Purpose: response to RequestAppProofOfPurchaseKey/RequestAllProofOfPurchaseKeys
// for supporting third-party CD keys, or other proof-of-purchase systems.
//-----------------------------------------------------------------------------
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struct AppProofOfPurchaseKeyResponse_t {
enum { k_iCallback = k_iSteamAppsCallbacks + 21 };
EResult m_eResult;
uint32 m_nAppID;
uint32 m_cchKeyLength;
char m_rgchKey[k_cubAppProofOfPurchaseKeyMax];
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};
//-----------------------------------------------------------------------------
// Purpose: response to GetFileDetails
//-----------------------------------------------------------------------------
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struct FileDetailsResult_t {
enum { k_iCallback = k_iSteamAppsCallbacks + 23 };
EResult m_eResult;
uint64 m_ulFileSize; // original file size in bytes
uint8 m_FileSHA[20]; // original file SHA1 hash
uint32 m_unFlags; //
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};
//-----------------------------------------------------------------------------
// Purpose: called for games in Timed Trial mode
//-----------------------------------------------------------------------------
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struct TimedTrialStatus_t {
enum { k_iCallback = k_iSteamAppsCallbacks + 30 };
AppId_t m_unAppID; // appID
bool m_bIsOffline; // if true, time allowed / played refers to offline time, not total time
uint32 m_unSecondsAllowed; // how many seconds the app can be played in total
uint32 m_unSecondsPlayed; // how many seconds the app was already played
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};
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#pragma pack(pop)
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#endif // ISTEAMAPPS_H