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<!-- sdkconnection.cpp -->
< title > SDKConnection Class | ScreenPlay< / title >
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< div class = "container-fullwidth nav sticky-top" > < div class = "container navWrapper" > < a href = "../index.html" > < span class = "logo" > ScreenPlay Generated Docs < / span > < / a > < span class = "navHome" > < a href = "../index.html" > Home< / a > < / span > < / div > < / div > < div id = mainWrapper class = "wrapper container " >
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< h1 class = "title" > SDKConnection Class< / h1 >
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< span class = "small-subtitle" > class < a href = "screenplay-module.html" > ScreenPlay< / a > ::SDKConnection< / span >
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<!-- $$$SDKConnection - brief -->
< p > Contains all connections to Wallpaper and Widgets. < a href = "#details" > More...< / a > < / p >
<!-- @@@SDKConnection -->
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< tr > < td class = "memItemLeft rightAlign topAlign" > Header:< / td > < td class = "memItemRight bottomAlign" > < span class = "preprocessor" > #include < SDKConnection> < / span >
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< li > < a href = "screenplay-sdkconnection-members.html" > List of all members, including inherited members< / a > < / li >
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< a name = "public-functions" > < / a >
< h2 id = "public-functions" > Public Functions< / h2 >
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< tr > < td class = "memItemLeft rightAlign topAlign" > < / td > < td class = "memItemRight bottomAlign" > < b > < a href = "screenplay-sdkconnection.html#SDKConnection" > SDKConnection< / a > < / b > (QLocalSocket *< i > socket< / i > , QObject *< i > parent< / i > = nullptr)< / td > < / tr >
< tr > < td class = "memItemLeft rightAlign topAlign" > QString < / td > < td class = "memItemRight bottomAlign" > < b > < a href = "screenplay-sdkconnection.html#appID-prop" > appID< / a > < / b > () const< / td > < / tr >
< tr > < td class = "memItemLeft rightAlign topAlign" > QVector< int> < / td > < td class = "memItemRight bottomAlign" > < b > < a href = "screenplay-sdkconnection.html#monitor-prop" > monitor< / a > < / b > () const< / td > < / tr >
< tr > < td class = "memItemLeft rightAlign topAlign" > QString < / td > < td class = "memItemRight bottomAlign" > < b > < a href = "screenplay-sdkconnection.html#type-prop" > type< / a > < / b > () const< / td > < / tr >
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< a name = "public-slots" > < / a >
< h2 id = "public-slots" > Public Slots< / h2 >
< div class = "table" > < table class = "alignedsummary" >
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< tr > < td class = "memItemLeft rightAlign topAlign" > bool < / td > < td class = "memItemRight bottomAlign" > < b > < a href = "screenplay-sdkconnection.html#close" > close< / a > < / b > ()< / td > < / tr >
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< tr > < td class = "memItemLeft rightAlign topAlign" > void < / td > < td class = "memItemRight bottomAlign" > < b > < a href = "screenplay-sdkconnection.html#readyRead" > readyRead< / a > < / b > ()< / td > < / tr >
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< tr > < td class = "memItemLeft rightAlign topAlign" > bool < / td > < td class = "memItemRight bottomAlign" > < b > < a href = "screenplay-sdkconnection.html#sendMessage" > sendMessage< / a > < / b > (const QByteArray & < i > message< / i > )< / td > < / tr >
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< tr > < td class = "memItemLeft rightAlign topAlign" > void < / td > < td class = "memItemRight bottomAlign" > < b > < a href = "screenplay-sdkconnection.html#appID-prop" > setAppID< / a > < / b > (QString < i > appID< / i > )< / td > < / tr >
< tr > < td class = "memItemLeft rightAlign topAlign" > void < / td > < td class = "memItemRight bottomAlign" > < b > < a href = "screenplay-sdkconnection.html#monitor-prop" > setMonitor< / a > < / b > (QVector< int> < i > monitor< / i > )< / td > < / tr >
< tr > < td class = "memItemLeft rightAlign topAlign" > void < / td > < td class = "memItemRight bottomAlign" > < b > < a href = "screenplay-sdkconnection.html#type-prop" > setType< / a > < / b > (QString < i > type< / i > )< / td > < / tr >
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< a name = "signals" > < / a >
< h2 id = "signals" > Signals< / h2 >
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< tr > < td class = "memItemLeft rightAlign topAlign" > void < / td > < td class = "memItemRight bottomAlign" > < b > < a href = "screenplay-sdkconnection.html#appID-prop" > appIDChanged< / a > < / b > (QString < i > appID< / i > )< / td > < / tr >
< tr > < td class = "memItemLeft rightAlign topAlign" > void < / td > < td class = "memItemRight bottomAlign" > < b > < a href = "screenplay-sdkconnection.html#monitor-prop" > monitorChanged< / a > < / b > (QVector< int> < i > monitor< / i > )< / td > < / tr >
< tr > < td class = "memItemLeft rightAlign topAlign" > void < / td > < td class = "memItemRight bottomAlign" > < b > < a href = "screenplay-sdkconnection.html#type-prop" > typeChanged< / a > < / b > (QString < i > type< / i > )< / td > < / tr >
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< a name = "details" > < / a >
<!-- $$$SDKConnection - description -->
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< h2 id = "details" > Detailed Description< / h2 >
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<!-- @@@SDKConnection -->
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< h2 > Member Function Documentation< / h2 >
<!-- $$$SDKConnection[overload1]$$$SDKConnectionQLocalSocket*QObject* -->
< h3 class = "fn" id = "SDKConnection" > < a name = "SDKConnection" > < / a > SDKConnection::< span class = "name" > SDKConnection< / span > (< span class = "type" > QLocalSocket< / span > *< i > socket< / i > , < span class = "type" > QObject< / span > *< i > parent< / i > = nullptr)< / h3 >
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< p > Constructor.< / p >
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<!-- @@@SDKConnection -->
<!-- $$$close[overload1]$$$close -->
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< h3 class = "fn" id = "close" > < a name = "close" > < / a > < code > [slot] < / code > < span class = "type" > bool< / span > SDKConnection::< span class = "name" > close< / span > ()< / h3 >
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< p > Closes the socket connection. Before it explicitly sends a quit command to make sure the wallpaper closes (fast). This also requestDecreaseWidgetCount() because Widgets.< / p >
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<!-- @@@close -->
<!-- $$$readyRead[overload1]$$$readyRead -->
< h3 class = "fn" id = "readyRead" > < a name = "readyRead" > < / a > < code > [slot] < / code > < span class = "type" > void< / span > SDKConnection::< span class = "name" > readyRead< / span > ()< / h3 >
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< p > Read incomming messages. Checks for types like:< / p >
< ol class = "1" type = "1" > < li > ping: Used to check if wallpaper is still alive< / li >
< li > < a href = "screenplay-sdkconnection.html#appID-prop" > appID< / a > : First message of an app must contain the ID to match it to our list of running apps< / li >
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< li > command: Used mainly for requestRaise. This will get fired if the user tries to open a second < a href = "screenplay-module.html" > ScreenPlay< / a > instance< / li >
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< li > general Json object< / li >
< / ol >
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<!-- @@@readyRead -->
<!-- $$$sendMessage[overload1]$$$sendMessageconstQByteArray& -->
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< h3 class = "fn" id = "sendMessage" > < a name = "sendMessage" > < / a > < code > [slot] < / code > < span class = "type" > bool< / span > SDKConnection::< span class = "name" > sendMessage< / span > (const < span class = "type" > QByteArray< / span > & < i > message< / i > )< / h3 >
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< p > Sends a message to the connected socket.< / p >
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<!-- @@@sendMessage -->
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