mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-25 20:22:39 +01:00
Change Godot build and setup to be opt-in for now
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parent
6e4d34c7b0
commit
0855928cef
@ -46,16 +46,17 @@ def execute(
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# temporary files in the build directory.
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# temporary files in the build directory.
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clean_build_dir(build_config.build_folder)
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clean_build_dir(build_config.build_folder)
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# Build Godot Wallpaper
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# Note: This must happen before building ScreenPlay!
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if platform.system() == "Windows" and build_config.build_godot == "ON":
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build_godot.build_godot(str(build_config.bin_dir), build_config.build_type)
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# Runs cmake configure and cmake build
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# Runs cmake configure and cmake build
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step_time = time.time()
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step_time = time.time()
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build_result = build(build_config, build_result)
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build_result = build(build_config, build_result)
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build_duration = time.time() - step_time
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build_duration = time.time() - step_time
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print(f"⏱️ build_duration: {build_duration}s")
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print(f"⏱️ build_duration: {build_duration}s")
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# Build Godot Wallpaper
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if platform.system() == "Windows":
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build_godot.build_godot(str(build_config.bin_dir), build_config.build_type)
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# Copies all needed libraries and assets into the bin folder
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# Copies all needed libraries and assets into the bin folder
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step_time = time.time()
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step_time = time.time()
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package(build_config)
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package(build_config)
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@ -180,6 +181,7 @@ def build(build_config: BuildConfig, build_result: BuildResult) -> BuildResult:
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-DSCREENPLAY_STEAM={build_config.build_steam} \
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-DSCREENPLAY_STEAM={build_config.build_steam} \
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-DSCREENPLAY_TESTS={build_config.build_tests} \
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-DSCREENPLAY_TESTS={build_config.build_tests} \
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-DSCREENPLAY_DEPLOY={build_config.build_deploy} \
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-DSCREENPLAY_DEPLOY={build_config.build_deploy} \
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-DSCREENPLAY_GODOT={build_config.build_godot} \
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-DSCREENPLAY_INSTALLER={build_config.create_installer} \
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-DSCREENPLAY_INSTALLER={build_config.create_installer} \
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-DSCREENPLAY_IFW_ROOT:STRING={build_config.ifw_root_path} \
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-DSCREENPLAY_IFW_ROOT:STRING={build_config.ifw_root_path} \
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-G "Ninja" \
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-G "Ninja" \
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@ -360,6 +362,7 @@ if __name__ == "__main__":
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help="Create a deploy version of ScreenPlay for sharing with the world. A not deploy version is for local development only!")
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help="Create a deploy version of ScreenPlay for sharing with the world. A not deploy version is for local development only!")
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parser.add_argument('--architecture', action="store", dest="build_architecture", default="",
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parser.add_argument('--architecture', action="store", dest="build_architecture", default="",
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help="Sets the build architecture. Used to build x86 and ARM osx versions. Currently only works with x86_64 and arm64")
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help="Sets the build architecture. Used to build x86 and ARM osx versions. Currently only works with x86_64 and arm64")
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parser.add_argument('--build-godot', action="store", dest="build_godot", default="", help="Builds the Godot Wallpaper")
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args = parser.parse_args()
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args = parser.parse_args()
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qt_version = defines.QT_VERSION
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qt_version = defines.QT_VERSION
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@ -403,6 +406,10 @@ if __name__ == "__main__":
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if args.build_deploy:
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if args.build_deploy:
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build_deploy = "ON"
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build_deploy = "ON"
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build_godot = "OFF"
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if args.build_godot:
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build_godot = "ON"
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create_installer = "OFF"
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create_installer = "OFF"
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if args.create_installer:
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if args.create_installer:
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create_installer = "ON"
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create_installer = "ON"
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@ -419,6 +426,7 @@ if __name__ == "__main__":
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build_config.build_steam = build_steam
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build_config.build_steam = build_steam
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build_config.build_tests = build_tests
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build_config.build_tests = build_tests
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build_config.build_deploy = build_deploy
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build_config.build_deploy = build_deploy
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build_config.build_godot = build_godot
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build_config.create_installer = create_installer
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build_config.create_installer = create_installer
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build_config.build_type = build_type
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build_config.build_type = build_type
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build_config.screenplay_version = screenplay_version
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build_config.screenplay_version = screenplay_version
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@ -37,7 +37,7 @@ VCPKG_BASE_PACKAGES = [
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PYTHON_EXECUTABLE = "python" if sys.platform == "win32" else "python3"
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PYTHON_EXECUTABLE = "python" if sys.platform == "win32" else "python3"
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FFMPEG_VERSION = "6.0"
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FFMPEG_VERSION = "6.0"
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GODOT_VERSION = "4.2"
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GODOT_VERSION = "4.2"
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GODOT_RELEASE_TYPE = "beta4"
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GODOT_RELEASE_TYPE = "beta5"
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GODOT_DOWNLOAD_SERVER = "https://downloads.tuxfamily.org/godotengine"
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GODOT_DOWNLOAD_SERVER = "https://downloads.tuxfamily.org/godotengine"
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if sys.platform == "win32":
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if sys.platform == "win32":
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SCREENPLAYWALLPAPER_GODOT_EXECUTABLE = "ScreenPlayWallpaperGodot.exe"
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SCREENPLAYWALLPAPER_GODOT_EXECUTABLE = "ScreenPlayWallpaperGodot.exe"
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@ -106,8 +106,10 @@ def setup_qt():
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def main():
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def main():
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parser = argparse.ArgumentParser(
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parser = argparse.ArgumentParser(
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description='Build and Package ScreenPlay')
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description='Build and Package ScreenPlay')
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parser.add_argument('-skip-aqt', action="store_true", dest="skip_aqt",
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parser.add_argument('--skip-aqt', action="store_true", dest="skip_aqt",
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help="Downloads QtCreator and needed binaries \Windows: C:\aqt\nLinux & macOS:~/aqt/.")
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help="Downloads QtCreator and needed binaries \Windows: C:\aqt\nLinux & macOS:~/aqt/.")
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parser.add_argument('--setup-godot', action="store_true", dest="setup_godot",
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help="Downloads Godot Editor.")
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args = parser.parse_args()
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args = parser.parse_args()
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root_path = Path(util.cd_repo_root_path())
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root_path = Path(util.cd_repo_root_path())
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@ -115,7 +117,7 @@ def main():
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vcpkg_path = project_source_parent_path.joinpath("vcpkg").resolve()
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vcpkg_path = project_source_parent_path.joinpath("vcpkg").resolve()
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vcpkg_packages_list = defines.VCPKG_BASE_PACKAGES
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vcpkg_packages_list = defines.VCPKG_BASE_PACKAGES
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if system() == "Windows":
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if system() == "Windows" and args.setup_godot:
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if not setup_godot.execute():
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if not setup_godot.execute():
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raise RuntimeError("Unable to download godot")
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raise RuntimeError("Unable to download godot")
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@ -102,8 +102,8 @@ def execute() -> bool:
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# Check if Godot executable already exists
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# Check if Godot executable already exists
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for file in godot_path.iterdir():
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for file in godot_path.iterdir():
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if defines.GODOT_VERSION in str(file):
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if defines.GODOT_EDITOR_EXECUTABLE in str(file):
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print(f"Godot v{defines.GODOT_VERSION} already exists.")
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print(f"Godot v{defines.GODOT_EDITOR_EXECUTABLE} already exists.")
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return True
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return True
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return setup_godot()
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return setup_godot()
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