mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-05 10:32:28 +01:00
Move steam enums into util
This makes it easier in general to work with
This commit is contained in:
parent
9a583efbd9
commit
0a046cec9f
@ -314,7 +314,6 @@ target_link_libraries(
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ScreenPlayUtilplugin
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QArchive
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Plausibleplugin
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SteamSDKQtEnums
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Threads::Threads
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Qt6::Quick
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Qt6::Gui
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@ -6,8 +6,8 @@
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#endif
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#include "ScreenPlay/CMakeVariables.h"
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#include "ScreenPlayUtil/steamenumsgenerated.h"
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#include "app.h"
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#include "steam/steam_qt_enums_generated.h"
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#include <QGuiApplication>
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#include <QProcessEnvironment>
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#include <QQuickStyle>
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@ -75,15 +75,6 @@ void App::init()
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qWarning() << "Unable to load font from: " << fontsPath;
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}
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// TODO: This is a workaround because I don't know how to
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// init this in the ScreenPlayWorkshop plugin.
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// Move to workshop plugin.
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qmlRegisterUncreatableMetaObject(ScreenPlayWorkshopSteamEnums::staticMetaObject,
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"WorkshopEnums",
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1, 0,
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"SteamEnums",
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"Error: only enums");
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using std::make_shared, std::make_unique;
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m_globalVariables = make_shared<GlobalVariables>();
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@ -21,9 +21,6 @@ Wizards::Wizards(const std::shared_ptr<GlobalVariables>& globalVariables, QObjec
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: QObject(parent)
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, m_globalVariables(globalVariables)
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{
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qRegisterMetaType<Wizards::WizardResult>("Wizards::WizardResult");
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qmlRegisterUncreatableType<Wizards>("ScreenPlay.Wizards", 1, 0, "WizardResult", "Error only for enums");
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qmlRegisterType<Wizards>("ScreenPlay.Wizards", 1, 0, "Wizards");
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}
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/*!
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@ -47,12 +47,14 @@ set(SOURCES
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src/logginghandler.cpp
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src/projectfile.cpp
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src/exitcodes.cpp
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src/steamenumsgenerated.cpp
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src/util.cpp
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src/archive.cpp)
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set(HEADER
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# cmake-format: sort
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inc/public/ScreenPlayUtil/contenttypes.h
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inc/public/ScreenPlayUtil/steamenumsgenerated.h
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inc/public/ScreenPlayUtil/exitcodes.h
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inc/public/ScreenPlayUtil/httpfileserver.h
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inc/public/ScreenPlayUtil/logginghandler.h
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2287
ScreenPlayUtil/inc/public/ScreenPlayUtil/steamenumsgenerated.h
Normal file
2287
ScreenPlayUtil/inc/public/ScreenPlayUtil/steamenumsgenerated.h
Normal file
File diff suppressed because it is too large
Load Diff
8
ScreenPlayUtil/src/steamenumsgenerated.cpp
Normal file
8
ScreenPlayUtil/src/steamenumsgenerated.cpp
Normal file
@ -0,0 +1,8 @@
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#include "ScreenPlayUtil/steamenumsgenerated.h"
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namespace ScreenPlay {
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Steam::Steam()
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{
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}
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}
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@ -100,8 +100,7 @@ target_link_libraries(
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Qt6::Quick
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${STEAM_LIB}
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ScreenPlayUtil
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SteamSDK
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SteamSDKQtEnums)
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SteamSDK)
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qt_add_qml_module(
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${PROJECT_NAME}
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@ -137,8 +136,7 @@ if(${SCREENPLAY_STEAM})
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Qt6::QuickControls2
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${PROJECT_NAME}plugin
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ScreenPlayUtilplugin
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SteamSDK
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SteamSDKQtEnums)
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SteamSDK)
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if(APPLE)
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set_target_properties(tst_ScreenPlayWorkshop PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/")
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@ -4,7 +4,7 @@ set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_AUTOMOC ON)
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find_package(Qt6 COMPONENTS Core)
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find_package(Qt6 COMPONENTS Core Quick)
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set(HEADER
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public/steam/isteamapplist.h
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@ -54,11 +54,5 @@ set(HEADER
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if(${SCREENPLAY_STEAM})
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qt_add_library(${PROJECT_NAME} STATIC ${HEADER})
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target_include_directories(${PROJECT_NAME} PUBLIC public/)
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target_link_libraries(${PROJECT_NAME})
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target_link_libraries(${PROJECT_NAME} PUBLIC ScreenPlayUtil)
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endif()
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# We allaways need the generated enums as a workaround to register these enums in app.cpp. Registering in the ScreenPlayWorkshop plugin does
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# not work for some reason.
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qt_add_library(SteamSDKQtEnums STATIC public/steam/steam_qt_enums_generated.h)
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target_include_directories(SteamSDKQtEnums PUBLIC public/)
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target_link_libraries(SteamSDKQtEnums PRIVATE Qt6::Core)
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@ -16,7 +16,7 @@ def createEnum(name,valueList):
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enum_string += "\n{"
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enum_string += "\t"+ enum_string_values
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enum_string += " };"
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enum_string += "\nQ_ENUM_NS(" + name +")"
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enum_string += "\nQ_ENUM(" + name +")"
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enum_string += "\n\n"
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return enum_string
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@ -33,15 +33,23 @@ if __name__ == '__main__':
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#pragma once
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#include <QObject>
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#include <QQmlEngine>
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namespace ScreenPlayWorkshopSteamEnums {
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namespace ScreenPlay {
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Q_NAMESPACE
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class Steam : public QObject {
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Q_OBJECT
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QML_ELEMENT
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QML_UNCREATABLE("")
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Q_CLASSINFO("RegisterEnumClassesUnscoped", "false")
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public:
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explicit Steam();
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"""
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file_end = """
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};
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}
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"""
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@ -58,7 +66,7 @@ namespace ScreenPlayWorkshopSteamEnums {
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file_complete += file_content
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file_complete += file_end
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with open('public/steam/steam_qt_enums_generated.h', 'w') as outfile:
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with open('steamenumsgenerated.h', 'w') as outfile:
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outfile.write(file_complete)
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print("Update write")
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File diff suppressed because it is too large
Load Diff
@ -4,7 +4,7 @@ import QtQuick.Controls.Material
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import Qt5Compat.GraphicalEffects
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import QtQuick.Layouts
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import ScreenPlayWorkshop
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import WorkshopEnums
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import ScreenPlayUtil
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import "upload/"
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Item {
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@ -4,7 +4,7 @@ import QtQuick.Controls.Material
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import Qt5Compat.GraphicalEffects
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import QtQuick.Layouts
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import ScreenPlayWorkshop
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import WorkshopEnums
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import ScreenPlayUtil as Util
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import "upload/"
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Item {
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@ -5,7 +5,7 @@ import QtQuick.Controls.Material
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import QtQuick.Layouts
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import QtQuick.Controls.Material.impl
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import ScreenPlayWorkshop
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import WorkshopEnums
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import ScreenPlayUtil
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Page {
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id: root
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@ -1,5 +1,5 @@
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// SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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#include "steam/steam_qt_enums_generated.h"
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#include "ScreenPlayUtil/steamenumsgenerated.h"
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#include <QGuiApplication>
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#include <QQmlApplicationEngine>
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#include <QQuickStyle>
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@ -11,15 +11,6 @@ int main(int argc, char* argv[])
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{
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QGuiApplication app(argc, argv);
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// TODO: This is a workaround because I don't know how to
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// init this in the ScreenPlayWorkshop plugin.
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// Move to workshop plugin.
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qmlRegisterUncreatableMetaObject(ScreenPlayWorkshopSteamEnums::staticMetaObject,
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"WorkshopEnums",
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1, 0,
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"SteamEnums",
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"Error: only enums");
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// Must be set so we can access the global ScreenPlay settings like install path.
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QGuiApplication::setOrganizationName("ScreenPlay");
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QGuiApplication::setOrganizationDomain("screen-play.app");
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@ -10,7 +10,7 @@
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#include "steam/steamtypes.h"
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#include "steamapiwrapper.h"
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namespace SteamApiWrapper {
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namespace ScreenPlay {
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bool setItemTags(const QVariant& updateHandle, const QStringList& tags)
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{
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auto pTags = std::make_unique<SteamParamStringArray_t>();
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@ -3,23 +3,23 @@
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#include <QStringList>
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#include <QVariant>
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#include "steam/steam_qt_enums_generated.h"
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#include "ScreenPlayUtil/steamenumsgenerated.h"
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#include "steam/steamtypes.h"
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namespace SteamApiWrapper {
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namespace ScreenPlay {
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struct ItemUpdateData {
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QString m_title;
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QString m_description;
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QString m_updateLanguage;
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QString m_metadata;
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ScreenPlayWorkshopSteamEnums::ERemoteStoragePublishedFileVisibility visibility;
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ScreenPlay::Steam::ERemoteStoragePublishedFileVisibility visibility;
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QStringList m_tags;
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QString m_content; // update item content from this local folder
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QString m_preview;
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QMap<QString, QString> m_keyValueTag; // add new key-value tags for the item. Note that there can be multiple values for a tag.
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QString m_changeNote;
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QPair<QString, ScreenPlayWorkshopSteamEnums::EItemPreviewType> m_previewFile;
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QPair<QString, ScreenPlayWorkshopSteamEnums::EItemPreviewType> m_previewVideo;
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QPair<QString, ScreenPlay::Steam::EItemPreviewType> m_previewFile;
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QPair<QString, ScreenPlay::Steam::EItemPreviewType> m_previewVideo;
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const char* title() const { return m_title.toUtf8().data(); }
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const char* description() const { return m_description.toUtf8().data(); }
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@ -208,7 +208,7 @@ void SteamWorkshop::subscribeItem(const QVariant publishedFileID)
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m_steamAccount->loadAmountSubscribedItems();
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}
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bool SteamWorkshop::searchWorkshop(const ScreenPlayWorkshopSteamEnums::EUGCQuery enumEUGCQuery)
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bool SteamWorkshop::searchWorkshop(const ScreenPlay::Steam::EUGCQuery enumEUGCQuery)
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{
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qInfo() << "searchWorkshop";
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@ -339,7 +339,7 @@ bool SteamWorkshop::queryWorkshopItemFromHandle(SteamWorkshopListModel* listMode
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return true;
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}
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void SteamWorkshop::searchWorkshopByText(const QString text, const ScreenPlayWorkshopSteamEnums::EUGCQuery rankedBy)
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void SteamWorkshop::searchWorkshopByText(const QString text, const ScreenPlay::Steam::EUGCQuery rankedBy)
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{
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qInfo() << "searchWorkshopByText" << text;
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@ -18,7 +18,7 @@
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// Steam
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#include "steam/steam_api.h"
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#include "steam/steam_qt_enums_generated.h"
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#include "ScreenPlayUtil/steamenumsgenerated.h"
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#include "steamaccount.h"
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#include "steamworkshoplistmodel.h"
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@ -87,9 +87,9 @@ public slots:
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void requestWorkshopItemDetails(const QVariant publishedFileID);
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void vote(const QVariant publishedFileID, const bool voteUp);
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void subscribeItem(const QVariant publishedFileID);
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bool searchWorkshop(const ScreenPlayWorkshopSteamEnums::EUGCQuery enumEUGCQuery);
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bool searchWorkshop(const ScreenPlay::Steam::EUGCQuery enumEUGCQuery);
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void searchWorkshopByText(const QString text,
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const ScreenPlayWorkshopSteamEnums::EUGCQuery rankedBy = ScreenPlayWorkshopSteamEnums::EUGCQuery::K_EUGCQuery_RankedByTrend);
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const ScreenPlay::Steam::EUGCQuery rankedBy = ScreenPlay::Steam::EUGCQuery::K_EUGCQuery_RankedByTrend);
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bool checkAndSetQueryActive()
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{
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@ -187,7 +187,7 @@ void SteamWorkshopItem::submitItemUpdateStatus(SubmitItemUpdateResult_t* pCallba
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if (pCallback->m_bUserNeedsToAcceptWorkshopLegalAgreement)
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emit userNeedsToAcceptWorkshopLegalAgreement();
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setStatus(static_cast<ScreenPlayWorkshopSteamEnums::EResult>(pCallback->m_eResult));
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setStatus(static_cast<ScreenPlay::Steam::EResult>(pCallback->m_eResult));
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switch (pCallback->m_eResult) {
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case EResult::k_EResultOK: {
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@ -15,10 +15,10 @@
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#include <QUrl>
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// Steam
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#include "ScreenPlayUtil/steamenumsgenerated.h"
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#include "cstring"
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#include "stdlib.h"
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#include "steam/steam_api.h"
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#include "steam/steam_qt_enums_generated.h"
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#include "ScreenPlayUtil/util.h"
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#include "steamapiwrapper.h"
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@ -32,7 +32,7 @@ class SteamWorkshopItem : public QObject {
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Q_PROPERTY(QUrl absolutePath READ absolutePath WRITE setAbsolutePath NOTIFY absolutePathChanged)
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Q_PROPERTY(int uploadProgress READ uploadProgress WRITE setUploadProgress NOTIFY uploadProgressChanged)
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Q_PROPERTY(QUrl absolutePreviewImagePath READ absolutePreviewImagePath WRITE setAbsolutePreviewImagePath NOTIFY absolutePreviewImagePathChanged)
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Q_PROPERTY(ScreenPlayWorkshopSteamEnums::EResult status READ status WRITE setStatus NOTIFY statusChanged)
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Q_PROPERTY(ScreenPlay::Steam::EResult status READ status WRITE setStatus NOTIFY statusChanged)
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Q_PROPERTY(QVariant publishedFileId READ publishedFileId WRITE setPublishedFileId NOTIFY publishedFileIdChanged)
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public:
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@ -45,7 +45,7 @@ public:
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QUrl absolutePath() const { return m_absolutePath; }
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int uploadProgress() const { return m_uploadProgress; }
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QUrl absolutePreviewImagePath() const { return m_absolutePreviewImagePath; }
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ScreenPlayWorkshopSteamEnums::EResult status() const { return m_status; }
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ScreenPlay::Steam::EResult status() const { return m_status; }
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QVariant publishedFileId() const { return m_publishedFileId; }
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public slots:
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@ -90,7 +90,7 @@ public slots:
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emit absolutePreviewImagePathChanged(m_absolutePreviewImagePath);
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}
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void setStatus(ScreenPlayWorkshopSteamEnums::EResult status)
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void setStatus(ScreenPlay::Steam::EResult status)
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{
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if (m_status == status)
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return;
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@ -115,7 +115,7 @@ signals:
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void removeThis(SteamWorkshopItem* item);
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void absolutePreviewImagePathChanged(QUrl absolutePreviewImagePath);
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void uploadComplete(bool successful);
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void statusChanged(ScreenPlayWorkshopSteamEnums::EResult status);
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void statusChanged(ScreenPlay::Steam::EResult status);
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void uploadFailed(const quint64 m_PublishedFileId);
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void userNeedsToAcceptWorkshopLegalAgreement();
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void publishedFileIdChanged(QVariant publishedFileId);
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@ -136,7 +136,7 @@ private:
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quint64 m_appID { 0 };
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const int m_updateTimerInterval { 500 };
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int m_uploadProgress { 0 }; // 0 - 100
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ScreenPlayWorkshopSteamEnums::EResult m_status { ScreenPlayWorkshopSteamEnums::EResult::K_EResultNone };
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ScreenPlay::Steam::EResult m_status { ScreenPlay::Steam::EResult::K_EResultNone };
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UGCUpdateHandle_t m_UGCUpdateHandle { 0 };
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SubmitItemUpdateResult_t m_submitItemUpdateResultHanlde;
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QTimer m_updateTimer;
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@ -14,7 +14,7 @@
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#include "cstring"
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#include "stdlib.h"
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#include "steam/steam_api.h"
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#include "steam/steam_qt_enums_generated.h"
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#include "ScreenPlayUtil/steamenumsgenerated.h"
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/*!
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\class Steam Workshop List Model
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@ -6,7 +6,7 @@
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#include <QUrl>
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#include <QVector>
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#include "steam/steam_qt_enums_generated.h"
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#include "ScreenPlayUtil/steamenumsgenerated.h"
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#include "steamworkshopitem.h"
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namespace ScreenPlayWorkshop {
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@ -116,12 +116,12 @@ public slots:
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QObject::connect(item.get(), &SteamWorkshopItem::uploadComplete, this, [=](bool successful) {
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onDataChanged();
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});
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QObject::connect(item.get(), &SteamWorkshopItem::statusChanged, this, [=](ScreenPlayWorkshopSteamEnums::EResult status) {
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QObject::connect(item.get(), &SteamWorkshopItem::statusChanged, this, [=](ScreenPlay::Steam::EResult status) {
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onDataChanged();
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bool allItemsUploaded = std::all_of(m_uploadListModelItems.cbegin(), m_uploadListModelItems.cend(), [](const auto& item) {
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const auto status = item->status();
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return status == ScreenPlayWorkshopSteamEnums::EResult::K_EResultOK || status == ScreenPlayWorkshopSteamEnums::EResult::K_EResultFail;
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return status == ScreenPlay::Steam::EResult::K_EResultOK || status == ScreenPlay::Steam::EResult::K_EResultFail;
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});
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if (allItemsUploaded) {
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