mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-22 02:32:29 +01:00
Fix reserved argument path
Looks like this gets swallen in godot, so lets just use projectpath Remove duplicate godot export function that now lives in util
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70e9b48abf
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2626226618
@ -206,9 +206,6 @@ public slots:
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emit isConnectedChanged(m_isConnected);
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}
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private:
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bool exportGodotProject();
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private:
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const std::shared_ptr<GlobalVariables> m_globalVariables;
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std::unique_ptr<SDKConnection> m_connection;
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@ -219,7 +216,7 @@ private:
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QVector<int> m_screenNumber;
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QProcess m_process;
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QString m_previewImage;
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ContentTypes::InstalledType m_type;
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ContentTypes::InstalledType m_type { ContentTypes::InstalledType::Unknown };
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Video::FillMode m_fillMode;
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QString m_appID;
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QString m_absolutePath;
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@ -123,7 +123,7 @@ private:
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QString m_previewImage;
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QString m_appID;
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QPoint m_position;
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ContentTypes::InstalledType m_type;
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ContentTypes::InstalledType m_type { ContentTypes::InstalledType::Unknown };
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QString m_absolutePath;
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QTimer m_pingAliveTimer;
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QStringList m_appArgumentsList;
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@ -87,7 +87,7 @@ ScreenPlayWallpaper::ScreenPlayWallpaper(
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m_appArgumentsList = QStringList {
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"--screens", screens,
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"--path", m_absolutePath,
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"--projectpath", m_absolutePath,
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"--appID", m_appID,
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"--volume", QString::number(static_cast<double>(volume)),
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"--fillmode", QVariant::fromValue(fillMode).toString(),
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@ -110,10 +110,6 @@ ScreenPlayWallpaper::ScreenPlayWallpaper(
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bool ScreenPlayWallpaper::start()
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{
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if (m_type == ContentTypes::InstalledType::GodotWallpaper) {
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if (!exportGodotProject())
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return false;
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}
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m_process.setArguments(m_appArgumentsList);
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if (m_type == ContentTypes::InstalledType::GodotWallpaper) {
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@ -308,80 +304,6 @@ bool ScreenPlayWallpaper::replace(
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emit requestSave();
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return success;
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}
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/*!
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\brief .
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*/
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bool ScreenPlayWallpaper::exportGodotProject()
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{
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if (!m_projectJson.contains("version"))
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return false;
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const quint64 version = m_projectJson.value("version").toInt();
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const QString packageFileName = QString("project-v%1.zip").arg(version);
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QFileInfo godotPackageFile(m_absolutePath + "/" + packageFileName);
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// Skip reexport
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if (godotPackageFile.exists())
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return true;
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qInfo() << "No suitable version found for Godot package" << packageFileName << " at" << godotPackageFile.absoluteFilePath() << " exporting a new pck as zip.";
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// Prepare the Godot export command
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const QList<QString>
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godotCmd
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= { "--export-pack", "--headless", "Windows Desktop", packageFileName };
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// Create QProcess instance to run the command
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QProcess process;
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// Set the working directory to the given absolute path
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process.setWorkingDirectory(m_absolutePath);
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process.setProgram(m_globalVariables->godotEditorExecutablePath().toString());
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// Start the Godot export process
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process.setArguments(godotCmd);
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process.start();
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// Wait for the process to finish or timeout
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const int timeoutMilliseconds = 30000;
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if (!process.waitForFinished(timeoutMilliseconds)) {
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qCritical() << "Godot export process timed out or failed to start.";
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return false;
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}
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// Capture the standard output and error
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QString stdoutString = process.readAllStandardOutput();
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QString stderrString = process.readAllStandardError();
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// If you want to print the output to the console:
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if (!stdoutString.isEmpty())
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qDebug() << "Output:" << stdoutString;
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if (!stderrString.isEmpty())
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qDebug() << "Error:" << stderrString;
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// Check for errors
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if (process.exitStatus() != QProcess::NormalExit || process.exitCode() != 0) {
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qCritical() << "Failed to export Godot project. Error:" << process.errorString();
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return false;
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}
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// Check if the project.zip file was created
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QString zipPath = QDir(m_absolutePath).filePath(packageFileName);
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if (!QFile::exists(zipPath)) {
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qCritical() << "Expected export file (" << packageFileName << ") was not created.";
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return false;
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}
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// Optional: Verify if the .zip file is valid
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// (A complete verification would involve extracting the file and checking its contents,
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// but for simplicity, we're just checking its size here)
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QFileInfo zipInfo(zipPath);
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if (zipInfo.size() <= 0) {
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qCritical() << "The exported " << packageFileName << " file seems to be invalid.";
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return false;
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}
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return true;
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}
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}
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#include "moc_screenplaywallpaper.cpp"
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@ -46,7 +46,7 @@ ScreenPlayWidget::ScreenPlayWidget(
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m_projectSettingsListModel.init(type, projectSettingsListModelProperties);
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m_appArgumentsList = QStringList {
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"--path",
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"--projectpath",
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m_absolutePath,
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"--appID",
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m_appID,
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@ -94,7 +94,7 @@ func parse_args():
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# Check if only the default argument is provided
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if args.size() == 1:
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args = ["--path",
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args = ["--projectpath",
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#"C:/Code/cpp/ScreenPlay/ScreenPlay/Content/wallpaper_godot_fjord",
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"C:/Program Files (x86)/Steam/steamapps/workshop/content/672870/2023_12_08_205323",
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"--appID", "qmz9lq4wglox5DdYaXumVgRSDeZYAUjC",
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@ -124,7 +124,7 @@ func parse_args():
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i += 1
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# Check for all required arguments
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var required_args = ["screens", "path", "appID", "volume", "check", "projectPackageFile"]
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var required_args = ["screens", "projectpath", "appID", "volume", "check", "projectPackageFile"]
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for req_arg in required_args:
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if not arg_dict.has(req_arg):
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print("Missing argument:", req_arg)
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@ -147,7 +147,7 @@ func parse_args():
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return false
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# Assign the values to the respective properties
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screen_play_wallpaper.set_projectPath(arg_dict["path"])
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screen_play_wallpaper.set_projectPath(arg_dict["projectpath"])
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screen_play_wallpaper.set_appID(arg_dict["appID"])
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screen_play_wallpaper.set_volume(float(arg_dict["volume"]))
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screen_play_wallpaper.set_projectPackageFile(arg_dict["projectPackageFile"])
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@ -43,7 +43,6 @@ int main(int argc, char* argv[])
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QCoreApplication::setApplicationVersion("1.0");
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std::unique_ptr<const ScreenPlayUtil::LoggingHandler> logging;
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std::unique_ptr<BaseWindow> window;
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const auto platformName = QGuiApplication::platformName();
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#if defined(Q_OS_WIN)
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window = std::make_unique<WinWindow>();
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@ -78,7 +77,7 @@ int main(int argc, char* argv[])
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QStringList {
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// Docs: Don't forget that arguments must start with the name of the executable (ignored, though).
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QGuiApplication::applicationName(),
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"--path", projectPath,
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"--projectpath", projectPath,
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"--appID", "qmz9lq4wglox5DdYaXumVgRSDeZYAUjC",
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"--screens", "{0}",
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"--volume", "1",
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@ -94,7 +93,7 @@ int main(int argc, char* argv[])
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parser.addHelpOption();
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// Define the command line options
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QCommandLineOption pathOption("path", "Set the project path.", "path");
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QCommandLineOption pathOption("projectpath", "Set the project path.", "projectpath");
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QCommandLineOption appIDOption("appID", "Set the application ID.", "appID");
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QCommandLineOption screensOption("screens", "Set screens parameter.", "screens");
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QCommandLineOption volumeOption("volume", "Set volume level.", "volume");
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@ -68,7 +68,7 @@ int main(int argc, char* argv[])
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QStringList {
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// Docs: Don't forget that arguments must start with the name of the executable (ignored, though).
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QGuiApplication::applicationName(),
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"--path", projectPath,
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"--projectpath", projectPath,
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"--appID", "qmz9lq4wglox5DdYaXumVgRSDeZYAUjC",
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"--type", type,
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"--posX", QString::number(center.x()),
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@ -81,7 +81,7 @@ int main(int argc, char* argv[])
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QCommandLineParser parser;
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parser.setApplicationDescription("ScreenPlay Widget");
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parser.addHelpOption();
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QCommandLineOption pathOption("path", "Project path", "path");
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QCommandLineOption pathOption("projectpath", "Project path", "projectpath");
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QCommandLineOption appIDOption("appID", "Application ID", "appid");
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QCommandLineOption typeOption("type", "Content type", "type");
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QCommandLineOption posXOption("posX", "X position", "positionX");
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