diff --git a/Docs/ContinousIntegration.md b/Docs/ContinousIntegration.md
deleted file mode 100644
index 728151f8..00000000
--- a/Docs/ContinousIntegration.md
+++ /dev/null
@@ -1,7 +0,0 @@
-### Continous Inegration
-
-##### Code Checks
-
-##### Benchmarks
-
-##### Unit tests
\ No newline at end of file
diff --git a/Docs/DeveloperSetup.md b/Docs/DeveloperSetup.md
deleted file mode 100644
index 7ad4b9ca..00000000
--- a/Docs/DeveloperSetup.md
+++ /dev/null
@@ -1,77 +0,0 @@
-# Setup
-1. Download and install the tools for your platform __first__.
- 1. [Windows](#windows)
- 1. [Linux](#linux)
- 1. [MacOS](#macos)
-2. __Then__ see the instruction of [how to setup QtCreator and compile ScreenPlay](#setup-qtcreator-and-compile-screenplay)
-
-## Windows
-1. Download and install:
- 1. Microsoft Visual Studio Community 2022 [Download](https://visualstudio.microsoft.com/de/vs/community/)
- 1. Make sure you have the exact Windows SDK and MSVC version installed we use in `CMakePresets.json`
- 1. `"VCToolsVersion": "14.34.31933"` aka Visual Studio `17.4.3`
- 2. `"WindowsSDKVersion" : "10.0.22621.0"`
- 2. Python 3.11+ and select `Add to Path` during the installation. [Download](https://www.python.org/downloads/)
- 3. Optional if you do not have tools like `git` or `cmake` installed, we recommend `Chocolatey`:
- 1. Chocolatey via Powershell (Administrator) [Download](https://chocolatey.org/install)
- 2. Run `choco.exe install git vscode cmake --installargs 'ADD_CMAKE_TO_PATH=System' -y`
-
-## Linux
-1. Install dependencies for Debian/Ubuntu:
-``` bash
-sudo apt install build-essential git gpg ffmpeg mesa-common-dev libxkbcommon-* libfontconfig curl zip unzip tar cmake pkg-config apt-transport-https ca-certificates gnupg software-properties-common wget software-properties-common python3 python3-pip libgl1-mesa-dev lld ninja-build qml-module-qt-websockets qtwebengine5-* -y
-# Only needed if we want x11 support
-sudo apt-get install libx11-dev xserver-xorg-dev xorg-dev
-```
-
-## MacOS
-1. Install XCode 14+ , open and restart your device.
-1. Install [brew](https://brew.sh) that is needed by some third party vcpkg packages. Do not forget to add brew to your path as outlined at the on of the installation!
- - `brew install pkg-config git llvm cmake`
-
-# Download ScreenPlay and dependencies
-``` bash
-git clone --recursive https://gitlab.com/kelteseth/ScreenPlay.git ScreenPlay/ScreenPlay
-cd ScreenPlay
-```
-Downloading dependencies is 100% automated. Simply run the `setup.py` script
-``` bash
-cd Tools
-# Windows defaults to python, linux and macOS uses python3
-python -m pip install -r requirements.txt
-# This scrit will:
-# 1. Downloads `Qt` and `QtCreator`
-# 2. Create a `vcpkg` folder for dependencies
-# 3. Compiles the dependencies
-# 4. Downloads ffmpeg
-python setup.py
-```
-Now you can either use VSCode or QtCreator:
-# Option 1 (Recommended): Setup VSCode and compile ScreenPlay
-1. Open VSCode
-1. Install these extentions:
- 1. [C/C++ for Visual Studio Code](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools)
- 1. [CMake Tools](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools)
-2. Press: `CTRL` + `SHIFT` + `P` for every command:
- 1. `CMake: Select Configure Preset`. Select one of the listed presets like `MSVC SP Qt 6.4.2 Debug`
- 2. `CMake: Configure`
-4. Press `F7` to Compile and `F5` to run!
-
-⚠️ Do not forget to switch you CMake build target when switching run targets! For example you need to select the `debug` run target when you compile in `debug` mode!
-# Option 2: Setup QtCreator and compile ScreenPlay
-1. Open QtCreator at:
- 1. Windows: `..\aqt\Tools\QtCreator\bin\qtcreator.exe`
- 2. Linux: `../aqt/Tools/QtCreator/bin/qtcreator`
- 3. MacOS: `../aqt/Qt Creator`
-2. Select the imported temporary kit like `MSVC SP Qt 6.4.2 Debug`
-3. Press `CTRL` + `B` to Compile and `F5` to run!
-
-# Developer docs
-We use qdoc to generate documentation. Qt6 is the minimum version qdoc, because of vastly improved c++ parsing support.
-* qdoc.exe configWindows.qdocconf
-If you have installed Qt in a different directory, change the path to your Qt location.
-
-Some useful links:
-* [Introduction to QDoc](https://doc.qt.io/qt-5/01-qdoc-manual.html)
-* [Writing qdoc comments](https://doc.qt.io/qt-5/qdoc-guide-writing.html)
-
diff --git a/Docs/ProjectOverview.md b/Docs/ProjectOverview.md
deleted file mode 100644
index 59f80f35..00000000
--- a/Docs/ProjectOverview.md
+++ /dev/null
@@ -1,46 +0,0 @@
-# Overview
-ScreenPlay consists of 7 projects:
-1. **ScreenPlay executable**
- * The main ScreenPlay App UI with Create, Installed, Community and Settings.
-2. **ScreenPlayWallpaper executable**
- * The Wallpaper executable that is used for displaying a single wallpaper. This uses ScreenPlaySDK to talk via QLocalsockets with the main ScreenPlayApp.
-3. **ScreenPlayWidget executable**
- * The Widget executable that is used for displaying a single widget. This uses ScreenPlaySDK to talk via QLocalsockets with the main ScreenPlayApp.
-4. **ScreenPlayUtil lib**
- * Util function, like project.json loading, that are needed in ScreenPlay and Workshop plugin.
-5. **ScreenPlaySDK lLib**
- * A SDK used internally in the ScreenPlayWallpaper and ScreenPlayWidget to talk to the main ScreenPlay app via QLocalsockets (Windows Pipes and Unix sockets).
-6. **ScreenPlaySysInfo lib**
- * A qml plugin to read CPU, GPU, Network and all sort of statisitcs.
-7. **ScreenPlayWorkshop plugin**
- * The Steam workshop plugin that is loaded at runtime.
-
-![ProjectOverview.png](ProjectOverview.png)
-
-### ScreenPlay App Class
-ScreenPlay wrapps all classes into a App.h and App.cpp class. This is easier for unit test integration (not implemented yet!). The main app class is used for owning [all other classes via Q_PROPERTY](https://gitlab.com/kelteseth/ScreenPlay/-/blob/master/ScreenPlay/app.h#L39) to be easily accessible in the GUI/QML. We use the [constructor](https://gitlab.com/kelteseth/ScreenPlay/-/blob/master/ScreenPlay/app.cpp#L44) of the App class to initialize all Qt register types, fonts and to check if another ScreenPlay instance is running. The [init()](https://gitlab.com/kelteseth/ScreenPlay/-/blob/master/ScreenPlay/app.cpp#L103) method is used to initialize all other c++ classes in a certain order! It also sets up some events [signal/slots](https://doc.qt.io/qt-5/signalsandslots.html) like when the user changes the UI language.
-
-For all other class documentation please visit [ScreenPlayDeveloperDocs](https://kelteseth.gitlab.io/ScreenPlayDeveloperDocs/)
-
-``` mermaid
- graph TD
-
- Main.cpp --> App
- App --> QQmlApplicationEngine
- App --> GlobalVariables
- App --> ScreenPlayManager
- ScreenPlayManager --> ScreenPlayWallpaper
- ScreenPlayManager --> ScreenPlayWidget
- App --> Create
- Create--> CreateVideoImport
- App --> Util
- App --> Settings
- App --> SDKConnector
- App --> InstalledListModel
- InstalledListModel --> ProjectFile
- App --> InstalledListFilter
- App --> MonitorListModel
- MonitorListModel --> Monitor
- App --> ProfileListModel
- ProfileListModel --> Profile
-```
diff --git a/Docs/ProjectOverview.png b/Docs/ProjectOverview.png
deleted file mode 100644
index 65cdab12..00000000
Binary files a/Docs/ProjectOverview.png and /dev/null differ
diff --git a/README.md b/README.md
index 716d37a9..9a2c14fa 100644
--- a/README.md
+++ b/README.md
@@ -15,14 +15,12 @@ ScreenPlay: [![pipeline status](https://gitlab.com/kelteseth/ScreenPlay/badges/m
[中文总览](README_zh_CN.md)
-ScreenPlay is an Open Source cross-platform app for displaying Video Wallpaper & Widgets. It is written in modern C++20/Qt5/QML.
Homepage - Forum- Discord
+ScreenPlay is an Open Source cross-platform app for displaying Video Wallpaper & Widgets. It is written in modern C++20/Qt6/QML.
Homepage - Forums- Discord
+
+