1
0
mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-09-14 22:42:34 +02:00

Add explicit steam deploy version flag

This simply disables the copy of the steam_appid.txt
This commit is contained in:
Elias Steurer 2021-08-14 12:59:43 +02:00
parent 3e837e8a70
commit 28a9dd3ec6
3 changed files with 15 additions and 8 deletions

View File

@ -7,6 +7,7 @@ set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(SCREENPLAY_STEAM_DEPLOY OFF)
set(SCREENPLAY_STEAM ON)
file(MAKE_DIRECTORY ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY})

View File

@ -40,6 +40,7 @@ add_library(
set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/workshop)
file(MAKE_DIRECTORY ${WORKSHOP_PLUGIN_DIR})
set_target_properties(workshopplugin PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${WORKSHOP_PLUGIN_DIR})
set_target_properties(workshopplugin PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${WORKSHOP_PLUGIN_DIR})
set_target_properties(workshopplugin PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${WORKSHOP_PLUGIN_DIR})
@ -90,14 +91,18 @@ if(APPLE)
COMMENT "Copying steam library into ScreenPlay.app bundle"
COMMAND ${CMAKE_COMMAND} -E copy ${steam_bin} ${workshop_install_dir})
add_custom_command(
TARGET workshopplugin
POST_BUILD
COMMENT "Copying steam_appid.txt into ScreenPlay.app bundle"
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/)
if(NOT SCREENPLAY_STEAM_DEPLOY)
add_custom_command(
TARGET workshopplugin
POST_BUILD
COMMENT "Copying steam_appid.txt into ScreenPlay.app bundle. This is for development only!"
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/)
endif()
else()
if(NOT SCREENPLAY_STEAM_DEPLOY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
endif()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/qmldir ${WORKSHOP_PLUGIN_DIR}/qmldir COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
configure_file(${steam_bin} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
endif()

View File

@ -25,9 +25,9 @@ def vs_env_dict():
# MAIN
parser = argparse.ArgumentParser(description='Build and Package ScreenPlay')
parser.add_argument('-t', action="store", dest="build_type",
description="Build type. This is either debug or release.")
help="Build type. This is either debug or release.")
parser.add_argument('-s', action="store", dest="sign_build",
description="Enable if you want to sign the apps. This is macos only for now.")
help="Enable if you want to sign the apps. This is macos only for now.")
args = parser.parse_args()
if not args.build_type:
@ -90,6 +90,7 @@ cmake_configure_command = """cmake ../
-DCMAKE_BUILD_TYPE={type}
-DCMAKE_TOOLCHAIN_FILE={toolchain}
-DVCPKG_TARGET_TRIPLET={triplet}
-DSCREENPLAY_STEAM_DEPLOY=ON
-G "CodeBlocks - Ninja"
-B.
""".format(