mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-09-01 16:19:47 +02:00
Move BuildConfig and BuildResult into dedicated files
this fixed the circular dependency in the build_and_publish script than internally imports the macos_sign
This commit is contained in:
parent
fdbf077f0e
commit
325c47f87b
@ -8,6 +8,8 @@ import argparse
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import time
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import zipfile
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import defines
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from build_result import BuildResult
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from build_config import BuildConfig
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from typing import Tuple
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from pathlib import Path
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import macos_sign
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@ -25,55 +27,6 @@ def clean_build_dir(build_dir):
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build_dir.mkdir(parents=True, exist_ok=True)
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class BuildResult:
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# Windows example with absolute paths:
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# [...]/build-x64-windows-release/
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build: Path
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# [...]/build-x64-windows-release/bin
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bin: Path
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# [...]/build-x64-windows-release/ScreenPlay-Installer.exe
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installer: Path
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# [...]/build-x64-windows-release/ScreenPlay-Installer.zip
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installer_zip: Path
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# [...]/build-x64-windows-release/ScreenPlay-0.X.0-RCX-x64-windows-release.zip
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build_zip: Path
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# [...]/build-x64-windows-release/ScreenPlay-0.X.0-RCX-x64-windows-release.txt :sha256, needed for scoop
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build_hash: Path
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# x64, arm64, universal
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build_arch: str
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class BuildConfig:
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root_path: str
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cmake_osx_architectures: str
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cmake_target_triplet: str
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package: bool
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osx_bundle: str
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package_command: str
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executable_file_ending: str
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# qt_* use either aqt or from the maintenance tool
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qt_path: str # C:\Qt
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qt_bin_path: str # C:\Qt\6.3.2\msvc2019_64
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qt_version: str
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qt_ifw_version: str
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ifw_root_path: str
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cmake_toolchain_file: str
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aqt_install_qt_packages: str
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aqt_install_tool_packages: str
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executable_file_ending: str
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build_folder: str
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bin_dir: str
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screenplay_version: str
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# CMake variables need str: "ON" or "OFF"
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build_steam: str
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build_tests: str
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build_deploy: str
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build_type: str
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build_architecture: str
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create_installer: str
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sign_osx: bool
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def execute(
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build_config: BuildConfig
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) -> BuildResult:
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@ -114,11 +67,12 @@ def execute(
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step_time = time.time()
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build_installer(build_config, build_result)
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build_installer_duration = time.time() - step_time
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print(f"⏱️ build_installer_duration: {build_installer_duration}s")
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print(f"⏱️ build_installer_duration: {build_installer_duration}s")
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if platform.system() == "Darwin":
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if (build_config.sign_osx):
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print(f"Sign ScreenPlay-installer.dmg at: {build_config.bin_dir}")
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print(
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f"Sign ScreenPlay-installer.dmg at: {build_config.bin_dir}")
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macos_sign.sign_dmg(build_config=build_config)
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# Create a zip file of the build
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@ -9,6 +9,8 @@ from pathlib import Path
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import platform
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import paramiko
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import defines
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from build_result import BuildResult
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from build_config import BuildConfig
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from util import sftp_exists, get_latest_git_tag, parse_semver, semver_to_string
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from sys import stdout
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@ -51,9 +53,9 @@ if __name__ == "__main__":
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print("No git tags found.")
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exit(-1)
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build_result = build.BuildResult()
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build_result = BuildResult()
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build_config = build.BuildConfig()
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build_config = BuildConfig()
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build_config.qt_version = defines.QT_VERSION
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build_config.qt_ifw_version = defines.QT_IFW_VERSION
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build_config.build_steam = "ON"
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29
Tools/build_config.py
Normal file
29
Tools/build_config.py
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@ -0,0 +1,29 @@
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class BuildConfig:
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root_path: str
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cmake_osx_architectures: str
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cmake_target_triplet: str
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package: bool
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osx_bundle: str
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package_command: str
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executable_file_ending: str
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# qt_* use either aqt or from the maintenance tool
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qt_path: str # C:\Qt
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qt_bin_path: str # C:\Qt\6.3.2\msvc2019_64
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qt_version: str
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qt_ifw_version: str
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ifw_root_path: str
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cmake_toolchain_file: str
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aqt_install_qt_packages: str
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aqt_install_tool_packages: str
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executable_file_ending: str
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build_folder: str
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bin_dir: str
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screenplay_version: str
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# CMake variables need str: "ON" or "OFF"
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build_steam: str
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build_tests: str
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build_deploy: str
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build_type: str
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build_architecture: str
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create_installer: str
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sign_osx: bool
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20
Tools/build_result.py
Normal file
20
Tools/build_result.py
Normal file
@ -0,0 +1,20 @@
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from pathlib import Path
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class BuildResult:
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# Windows example with absolute paths:
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# [...]/build-x64-windows-release/
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build: Path
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# [...]/build-x64-windows-release/bin
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bin: Path
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# [...]/build-x64-windows-release/ScreenPlay-Installer.exe
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installer: Path
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# [...]/build-x64-windows-release/ScreenPlay-Installer.zip
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installer_zip: Path
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# [...]/build-x64-windows-release/ScreenPlay-0.X.0-RCX-x64-windows-release.zip
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build_zip: Path
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# [...]/build-x64-windows-release/ScreenPlay-0.X.0-RCX-x64-windows-release.txt :sha256, needed for scoop
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build_hash: Path
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# x64, arm64, universal
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build_arch: str
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@ -1,34 +1,32 @@
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#!/usr/bin/python3
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# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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from build import BuildConfig
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from util import run
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from build_config import BuildConfig
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from util import run
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from sys import stdout
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import time
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stdout.reconfigure(encoding='utf-8')
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def sign(build_config: BuildConfig):
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print("Run codedesign")
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#run("codesign -f -s 'Developer ID Application: Elias Steurer (V887LHYKRH)' --verbose --force --timestamp --options 'runtime' -f --entitlements '../../ScreenPlay/entitlements.plist' 'ScreenPlay.app/' ",
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# run("codesign -f -s 'Developer ID Application: Elias Steurer (V887LHYKRH)' --verbose --force --timestamp --options 'runtime' -f --entitlements '../../ScreenPlay/entitlements.plist' 'ScreenPlay.app/' ",
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# cwd=build_config.bin_dir)
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# Do not use --deep https://developer.apple.com/forums/thread/129980
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# base_sign_command = "codesign -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --verbose --force --timestamp --options \"runtime\" \"ScreenPlay.app/Contents/MacOS/{app}\""
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# run(base_sign_command.format(app="ffmpeg"), cwd=build_config.bin_dir)
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# run(base_sign_command.format(app="ffprobe"), cwd=build_config.bin_dir)
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run("codesign --deep -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --verbose --force --timestamp --options \"runtime\" --entitlements \"../../ScreenPlay/entitlements.plist\" \"ScreenPlay.app/\"",
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run("codesign --deep -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --verbose --force --timestamp --options \"runtime\" --entitlements \"../../ScreenPlay/entitlements.plist\" \"ScreenPlay.app/\"",
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cwd=build_config.bin_dir)
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print("Run codedesign verify")
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run("codesign --verify --verbose=4 'ScreenPlay.app/'",
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run("codesign --verify --verbose=4 'ScreenPlay.app/'",
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cwd=build_config.bin_dir)
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# Note the profile is the one name of the first step of (App Store Connect API) in the macOSSigning.md
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# xcrun notarytool submit "ScreenPlay.app.zip" --keychain-profile "ScreenPlay" --wait
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# xcrun stapler staple "ScreenPlay.app"
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print("Packing .apps for upload")
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run("ditto -c -k --keepParent 'ScreenPlay.app' 'ScreenPlay.app.zip'", cwd=build_config.bin_dir)
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run("ditto -c -k --keepParent 'ScreenPlay.app' 'ScreenPlay.app.zip'",
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cwd=build_config.bin_dir)
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# run this if you get an error:
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# `xcrun notarytool log --apple-id "xxxxx@xxxx.com" --password "xxxx-xxxx-xxxx-xxxx" --team-id "xxxxxxxxxxx" <ID>`
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@ -36,7 +34,8 @@ def sign(build_config: BuildConfig):
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# id: xxxxxx-xxxxxx-xxxx-xxxxx-xxxxx
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# status: Invalid
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print("Run xcnotary submit")
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run("xcrun notarytool submit --keychain-profile 'ScreenPlay' ScreenPlay.app.zip --wait", cwd=build_config.bin_dir)
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run("xcrun notarytool submit --keychain-profile 'ScreenPlay' ScreenPlay.app.zip --wait",
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cwd=build_config.bin_dir)
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print("Run stapler staple")
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run("xcrun stapler staple ScreenPlay.app", cwd=build_config.bin_dir)
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@ -46,24 +45,30 @@ def sign(build_config: BuildConfig):
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print("Remove ScreenPlay.app.zip.")
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run("rm ScreenPlay.app.zip", cwd=build_config.bin_dir)
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def sign_dmg(build_config: BuildConfig):
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# Sign the DMG
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run("codesign -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlay-Installer.dmg\"", cwd=build_config.build_folder)
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# Verify the DMG's signature
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run("codesign --verify --verbose=4 \"ScreenPlay-Installer.dmg\"", cwd=build_config.build_folder)
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run("codesign --verify --verbose=4 \"ScreenPlay-Installer.dmg\"",
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cwd=build_config.build_folder)
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# Pack the DMG for notarization
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run("ditto -c -k --keepParent ScreenPlay-Installer.dmg ScreenPlay-Installer.dmg.zip", cwd=build_config.build_folder)
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run("ditto -c -k --keepParent ScreenPlay-Installer.dmg ScreenPlay-Installer.dmg.zip",
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cwd=build_config.build_folder)
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# Notarize the DMG using notarytool
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run("xcrun notarytool submit ScreenPlay-Installer.dmg.zip --keychain-profile 'ScreenPlay' --wait", cwd=build_config.build_folder)
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run("xcrun notarytool submit ScreenPlay-Installer.dmg.zip --keychain-profile 'ScreenPlay' --wait",
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cwd=build_config.build_folder)
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# Staple the notarization ticket to the DMG
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run("xcrun stapler staple ScreenPlay-Installer.dmg", cwd=build_config.build_folder)
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run("xcrun stapler staple ScreenPlay-Installer.dmg",
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cwd=build_config.build_folder)
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# Check the notarization status for the DMG
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run("spctl --assess --verbose \"ScreenPlay-Installer.dmg\"", cwd=build_config.build_folder)
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run("spctl --assess --verbose \"ScreenPlay-Installer.dmg\"",
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cwd=build_config.build_folder)
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# Clean up the zip file
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run("rm ScreenPlay-Installer.dmg.zip", cwd=build_config.build_folder)
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