mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-22 02:32:29 +01:00
Update macos build scripts
This commit is contained in:
parent
376e96f96c
commit
3a917c18c4
@ -11,10 +11,15 @@
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- Select `Developer ID Application`
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- _This certificate is used to code sign your app for distribution outside of the Mac App Store._
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## Adding an existing certificate
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1. Go to https://developer.apple.com/account/resources/certificates/download
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1. Download `Developer ID Application`
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2. Add certificate `System`
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## Sign the app locally with codesign
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We need to sign every single file in the .app file. For this we use the name from the installed cert. This can be copied from the `Keychain Access.app`.
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`codesign --deep -f -s "Developer ID Application: Elias Steurer (AAABCXYZAA)" --options "runtime" "ScreenPlay.app/"`
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`codesign --deep -f -s "Developer ID Application: Elias Steurer (V887LHYKRH)" --options "runtime" "ScreenPlay.app/"`
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## Upload to apple for notization
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We use [xcnotary](https://github.com/akeru-inc/xcnotary) tools for fast automatic upload. Install it via brew:
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@ -110,6 +110,7 @@ def build(
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deploy_command: str = ""
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executable_file_ending: str = ""
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qt_path: str = ""
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qt_bin_path: str = ""
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aqt_install_qt_packages: str = ""
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aqt_install_tool_packages: str = ""
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cmake_target_triplet: str = ""
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@ -120,11 +121,12 @@ def build(
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cmake_target_triplet = "x64-windows"
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windows_msvc = "msvc2019_64"
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executable_file_ending = ".exe"
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qt_path = aqt_path.joinpath(qt_version).joinpath(
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qt_path = aqt_path if use_aqt else Path("C:/Qt")
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qt_bin_path = aqt_path.joinpath(qt_version).joinpath(
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windows_msvc) if use_aqt else Path(f"C:/Qt/{qt_version}/{windows_msvc}")
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vs_env_dict = get_vs_env_dict()
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vs_env_dict["PATH"] = vs_env_dict["PATH"] + \
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";" + str(qt_path) + "\\bin"
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";" + str(qt_bin_path) + "\\bin"
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os.environ.update(vs_env_dict)
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deploy_command = "windeployqt.exe --{type} --qmldir ../../{app}/qml {app}{executable_file_ending}"
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@ -134,10 +136,13 @@ def build(
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elif platform.system() == "Darwin":
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if(build_architecture == "arm64"):
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cmake_target_triplet = "arm64-osx"
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else:
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elif(build_architecture == "x64"):
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cmake_target_triplet = "x64-osx"
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qt_path = aqt_path.joinpath(
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else:
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print("MISSING BUILD ARCH: SET arm64 or x64")
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exit(1)
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qt_path = aqt_path if use_aqt else Path("~/Qt/")
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qt_bin_path = aqt_path.joinpath(
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f"{qt_version}/macos") if use_aqt else Path(f"~/Qt/{qt_version}/macos")
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deploy_command = "{prefix_path}/bin/macdeployqt {app}.app -qmldir=../../{app}/qml -executable={app}.app/Contents/MacOS/{app}"
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@ -146,7 +151,8 @@ def build(
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elif platform.system() == "Linux":
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cmake_target_triplet = "x64-linux"
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qt_path = aqt_path.joinpath(
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qt_path = aqt_path if use_aqt else Path("~/Qt/")
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qt_bin_path = aqt_path.joinpath(
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f"{qt_version}/gcc_64") if use_aqt else Path(f"~/Qt/{qt_version}/gcc_64")
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aqt_install_qt_packages = f"linux desktop {qt_version} gcc_64 -m all"
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aqt_install_tool_packages = "linux desktop tools_ifw"
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@ -155,7 +161,7 @@ def build(
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else:
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print("cqtdeployer not available, build may be incomplete and incompatible with some distro (typically Ubuntu)")
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home_path = str(Path.home())
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qt_path = aqt_path.joinpath(
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qt_bin_path = aqt_path.joinpath(
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f"{qt_version}/gcc_64") if use_aqt else Path(f"{home_path}/Qt/{qt_version}/gcc_64")
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else:
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raise NotImplementedError(
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@ -163,7 +169,7 @@ def build(
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# Default to QtMaintainance installation.
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if use_aqt:
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print(f"qt_path: {qt_path}.")
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print(f"qt_bin_path: {qt_bin_path}.")
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if not Path(aqt_path).exists():
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print(
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f"aqt path does not exist at {aqt_path}. Installing now into...")
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@ -173,11 +179,18 @@ def build(
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# Prepare
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cmake_toolchain_file = f"'{root_path}/../ScreenPlay-vcpkg/scripts/buildsystems/vcpkg.cmake'"
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ifw_root_path = f"{qt_path}\\Tools\\QtInstallerFramework\\{qt_ifw_version}"
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ifw_root_path = f"{qt_path}/Tools/QtInstallerFramework/{qt_ifw_version}"
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print(f"cmake_toolchain_file: {cmake_toolchain_file}")
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print(
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f"Starting build with type {build_type}. Qt Version: {qt_version}. Root path: {root_path}")
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# Remove old build folder to before configuring to get rid of
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# all cmake chaches
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build_folder = root_path.joinpath(
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f"build-{cmake_target_triplet}-{build_type}")
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clean_build_dir(build_folder)
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CMAKE_OSX_ARCHITECTURES: str = ""
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# The entire parameter should be optional. We need this to explicity build
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# x84 and arm version seperat, only because we cannot compile two at once with vcpkg
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@ -186,7 +199,7 @@ def build(
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cmake_configure_command = f'cmake ../ \
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{CMAKE_OSX_ARCHITECTURES} \
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-DCMAKE_PREFIX_PATH={qt_path} \
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-DCMAKE_PREFIX_PATH={qt_bin_path} \
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-DCMAKE_BUILD_TYPE={build_type} \
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-DVCPKG_TARGET_TRIPLET={cmake_target_triplet} \
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-DCMAKE_TOOLCHAIN_FILE={cmake_toolchain_file} \
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@ -198,9 +211,6 @@ def build(
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-G "CodeBlocks - Ninja" \
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-B.'
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build_folder = root_path.joinpath(
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f"build-{cmake_target_triplet}-{build_type}")
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clean_build_dir(build_folder)
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# Build
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start_time = time.time()
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@ -215,56 +225,56 @@ def build(
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print("Executing deploy commands...")
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run(deploy_command.format(
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type=build_type,
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prefix_path=qt_path,
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prefix_path=qt_bin_path,
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app="ScreenPlay",
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executable_file_ending=executable_file_ending), cwd=bin_dir)
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run(deploy_command.format(
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type=build_type,
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prefix_path=qt_path,
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prefix_path=qt_bin_path,
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app="ScreenPlayWidget",
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executable_file_ending=executable_file_ending), cwd=bin_dir)
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run(deploy_command.format(
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type=build_type,
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prefix_path=qt_path,
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prefix_path=qt_bin_path,
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app="ScreenPlayWallpaper",
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executable_file_ending=executable_file_ending), cwd=bin_dir)
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else:
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# just copy the folders and be done with it
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if platform.system() == "Linux":
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# Copy all .so files from the qt_path lib folder into bin_dir
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qt_lib_path = qt_path
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# Copy all .so files from the qt_bin_path lib folder into bin_dir
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qt_lib_path = qt_bin_path
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for file in qt_lib_path.joinpath("lib").glob("*.so"):
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shutil.copy(str(file), str(bin_dir))
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# Copy qt_qml_path folder content into bin_dir
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qt_qml_path = qt_path
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qt_qml_path = qt_bin_path
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for folder in qt_qml_path.joinpath("qml").iterdir():
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if not folder.is_file():
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shutil.copytree(str(folder), str(
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bin_dir.joinpath(folder.name)))
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print("Copied %s" % folder)
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# Copy all plugin folder from qt_path plugins subfolder into bin_dir
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qt_plugins_path = qt_path
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for folder in qt_path.joinpath("plugins").iterdir():
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# Copy all plugin folder from qt_bin_path plugins subfolder into bin_dir
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qt_plugins_path = qt_bin_path
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for folder in qt_bin_path.joinpath("plugins").iterdir():
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if not folder.is_file():
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shutil.copytree(str(folder), str(
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bin_dir.joinpath(folder.name)))
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print("Copied %s" % folder)
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# Copy all folder from qt_path translation files into bin_dir translation folder
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qt_translations_path = qt_path
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# Copy all folder from qt_bin_path translation files into bin_dir translation folder
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qt_translations_path = qt_bin_path
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for folder in qt_translations_path.joinpath("translations").iterdir():
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if not folder.is_file():
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shutil.copytree(str(folder), str(
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bin_dir.joinpath("translations").joinpath(folder.name)))
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print("Copied %s" % folder)
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# Copy all filesfrom qt_path resources folder into bin_dir folder
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qt_resources_path = qt_path
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for file in qt_path.joinpath("resources").glob("*"):
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# Copy all filesfrom qt_bin_path resources folder into bin_dir folder
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qt_resources_path = qt_bin_path
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for file in qt_bin_path.joinpath("resources").glob("*"):
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shutil.copy(str(file), str(bin_dir))
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print("Copied %s" % file)
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@ -1,8 +1,10 @@
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import build
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from build import build
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import steam_publish
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import argparse
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import os
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from pathlib import Path
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from macos_lipo import run_lipo, check_fat_binary
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import platform
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(description='Build and Package ScreenPlay')
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@ -12,6 +14,12 @@ if __name__ == "__main__":
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# Script needs to run in the tools folder
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tools_path = Path.cwd()
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os.chdir(tools_path)
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root_path = tools_path.parent
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print(f"Set root directory to: {root_path}")
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if platform.system() == "Darwin":
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# OSX builds needs to build for x86 and arm
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# and also be signed!
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build(
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qt_version="6.4.0",
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qt_ifw_version="4.4",
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@ -20,13 +28,43 @@ if __name__ == "__main__":
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build_release="ON",
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create_installer="ON",
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build_type="release",
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sign_build=True,
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use_aqt=False,
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build_architecture = "arm64"
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)
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build(
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qt_version="6.4.0",
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qt_ifw_version="4.4",
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build_steam="ON",
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build_tests="OFF",
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build_release="ON",
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create_installer="OFF",
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build_type="release",
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sign_build=True,
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use_aqt=False,
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build_architecture = "x64"
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)
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# Make sure to reset to tools path
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os.chdir(root_path)
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# Create universal (fat) binary
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run_lipo()
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check_fat_binary()
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else:
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build(
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qt_version="6.4.0",
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qt_ifw_version="4.4",
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build_steam="ON",
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build_tests="OFF",
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build_release="ON",
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create_installer="OFF",
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build_type="release",
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sign_build=False,
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use_aqt=False
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)
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# Make sure to reset to tools path
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os.chdir(tools_path)
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steam_publish(
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steam_username="tachiom",
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steam_password=args.steam_password,
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set_live_branch_name="internal"
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)
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#steam_publish(
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# steam_username="tachiom",
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# steam_password=args.steam_password,
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# set_live_branch_name="internal"
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#)
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88
Tools/macos_lipo.py
Normal file
88
Tools/macos_lipo.py
Normal file
@ -0,0 +1,88 @@
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#!/usr/bin/python3
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import platform
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import os
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import subprocess
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import shutil
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import argparse
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import time
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import zipfile
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from shutil import copytree
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from pathlib import Path
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from concurrent.futures import ThreadPoolExecutor
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from datetime import datetime
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from util import run
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def listfiles(path):
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files = []
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extensions = ('.dylib', '.so','')
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ignored = ('qmldir')
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print(f"WALK: {path}")
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for dirName, subdirList, fileList in os.walk(path):
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dir = dirName.replace(path, '')
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for fname in fileList:
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if Path(fname).suffix in extensions and not fname in ignored:
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file = path + os.path.join(dir, fname)
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if(os.path.isfile(file)):
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print(file)
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files.append(file)
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return files
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def create_fat_binary():
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# Make sure the script is always started from the same folder
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root_path = Path.cwd()
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if root_path.name == "Tools":
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root_path = root_path.parent
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print(f"Change root directory to: {root_path}")
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os.chdir(root_path)
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arm64_dir = 'build-arm64-osx-release/bin/ScreenPlay.app'
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x64_dir = "build-x64-osx-release/bin/ScreenPlay.app"
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arm64_files = listfiles(
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str(Path.joinpath(root_path, arm64_dir)))
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x64_files = listfiles(str(Path.joinpath(root_path, x64_dir)))
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for file in arm64_files:
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run(f"lipo -info {file}")
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# print(arm64_files)
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# print(x64_files)
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def run_lipo():
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# Make sure the script is always started from the same folder
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root_path = Path.cwd()
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if root_path.name == "Tools":
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root_path = root_path.parent
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print(f"Change root directory to: {root_path}")
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os.chdir(root_path)
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shutil.copytree(str(Path.joinpath(root_path, "build-arm64-osx-release/bin/")) ,
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str(Path.joinpath(root_path, "build-universal-osx-release/bin/")) )
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apps = ["ScreenPlay","ScreenPlayWallpaper", "ScreenPlayWidget"]
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for app in apps:
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arm64_dir = str(Path.joinpath(root_path, f"build-arm64-osx-release/bin/{app}.app/Contents/MacOS/{app}"))
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x64_dir = str(Path.joinpath(root_path, f"build-x64-osx-release/bin/{app}.app/Contents/MacOS/{app}"))
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universal_dir = str(Path.joinpath(root_path, f"build-universal-osx-release/bin/{app}.app/Contents/MacOS/{app}"))
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run(f"lipo -create {arm64_dir} {x64_dir} -output {universal_dir}")
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run(f"lipo -info {universal_dir}")
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def check_fat_binary():
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# Make sure the script is always started from the same folder
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root_path = Path.cwd()
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if root_path.name == "Tools":
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root_path = root_path.parent
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print(f"Change root directory to: {root_path}")
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os.chdir(root_path)
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dir = 'build-universal-osx-release/bin/'
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files = listfiles(str(Path.joinpath(root_path, dir)))
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for file in files:
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run(f"lipo -info {file}")
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if __name__ == "__main__":
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run_lipo()
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check_fat_binary()
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#create_fat_binary()
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// include all files recursively
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"FileMapping"
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{
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"LocalPath" "build-x64-osx-release/bin/*"
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"LocalPath" "build-universal-osx-release/bin/*"
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"DepotPath" "."
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"recursive" "1"
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}
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@ -1,13 +0,0 @@
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"DepotBuildConfig"
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{
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"DepotID" "672872"
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// include all files recursively
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"FileMapping"
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{
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"LocalPath" "build-arm64-osx-release/bin/*"
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"DepotPath" "."
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"recursive" "1"
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}
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}
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11
Tools/util.py
Normal file
11
Tools/util.py
Normal file
@ -0,0 +1,11 @@
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from pathlib import Path
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import os
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import subprocess
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def run(cmd, cwd=Path.cwd()):
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result = subprocess.run(cmd, shell=True, cwd=cwd)
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if result.returncode != 0:
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raise RuntimeError(f"Failed to execute {cmd}")
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