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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-22 02:32:29 +01:00

Add better directory discovery. Also create folder if use hasn't yet downloaded a workshop content.

This commit is contained in:
Elias Steurer 2019-11-23 17:20:26 +01:00
parent bf70046cc1
commit 4d1a68b4b9

View File

@ -72,15 +72,53 @@ Settings::Settings(const shared_ptr<GlobalVariables>& globalVariables,
QDir steamWorkshopContentPath(QCoreApplication::applicationDirPath());
steamWorkshopContentPath.cdUp();
steamWorkshopContentPath.cdUp();
if (!steamWorkshopContentPath.cd("workshop")) {
qWarning() << "Steam workshop folder not found!";
} else {
/*
* ! We must use this (ugly) method, because to stay FOSS we cannot call the steamAPI here !
*
* We start with the assumption that when we go up 2 folder.
* So that there must be at least a common folder:
* Windows example:
* From -> C:\Program Files (x86)\Steam\steamapps\common\ScreenPlay
* To -> C:\Program Files (x86)\Steam\steamapps\
* Dest.-> C:\Program Files (x86)\Steam\steamapps\workshop\content\672870
*
* When we reach the folder it _can_ contain a workshop folder when the user
* previously installed any workshop content. If the folder does not exsist we
* need to create it by hand. Normally Steam will create this folder but we need to
* set it here at this point so that the QFileSystemWatcher in InstalledListModel does
* not generate warnings.
*/
bool hasCommonFolder = steamWorkshopContentPath.entryList().contains("common");
if (!hasCommonFolder) {
QString basePath = steamWorkshopContentPath.path();
auto checkIfFolderExsistOrCreate = [](const QString& path, const QString& foldername) {
QDir checkDir { path };
if (!checkDir.cd(foldername)) {
return checkDir.mkdir(foldername);
} else {
return true;
}
};
if (checkIfFolderExsistOrCreate(basePath, "common")) {
if (checkIfFolderExsistOrCreate(basePath + "/common", "content")) {
if (checkIfFolderExsistOrCreate(basePath + "/common/content", "672870")) {
}
}
}
} else {
steamWorkshopContentPath.cd("workshop");
steamWorkshopContentPath.cd("content");
steamWorkshopContentPath.cd("672870");
m_globalVariables->setLocalStoragePath("file:///" + steamWorkshopContentPath.absolutePath());
if(!writeSingleSettingConfig("absoluteStoragePath", m_globalVariables->localStoragePath())){
if (!writeSingleSettingConfig("absoluteStoragePath", m_globalVariables->localStoragePath())) {
qWarning() << "Could not write settings file. Setup steam workshop folder at: " << m_globalVariables->localStoragePath();
}
}
@ -89,6 +127,10 @@ Settings::Settings(const shared_ptr<GlobalVariables>& globalVariables,
m_globalVariables->setLocalStoragePath(QUrl::fromUserInput(configObj.value().value("absoluteStoragePath").toString()));
}
// We need these settings also in the steam version.
// This way it is easier to access them. Maybe we should move everything into
// the windows registry
//Computer\HKEY_CURRENT_USER\Software\ScreenPlay\ScreenPlay
if (m_qSettings.value("ScreenPlayContentPath").toUrl() != QUrl::fromLocalFile(m_globalVariables->localStoragePath().toString())) {
m_qSettings.setValue("ScreenPlayContentPath", QDir::toNativeSeparators(m_globalVariables->localStoragePath().toString().remove("file:///")));
m_qSettings.sync();