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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-06 19:12:30 +01:00

Extract steam version init into separate function

This commit is contained in:
Elias Steurer 2022-11-02 12:07:34 +01:00
parent 0c2d01cdcd
commit 5228ec0d6d
2 changed files with 46 additions and 47 deletions

View File

@ -149,18 +149,11 @@ public:
Theme theme() const { return m_theme; }
bool steamVersion() const { return m_steamVersion; }
DesktopEnvironment desktopEnvironment() const { return m_desktopEnvironment; }
void setupLanguage();
const QString& buildInfos() const
{
return m_buildInfos;
}
const QString& buildInfos() const { return m_buildInfos; }
signals:
void requestRetranslation();
void resetInstalledListmodel();
void autostartChanged(bool autostart);
void highPriorityStartChanged(bool highPriorityStart);
void hasWorkshopBannerSeenChanged(bool hasWorkshopBannerSeen);
@ -176,10 +169,10 @@ signals:
void themeChanged(ScreenPlay::Settings::Theme theme);
void steamVersionChanged(bool steamVersion);
void desktopEnvironmentChanged(DesktopEnvironment desktopEnvironment);
void buildInfosChanged(const QString& buildInfos);
public slots:
void setupLanguage();
void writeJsonFileFromResource(const QString& filename);
void setupWidgetAndWindowPaths();
bool retranslateUI();
@ -407,6 +400,7 @@ public slots:
private:
void restoreDefault(const QString& appConfigLocation, const QString& settingsFileType);
void initInstalledPath();
void initSteamInstalledPath();
QString fixLanguageCode(const QString& languageCode);
private:

View File

@ -203,7 +203,7 @@ void Settings::restoreDefault(const QString& appConfigLocation, const QString& s
void Settings::initInstalledPath()
{
const QString contentPath = m_qSettings.value("ScreenPlayContentPath").toString();
const QString contentPath = m_qSettings.value("ScreenPlayContentPath", "").toString();
// Steamless
if (!steamVersion() && contentPath.isEmpty()) {
@ -216,48 +216,53 @@ void Settings::initInstalledPath()
// Steam
if (contentPath.isEmpty()) {
/*
* ! We must use this (ugly) method, because to stay FOSS we cannot call the steamAPI here !
*
* We start with the assumption that when we go up 2 folder.
* So that there must be at least a common folder:
* Windows example:
* From -> C:\Program Files (x86)\Steam\steamapps\common\ScreenPlay
* To -> C:\Program Files (x86)\Steam\steamapps\
* Dest.-> C:\Program Files (x86)\Steam\steamapps\workshop\content\672870
*
* When we reach the folder it _can_ contain a workshop folder when the user
* previously installed any workshop content. If the folder does not exsist we
* need to create it by hand. Normally Steam will create this folder but we need to
* set it here at this point so that the QFileSystemWatcher in InstalledListModel does
* not generate warnings.
*/
QDir dir;
QString appBasePath = QApplication::instance()->applicationDirPath();
if (desktopEnvironment() == DesktopEnvironment::OSX) {
appBasePath += "/../../..";
}
QString path = appBasePath + "/../../workshop/content/672870";
qInfo() << path;
if (!dir.mkpath(path)) {
qWarning() << "Could not create steam workshop path for path: " << path;
}
if (QDir(path).exists()) {
m_globalVariables->setLocalStoragePath(QUrl::fromUserInput(path));
m_qSettings.setValue("ScreenPlayContentPath", dir.cleanPath(path));
m_qSettings.sync();
} else {
qWarning() << "The following path could not be resolved to search for workshop content: " << path;
}
return;
return initSteamInstalledPath();
}
m_globalVariables->setLocalStoragePath(QUrl::fromUserInput(contentPath));
}
/*!
\brief We must use this (ugly) method, because to stay FOSS we cannot call the steamAPI here !
We start with the assumption that when we go up 2 folder.
So that there must be at least a common folder:
Windows example:
From -> C:\Program Files (x86)\Steam\steamapps\common\ScreenPlay
To -> C:\Program Files (x86)\Steam\steamapps\
Dest.-> C:\Program Files (x86)\Steam\steamapps\workshop\content\672870
When we reach the folder it _can_ contain a workshop folder when the user
previously installed any workshop content. If the folder does not exsist we
need to create it by hand. Normally Steam will create this folder but we need to
set it here at this point so that the QFileSystemWatcher in InstalledListModel does
not generate warnings.
*/
void Settings::initSteamInstalledPath()
{
QString appBasePath = QApplication::instance()->applicationDirPath();
if (desktopEnvironment() == DesktopEnvironment::OSX) {
appBasePath += "/../../..";
}
QString path = appBasePath + "/../../workshop/content/672870";
qInfo() << "InitSteamInstalledPath:" << path;
QDir dir;
if (!dir.exists()) {
if (!dir.mkpath(path)) {
qWarning() << "Could not create steam workshop path for path: " << path;
}
}
if (QDir(path).exists()) {
m_globalVariables->setLocalStoragePath(QUrl::fromUserInput(path));
m_qSettings.setValue("ScreenPlayContentPath", dir.cleanPath(path));
m_qSettings.sync();
} else {
qWarning() << "The following path could not be resolved to search for workshop content: " << path;
}
}
/*!
\brief Checks if there is already a saved language. If not we try to use the system langauge.
If we do not support the system language we use english.