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https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-09-18 08:22:33 +02:00
Add missing sdk connection
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commit
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@ -1,23 +1,27 @@
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#include "macwindow.h"
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MacWindow::MacWindow(
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const QVector<int>& activeScreensList,
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const QString& projectFilePath,
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const QString& appID,
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const QString& volume,
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const QString& fillmode,
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const QString& type,
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const bool checkWallpaperVisible,
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const bool debugMode)
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const QVector<int>& activeScreensList,
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const QString& projectFilePath,
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const QString& appID,
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const QString& volume,
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const QString& fillmode,
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const QString& type,
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const bool checkWallpaperVisible,
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const bool debugMode)
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: BaseWindow(
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activeScreensList,
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projectFilePath,
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type,
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checkWallpaperVisible,
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appID,
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debugMode)
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activeScreensList,
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projectFilePath,
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type,
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checkWallpaperVisible,
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appID,
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debugMode)
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{
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setAppID(appID);
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connect(sdk(), &ScreenPlaySDK::sdkDisconnected, this, &MacWindow::destroyThis);
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connect(sdk(), &ScreenPlaySDK::incommingMessage, this, &MacWindow::messageReceived);
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connect(sdk(), &ScreenPlaySDK::replaceWallpaper, this, &MacWindow::replaceWallpaper);
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bool ok = false;
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float volumeParsed = volume.toFloat(&ok);
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if (!ok) {
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@ -46,6 +50,8 @@ MacWindow::MacWindow(
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MacIntegration* macIntegration = new MacIntegration(this);
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macIntegration->SetBackgroundLevel(&m_window);
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sdk()->start();
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}
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void MacWindow::setVisible(bool show)
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