mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-22 10:42:29 +01:00
Change cpp defines to CMakeVariables.h.in vars
This commit is contained in:
parent
0855928cef
commit
55996b2914
@ -1,5 +1,11 @@
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#pragma once
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#define SCREENPLAY_SOURCE_DIR "@SOURCE_DIR@"
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#define SCREENPLAY_GODOT_VERSION "@GODOT_VERSION@"
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#define SCREENPLAY_SOURCE_DIR "@SCREENPLAY_SOURCE_DIR@"
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#define SCREENPLAY_GODOT_VERSION "@SCREENPLAY_GODOT_VERSION@"
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#define SCREENPLAY_GODOT_RELEASE_TYPE "@SCREENPLAY_GODOT_RELEASE_TYPE@"
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#define SCREENPLAY_BUILD_TYPE "@SCREENPLAY_BUILD_TYPE@"
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#define SCREENPLAY_GIT_BRANCH_NAME "@SCREENPLAY_GIT_BRANCH_NAME@"
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#define SCREENPLAY_GIT_COMMIT_HASH "@SCREENPLAY_GIT_COMMIT_HASH@"
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#define SCREENPLAY_DEPLOY_VERSION @SCREENPLAY_DEPLOY_VERSION@
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#define SCREENPLAY_BUILD_DATE "@SCREENPLAY_BUILD_DATE@"
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#define SCREENPLAY_STEAM_VERSION @SCREENPLAY_STEAM_VERSION@
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@ -7,9 +7,23 @@
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#
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function(generate_cmake_variable_header TARGET)
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# NOTE: Also add to CMakeVariables.h.in !
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set(SOURCE_DIR ${CMAKE_SOURCE_DIR})
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set(SCREENPLAY_SOURCE_DIR ${CMAKE_SOURCE_DIR})
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set(SCREENPLAY_GODOT_VERSION ${GODOT_VERSION})
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set(SCREENPLAY_GODOT_RELEASE_TYPE ${GODOT_RELEASE_TYPE})
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set(SCREENPLAY_BUILD_TYPE "${CMAKE_BUILD_TYPE}")
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set(SCREENPLAY_BUILD_DATE "${BUILD_DATE}")
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set(SCREENPLAY_GIT_BRANCH_NAME "${GIT_BRANCH_NAME}")
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set(SCREENPLAY_GIT_COMMIT_HASH "${GIT_COMMIT_HASH}")
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set(SCREENPLAY_DEPLOY_VERSION 0)
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if(${SCREENPLAY_DEPLOY})
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set(SCREENPLAY_DEPLOY_VERSION 1)
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endif()
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set(SCREENPLAY_STEAM_VERSION 0)
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if(${SCREENPLAY_STEAM})
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set(SCREENPLAY_STEAM_VERSION 1)
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endif()
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# Specify the configuration file from which the header file will be generated
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configure_file(${CMAKE_SOURCE_DIR}/CMake/CMakeVariables.h.in ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}/CMakeVariables.h @ONLY)
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@ -20,33 +20,12 @@ elseif(APPLE)
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set(VCPKG_ARCH "64-osx-universal") # Our own triplet for universal binaries
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set(VCPKG_TARGET_ARCHITECTURE "arm64;x86_64")
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endif()
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# Godot Editor
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set(GODOT_VERSION "v4.2")
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set(GODOT_RELEASE_TYPE "beta4")
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if(WIN32)
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set(GODOT_EDITOR_NAME "Godot_${GODOT_VERSION}-${GODOT_RELEASE_TYPE}_win64.exe")
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elseif(APPLE)
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set(GODOT_EDITOR_NAME "Godot.app")
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elseif(UNIX)
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set(GODOT_EDITOR_NAME "Godot_${GODOT_VERSION}-${GODOT_RELEASE_TYPE}_linux.x86_64")
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else()
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message(FATAL_ERROR "Unsupported OS")
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endif()
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# This sets cmake to compile all dlls into the main directory
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_CXX_STANDARD 20)
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set(THIRD_PARTY_PATH "${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty")
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set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH})
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list(APPEND CMAKE_MODULE_PATH "${THIRD_PARTY_PATH}/ecm/modules")
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list(APPEND CMAKE_MODULE_PATH "${THIRD_PARTY_PATH}/ecm/find-modules")
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list(APPEND CMAKE_MODULE_PATH "${THIRD_PARTY_PATH}/ecm/kde-modules")
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message(STATUS "[PROJECT] CMAKE_MODULE_PATH = ${CMAKE_MODULE_PATH}")
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option(OSX_BUNDLE "Enable distribution macOS bundle" OFF)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "13.0")
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# This is needed for OSX: Because we bundle ScreenPlay and ScreenPlayWallpaper into .app they both need other QML dependencies like
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@ -72,12 +51,27 @@ set(VCPKG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../vcpkg")
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set(VCPKG_INSTALLED_PATH "${VCPKG_PATH}/installed/${VCPKG_ARCH}")
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set(VCPKG_BIN_PATH "${VCPKG_INSTALLED_PATH}/bin")
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# Godot Editor
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set(GODOT_VERSION "v4.2")
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set(GODOT_RELEASE_TYPE "beta4")
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if(WIN32)
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set(GODOT_EDITOR_NAME "Godot_${GODOT_VERSION}-${GODOT_RELEASE_TYPE}_win64.exe")
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elseif(APPLE)
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set(GODOT_EDITOR_NAME "Godot.app")
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elseif(UNIX)
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set(GODOT_EDITOR_NAME "Godot_${GODOT_VERSION}-${GODOT_RELEASE_TYPE}_linux.x86_64")
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else()
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message(FATAL_ERROR "Unsupported OS")
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endif()
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option(SCREENPLAY_OSX_BUNDLE "Enable distribution macOS bundle" OFF)
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option(SCREENPLAY_STEAM "For FOSS distribution so we do not bundle proprietary code." ON)
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option(SCREENPLAY_DEPLOY "Marks this version as an official deploy version. This version uses different import paths and other settings."
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OFF)
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OFF)
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option(SCREENPLAY_TESTS "Enables UI tests." ON)
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option(SCREENPLAY_INSTALLER "Indicates whether an installer via the Qt Installer Framework is created." OFF)
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option(SCREENPLAY_GODOT_SUPPORT "Compiles ScreenPlayGodotWallpaper." OFF)
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option(SCREENPLAY_GODOT "Compiles ScreenPlayGodotWallpaper." ON)
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# Gitlab CI has many ENV variables. We use this one to check if the current build happens inside the CI
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if(DEFINED ENV{CI_COMMIT_MESSAGE})
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@ -86,13 +80,6 @@ endif()
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file(MAKE_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
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add_compile_definitions(COMPILE_INFO="Build Date: ${BUILD_DATE}. Git Hash: ${GIT_COMMIT_HASH}. ")
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add_compile_definitions(SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}")
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if(${SCREENPLAY_DEPLOY})
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add_compile_definitions(DEPLOY_VERSION)
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endif()
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find_package(Git REQUIRED)
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if(WIN32)
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@ -127,25 +114,21 @@ execute_process(
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OUTPUT_VARIABLE GIT_COMMIT_HASH
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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add_compile_definitions(BUILD_TYPE="${CMAKE_BUILD_TYPE}")
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add_compile_definitions(BUILD_DATE="${BUILD_DATE}")
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add_compile_definitions(GIT_BRANCH_NAME="${GIT_BRANCH_NAME}")
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add_compile_definitions(GIT_COMMIT_HASH="${GIT_COMMIT_HASH}")
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add_subdirectory(ThirdParty)
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set(ECM_DIR "${THIRD_PARTY_PATH}/ecm")
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add_subdirectory(CMake)
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if(${SCREENPLAY_TESTS})
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enable_testing()
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endif()
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if(UNIX AND NOT APPLE)
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# Needs to be append, because we include ecm as third party on linux
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set(ECM_DIR "${THIRD_PARTY_PATH}/ecm")
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
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list(APPEND CMAKE_MODULE_PATH "${ECM_DIR}")
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list(APPEND CMAKE_MODULE_PATH "${ECM_DIR}/cmake")
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else()
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endif()
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add_subdirectory(ThirdParty)
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add_subdirectory(CMake)
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add_subdirectory(Tools)
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add_subdirectory(ScreenPlay)
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add_subdirectory(ScreenPlaySDK)
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add_subdirectory(ScreenPlayShader)
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@ -154,14 +137,10 @@ add_subdirectory(ScreenPlayWidget)
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add_subdirectory(ScreenPlayUtil)
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add_subdirectory(ScreenPlayWeather)
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if(${SCREENPLAY_GODOT_SUPPORT})
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if(${SCREENPLAY_GODOT})
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add_subdirectory(ScreenPlayWallpaper/Godot)
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endif()
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if(${SCREENPLAY_TESTS})
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enable_testing()
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endif()
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# Only add target SteamSDKQtEnums
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add_subdirectory(ScreenPlayWorkshop/SteamSDK)
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@ -181,6 +160,7 @@ if(${SCREENPLAY_INSTALLER})
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endif()
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endif()
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message(STATUS "[PROJECT] CMAKE_MODULE_PATH = ${CMAKE_MODULE_PATH}")
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message(STATUS "[PROJECT] PROJECT_VERSION = ${PROJECT_VERSION}")
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message(STATUS "[PROJECT] CMAKE_VERSION = ${CMAKE_VERSION}")
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message(STATUS "[PROJECT] SCREENPLAY_QML_MODULES_PATH = ${SCREENPLAY_QML_MODULES_PATH}")
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@ -195,7 +175,7 @@ message(STATUS "[OPTION] SCREENPLAY_DEPLOY = ${SCREENPLAY_DEPLOY}")
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message(STATUS "[OPTION] SCREENPLAY_INSTALLER = ${SCREENPLAY_INSTALLER}")
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message(STATUS "[OPTION] SCREENPLAY_STEAM = ${SCREENPLAY_STEAM}")
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message(STATUS "[OPTION] SCREENPLAY_TESTS = ${SCREENPLAY_TESTS}")
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message(STATUS "[OPTION] SCREENPLAY_GODOT_SUPPORT = ${SCREENPLAY_GODOT_SUPPORT}")
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message(STATUS "[OPTION] SCREENPLAY_GODOT = ${SCREENPLAY_GODOT}")
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message(STATUS "[DEFINE] BUILD_TYPE = ${CMAKE_BUILD_TYPE}")
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message(STATUS "[DEFINE] GIT_COMMIT_HASH = ${GIT_COMMIT_HASH}")
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message(STATUS "[CPP DEFINE] DEPLOY_VERSION = ${DEPLOY_VERSION}")
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@ -73,6 +73,17 @@
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"CMAKE_BUILD_TYPE": "Release"
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}
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},
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{
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"name": "windows-release-qt-6.6.0-release-deploy",
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"inherits": "windows-release-qt-6.6.0",
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"displayName": "MSVC SP Qt 6.6.0 Release Steam Deploy",
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"binaryDir": "${sourceDir}/../build_ScreenPlay_Qt_6.6.0_MSVC_Release_Steam_Deploy",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release",
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"SCREENPLAY_DEPLOY": "ON",
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"SCREENPLAY_STEAM": "ON"
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}
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},
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{
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"name": "linux-generic-debug",
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"displayName": "ScreenPlay 64bit Debug Linux",
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@ -5,6 +5,9 @@ set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_AUTOMOC ON)
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# ##### USE CMAKE VARIABLES IN CODE #####
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include(GenerateCMakeVariableHeader)
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set(SOURCES
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# cmake-format: sort
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src/app.cpp
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@ -319,13 +322,14 @@ target_link_libraries(${PROJECT_NAME} PRIVATE ScreenPlayApp ScreenPlayAppplugin)
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if(${SCREENPLAY_TESTS})
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add_executable(tst_ScreenPlay tests/tst_main.cpp)
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target_link_libraries(tst_ScreenPlay PRIVATE ScreenPlayApp ScreenPlayAppplugin Qt6::Test)
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generate_cmake_variable_header(tst_ScreenPlay)
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if(${SCREENPLAY_STEAM})
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target_compile_definitions(tst_ScreenPlay PRIVATE SCREENPLAY_STEAM)
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target_link_libraries(tst_ScreenPlay PUBLIC ScreenPlayWorkshopplugin ScreenPlayWorkshop)
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endif()
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endif()
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if(APPLE AND NOT OSX_BUNDLE)
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if(APPLE AND NOT SCREENPLAY_OSX_BUNDLE)
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set_source_files_properties(
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${TS_FILES} PROPERTIES OUTPUT_LOCATION "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${PROJECT_NAME}.app/Contents/Resources/translations")
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else()
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@ -376,7 +380,7 @@ if(WIN32)
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endif()
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if(APPLE AND OSX_BUNDLE)
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if(APPLE AND SCREENPLAY_OSX_BUNDLE)
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# Set the installation destination
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install(TARGETS "ScreenPlay" DESTINATION /Applications)
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@ -399,7 +403,7 @@ if(APPLE AND OSX_BUNDLE)
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endif()
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if(APPLE AND NOT OSX_BUNDLE)
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if(APPLE AND NOT SCREENPLAY_OSX_BUNDLE)
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# Creates a ScreenPlay.app
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set_target_properties(
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${PROJECT_NAME}
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@ -447,7 +451,6 @@ if(APPLE AND NOT OSX_BUNDLE)
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endif()
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# ##### USE CMAKE VARIABLES IN CODE #####
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include(GenerateCMakeVariableHeader)
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# Note: Must not be ${PROJECT_NAME}, but ScreenPlayApp to work!
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# Note: We need the variables in the lib and exe!
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generate_cmake_variable_header(${PROJECT_NAME})
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generate_cmake_variable_header(ScreenPlayApp)
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@ -1,5 +1,6 @@
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// SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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#include "ScreenPlay/CMakeVariables.h"
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#include "ScreenPlay/app.h"
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#include "ScreenPlayUtil/logginghandler.h"
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#include <QCommandLineParser>
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@ -27,19 +28,18 @@ int main(int argc, char* argv[])
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#endif
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QGuiApplication qtGuiApp(argc, argv);
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std::unique_ptr<const ScreenPlayUtil::LoggingHandler> logging;
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ScreenPlay::App app;
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if (app.m_isAnotherScreenPlayInstanceRunning) {
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return 0;
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} else {
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logging = std::make_unique<const ScreenPlayUtil::LoggingHandler>("ScreenPlay");
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app.init();
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const int status = qtGuiApp.exec();
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#if defined(Q_OS_WIN)
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sentry_shutdown();
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#endif
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logging.reset();
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return status;
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}
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auto logging = std::make_unique<const ScreenPlayUtil::LoggingHandler>("ScreenPlay");
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app.init();
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const int status = qtGuiApp.exec();
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#if defined(Q_OS_WIN)
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sentry_shutdown();
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#endif
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logging.reset();
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return status;
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}
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@ -235,11 +235,12 @@ void InstalledListModel::loadInstalledContent()
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counter += 1;
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}
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};
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#ifdef DEPLOY_VERSION
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const QString defaultContentPath = QGuiApplication::instance()->applicationDirPath() + "/Content";
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#else
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const QString defaultContentPath = QString(SCREENPLAY_SOURCE_DIR) + "/Content";
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#endif
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QString defaultContentPath;
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if (SCREENPLAY_DEPLOY_VERSION) {
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defaultContentPath = QGuiApplication::instance()->applicationDirPath() + "/Content";
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} else {
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defaultContentPath = QString(SCREENPLAY_SOURCE_DIR) + "/Content";
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}
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if (m_settings->showDefaultContent()) {
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loadFiles(defaultContentPath);
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}
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@ -48,13 +48,14 @@ Settings::Settings(const std::shared_ptr<GlobalVariables>& globalVariables,
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, m_globalVariables { globalVariables }
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{
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const QString qtVersion = QString("Qt Version: %1.%2.%3\n").arg(QT_VERSION_MAJOR).arg(QT_VERSION_MINOR).arg(QT_VERSION_PATCH);
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const QString buildType = QString("Build type: %1\n").arg(BUILD_TYPE);
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const QString buildDate = QString("Build date: %1\n").arg(BUILD_DATE);
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const QString commitHash = QString("Git commit hash: %1").arg(GIT_COMMIT_HASH);
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setBuildInfos(qtVersion + buildType + buildDate + commitHash);
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#ifdef SCREENPLAY_STEAM
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setSteamVersion(true);
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#endif
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const QString buildType = QString("Build type: %1\n").arg(QString(SCREENPLAY_BUILD_TYPE));
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const QString buildDate = QString("Build date: %1\n").arg(QString(SCREENPLAY_BUILD_DATE));
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const QString commitHash = QString("Git commit hash: %1\n").arg(QString(SCREENPLAY_GIT_COMMIT_HASH));
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const QString isDeployVersion = QString("Is deploy version: %1\n").arg((SCREENPLAY_DEPLOY_VERSION ? QString("✅ Yes") : QString("❌ No")));
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const QString isSteamVersion = QString("Is steam version: %1").arg((SCREENPLAY_STEAM_VERSION ? QString("✅ Yes") : QString("❌ No")));
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setBuildInfos(qtVersion + buildType + buildDate + commitHash + isDeployVersion + isSteamVersion);
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setSteamVersion(SCREENPLAY_STEAM);
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#ifdef Q_OS_WIN
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setDesktopEnvironment(DesktopEnvironment::Windows);
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@ -74,20 +75,18 @@ Settings::Settings(const std::shared_ptr<GlobalVariables>& globalVariables,
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qmlRegisterUncreatableType<Settings>("Settings", 1, 0, "Settings", "Error only for enums");
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// Lets not set the dev version as startup.
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#ifdef DEPLOY_VERSION
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if (desktopEnvironment() == DesktopEnvironment::Windows) {
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QSettings settings("HKEY_CURRENT_USER\\SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Run", QSettings::NativeFormat);
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if (!settings.childGroups().contains("ScreenPlay", Qt::CaseSensitive)) {
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settings.setValue("ScreenPlay", QDir::toNativeSeparators(QCoreApplication::applicationFilePath()) + " -silent");
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settings.sync();
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if (!m_qSettings.contains("Autostart")) {
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m_qSettings.setValue("Autostart", true);
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m_qSettings.sync();
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if (SCREENPLAY_DEPLOY_VERSION)
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if (desktopEnvironment() == DesktopEnvironment::Windows) {
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QSettings settings("HKEY_CURRENT_USER\\SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Run", QSettings::NativeFormat);
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if (!settings.childGroups().contains("ScreenPlay", Qt::CaseSensitive)) {
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settings.setValue("ScreenPlay", QDir::toNativeSeparators(QCoreApplication::applicationFilePath()) + " -silent");
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settings.sync();
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if (!m_qSettings.contains("Autostart")) {
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m_qSettings.setValue("Autostart", true);
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m_qSettings.sync();
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}
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}
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}
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}
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#endif
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setCheckWallpaperVisible(m_qSettings.value("CheckWallpaperVisible", false).toBool());
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setHighPriorityStart(m_qSettings.value("ScreenPlayExecutable", false).toBool());
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@ -3,6 +3,8 @@
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#include "ScreenPlay/app.h"
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#include "ScreenPlay/create.h"
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#include "ScreenPlay/CMakeVariables.h"
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#include <QCommandLineParser>
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#include <QCoreApplication>
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#include <QDebug>
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@ -100,7 +102,7 @@ void ScreenPlayTest::import_convert_video()
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auto* createWallpaperInit = m_window->findChild<QQuickItem*>("createWallpaperInit");
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QVERIFY(createWallpaperInit);
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const QString originalVideoPath = QString(SOURCE_DIR) + "/ScreenPlay/assets/tests/video_import.mp4";
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const QString originalVideoPath = QString(SCREENPLAY_SOURCE_DIR) + "/ScreenPlay/assets/tests/video_import.mp4";
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qInfo() << originalVideoPath;
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QVERIFY(QMetaObject::invokeMethod(createWallpaperInit,
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@ -117,7 +117,7 @@ endif()
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if(APPLE)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE "-framework Cocoa")
|
||||
|
||||
if(NOT OSX_BUNDLE)
|
||||
if(NOT SCREENPLAY_OSX_BUNDLE)
|
||||
add_custom_command(
|
||||
TARGET ${PROJECT_NAME}
|
||||
POST_BUILD
|
||||
|
@ -76,7 +76,7 @@ if(WIN32)
|
||||
set_property(TARGET ${PROJECT_NAME} PROPERTY WIN32_EXECUTABLE true)
|
||||
endif()
|
||||
|
||||
if(APPLE AND NOT OSX_BUNDLE)
|
||||
if(APPLE AND NOT SCREENPLAY_OSX_BUNDLE)
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/")
|
||||
endif()
|
||||
|
||||
|
@ -122,7 +122,7 @@ qt_add_qml_module(
|
||||
${RESOURCES})
|
||||
|
||||
if(${SCREENPLAY_STEAM})
|
||||
if(APPLE AND NOT OSX_BUNDLE)
|
||||
if(APPLE AND NOT SCREENPLAY_OSX_BUNDLE)
|
||||
set(MACOS_FRAMEWORKS_DIR ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ScreenPlay.app/Contents/MacOS/)
|
||||
file(MAKE_DIRECTORY ${MACOS_FRAMEWORKS_DIR})
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${MACOS_FRAMEWORKS_DIR} COPYONLY)
|
||||
|
Loading…
Reference in New Issue
Block a user