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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-10-06 09:17:07 +02:00

Moving the project into a subdir project

This commit is contained in:
kelteseth 2018-01-31 21:54:25 +01:00
parent 42eb1fd6b7
commit 569a65ab15
197 changed files with 1479 additions and 883 deletions

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@ -1,106 +1,5 @@
TEMPLATE = app
QT += qml quick av sql widgets quickcontrols2 webkit
CONFIG += c++17
TARGETPATH = ScreenPlay
SOURCES += main.cpp \
src/steamworkshop.cpp \
src/installedlistmodel.cpp \
src/monitorlistmodel.cpp \
src/settings.cpp \
src/packagefilehandler.cpp \
src/wallpaper.cpp \
src/profilelistmodel.cpp \
src/profile.cpp \
src/projectfile.cpp \
src/widget.cpp \
src/steamworkshoplistmodel.cpp \
src/workshopitem.cpp \
src/widgetbridge.cpp \
src/installedlistfilter.cpp
RESOURCES += \
Resources.qrc \
HEADERS += \
src/steamworkshop.h \
src/installedlistmodel.h \
src/monitorlistmodel.h \
src/settings.h \
src/packagefilehandler.h \
src/wallpaper.h \
src/profilelistmodel.h \
src/profile.h \
src/projectfile.h \
src/widget.h \
src/steamworkshoplistmodel.h \
src/workshopitem.h \
src/widgetbridge.h \
src/installedlistfilter.h
INCLUDEPATH += \
$$PWD/ThirdParty/ \
$$PWD/src/\
CONFIG(debug, debug|release) {
install_it.path = $${OUT_PWD}/debug/
} else {
install_it.path = $${OUT_PWD}/release/
}
install_it.files += assets/templates/config.json \
assets/icons/favicon.ico \
steam_appid.txt \
settings.json \
INSTALLS += install_it
# Additional import path used to resolve QML modules in Qt Creator's code model
QML_IMPORT_PATH += [QtAVSourceCodeDir]/qml
# Additional import path used to resolve QML modules just for Qt Quick Designer
QML_DESIGNER_IMPORT_PATH =
QT_QUICK_CONTROLS_STYLE = "Material"
# The following define makes your compiler emit warnings if you use
# any feature of Qt which as been marked deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
win32 {
INCLUDEPATH += "C:\msys64\mingw64\include"
}
contains(QT_ARCH, i386) {
#32-bit
win32: LIBS += -L$$PWD/ThirdParty/Steam/redistributable_bin/ -lsteam_api
DEPENDPATH += $$PWD/ThirdParty/Steam/redistributable_bin/
} else {
#64-bit
win32: LIBS += -L$$PWD/ThirdParty/Steam/redistributable_bin/win64/ -lsteam_api64
DEPENDPATH += $$PWD/ThirdParty/Steam/redistributable_bin/win64
#zlib
win32:CONFIG(release, debug|release): LIBS += -L"C:\msys64\mingw64\lib" -llibz.dll
else:win32:CONFIG(debug, debug|release): LIBS += -L"C:\msys64\mingw64\lib" -llibz.dll
#quazip
win32:CONFIG(release, debug|release): LIBS += -L"C:\msys64\mingw64\lib" -llibquazip5.dll
else:win32:CONFIG(debug, debug|release): LIBS += -L"C:\msys64\mingw64\lib" -llibquazip5.dll
}
TEMPLATE = subdirs
SUBDIRS = \
ScreenPlay/ScreenPlay.pro \
ScreenPlayWindow/ScreenPlayWindow.pro \

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@ -89,5 +89,13 @@
<file>assets/images/ScreenPlayIconStomt.png</file>
<file>assets/images/Stomt_Logo+Wordmark_Mono_BLK.svg</file>
<file>assets/icons/icon_code.svg</file>
<file>languages/ScreenPlay_de.qm</file>
<file>languages/ScreenPlay_en.qm</file>
<file>assets/images/Intro.png</file>
<file>assets/images/Intro_shine.png</file>
<file>assets/images/Intro_PC.svg</file>
<file>assets/images/Intro_PC.png</file>
<file>assets/fonts/RobotoMono-Light.ttf</file>
<file>assets/fonts/RobotoMono-Thin.ttf</file>
</qresource>
</RCC>

84
ScreenPlay/ScreenPlay.pro Normal file
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@ -0,0 +1,84 @@
TEMPLATE = app
QT += qml quick av sql widgets quickcontrols2 webkit
CONFIG += c++17
TARGETPATH = ScreenPlay
SOURCES += main.cpp \
src/steamworkshop.cpp \
src/installedlistmodel.cpp \
src/monitorlistmodel.cpp \
src/settings.cpp \
src/packagefilehandler.cpp \
src/wallpaper.cpp \
src/profilelistmodel.cpp \
src/profile.cpp \
src/projectfile.cpp \
src/widget.cpp \
src/steamworkshoplistmodel.cpp \
src/workshopitem.cpp \
src/widgetbridge.cpp \
src/installedlistfilter.cpp
RESOURCES += \
Resources.qrc \
TRANSLATIONS = languages/ScreenPlay_en.ts languages/ScreenPlay_de.ts
HEADERS += \
src/steamworkshop.h \
src/installedlistmodel.h \
src/monitorlistmodel.h \
src/settings.h \
src/packagefilehandler.h \
src/wallpaper.h \
src/profilelistmodel.h \
src/profile.h \
src/projectfile.h \
src/widget.h \
src/steamworkshoplistmodel.h \
src/workshopitem.h \
src/widgetbridge.h \
src/installedlistfilter.h
INCLUDEPATH += \
$$PWD/ThirdParty/ \
$$PWD/src/\
CONFIG(debug, debug|release) {
install_it.path = $${OUT_PWD}/debug/
} else {
install_it.path = $${OUT_PWD}/release/
}
install_it.files += assets/templates/config.json \
assets/icons/favicon.ico \
steam_appid.txt \
settings.json \
INSTALLS += install_it
# Additional import path used to resolve QML modules in Qt Creator's code model
QML_IMPORT_PATH += [QtAVSourceCodeDir]/qml
# Additional import path used to resolve QML modules just for Qt Quick Designer
# QML_DESIGNER_IMPORT_PATH =
QT_QUICK_CONTROLS_STYLE = "Material"
# The following define makes your compiler emit warnings if you use
# any feature of Qt which as been marked deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS
win32 {
INCLUDEPATH += "C:\msys64\mingw64\include"
win32: LIBS += -L$$PWD/ThirdParty/Steam/redistributable_bin/win64/ -lsteam_api64
DEPENDPATH += $$PWD/ThirdParty/Steam/redistributable_bin/win64
}

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