mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-06 19:12:30 +01:00
Add copy step
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0e97e805d2
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@ -81,46 +81,12 @@ if(WIN32)
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add_subdirectory(ScreenPlaySysInfo)
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endif()
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#if(APPLE)
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#add_custom_target(CopyDependencies DEPENDS ScreenPlay)
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#add_custom_command(TARGET CopyDependencies POST_BUILD
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# COMMAND "ScreenPlayWallpaper" -E copy_directory
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# "$<TARGET_FILE:ScreenPlayWallpaper>"
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# "${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/$<TARGET_FILE_NAME:ScreenPlayWallpaper>/"
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# COMMENT "Copying into ScreenPlay.app bundle")
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#endif()
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if(APPLE)
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# To Create a package, one can run "cpack -G DragNDrop CPackConfig.cmake" on Mac OS X
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# ~/Qt/Tools/CMake/CMake.app/Contents/bin/cpack
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# where CPackConfig.cmake is created by including CPack
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# And then there's ways to customize this as well
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set(CPACK_BINARY_DRAGNDROP ON)
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set(CPACK_PACKAGE_NAME "ScreenPlay")
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set(CPACK_PACKAGE_VENDOR "ScreenPlay")
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set(CPACK_GENERATOR "DragNDrop")#;TGZ;productbuild
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set(CPACK_DMG_FORMAT "UDBZ")
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set(CPACK_DMG_VOLUME_NAME "${PROJECT_NAME}")
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set(CPACK_SYSTEM_NAME "OSX")
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set(EXECUTABLE "${PROJECT_NAME}.app")
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install(TARGETS ScreenPlay
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RUNTIME
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DESTINATION bin
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COMPONENT applications)
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install(TARGETS ScreenPlayWallpaper
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RUNTIME
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DESTINATION bin
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COMPONENT applications)
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install(TARGETS ScreenPlayWidget
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RUNTIME
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DESTINATION bin
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COMPONENT applications)
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# This must always be last!
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include(CPack)
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endif()
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@ -131,4 +131,18 @@ target_link_libraries(
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target_include_directories(${PROJECT_NAME} PRIVATE ${QT_TELEMTRY_INCLUDE})
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if(APPLE)
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# Creates a ScreenPlay.app
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set_target_properties(${PROJECT_NAME} PROPERTIES
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OUTPUT_NAME ${PROJECT_NAME}
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MACOSX_BUNDLE TRUE
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MACOSX_RPATH TRUE
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MACOSX_FRAMEWORK_IDENTIFIER screen-play.app
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XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@loader_path/Libraries"
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RESOURCE "${RESOURCE_FILES}"
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XCODE_ATTRIBUTE_ENABLE_HARDENED_RUNTIME TRUE
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XCODE_ATTRIBUTE_EXECUTABLE_NAME ${PROJECT_NAME}
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)
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endif()
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@ -174,18 +174,8 @@ void Settings::setupWidgetAndWindowPaths()
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{
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QDir workingDir(QGuiApplication::applicationDirPath());
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#if defined(Q_OS_WIN) || defined(Q_OS_LINUX)
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#endif
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m_globalVariables->setWidgetExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWidget" + ScreenPlayUtil::executableEnding()));
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m_globalVariables->setWallpaperExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWallpaper" + ScreenPlayUtil::executableEnding()));
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#if defined(Q_OS_OSX)
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// MACOS bundle
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//m_globalVariables->setWidgetExecutablePath(QUrl::fromUserInput(workingDir.path() + "ScreenPlayWidget.app/Contents/MacOS/ScreenPlayWidget").toLocalFile());
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//m_globalVariables->setWallpaperExecutablePath(QUrl::fromUserInput(workingDir.path() + "ScreenPlayWallpaper.app/Contents/MacOS/ScreenPlayWallpaper").toLocalFile());
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#endif
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}
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/*!
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@ -40,8 +40,18 @@ file(MAKE_DIRECTORY ${DESTDIR})
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configure_file(qmldir ${DESTDIR} COPYONLY)
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if(APPLE)
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add_custom_command(TARGET ${PROJECT_NAME}
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POST_BUILD
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COMMENT "Copying into ScreenPlay.app bundle"
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/bin/$<TARGET_FILE_NAME:${PROJECT_NAME}>
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${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/$<TARGET_FILE_NAME:${PROJECT_NAME}>)
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else()
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# Copies ScreenPlayShader.* into qt qml plugins folder
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add_custom_command(
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TARGET ${PROJECT_NAME}
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:ScreenPlayShader> ${DESTDIR}/$<TARGET_FILE_NAME:ScreenPlayShader>)
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COMMAND ${CMAKE_COMMAND} -E copy
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$<TARGET_FILE:ScreenPlayShader>
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${DESTDIR}/$<TARGET_FILE_NAME:ScreenPlayShader>)
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endif()
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@ -44,3 +44,11 @@ endif()
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target_link_libraries(${PROJECT_NAME} PRIVATE Qt5::Quick Qt5::Gui Qt5::Widgets Qt5::Core Qt5::WebEngine ScreenPlaySDK ScreenPlayUtil)
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if(APPLE)
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add_custom_command(TARGET ${PROJECT_NAME}
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POST_BUILD
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COMMENT "Copying into ScreenPlay.app bundle"
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/bin/${PROJECT_NAME}
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${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/${PROJECT_NAME})
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endif()
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@ -32,3 +32,11 @@ if(APPLE)
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endif()
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target_link_libraries(${PROJECT_NAME} PRIVATE Qt5::Quick Qt5::Gui Qt5::Widgets Qt5::Core ScreenPlaySDK)
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if(APPLE)
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add_custom_command(TARGET ${PROJECT_NAME}
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POST_BUILD
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COMMENT "Copying into ScreenPlay.app bundle"
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/bin/${PROJECT_NAME}
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${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/${PROJECT_NAME})
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endif()
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