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Add license header
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// SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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#include "ScreenPlayGodotWallpaper.h"
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#include "godot_cpp/classes/display_server.hpp"
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#include "godot_cpp/classes/global_constants.hpp"
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// SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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#pragma once
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#ifndef NOMINMAX
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// SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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#include "WindowsPipe.h"
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bool WindowsPipe::connectToPipe()
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// SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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#pragma once
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#include <iostream>
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# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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# python -m pip install pywin32
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import win32pipe
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import win32file
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#!/usr/bin/python3
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# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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class BuildConfig:
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root_path: str
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cmake_osx_architectures: str
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#!/usr/bin/python3
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# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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import os
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import util
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import shutil
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#!/usr/bin/python3
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# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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from pathlib import Path
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class BuildResult:
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# Windows example with absolute paths:
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# [...]/build-x64-windows-release/
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#!/usr/bin/python3
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# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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import os
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import subprocess
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import argparse
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#!/usr/bin/python3
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# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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import hashlib
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import os
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from pathlib import Path
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#!/usr/bin/python3
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# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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import requests
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import zipfile
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import platform
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from pathlib import Path
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# Assuming defines.py exists and has GODOT_VERSION
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from defines import GODOT_VERSION
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from util import repo_root_path # Assuming util.py exists and has repo_root_path()
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