mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-25 04:02:50 +01:00
Fix namespace inconsistensies
Add namespace to Q_PROPERTIES to make moc and qmlls happy
This commit is contained in:
parent
ced1a62bba
commit
7cba81c60c
@ -14,7 +14,7 @@ class GlobalVariables : public QObject {
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QML_UNCREATABLE("")
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Q_CLASSINFO("RegisterEnumClassesUnscoped", "false")
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Q_PROPERTY(Version version READ version WRITE setVersion NOTIFY versionChanged FINAL)
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Q_PROPERTY(ScreenPlay::GlobalVariables::Version version READ version WRITE setVersion NOTIFY versionChanged FINAL)
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Q_PROPERTY(QUrl localStoragePath READ localStoragePath WRITE setLocalStoragePath NOTIFY localStoragePathChanged FINAL)
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Q_PROPERTY(QUrl localSettingsPath READ localSettingsPath WRITE setLocalSettingsPath NOTIFY localSettingsPathChanged FINAL)
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Q_PROPERTY(QUrl wallpaperExecutablePath READ wallpaperExecutablePath WRITE setWallpaperExecutablePath NOTIFY wallpaperExecutablePathChanged FINAL)
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@ -26,7 +26,8 @@ class ScreenPlayWidget : public QObject {
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Q_PROPERTY(QString previewImage READ previewImage WRITE setPreviewImage NOTIFY previewImageChanged)
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Q_PROPERTY(QPoint position READ position WRITE setPosition NOTIFY positionChanged)
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Q_PROPERTY(QString appID READ appID WRITE setAppID NOTIFY appIDChanged)
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Q_PROPERTY(ContentTypes::InstalledType type READ type WRITE setType NOTIFY typeChanged)
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Q_PROPERTY(
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ScreenPlay::ContentTypes::InstalledType type READ type WRITE setType NOTIFY typeChanged)
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Q_PROPERTY(qint64 processID READ processID WRITE setProcessID NOTIFY processIDChanged FINAL)
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public:
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@ -2,6 +2,7 @@
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#pragma once
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#include "ScreenPlayUtil/contenttypes.h"
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#include <QDebug>
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#include <QDir>
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#include <QFileInfoList>
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@ -13,12 +14,10 @@
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#include <QString>
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#include <QStringList>
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#include <QUuid>
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#include "ScreenPlayUtil/contenttypes.h"
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namespace ScreenPlay {
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class WallpaperData
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{
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class WallpaperData {
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Q_GADGET
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QML_ANONYMOUS
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Q_PROPERTY(bool isLooping READ isLooping WRITE setIsLooping)
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@ -29,8 +28,8 @@ class WallpaperData
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Q_PROPERTY(float volume READ volume WRITE setVolume)
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Q_PROPERTY(QString file READ file WRITE setFile)
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Q_PROPERTY(QJsonObject properties READ properties WRITE setProperties)
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Q_PROPERTY(ContentTypes::InstalledType type READ type WRITE setType)
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Q_PROPERTY(Video::FillMode fillMode READ fillMode WRITE setFillMode)
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Q_PROPERTY(ScreenPlay::ContentTypes::InstalledType type READ type WRITE setType)
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Q_PROPERTY(ScreenPlay::Video::FillMode fillMode READ fillMode WRITE setFillMode)
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Q_PROPERTY(QVector<int> monitors READ monitors WRITE setMonitors)
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public:
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// Getters
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@ -1,12 +1,12 @@
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// GENERATED FILE DO NOT EDIT
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// TO REGENERATE run ScreenPlayInternal\SteamSDK
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// > python.exe updateEnums.py
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// > python.exe generate_qt_enums.py
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#pragma once
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#include <QObject>
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#include <QQmlEngine>
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namespace ScreenPlay {
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namespace ScreenPlayWorkshop {
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class Steam : public QObject {
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Q_OBJECT
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@ -1,7 +1,5 @@
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#include "ScreenPlayUtil/steamenumsgenerated.h"
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namespace ScreenPlay {
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Steam::Steam()
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{
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}
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}
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namespace ScreenPlayWorkshop {
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Steam::Steam() { }
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} // namespace ScreenPlayWorkshop
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@ -54,8 +54,8 @@ public:
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Q_PROPERTY(float currentTime READ currentTime WRITE setCurrentTime NOTIFY currentTimeChanged)
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Q_PROPERTY(ScreenPlay::ContentTypes::InstalledType type READ type WRITE setType NOTIFY typeChanged)
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Q_PROPERTY(ScreenPlay::Video::VideoCodec videoCodec READ videoCodec WRITE setVideoCodec NOTIFY videoCodecChanged)
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Q_PROPERTY(QString OSVersion READ OSVersion WRITE setOSVersion NOTIFY OSVersionChanged)
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Q_PROPERTY(ScreenPlaySDK* sdk READ sdk WRITE setSdk NOTIFY sdkChanged)
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Q_PROPERTY(QString OSVersion READ OSVersion WRITE setOSVersion NOTIFY OSVersionChanged)
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bool loops() const { return m_loops; }
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float volume() const { return m_volume; }
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@ -9,7 +9,7 @@
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\inmodule ScreenPlayWallpaper
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\brief .
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*/
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namespace ScreenPlay {
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WindowsDesktopProperties::WindowsDesktopProperties(QObject* parent)
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: QObject(parent)
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{
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@ -58,5 +58,5 @@ WindowsDesktopProperties::WindowsDesktopProperties(QObject* parent)
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if (canParse)
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setWindowsVersion(value);
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}
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}
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#include "moc_windowsdesktopproperties.cpp"
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@ -13,6 +13,7 @@
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#include <qqml.h>
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#include <qt_windows.h>
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namespace ScreenPlay {
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class WindowsDesktopProperties : public QObject {
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Q_OBJECT
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@ -123,3 +124,4 @@ private:
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int m_windowsVersion;
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QSize m_defaultWallpaperSize;
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};
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}
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@ -25,7 +25,7 @@ namespace ScreenPlay {
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class WinWindow : public BaseWindow {
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Q_OBJECT
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Q_PROPERTY(WindowsDesktopProperties* windowsDesktopProperties READ windowsDesktopProperties WRITE setWindowsDesktopProperties NOTIFY windowsDesktopPropertiesChanged)
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Q_PROPERTY(ScreenPlay::WindowsDesktopProperties* windowsDesktopProperties READ windowsDesktopProperties WRITE setWindowsDesktopProperties NOTIFY windowsDesktopPropertiesChanged)
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public:
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WindowsDesktopProperties* windowsDesktopProperties() const { return m_windowsDesktopProperties.get(); }
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@ -35,7 +35,7 @@ if __name__ == '__main__':
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#include <QObject>
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#include <QQmlEngine>
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namespace ScreenPlay {
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namespace ScreenPlayWorkshop {
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class Steam : public QObject {
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Q_OBJECT
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@ -13,9 +13,9 @@ namespace ScreenPlayWorkshop {
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class ScreenPlayWorkshop : public QObject {
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Q_OBJECT
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QML_ELEMENT
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Q_PROPERTY(InstalledListModel* installedListModel READ installedListModel NOTIFY installedListModelChanged)
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Q_PROPERTY(SteamWorkshop* steamWorkshop READ steamWorkshop NOTIFY steamWorkshopChanged)
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// Prefix :: to tell the compiler its a namespace
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Q_PROPERTY(::ScreenPlayWorkshop::InstalledListModel* installedListModel READ installedListModel NOTIFY installedListModelChanged)
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Q_PROPERTY(::ScreenPlayWorkshop::SteamWorkshop* steamWorkshop READ steamWorkshop NOTIFY steamWorkshopChanged)
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public:
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explicit ScreenPlayWorkshop();
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@ -10,7 +10,7 @@
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#include "steam/steamtypes.h"
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#include "steamapiwrapper.h"
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namespace ScreenPlay {
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namespace ScreenPlayWorkshop {
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bool setItemTags(const QVariant& updateHandle, const QStringList& tags)
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{
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auto pTags = std::make_unique<SteamParamStringArray_t>();
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@ -6,20 +6,20 @@
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#include "ScreenPlayUtil/steamenumsgenerated.h"
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#include "steam/steamtypes.h"
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namespace ScreenPlay {
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namespace ScreenPlayWorkshop {
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struct ItemUpdateData {
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QString m_title;
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QString m_description;
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QString m_updateLanguage;
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QString m_metadata;
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ScreenPlay::Steam::ERemoteStoragePublishedFileVisibility visibility;
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ScreenPlayWorkshop::Steam::ERemoteStoragePublishedFileVisibility visibility;
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QStringList m_tags;
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QString m_content; // update item content from this local folder
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QString m_preview;
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QMap<QString, QString> m_keyValueTag; // add new key-value tags for the item. Note that there can be multiple values for a tag.
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QString m_changeNote;
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QPair<QString, ScreenPlay::Steam::EItemPreviewType> m_previewFile;
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QPair<QString, ScreenPlay::Steam::EItemPreviewType> m_previewVideo;
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QPair<QString, ScreenPlayWorkshop::Steam::EItemPreviewType> m_previewFile;
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QPair<QString, ScreenPlayWorkshop::Steam::EItemPreviewType> m_previewVideo;
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const char* title() const { return m_title.toUtf8().data(); }
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const char* description() const { return m_description.toUtf8().data(); }
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@ -27,10 +27,7 @@
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namespace ScreenPlayWorkshop {
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struct SteamItemUpdate {
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SteamItemUpdate(QString absoluteStoragePath)
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{
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this->absoluteStoragePath = absoluteStoragePath;
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}
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SteamItemUpdate(QString absoluteStoragePath) { this->absoluteStoragePath = absoluteStoragePath; }
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QString absoluteStoragePath;
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UGCUpdateHandle_t steamUGCUpdateHandle = 0;
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quint64 itemProcessed = 0;
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@ -46,10 +43,10 @@ class SteamWorkshop : public QObject {
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Q_PROPERTY(quint64 itemProcessed READ itemProcessed WRITE setItemProcessed NOTIFY itemProcessedChanged)
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Q_PROPERTY(quint64 bytesTotal READ bytesTotal WRITE setBytesTotal NOTIFY bytesTotalChanged)
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Q_PROPERTY(quint64 appID READ appID)
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Q_PROPERTY(SteamWorkshopListModel* workshopListModel READ workshopListModel WRITE setWorkshopListModel NOTIFY workshopListModelChanged)
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Q_PROPERTY(SteamWorkshopListModel* workshopProfileListModel READ workshopProfileListModel WRITE setWorkshopProfileListModel NOTIFY workshopProfileListModelChanged)
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Q_PROPERTY(UploadListModel* uploadListModel READ uploadListModel NOTIFY uploadListModelChanged)
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Q_PROPERTY(SteamAccount* steamAccount READ steamAccount WRITE setSteamAccount NOTIFY steamAccountChanged)
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Q_PROPERTY(ScreenPlayWorkshop::SteamWorkshopListModel* workshopListModel READ workshopListModel WRITE setWorkshopListModel NOTIFY workshopListModelChanged)
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Q_PROPERTY(ScreenPlayWorkshop::SteamWorkshopListModel* workshopProfileListModel READ workshopProfileListModel WRITE setWorkshopProfileListModel NOTIFY workshopProfileListModelChanged)
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Q_PROPERTY(ScreenPlayWorkshop::UploadListModel* uploadListModel READ uploadListModel NOTIFY uploadListModelChanged)
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Q_PROPERTY(ScreenPlayWorkshop::SteamAccount* steamAccount READ steamAccount WRITE setSteamAccount NOTIFY steamAccountChanged)
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Q_PROPERTY(bool steamErrorRestart READ steamErrorRestart WRITE setSteamErrorRestart RESET resetSteamErrorRestart NOTIFY steamErrorRestartChanged)
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Q_PROPERTY(bool steamErrorAPIInit READ steamErrorAPIInit WRITE setSteamErrorAPIInit RESET resetSteamErrorAPIInit NOTIFY steamErrorAPIInitChanged)
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@ -87,9 +84,8 @@ public slots:
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void requestWorkshopItemDetails(const QVariant publishedFileID);
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void vote(const QVariant publishedFileID, const bool voteUp);
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void subscribeItem(const QVariant publishedFileID);
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bool searchWorkshop(const ScreenPlay::Steam::EUGCQuery enumEUGCQuery);
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void searchWorkshopByText(const QString text,
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const ScreenPlay::Steam::EUGCQuery rankedBy = ScreenPlay::Steam::EUGCQuery::K_EUGCQuery_RankedByTrend);
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bool searchWorkshop(const ScreenPlayWorkshop::Steam::EUGCQuery enumEUGCQuery);
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void searchWorkshopByText(const QString text, const ScreenPlayWorkshop::Steam::EUGCQuery rankedBy = ScreenPlayWorkshop::Steam::EUGCQuery::K_EUGCQuery_RankedByTrend);
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bool checkAndSetQueryActive()
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{
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@ -176,10 +172,7 @@ public slots:
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signals:
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void workshopSearchCompleted(const int itemCount);
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void workshopBannerCompleted();
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void workshopItemCreatedSuccessful(
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bool userNeedsToAcceptWorkshopLegalAgreement,
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int eResult,
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QVariant publishedFileId);
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void workshopItemCreatedSuccessful(bool userNeedsToAcceptWorkshopLegalAgreement, int eResult, QVariant publishedFileId);
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void workshopItemInstalled(int appID, QVariant publishedFileID);
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@ -191,16 +184,15 @@ signals:
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void workshopListModelChanged(SteamWorkshopListModel* workshopListModel);
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void steamAccountChanged(SteamAccount* steamAccount);
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void requestItemDetailReturned(
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const QString& title,
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const QStringList& tags,
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const qulonglong steamIDOwner,
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const QString& description,
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const quint64 votesUp,
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const quint64 votesDown,
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const QString& url,
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const QVariant fileSize,
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const QVariant publishedFileId);
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void requestItemDetailReturned(const QString& title,
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const QStringList& tags,
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const qulonglong steamIDOwner,
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const QString& description,
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const quint64 votesUp,
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const quint64 votesDown,
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const QString& url,
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const QVariant fileSize,
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const QVariant publishedFileId);
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void workshopProfileListModelChanged(SteamWorkshopListModel*);
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@ -106,7 +106,9 @@ void SteamWorkshopItem::uploadItemToWorkshop(CreateItemResult_t* pCallback, bool
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QFile previewGifFile { absoluteContentdir.path() + "/" + previewGIF };
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qInfo() << previewGifFile.size();
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if (previewGifFile.exists() && previewGifFile.size() <= (1000 * 1000))
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SteamUGC()->AddItemPreviewFile(m_UGCUpdateHandle, QByteArray(QString { absoluteContentPath + "/" + previewGIF }.toUtf8()).data(), EItemPreviewType::k_EItemPreviewType_Image);
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SteamUGC()->AddItemPreviewFile(m_UGCUpdateHandle,
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QByteArray(QString { absoluteContentPath + "/" + previewGIF }.toUtf8()).data(),
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EItemPreviewType::k_EItemPreviewType_Image);
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}
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if (absoluteContentdir.exists("previewWEBM")) {
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@ -114,7 +116,9 @@ void SteamWorkshopItem::uploadItemToWorkshop(CreateItemResult_t* pCallback, bool
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QFile previewWEBMFile { absoluteContentdir.path() + "/" + previewWEBM };
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qInfo() << previewWEBMFile.size();
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if (previewWEBMFile.exists() && previewWEBMFile.size() <= (1000 * 1000))
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SteamUGC()->AddItemPreviewFile(m_UGCUpdateHandle, QByteArray(QString { absoluteContentPath + "/preview.webm" }.toUtf8()).data(), EItemPreviewType::k_EItemPreviewType_Image);
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SteamUGC()->AddItemPreviewFile(m_UGCUpdateHandle,
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QByteArray(QString { absoluteContentPath + "/preview.webm" }.toUtf8()).data(),
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EItemPreviewType::k_EItemPreviewType_Image);
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}
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QStringList tags;
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@ -180,14 +184,12 @@ void SteamWorkshopItem::submitItemUpdateStatus(SubmitItemUpdateResult_t* pCallba
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return;
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}
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qDebug() << pCallback->m_bUserNeedsToAcceptWorkshopLegalAgreement
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<< pCallback->m_eResult
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<< pCallback->m_nPublishedFileId;
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qDebug() << pCallback->m_bUserNeedsToAcceptWorkshopLegalAgreement << pCallback->m_eResult << pCallback->m_nPublishedFileId;
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if (pCallback->m_bUserNeedsToAcceptWorkshopLegalAgreement)
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emit userNeedsToAcceptWorkshopLegalAgreement();
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setStatus(static_cast<ScreenPlay::Steam::EResult>(pCallback->m_eResult));
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setStatus(static_cast<ScreenPlayWorkshop::Steam::EResult>(pCallback->m_eResult));
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switch (pCallback->m_eResult) {
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case EResult::k_EResultOK: {
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@ -32,20 +32,17 @@ class SteamWorkshopItem : public QObject {
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Q_PROPERTY(QUrl absolutePath READ absolutePath WRITE setAbsolutePath NOTIFY absolutePathChanged)
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Q_PROPERTY(int uploadProgress READ uploadProgress WRITE setUploadProgress NOTIFY uploadProgressChanged)
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Q_PROPERTY(QUrl absolutePreviewImagePath READ absolutePreviewImagePath WRITE setAbsolutePreviewImagePath NOTIFY absolutePreviewImagePathChanged)
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Q_PROPERTY(ScreenPlay::Steam::EResult status READ status WRITE setStatus NOTIFY statusChanged)
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Q_PROPERTY(ScreenPlayWorkshop::Steam::EResult status READ status WRITE setStatus NOTIFY statusChanged)
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Q_PROPERTY(QVariant publishedFileId READ publishedFileId WRITE setPublishedFileId NOTIFY publishedFileIdChanged)
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public:
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SteamWorkshopItem(
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const QString& name,
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const QUrl& absolutePath,
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const quint64 appID);
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SteamWorkshopItem(const QString& name, const QUrl& absolutePath, const quint64 appID);
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QString name() const { return m_name; }
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QUrl absolutePath() const { return m_absolutePath; }
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int uploadProgress() const { return m_uploadProgress; }
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QUrl absolutePreviewImagePath() const { return m_absolutePreviewImagePath; }
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ScreenPlay::Steam::EResult status() const { return m_status; }
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ScreenPlayWorkshop::Steam::EResult status() const { return m_status; }
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QVariant publishedFileId() const { return m_publishedFileId; }
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public slots:
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@ -90,7 +87,7 @@ public slots:
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emit absolutePreviewImagePathChanged(m_absolutePreviewImagePath);
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}
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void setStatus(ScreenPlay::Steam::EResult status)
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void setStatus(ScreenPlayWorkshop::Steam::EResult status)
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{
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if (m_status == status)
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return;
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@ -115,7 +112,7 @@ signals:
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void removeThis(SteamWorkshopItem* item);
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void absolutePreviewImagePathChanged(QUrl absolutePreviewImagePath);
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void uploadComplete(bool successful);
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void statusChanged(ScreenPlay::Steam::EResult status);
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void statusChanged(ScreenPlayWorkshop::Steam::EResult status);
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void uploadFailed(const quint64 m_PublishedFileId);
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void userNeedsToAcceptWorkshopLegalAgreement();
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void publishedFileIdChanged(QVariant publishedFileId);
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@ -136,7 +133,7 @@ private:
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quint64 m_appID { 0 };
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const int m_updateTimerInterval { 500 };
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int m_uploadProgress { 0 }; // 0 - 100
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ScreenPlay::Steam::EResult m_status { ScreenPlay::Steam::EResult::K_EResultNone };
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ScreenPlayWorkshop::Steam::EResult m_status { ScreenPlayWorkshop::Steam::EResult::K_EResultNone };
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UGCUpdateHandle_t m_UGCUpdateHandle { 0 };
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SubmitItemUpdateResult_t m_submitItemUpdateResultHanlde;
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QTimer m_updateTimer;
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@ -15,10 +15,7 @@ class UploadListModel : public QAbstractListModel {
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Q_OBJECT
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public:
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UploadListModel()
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{
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QObject::connect(this, &UploadListModel::uploadCompleted, this, &UploadListModel::clearWhenFinished);
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}
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UploadListModel() { QObject::connect(this, &UploadListModel::uploadCompleted, this, &UploadListModel::clearWhenFinished); }
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enum class UploadListModelRole {
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NameRole = Qt::UserRole + 1,
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@ -98,30 +95,24 @@ public slots:
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{
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auto item = std::make_unique<SteamWorkshopItem>(name, path, appID);
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const auto roles = QVector<int> {
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static_cast<int>(UploadListModelRole::UploadProgressRole),
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static_cast<int>(UploadListModelRole::NameRole),
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static_cast<int>(UploadListModelRole::AbsolutePreviewImagePath),
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static_cast<int>(UploadListModelRole::Status)
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};
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const auto roles = QVector<int> { static_cast<int>(UploadListModelRole::UploadProgressRole),
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static_cast<int>(UploadListModelRole::NameRole),
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static_cast<int>(UploadListModelRole::AbsolutePreviewImagePath),
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static_cast<int>(UploadListModelRole::Status) };
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const auto onDataChanged = [&]() {
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emit this->dataChanged(index(0, 0), index(rowCount() - 1, 0), roles);
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};
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const auto onDataChanged = [&]() { emit this->dataChanged(index(0, 0), index(rowCount() - 1, 0), roles); };
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QObject::connect(item.get(), &SteamWorkshopItem::userNeedsToAcceptWorkshopLegalAgreement, this, &UploadListModel::userNeedsToAcceptWorkshopLegalAgreement);
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QObject::connect(item.get(), &SteamWorkshopItem::uploadProgressChanged, this, onDataChanged);
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QObject::connect(item.get(), &SteamWorkshopItem::nameChanged, this, onDataChanged);
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QObject::connect(item.get(), &SteamWorkshopItem::absolutePreviewImagePathChanged, this, onDataChanged);
|
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QObject::connect(item.get(), &SteamWorkshopItem::uploadComplete, this, [=](bool successful) {
|
||||
onDataChanged();
|
||||
});
|
||||
QObject::connect(item.get(), &SteamWorkshopItem::statusChanged, this, [=](ScreenPlay::Steam::EResult status) {
|
||||
QObject::connect(item.get(), &SteamWorkshopItem::uploadComplete, this, [=](bool successful) { onDataChanged(); });
|
||||
QObject::connect(item.get(), &SteamWorkshopItem::statusChanged, this, [=](ScreenPlayWorkshop::Steam::EResult status) {
|
||||
onDataChanged();
|
||||
|
||||
bool allItemsUploaded = std::all_of(m_uploadListModelItems.cbegin(), m_uploadListModelItems.cend(), [](const auto& item) {
|
||||
const auto status = item->status();
|
||||
return status == ScreenPlay::Steam::EResult::K_EResultOK || status == ScreenPlay::Steam::EResult::K_EResultFail;
|
||||
return status == ScreenPlayWorkshop::Steam::EResult::K_EResultOK || status == ScreenPlayWorkshop::Steam::EResult::K_EResultFail;
|
||||
});
|
||||
|
||||
if (allItemsUploaded) {
|
||||
|
Loading…
Reference in New Issue
Block a user