1
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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-24 11:42:52 +01:00

Add default Godot project with GDExtension

Add Godot Editor download
Add Godot Editor start in launch.json
This commit is contained in:
Elias Steurer 2023-08-31 14:53:59 +02:00
parent 410920df9c
commit 7ecbd2e8d1
35 changed files with 1847 additions and 1 deletions

1
.gitignore vendored
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@ -261,3 +261,4 @@ cython_debug/
/ThirdParty/qml-archive/** /ThirdParty/qml-archive/**
/ThirdParty/qml-plausible/ /ThirdParty/qml-plausible/
/ThirdParty/ffmpeg/** /ThirdParty/ffmpeg/**
/Tools/Apps/Godot/*

4
.gitmodules vendored Normal file
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@ -0,0 +1,4 @@
[submodule "ScreenPlayWallpaper/Godot/GDExtention/extern/godot-cpp"]
path = ScreenPlayWallpaper/Godot/GDExtention/extern/godot-cpp
url = https://github.com/godotengine/godot-cpp.git
branch = 4.1

14
.vscode/launch.json vendored
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@ -22,6 +22,20 @@
], ],
"visualizerFile": "${workspaceFolder}/.vscode/qt.natvis.xml" "visualizerFile": "${workspaceFolder}/.vscode/qt.natvis.xml"
}, },
{
"name": "Godot Editor",
"type": "cppvsdbg",
"request": "launch",
"program": "${workspaceFolder}\\Tools\\Apps\\Godot\\Godot_v4.1.1-stable_win64.exe",
"args": [
"--path",
"${workspaceFolder}\\ScreenPlayWallpaper\\Godot\\ScreenPlayGodot",
"--editor"
],
"stopAtEntry": false,
"preLaunchTask": "CMake: build",
"externalConsole": false
},
{ {
"name": "macOS Launch", "name": "macOS Launch",
"type": "lldb", "type": "lldb",

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@ -27,6 +27,7 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD 20)
set(THIRD_PARTY_PATH "${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty/") set(THIRD_PARTY_PATH "${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty/")
option(GODOT_WALLPAPER "Godot Wallpaper support" ON)
option(OSX_BUNDLE "Enable distribution macOS bundle" OFF) option(OSX_BUNDLE "Enable distribution macOS bundle" OFF)
set(CMAKE_OSX_DEPLOYMENT_TARGET "13.0") set(CMAKE_OSX_DEPLOYMENT_TARGET "13.0")
@ -122,6 +123,10 @@ add_subdirectory(ScreenPlayWidget)
add_subdirectory(ScreenPlayUtil) add_subdirectory(ScreenPlayUtil)
add_subdirectory(ScreenPlayWeather) add_subdirectory(ScreenPlayWeather)
if(GODOT_WALLPAPER)
add_subdirectory(ScreenPlayWallpaper/Godot/GDExtention)
endif()
if(${SCREENPLAY_TESTS}) if(${SCREENPLAY_TESTS})
enable_testing() enable_testing()
endif() endif()

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@ -0,0 +1,128 @@
# SPDX-License-Identifier: Unlicense
cmake_minimum_required( VERSION 3.22 )
message( STATUS "Using CMake ${CMAKE_VERSION}" )
# Require out-of-source builds
file( TO_CMAKE_PATH "${PROJECT_BINARY_DIR}/CMakeLists.txt" LOC_PATH )
if ( EXISTS "${LOC_PATH}" )
message( FATAL_ERROR "You cannot build in the source directory. Please use a build subdirectory." )
endif()
# Add paths to modules
list( APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/" )
# Turn on link time optimization for everything
set( CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE ON )
# Output compile commands to compile_commands.json (for debugging CMake issues)
set( CMAKE_EXPORT_COMPILE_COMMANDS ON )
# Build universal lib on macOS
# Note that CMAKE_OSX_ARCHITECTURES must be set before project().
if ( APPLE )
set( CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE STRING "" )
endif()
# Main project information
project( GDExtensionTemplate
LANGUAGES
CXX
VERSION
0.1.0
)
# Create our library
add_library( ${PROJECT_NAME} SHARED )
target_compile_features( ${PROJECT_NAME}
PRIVATE
cxx_std_17
)
# LIB_ARCH is the architecture being built. It is set to the build system's architecture.
# For macOS, we build a universal library (both arm64 and x86_64).
set( LIB_ARCH ${CMAKE_SYSTEM_PROCESSOR} )
if ( APPLE )
set( LIB_ARCH "universal" )
endif()
# LIB_DIR is where the actual library ends up. This is used in both the build directory and the
# install directory and needs to be consistent with the paths in the gdextension file.
# e.g. linux.release.x86_64 = "lib/Linux-x86_64/libGDExtensionTemplate.so"
set( LIB_DIR "lib/${CMAKE_SYSTEM_NAME}-${LIB_ARCH}" )
message( STATUS "Building ${PROJECT_NAME} for ${LIB_ARCH} on ${CMAKE_SYSTEM_NAME}")
# BUILD_OUTPUT_DIR is where we put the resulting library (in the build directory)
set( BUILD_OUTPUT_DIR "${PROJECT_BINARY_DIR}/${PROJECT_NAME}/" )
set_target_properties( ${PROJECT_NAME}
PROPERTIES
CXX_VISIBILITY_PRESET hidden
VISIBILITY_INLINES_HIDDEN true
RUNTIME_OUTPUT_DIRECTORY "${BUILD_OUTPUT_DIR}/${LIB_DIR}"
LIBRARY_OUTPUT_DIRECTORY "${BUILD_OUTPUT_DIR}/${LIB_DIR}"
)
if( NOT DEFINED CMAKE_DEBUG_POSTFIX )
set_target_properties( ${PROJECT_NAME}
PROPERTIES
DEBUG_POSTFIX "-d"
)
endif()
# Warnings
include( CompilerWarnings )
# Create and include version info file from git
include( GitVersionInfo )
add_subdirectory( src )
# Install library and extension file in ${CMAKE_INSTALL_PREFIX}/${PROJECT_NAME}
set( INSTALL_DIR "${CMAKE_INSTALL_PREFIX}/${PROJECT_NAME}/" )
message( STATUS "Install directory: ${INSTALL_DIR}")
install( TARGETS ${PROJECT_NAME}
LIBRARY
DESTINATION ${INSTALL_DIR}/${LIB_DIR}
RUNTIME
DESTINATION ${INSTALL_DIR}/${LIB_DIR}
)
add_subdirectory( templates )
# ccache
# Turns on ccache if found
include( ccache )
# Formatting
# Adds a custom target to format all the code at once
include( ClangFormat )
# godot-cpp
# From here: https://github.com/godotengine/godot-cpp
if ( NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/extern/godot-cpp/Makefile" )
message(
FATAL_ERROR
"[${PROJECT_NAME}] The godot-cpp submodule was not downloaded. Please update submodules: git submodule update --init --recursive."
)
endif()
set( GODOT_CPP_SYSTEM_HEADERS ON CACHE BOOL "" FORCE )
add_subdirectory( extern/godot-cpp )
set_target_properties( godot-cpp
PROPERTIES
CXX_VISIBILITY_PRESET hidden # visibility needs to be the same as the main library
)
target_link_libraries( ${PROJECT_NAME}
PRIVATE
godot-cpp
)

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@ -0,0 +1,87 @@
{
"version": 5,
"cmakeMinimumRequired": {
"major": 3,
"minor": 23,
"patch": 0
},
"configurePresets": [
{
"name": "default",
"displayName": "default",
"description": "Default preset that are inherited by all",
"generator": "Ninja",
"hidden": true,
"binaryDir": "${sourceDir}/../build_MyGodotProject"
},
{
"name": "default-windows",
"displayName": "64bit Windows",
"description": "Windows only!",
"inherits": "default",
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
},
"toolset": {
"value": "host=x64",
"strategy": "external"
},
"architecture": {
"value": "x64",
"strategy": "external"
},
"cacheVariables": {
"CMAKE_C_COMPILER": "cl.exe",
"CMAKE_CXX_COMPILER": "cl.exe"
}
},
{
"name": "linux-debug",
"displayName": "64bit Debug Linux",
"description": "Linux only!",
"generator": "Ninja",
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Linux"
},
"cacheVariables": {
"CMAKE_CXX_COMPILER": "g++",
"CMAKE_C_COMPILER": "gcc",
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "osx-debug",
"displayName": "64bit Debug osx",
"description": "Osx only!",
"generator": "Ninja",
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Darwin"
},
"cacheVariables": {
"CMAKE_CXX_COMPILER": "clang++",
"CMAKE_C_COMPILER": "clang",
"CMAKE_BUILD_TYPE": "Debug"
}
}
],
"buildPresets": [
{
"name": "linux-debug",
"configurePreset": "linux-debug"
},
{
"name": "default-windows",
"configurePreset": "default-windows"
},
{
"name": "osx-debug",
"configurePreset": "osx-debug"
}
]
}

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@ -0,0 +1,32 @@
# SPDX-License-Identifier: Unlicense
find_program( CLANG_FORMAT_PROGRAM NAMES clang-format )
if ( CLANG_FORMAT_PROGRAM )
# get version information
execute_process(
COMMAND "${CLANG_FORMAT_PROGRAM}" --version
OUTPUT_VARIABLE CLANG_FORMAT_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
)
message( STATUS "Using clang-format: ${CLANG_FORMAT_PROGRAM} (${CLANG_FORMAT_VERSION})" )
get_target_property( CLANG_FORMAT_SOURCES ${PROJECT_NAME} SOURCES )
# Remove some files from the list
list( FILTER CLANG_FORMAT_SOURCES EXCLUDE REGEX ".*/extern/.*" )
list( FILTER CLANG_FORMAT_SOURCES EXCLUDE REGEX ".*/gen/.*" )
list( FILTER CLANG_FORMAT_SOURCES EXCLUDE REGEX ".*/*.gdextension.in" )
list( FILTER CLANG_FORMAT_SOURCES EXCLUDE REGEX ".*/Version.h.in" )
add_custom_target( clang-format
COMMAND "${CLANG_FORMAT_PROGRAM}" --style=file -i ${CLANG_FORMAT_SOURCES}
COMMENT "Running clang-format..."
COMMAND_EXPAND_LISTS
VERBATIM
)
unset( CLANG_FORMAT_VERSION )
unset( CLANG_FORMAT_SOURCES )
endif()

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@ -0,0 +1,115 @@
# SPDX-License-Identifier: Unlicense
# by Andy Maloney <asmaloney@gmail.com>
string( TOUPPER ${PROJECT_NAME} PROJECT_NAME_UPPERCASE )
if ( NOT MSVC )
option( ${PROJECT_NAME_UPPERCASE}_WARN_EVERYTHING "Turn on all warnings (not recommended - used for lib development)" OFF )
endif()
option( ${PROJECT_NAME_UPPERCASE}_WARNING_AS_ERROR "Treat warnings as errors" ON )
# Add warnings based on compiler
# Set some helper variables for readability
set( compiler_is_clang "$<OR:$<CXX_COMPILER_ID:AppleClang>,$<CXX_COMPILER_ID:Clang>>" )
set( compiler_is_gnu "$<CXX_COMPILER_ID:GNU>" )
set( compiler_is_msvc "$<CXX_COMPILER_ID:MSVC>" )
target_compile_options( ${PROJECT_NAME}
PRIVATE
# MSVC only
$<${compiler_is_msvc}:
/W4
/w14263 # 'function': member function does not override any base class virtual member function
/w14296 # 'operator': expression is always 'boolean_value'
/w14311 # 'variable': pointer truncation from 'type1' to 'type2'
/w14545 # expression before comma evaluates to a function which is missing an argument list
/w14546 # function call before comma missing argument list
/w14547 # 'operator': operator before comma has no effect; expected operator with side-effect
/w14549 # 'operator': operator before comma has no effect; did you intend 'operator'?
/w14619 # pragma warning: there is no warning number 'number'
/w14640 # thread un-safe static member initialization
/w14905 # wide string literal cast to 'LPSTR'
/w14906 # string literal cast to 'LPWSTR'
# Disable warnings which bleed through from godot-cpp's macros.
/wd4100 # unreferenced formal parameter
>
# Clang and GNU
$<$<OR:${compiler_is_clang},${compiler_is_gnu}>:
-Wall
-Wcast-align
-Wctor-dtor-privacy
-Wextra
-Wformat=2
-Wnon-virtual-dtor
-Wnull-dereference
-Woverloaded-virtual
-Wpedantic
-Wshadow
-Wunused
-Wwrite-strings
# Disable warnings which bleed through from godot-cpp's macros.
-Wno-unused-parameter
>
# Clang only
$<${compiler_is_clang}:
-Wdocumentation
-Wimplicit-fallthrough
>
# GNU only
$<${compiler_is_gnu}:
-Walloc-zero
-Wduplicated-branches
-Wduplicated-cond
-Wlogical-op
>
)
# Turn on (almost) all warnings on Clang, Apple Clang, and GNU.
# Useful for internal development, but too noisy for general development.
function( set_warn_everything )
message( STATUS "[${PROJECT_NAME}] Turning on (almost) all warnings")
target_compile_options( ${PROJECT_NAME}
PRIVATE
# Clang and GNU
$<$<OR:${compiler_is_clang},${compiler_is_gnu}>:
-Weverything
-Wno-c++98-compat
-Wno-c++98-compat-pedantic
-Wno-padded
>
)
endfunction()
if ( NOT MSVC AND ${PROJECT_NAME_UPPERCASE}_WARN_EVERYTHING )
set_warn_everything()
endif()
# Treat warnings as errors
function( set_warning_as_error )
message( STATUS "[${PROJECT_NAME}] Treating warnings as errors")
if ( CMAKE_VERSION VERSION_GREATER_EQUAL "3.24" )
set_target_properties( ${PROJECT_NAME}
PROPERTIES
COMPILE_WARNING_AS_ERROR ON
)
else()
target_compile_options( ${PROJECT_NAME}
PRIVATE
$<${compiler_is_msvc}:/WX>
$<$<OR:${compiler_is_clang},${compiler_is_gnu}>:-Werror>
)
endif()
endfunction()
if ( ${PROJECT_NAME_UPPERCASE}_WARNING_AS_ERROR )
set_warning_as_error()
endif()

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@ -0,0 +1,284 @@
# - Returns a version string from Git
#
# These functions force a re-configure on each git commit so that you can
# trust the values of the variables in your build system.
#
# get_git_head_revision(<refspecvar> <hashvar> [ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR])
#
# Returns the refspec and sha hash of the current head revision
#
# git_describe(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe on the source tree, and adjusting
# the output so that it tests false if an error occurs.
#
# git_describe_working_tree(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe on the working tree (--dirty option),
# and adjusting the output so that it tests false if an error occurs.
#
# git_get_exact_tag(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe --exact-match on the source tree,
# and adjusting the output so that it tests false if there was no exact
# matching tag.
#
# git_local_changes(<var>)
#
# Returns either "CLEAN" or "DIRTY" with respect to uncommitted changes.
# Uses the return code of "git diff-index --quiet HEAD --".
# Does not regard untracked files.
#
# Requires CMake 2.6 or newer (uses the 'function' command)
#
# Original Author:
# 2009-2020 Ryan Pavlik <ryan.pavlik@gmail.com> <abiryan@ryand.net>
# http://academic.cleardefinition.com
#
# Copyright 2009-2013, Iowa State University.
# Copyright 2013-2020, Ryan Pavlik
# Copyright 2013-2020, Contributors
# SPDX-License-Identifier: BSL-1.0
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
if(__get_git_revision_description)
return()
endif()
set(__get_git_revision_description YES)
# We must run the following at "include" time, not at function call time,
# to find the path to this module rather than the path to a calling list file
get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH)
# Function _git_find_closest_git_dir finds the next closest .git directory
# that is part of any directory in the path defined by _start_dir.
# The result is returned in the parent scope variable whose name is passed
# as variable _git_dir_var. If no .git directory can be found, the
# function returns an empty string via _git_dir_var.
#
# Example: Given a path C:/bla/foo/bar and assuming C:/bla/.git exists and
# neither foo nor bar contain a file/directory .git. This wil return
# C:/bla/.git
#
function(_git_find_closest_git_dir _start_dir _git_dir_var)
set(cur_dir "${_start_dir}")
set(git_dir "${_start_dir}/.git")
while(NOT EXISTS "${git_dir}")
# .git dir not found, search parent directories
set(git_previous_parent "${cur_dir}")
get_filename_component(cur_dir "${cur_dir}" DIRECTORY)
if(cur_dir STREQUAL git_previous_parent)
# We have reached the root directory, we are not in git
set(${_git_dir_var}
""
PARENT_SCOPE)
return()
endif()
set(git_dir "${cur_dir}/.git")
endwhile()
set(${_git_dir_var}
"${git_dir}"
PARENT_SCOPE)
endfunction()
function(get_git_head_revision _refspecvar _hashvar)
_git_find_closest_git_dir("${CMAKE_CURRENT_SOURCE_DIR}" GIT_DIR)
if("${ARGN}" STREQUAL "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR")
set(ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR TRUE)
else()
set(ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR FALSE)
endif()
if(NOT "${GIT_DIR}" STREQUAL "")
file(RELATIVE_PATH _relative_to_source_dir "${CMAKE_SOURCE_DIR}"
"${GIT_DIR}")
if("${_relative_to_source_dir}" MATCHES "[.][.]" AND NOT ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR)
# We've gone above the CMake root dir.
set(GIT_DIR "")
endif()
endif()
if("${GIT_DIR}" STREQUAL "")
set(${_refspecvar}
"GITDIR-NOTFOUND"
PARENT_SCOPE)
set(${_hashvar}
"GITDIR-NOTFOUND"
PARENT_SCOPE)
return()
endif()
# Check if the current source dir is a git submodule or a worktree.
# In both cases .git is a file instead of a directory.
#
if(NOT IS_DIRECTORY ${GIT_DIR})
# The following git command will return a non empty string that
# points to the super project working tree if the current
# source dir is inside a git submodule.
# Otherwise the command will return an empty string.
#
execute_process(
COMMAND "${GIT_EXECUTABLE}" rev-parse
--show-superproject-working-tree
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
OUTPUT_VARIABLE out
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT "${out}" STREQUAL "")
# If out is empty, GIT_DIR/CMAKE_CURRENT_SOURCE_DIR is in a submodule
file(READ ${GIT_DIR} submodule)
string(REGEX REPLACE "gitdir: (.*)$" "\\1" GIT_DIR_RELATIVE
${submodule})
string(STRIP ${GIT_DIR_RELATIVE} GIT_DIR_RELATIVE)
get_filename_component(SUBMODULE_DIR ${GIT_DIR} PATH)
get_filename_component(GIT_DIR ${SUBMODULE_DIR}/${GIT_DIR_RELATIVE}
ABSOLUTE)
set(HEAD_SOURCE_FILE "${GIT_DIR}/HEAD")
else()
# GIT_DIR/CMAKE_CURRENT_SOURCE_DIR is in a worktree
file(READ ${GIT_DIR} worktree_ref)
# The .git directory contains a path to the worktree information directory
# inside the parent git repo of the worktree.
#
string(REGEX REPLACE "gitdir: (.*)$" "\\1" git_worktree_dir
${worktree_ref})
string(STRIP ${git_worktree_dir} git_worktree_dir)
_git_find_closest_git_dir("${git_worktree_dir}" GIT_DIR)
set(HEAD_SOURCE_FILE "${git_worktree_dir}/HEAD")
endif()
else()
set(HEAD_SOURCE_FILE "${GIT_DIR}/HEAD")
endif()
set(GIT_DATA "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/git-data")
if(NOT EXISTS "${GIT_DATA}")
file(MAKE_DIRECTORY "${GIT_DATA}")
endif()
if(NOT EXISTS "${HEAD_SOURCE_FILE}")
return()
endif()
set(HEAD_FILE "${GIT_DATA}/HEAD")
configure_file("${HEAD_SOURCE_FILE}" "${HEAD_FILE}" COPYONLY)
configure_file("${_gitdescmoddir}/GetGitRevisionDescription.cmake.in"
"${GIT_DATA}/grabRef.cmake" @ONLY)
include("${GIT_DATA}/grabRef.cmake")
set(${_refspecvar}
"${HEAD_REF}"
PARENT_SCOPE)
set(${_hashvar}
"${HEAD_HASH}"
PARENT_SCOPE)
endfunction()
function(git_describe _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
get_git_head_revision(refspec hash)
if(NOT GIT_FOUND)
set(${_var}
"GIT-NOTFOUND"
PARENT_SCOPE)
return()
endif()
if(NOT hash)
set(${_var}
"HEAD-HASH-NOTFOUND"
PARENT_SCOPE)
return()
endif()
# TODO sanitize
#if((${ARGN}" MATCHES "&&") OR
# (ARGN MATCHES "||") OR
# (ARGN MATCHES "\\;"))
# message("Please report the following error to the project!")
# message(FATAL_ERROR "Looks like someone's doing something nefarious with git_describe! Passed arguments ${ARGN}")
#endif()
#message(STATUS "Arguments to execute_process: ${ARGN}")
execute_process(
COMMAND "${GIT_EXECUTABLE}" describe --tags --always ${hash} ${ARGN}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE res
OUTPUT_VARIABLE out
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT res EQUAL 0)
set(out "${out}-${res}-NOTFOUND")
endif()
set(${_var}
"${out}"
PARENT_SCOPE)
endfunction()
function(git_describe_working_tree _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
if(NOT GIT_FOUND)
set(${_var}
"GIT-NOTFOUND"
PARENT_SCOPE)
return()
endif()
execute_process(
COMMAND "${GIT_EXECUTABLE}" describe --dirty ${ARGN}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE res
OUTPUT_VARIABLE out
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT res EQUAL 0)
set(out "${out}-${res}-NOTFOUND")
endif()
set(${_var}
"${out}"
PARENT_SCOPE)
endfunction()
function(git_get_exact_tag _var)
git_describe(out --exact-match ${ARGN})
set(${_var}
"${out}"
PARENT_SCOPE)
endfunction()
function(git_local_changes _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
get_git_head_revision(refspec hash)
if(NOT GIT_FOUND)
set(${_var}
"GIT-NOTFOUND"
PARENT_SCOPE)
return()
endif()
if(NOT hash)
set(${_var}
"HEAD-HASH-NOTFOUND"
PARENT_SCOPE)
return()
endif()
execute_process(
COMMAND "${GIT_EXECUTABLE}" diff-index --quiet HEAD --
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE res
OUTPUT_VARIABLE out
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(res EQUAL 0)
set(${_var}
"CLEAN"
PARENT_SCOPE)
else()
set(${_var}
"DIRTY"
PARENT_SCOPE)
endif()
endfunction()

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@ -0,0 +1,43 @@
#
# Internal file for GetGitRevisionDescription.cmake
#
# Requires CMake 2.6 or newer (uses the 'function' command)
#
# Original Author:
# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
# http://academic.cleardefinition.com
# Iowa State University HCI Graduate Program/VRAC
#
# Copyright 2009-2012, Iowa State University
# Copyright 2011-2015, Contributors
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
# SPDX-License-Identifier: BSL-1.0
set(HEAD_HASH)
file(READ "@HEAD_FILE@" HEAD_CONTENTS LIMIT 1024)
string(STRIP "${HEAD_CONTENTS}" HEAD_CONTENTS)
if(HEAD_CONTENTS MATCHES "ref")
# named branch
string(REPLACE "ref: " "" HEAD_REF "${HEAD_CONTENTS}")
if(EXISTS "@GIT_DIR@/${HEAD_REF}")
configure_file("@GIT_DIR@/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
else()
configure_file("@GIT_DIR@/packed-refs" "@GIT_DATA@/packed-refs" COPYONLY)
file(READ "@GIT_DATA@/packed-refs" PACKED_REFS)
if(${PACKED_REFS} MATCHES "([0-9a-z]*) ${HEAD_REF}")
set(HEAD_HASH "${CMAKE_MATCH_1}")
endif()
endif()
else()
# detached HEAD
configure_file("@GIT_DIR@/HEAD" "@GIT_DATA@/head-ref" COPYONLY)
endif()
if(NOT HEAD_HASH)
file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
string(STRIP "${HEAD_HASH}" HEAD_HASH)
endif()

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# SPDX-License-Identifier: Unlicense
find_program( GIT_PROGRAM git )
if ( GIT_PROGRAM )
# get version information
execute_process(
COMMAND "${GIT_PROGRAM}" --version
OUTPUT_VARIABLE GIT_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
)
message( STATUS "Using git: ${GIT_PROGRAM} (${GIT_VERSION})" )
include( GetGitRevisionDescription )
get_git_head_revision( GIT_REFSPEC GIT_SHA1 )
git_describe( GIT_SHORT )
string( TOUPPER ${PROJECT_NAME} UPPER_PROJECT_NAME )
set( VERSION_INPUT_FILE "src/Version.h.in" )
set( VERSION_OUTPUT_FILE "${CMAKE_BINARY_DIR}/gen/Version.h" )
configure_file( "${VERSION_INPUT_FILE}" "${VERSION_OUTPUT_FILE}" )
target_sources( ${PROJECT_NAME}
PRIVATE
"${VERSION_INPUT_FILE}"
"${VERSION_OUTPUT_FILE}"
)
get_filename_component( VERSION_OUTPUT_FILE_DIR ${VERSION_OUTPUT_FILE} DIRECTORY )
target_include_directories( ${PROJECT_NAME}
PRIVATE
${VERSION_OUTPUT_FILE_DIR}
)
message( STATUS "${PROJECT_NAME} version: ${GIT_SHORT}" )
unset( VERSION_INPUT_FILE )
unset( VERSION_OUTPUT_FILE )
unset( VERSION_OUTPUT_FILE_DIR )
unset( GIT_VERSION )
endif()

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# SPDX-License-Identifier: Unlicense
# See: https://crascit.com/2016/04/09/using-ccache-with-cmake/
find_program( CCACHE_PROGRAM ccache )
if ( CCACHE_PROGRAM )
# get version information
execute_process(
COMMAND "${CCACHE_PROGRAM}" --version
OUTPUT_VARIABLE CCACHE_VERSION
)
string( REGEX MATCH "[^\r\n]*" CCACHE_VERSION ${CCACHE_VERSION} )
message( STATUS "Using ccache: ${CCACHE_PROGRAM} (${CCACHE_VERSION})" )
# Turn on ccache for all targets
set( CMAKE_CXX_COMPILER_LAUNCHER "${CCACHE_PROGRAM}" )
set( CMAKE_C_COMPILER_LAUNCHER "${CCACHE_PROGRAM}" )
unset( CCACHE_VERSION )
endif()

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Subproject commit 28494f0bd59f9c35289524e503648ed8b4baaa59

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# SPDX-License-Identifier: Unlicense
target_sources( ${PROJECT_NAME}
PRIVATE
ScreenPlayWallpaper.h
ScreenPlayWallpaper.cpp
GDExtensionTemplate.h
GDExtensionTemplate.cpp
RegisterExtension.cpp
)
target_include_directories( ${PROJECT_NAME}
PRIVATE
"src"
)

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// SPDX-License-Identifier: Unlicense
#include "godot_cpp/core/class_db.hpp"
#include "GDExtensionTemplate.h"
#include "Version.h"
/// @file
/// GDExtensionTemplate example implementation.
/*!
@brief Get the version string for this extension.
@details
The version string is generated by cmake using src/Version.h.in.
It uses the form "<project name> <last tag>-<# commits since last tag>-<short commit hash>".
If there are no commits since the last tag, only the tag is shown.
@return The version string (e.g. "Foo v1.2.3-gdedbd01").
*/
godot::String GDExtensionTemplate::version()
{
return VersionInfo::VERSION_STR.data();
}
/// Bind our methods so GDScript can access them.
void GDExtensionTemplate::_bind_methods()
{
godot::ClassDB::bind_static_method( "GDExtensionTemplate", godot::D_METHOD( "version" ),
&GDExtensionTemplate::version );
}

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#pragma once
// SPDX-License-Identifier: Unlicense
#include "godot_cpp/classes/object.hpp"
namespace godot
{
class ClassDB;
};
class GDExtensionTemplate : public godot::Object
{
GDCLASS( GDExtensionTemplate, godot::Object )
public:
static godot::String version();
private:
static void _bind_methods();
};

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// Copied from godot-cpp/test/src and modified.
#include "gdextension_interface.h"
#include "godot_cpp/core/class_db.hpp"
#include "godot_cpp/core/defs.hpp"
#include "godot_cpp/godot.hpp"
#include "GDExtensionTemplate.h"
#include "ScreenPlayWallpaper.h"
/// @file
/// Register our classes with Godot.
namespace {
/// @brief Called by Godot to let us register our classes with Godot.
///
/// @param p_level the level being initialized by Godot
///
/// @see GDExtensionInit
void initializeExtension(godot::ModuleInitializationLevel p_level)
{
if (p_level != godot::MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
godot::ClassDB::register_class<ScreenPlayWallpaper>();
godot::ClassDB::register_class<ExampleMin>();
godot::ClassDB::register_class<Example>();
godot::ClassDB::register_class<ExampleVirtual>(true);
godot::ClassDB::register_abstract_class<ExampleAbstract>();
godot::ClassDB::register_class<GDExtensionTemplate>();
}
/// @brief Called by Godot to let us do any cleanup.
///
/// @see GDExtensionInit
void uninitializeExtension(godot::ModuleInitializationLevel p_level)
{
if (p_level != godot::MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
}
}
extern "C" {
/// @brief This is the entry point for the shared library.
///
/// @note The name of this function must match the "entry_symbol" in
/// templates/template.*.gdextension.in
///
/// @param p_get_proc_address the interface (need more info)
/// @param p_library the library (need more info)
/// @param r_initialization the intialization (need more info)
///
/// @returns GDExtensionBool
GDExtensionBool GDE_EXPORT GDExtensionInit(
GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library,
GDExtensionInitialization* r_initialization)
{
{
godot::GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library,
r_initialization);
init_obj.register_initializer(initializeExtension);
init_obj.register_terminator(uninitializeExtension);
init_obj.set_minimum_library_initialization_level(
godot::MODULE_INITIALIZATION_LEVEL_SCENE);
return init_obj.init();
}
}
}

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// Copied from godot-cpp/test/src and modified.
#include "godot_cpp/classes/global_constants.hpp"
#include "godot_cpp/classes/label.hpp"
#include "godot_cpp/core/class_db.hpp"
#include "godot_cpp/variant/utility_functions.hpp"
#include "ScreenPlayWallpaper.h"
// Used to mark unused parameters to indicate intent and suppress warnings.
#define UNUSED(expr) (void)(expr)
namespace {
constexpr int MAGIC_NUMBER = 42;
}
//// ScreenPlayWallpaper
int ScreenPlayWallpaper::sInstanceCount = 0;
int ScreenPlayWallpaper::sLastID = 0;
ScreenPlayWallpaper::ScreenPlayWallpaper()
{
mID = ++sLastID;
sInstanceCount++;
godot::UtilityFunctions::print(
"ScreenPlayWallpaper ", godot::itos(mID),
" created, current instance count: ", godot::itos(sInstanceCount));
}
ScreenPlayWallpaper::~ScreenPlayWallpaper()
{
sInstanceCount--;
godot::UtilityFunctions::print(
"ScreenPlayWallpaper ", godot::itos(mID),
" destroyed, current instance count: ", godot::itos(sInstanceCount));
}
int ScreenPlayWallpaper::getID() const
{
return mID;
}
void ScreenPlayWallpaper::_bind_methods()
{
godot::ClassDB::bind_method(godot::D_METHOD("get_id"), &ScreenPlayWallpaper::getID);
}
//// ExampleMin
void ExampleMin::_bind_methods()
{
}
//// Example
Example::Example()
{
godot::UtilityFunctions::print("Constructor.");
}
Example::~Example()
{
godot::UtilityFunctions::print("Destructor.");
}
// Methods.
void Example::simpleFunc()
{
godot::UtilityFunctions::print(" Simple func called.");
}
void Example::simpleConstFunc() const
{
godot::UtilityFunctions::print(" Simple const func called.");
}
godot::String Example::returnSomething(const godot::String& inBase)
{
godot::UtilityFunctions::print(" Return something called.");
return inBase;
}
godot::Viewport* Example::returnSomethingConst() const
{
godot::UtilityFunctions::print(" Return something const called.");
if (is_inside_tree()) {
godot::Viewport* result = get_viewport();
return result;
}
return nullptr;
}
godot::Ref<ScreenPlayWallpaper> Example::returnEmptyRef() const
{
godot::Ref<ScreenPlayWallpaper> ref;
return ref;
}
ScreenPlayWallpaper* Example::returnExtendedRef() const
{
// You can instance and return a refcounted object like this, but keep in mind that refcounting
// starts with the returned object and it will be destroyed when all references are destroyed.
// If you store this pointer you run the risk of having a pointer to a destroyed object.
return memnew(ScreenPlayWallpaper());
}
godot::Ref<ScreenPlayWallpaper> Example::extendedRefChecks(godot::Ref<ScreenPlayWallpaper> inRef) const
{
// This is the preferred way of instancing and returning a refcounted object:
godot::Ref<ScreenPlayWallpaper> ref;
ref.instantiate();
godot::UtilityFunctions::print(
" Example ref checks called with value: ", inRef->get_instance_id(),
", returning value: ", ref->get_instance_id());
return ref;
}
godot::Variant Example::varargsFunc(const godot::Variant** inArgs, GDExtensionInt inArgCount,
GDExtensionCallError& outError)
{
UNUSED(inArgs);
UNUSED(outError);
godot::UtilityFunctions::print(" Varargs (Variant return) called with ",
godot::String::num_int64(inArgCount), " arguments");
return inArgCount;
}
int Example::varargsFuncNonVoidReturn(const godot::Variant** inArgs, GDExtensionInt inArgCount,
GDExtensionCallError& outError)
{
UNUSED(inArgs);
UNUSED(outError);
godot::UtilityFunctions::print(" Varargs (int return) called with ",
godot::String::num_int64(inArgCount), " arguments");
return MAGIC_NUMBER;
}
void Example::varargsFuncVoidReturn(const godot::Variant** inArgs, GDExtensionInt inArgCount,
GDExtensionCallError& outError)
{
UNUSED(inArgs);
UNUSED(outError);
godot::UtilityFunctions::print(" Varargs (no return) called with ",
godot::String::num_int64(inArgCount), " arguments");
}
void Example::emitCustomSignal(const godot::String& inName, int inValue)
{
emit_signal("custom_signal", inName, inValue);
}
int Example::defArgs(int inA, int inB) const
{
return inA + inB;
}
godot::Array Example::testArray() const
{
godot::Array arr;
arr.resize(2);
arr[0] = godot::Variant(1);
arr[1] = godot::Variant(2);
return arr;
}
void Example::testTypedArrayArg(const godot::TypedArray<int64_t>& inArray)
{
for (int i = 0; i < inArray.size(); ++i) {
godot::UtilityFunctions::print(inArray[i]);
}
}
godot::TypedArray<godot::Vector2> Example::testTypedArray() const
{
godot::TypedArray<godot::Vector2> arr;
arr.resize(2);
arr[0] = godot::Vector2(1, 2);
arr[1] = godot::Vector2(2, 3);
return arr;
}
godot::Dictionary Example::testDictionary() const
{
godot::Dictionary dict;
dict["hello"] = "world";
dict["foo"] = "bar";
return dict;
}
Example* Example::testNodeArgument(Example* inNode) const
{
// This should use godot::String::num_uint64(), but it is currently broken:
// https://github.com/godotengine/godot-cpp/issues/1014
godot::UtilityFunctions::print(
" Test node argument called with ",
(inNode != nullptr)
? godot::String::num_int64(static_cast<int64_t>(inNode->get_instance_id()))
: "null");
return inNode;
}
godot::String Example::testStringOps() const
{
godot::String s = godot::String("A");
s += "B";
s += "C";
s += char32_t(0x010E);
s = s + "E";
return s;
}
int Example::testVectorOps() const
{
godot::PackedInt32Array arr;
arr.push_back(10);
arr.push_back(20);
arr.push_back(30);
arr.push_back(45);
int ret = 0;
for (const int32_t& E : arr) {
ret += E;
}
return ret;
}
godot::BitField<Example::Flags> Example::testBitfield(godot::BitField<Flags> inFlags)
{
godot::UtilityFunctions::print(" Got BitField: ", godot::String::num_int64(inFlags));
return inFlags;
}
// Properties.
void Example::setCustomPosition(const godot::Vector2& inPos)
{
mCustomPosition = inPos;
}
godot::Vector2 Example::getCustomPosition() const
{
return mCustomPosition;
}
godot::Vector4 Example::getV4() const
{
return { 1.2f, 3.4f, 5.6f, 7.8f };
}
// Static methods
int Example::testStatic(int inA, int inB)
{
return inA + inB;
}
void Example::testStatic2()
{
godot::UtilityFunctions::print(" void static");
}
// Virtual function override.
bool Example::_has_point(const godot::Vector2& inPoint) const
{
auto* label = godot::Control::get_node<godot::Label>("Label");
label->set_text("Got point: " + godot::Variant(inPoint).stringify());
return false;
}
void Example::_bind_methods()
{
// Methods.
godot::ClassDB::bind_method(godot::D_METHOD("simple_func"), &Example::simpleFunc);
godot::ClassDB::bind_method(godot::D_METHOD("simple_const_func"),
&Example::simpleConstFunc);
godot::ClassDB::bind_method(godot::D_METHOD("return_something"), &Example::returnSomething);
godot::ClassDB::bind_method(godot::D_METHOD("return_something_const"),
&Example::returnSomethingConst);
godot::ClassDB::bind_method(godot::D_METHOD("return_empty_ref"), &Example::returnEmptyRef);
godot::ClassDB::bind_method(godot::D_METHOD("return_extended_ref"),
&Example::returnExtendedRef);
godot::ClassDB::bind_method(godot::D_METHOD("extended_ref_checks", "ref"),
&Example::extendedRefChecks);
godot::ClassDB::bind_method(godot::D_METHOD("test_array"), &Example::testArray);
godot::ClassDB::bind_method(godot::D_METHOD("test_tarray_arg", "array"),
&Example::testTypedArrayArg);
godot::ClassDB::bind_method(godot::D_METHOD("test_tarray"), &Example::testTypedArray);
godot::ClassDB::bind_method(godot::D_METHOD("test_dictionary"), &Example::testDictionary);
godot::ClassDB::bind_method(godot::D_METHOD("test_node_argument"),
&Example::testNodeArgument);
godot::ClassDB::bind_method(godot::D_METHOD("test_string_ops"), &Example::testStringOps);
godot::ClassDB::bind_method(godot::D_METHOD("test_vector_ops"), &Example::testVectorOps);
godot::ClassDB::bind_method(godot::D_METHOD("test_bitfield", "flags"),
&Example::testBitfield);
godot::ClassDB::bind_method(godot::D_METHOD("def_args", "a", "b"), &Example::defArgs,
DEFVAL(100), DEFVAL(200));
godot::ClassDB::bind_static_method("Example", godot::D_METHOD("test_static", "a", "b"),
&Example::testStatic);
godot::ClassDB::bind_static_method("Example", godot::D_METHOD("test_static2"),
&Example::testStatic2);
{
godot::MethodInfo mi;
mi.arguments.emplace_back(godot::Variant::STRING, "some_argument");
mi.name = "varargs_func";
godot::ClassDB::bind_vararg_method(godot::METHOD_FLAGS_DEFAULT, "varargs_func",
&Example::varargsFunc, mi);
}
{
godot::MethodInfo mi;
mi.arguments.emplace_back(godot::Variant::STRING, "some_argument");
mi.name = "varargs_func_nv";
godot::ClassDB::bind_vararg_method(godot::METHOD_FLAGS_DEFAULT, "varargs_func_nv",
&Example::varargsFuncNonVoidReturn, mi);
}
{
godot::MethodInfo mi;
mi.arguments.emplace_back(godot::Variant::STRING, "some_argument");
mi.name = "varargs_func_void";
godot::ClassDB::bind_vararg_method(godot::METHOD_FLAGS_DEFAULT, "varargs_func_void",
&Example::varargsFuncVoidReturn, mi);
}
// Properties.
ADD_GROUP("Test group", "group_");
ADD_SUBGROUP("Test subgroup", "group_subgroup_");
godot::ClassDB::bind_method(godot::D_METHOD("get_custom_position"),
&Example::getCustomPosition);
godot::ClassDB::bind_method(godot::D_METHOD("get_v4"), &Example::getV4);
godot::ClassDB::bind_method(godot::D_METHOD("set_custom_position", "position"),
&Example::setCustomPosition);
ADD_PROPERTY(godot::PropertyInfo(godot::Variant::VECTOR2, "group_subgroup_custom_position"),
"set_custom_position", "get_custom_position");
// Signals.
ADD_SIGNAL(godot::MethodInfo("custom_signal",
godot::PropertyInfo(godot::Variant::STRING, "name"),
godot::PropertyInfo(godot::Variant::INT, "value")));
godot::ClassDB::bind_method(godot::D_METHOD("emit_custom_signal", "name", "value"),
&Example::emitCustomSignal);
// Constants.
BIND_ENUM_CONSTANT(FIRST)
BIND_ENUM_CONSTANT(ANSWER_TO_EVERYTHING)
BIND_BITFIELD_FLAG(FLAG_ONE);
BIND_BITFIELD_FLAG(FLAG_TWO);
BIND_CONSTANT(CONSTANT_WITHOUT_ENUM);
BIND_ENUM_CONSTANT(OUTSIDE_OF_CLASS);
}
void Example::_notification(int inWhat)
{
godot::UtilityFunctions::print("Notification: ", godot::String::num(inWhat));
}
bool Example::_set(const godot::StringName& inName, const godot::Variant& inValue)
{
godot::String name = inName;
if (name.begins_with("dproperty")) {
int64_t index = name.get_slicec('_', 1).to_int();
mDProp[index] = inValue;
return true;
}
if (name == "property_from_list") {
mPropertyFromList = inValue;
return true;
}
return false;
}
bool Example::_get(const godot::StringName& inName, godot::Variant& outReturn) const
{
godot::String name = inName;
if (name.begins_with("dproperty")) {
int64_t index = name.get_slicec('_', 1).to_int();
outReturn = mDProp[index];
return true;
}
if (name == "property_from_list") {
outReturn = mPropertyFromList;
return true;
}
return false;
}
void Example::_get_property_list(godot::List<godot::PropertyInfo>* outList) const
{
outList->push_back(godot::PropertyInfo(godot::Variant::VECTOR3, "property_from_list"));
for (int i = 0; i < 3; ++i) {
outList->push_back(
godot::PropertyInfo(godot::Variant::VECTOR2, "dproperty_" + godot::itos(i)));
}
}
bool Example::_property_can_revert(const godot::StringName& inName) const
{
if (inName == godot::StringName("property_from_list") && mPropertyFromList != godot::Vector3(MAGIC_NUMBER, MAGIC_NUMBER, MAGIC_NUMBER)) {
return true;
}
return false;
};
bool Example::_property_get_revert(const godot::StringName& inName,
godot::Variant& outProperty) const
{
if (inName == godot::StringName("property_from_list")) {
outProperty = godot::Vector3(MAGIC_NUMBER, MAGIC_NUMBER, MAGIC_NUMBER);
return true;
}
return false;
};
godot::String Example::_to_string() const
{
return "[ GDExtension::Example <--> Instance ID:" + godot::uitos(get_instance_id()) + " ]";
}
//// ExampleVirtual
void ExampleVirtual::_bind_methods()
{
}
//// ExampleAbstract
void ExampleAbstract::_bind_methods()
{
}

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#pragma once
// Copied from godot-cpp/test/src and modified.
#include "godot_cpp/classes/control.hpp"
#include "godot_cpp/classes/global_constants.hpp"
#include "godot_cpp/classes/viewport.hpp"
#include "godot_cpp/core/binder_common.hpp"
class ScreenPlayWallpaper : public godot::RefCounted {
GDCLASS(ScreenPlayWallpaper, RefCounted)
public:
ScreenPlayWallpaper();
~ScreenPlayWallpaper() override;
int getID() const;
protected:
static void _bind_methods();
private:
static int sInstanceCount;
static int sLastID;
int mID;
};
class ExampleMin : public godot::Control {
GDCLASS(ExampleMin, Control)
protected:
static void _bind_methods();
};
class Example : public godot::Control {
GDCLASS(Example, godot::Control)
public:
// Constants.
enum Constants {
FIRST,
ANSWER_TO_EVERYTHING = 42,
};
enum {
CONSTANT_WITHOUT_ENUM = 314,
};
enum Flags {
FLAG_ONE = 1,
FLAG_TWO = 2,
};
Example();
~Example() override;
// Functions.
void simpleFunc();
void simpleConstFunc() const;
godot::String returnSomething(const godot::String& inBase);
godot::Viewport* returnSomethingConst() const;
godot::Ref<ScreenPlayWallpaper> returnEmptyRef() const;
ScreenPlayWallpaper* returnExtendedRef() const;
godot::Ref<ScreenPlayWallpaper> extendedRefChecks(godot::Ref<ScreenPlayWallpaper> inRef) const;
godot::Variant varargsFunc(const godot::Variant** inArgs, GDExtensionInt inArgCount,
GDExtensionCallError& outError);
int varargsFuncNonVoidReturn(const godot::Variant** inArgs, GDExtensionInt inArgCount,
GDExtensionCallError& outError);
void varargsFuncVoidReturn(const godot::Variant** inArgs, GDExtensionInt inArgCount,
GDExtensionCallError& outError);
void emitCustomSignal(const godot::String& inName, int inValue);
int defArgs(int inA = 100, int inB = 200) const;
godot::Array testArray() const;
void testTypedArrayArg(const godot::TypedArray<int64_t>& inArray);
godot::TypedArray<godot::Vector2> testTypedArray() const;
godot::Dictionary testDictionary() const;
Example* testNodeArgument(Example* inNode) const;
godot::String testStringOps() const;
int testVectorOps() const;
godot::BitField<Flags> testBitfield(godot::BitField<Flags> inFlags);
// Property.
void setCustomPosition(const godot::Vector2& inPos);
godot::Vector2 getCustomPosition() const;
godot::Vector4 getV4() const;
// Static method.
static int testStatic(int inA, int inB);
static void testStatic2();
// Virtual function override (no need to bind manually).
virtual bool _has_point(const godot::Vector2& inPoint) const override;
protected:
static void _bind_methods();
void _notification(int inWhat);
bool _set(const godot::StringName& inName, const godot::Variant& inValue);
bool _get(const godot::StringName& inName, godot::Variant& outReturn) const;
void _get_property_list(godot::List<godot::PropertyInfo>* outList) const;
bool _property_can_revert(const godot::StringName& inName) const;
bool _property_get_revert(const godot::StringName& inName, godot::Variant& outProperty) const;
godot::String _to_string() const;
private:
godot::Vector2 mCustomPosition;
godot::Vector3 mPropertyFromList;
godot::Vector2 mDProp[3];
};
VARIANT_ENUM_CAST(Example::Constants);
VARIANT_BITFIELD_CAST(Example::Flags);
enum EnumWithoutClass {
OUTSIDE_OF_CLASS = 512
};
VARIANT_ENUM_CAST(EnumWithoutClass);
class ExampleVirtual : public godot::Object {
GDCLASS(ExampleVirtual, godot::Object)
protected:
static void _bind_methods();
};
class ExampleAbstract : public godot::Object {
GDCLASS(ExampleAbstract, godot::Object)
protected:
static void _bind_methods();
};

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#pragma once
// This file is generated by cmake. Changes will be overwritten.
// clang-format off
#include <string_view>
// Creates a version number for use in macro comparisons.
//
// Example:
//
// // Check if the version is less than 2.1.0
// #if ${UPPER_PROJECT_NAME}_VERSION < ${UPPER_PROJECT_NAME}_VERSION_CHECK(2, 1, 0)
// // do stuff
// #endif
//
// Returns an integer which may be used in comparisons
#define ${UPPER_PROJECT_NAME}_VERSION_CHECK( major, minor, patch ) ( ((major)<<16) | ((minor)<<8) | (patch) )
#define ${UPPER_PROJECT_NAME}_VERSION_MAJOR ${PROJECT_VERSION_MAJOR}
#define ${UPPER_PROJECT_NAME}_VERSION_MINOR ${PROJECT_VERSION_MINOR}
#define ${UPPER_PROJECT_NAME}_VERSION_PATCH ${PROJECT_VERSION_PATCH}
// The version number of this extension. Used for #if comparisons.
// This is generated using the version set in the CMake project macro.
#define ${UPPER_PROJECT_NAME}_VERSION ${UPPER_PROJECT_NAME}_VERSION_CHECK( ${PROJECT_VERSION_MAJOR}, ${PROJECT_VERSION_MINOR}, ${PROJECT_VERSION_PATCH} )
namespace VersionInfo {
// Project name and version as a string.
// This is generated using the project name from the cmake project macro and the current git commit information.
//
// It uses the form "<project name> <last tag>-<# commits since last tag>-<short commit hash>".
// If there are no commits since the last tag, only the tag is shown.
constexpr std::string_view VERSION_STR = "${PROJECT_NAME} ${GIT_SHORT}";
// The version information as a string.
// This is generated using the current git commit information.
//
// It uses the form "<last tag>-<# commits since last tag>-<short commit hash>".
// If there are no commits since the last tag, only the tag is shown.
constexpr std::string_view VERSION_SHORT_STR = "${GIT_SHORT}";
// The full git SHA1 hash as a string.
// This is generated using the current git commit information.
constexpr std::string_view GIT_SHA1_STR = "${GIT_SHA1}";
}

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@ -0,0 +1,41 @@
# SPDX-License-Identifier: Unlicense
add_custom_target( templates
SOURCES
template.debug.gdextension.in
template.release.gdextension.in
)
add_dependencies( ${PROJECT_NAME} templates )
# We shouldn't be relying on CMAKE_BUILD_TYPE (see https://github.com/asmaloney/GDExtensionTemplate/issues/25)
# But until we fix it here and in godot-cpp, ensure it's one we expect.
set ( ALLOWED_BUILDS "Debug;Release" )
if ( NOT "${CMAKE_BUILD_TYPE}" IN_LIST ALLOWED_BUILDS )
message( FATAL_ERROR "CMAKE_BUILD_TYPE must be set to Debug or Release" )
endif()
# Get our gdextension input file name based on build type
string( TOLOWER ${CMAKE_BUILD_TYPE} BUILD_TYPE )
set( GD_EXTENSION_FILE_INPUT template.${BUILD_TYPE}.gdextension.in )
# Workaround to add the "lib" prefix to the library in our template file if using MSYS2.
if ( MINGW )
set( LIB_PREFIX "lib")
endif()
# Generate our project's .gdextension file from the template
set( GD_EXTENSION_FILE ${PROJECT_NAME}.gdextension )
configure_file( ${GD_EXTENSION_FILE_INPUT} ${PROJECT_BINARY_DIR}/${PROJECT_NAME}/${GD_EXTENSION_FILE} )
# Install the gdextension file from the build directory
install(
FILES ${BUILD_OUTPUT_DIR}/${GD_EXTENSION_FILE}
DESTINATION ${INSTALL_DIR}
)
unset( ALLOWED_BUILDS )
unset( BUILD_TYPE )
unset( GD_EXTENSION_FILE )
unset( GD_EXTENSION_FILE_INPUT )
unset( LIB_PREFIX )

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@ -0,0 +1,10 @@
[configuration]
entry_symbol = "GDExtensionInit"
compatibility_minimum = 4.1
[libraries]
linux.debug.x86_64 = "lib/Linux-x86_64/lib${PROJECT_NAME}-d.so"
macos.debug = "lib/Darwin-Universal/lib${PROJECT_NAME}-d.dylib"
windows.debug.x86_64 = "lib/Windows-AMD64/${LIB_PREFIX}${PROJECT_NAME}-d.dll"

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@ -0,0 +1,10 @@
[configuration]
entry_symbol = "GDExtensionInit"
compatibility_minimum = 4.1
[libraries]
linux.release.x86_64 = "lib/Linux-x86_64/lib${PROJECT_NAME}.so"
macos.release = "lib/Darwin-universal/lib${PROJECT_NAME}.dylib"
windows.release.x86_64 = "lib/Windows-AMD64/${LIB_PREFIX}${PROJECT_NAME}.dll"

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@ -0,0 +1,2 @@
# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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@ -0,0 +1,2 @@
# Godot 4+ specific ignores
.godot/

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@ -0,0 +1,61 @@
[preset.0]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../SP_export/export.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"

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@ -0,0 +1 @@
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

After

Width:  |  Height:  |  Size: 950 B

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@ -0,0 +1,37 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://by316gekc8lr7"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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@ -0,0 +1,15 @@
extends Node3D
func _ready():
var path = ""
var success = ProjectSettings.load_resource_pack (path)
if success:
var scene_resource = load("res://wallpaper.tscn")
if scene_resource:
var scene_instance = scene_resource.instantiate()
add_child(scene_instance)
else:
print("Failed to load the wallpaper.tscn scene.")
else:
print("Failed to load the PCK file.")
Engine.set_max_fps(24)

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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://bc5caslt2tiuk"]
[ext_resource type="Script" path="res://main.gd" id="1_ceeuk"]
[node name="Wallpaper" type="Node3D"]
script = ExtResource("1_ceeuk")

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@ -0,0 +1,21 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="ScreenPlay"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.1", "Mobile")
boot_splash/show_image=false
config/icon="res://icon.svg"
[rendering]
renderer/rendering_method="mobile"

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@ -28,3 +28,4 @@ QT_IFW_VERSION = "4.6"
VCPKG_VERSION = "f06975f46d8c7a1dad916e1e997584f77ae0c34a" VCPKG_VERSION = "f06975f46d8c7a1dad916e1e997584f77ae0c34a"
PYTHON_EXECUTABLE = "python" if sys.platform == "win32" else "python3" PYTHON_EXECUTABLE = "python" if sys.platform == "win32" else "python3"
FFMPEG_VERSION = "5.0.1" FFMPEG_VERSION = "5.0.1"
GODOT_VERSION = "4.1.1"

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@ -1,2 +1,3 @@
cmake-format cmake-format
aqtinstall aqtinstall
requests

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@ -8,6 +8,7 @@ import defines
import argparse import argparse
import util import util
import datetime import datetime
import setup_godot
from sys import stdout from sys import stdout
stdout.reconfigure(encoding='utf-8') stdout.reconfigure(encoding='utf-8')
@ -119,6 +120,7 @@ def main():
setup_qt() setup_qt()
download_ffmpeg.execute() download_ffmpeg.execute()
setup_godot.execute()
if system() == "Windows": if system() == "Windows":
vcpkg_command = "vcpkg.exe" vcpkg_command = "vcpkg.exe"

58
Tools/setup_godot.py Normal file
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@ -0,0 +1,58 @@
import requests
import zipfile
import platform
from pathlib import Path
# Assuming defines.py exists and has GODOT_VERSION
from defines import GODOT_VERSION
from util import repo_root_path # Assuming util.py exists and has repo_root_path()
def execute():
# Assuming repo_root_path() returns the git repo root path
root_path = Path(repo_root_path())
godot_path = root_path / "Tools" / "Apps" / "Godot"
# Create the directory if it doesn't exist
godot_path.mkdir(parents=True, exist_ok=True)
# Check if Godot executable already exists
for file in godot_path.iterdir():
if GODOT_VERSION in str(file):
print(f"Godot v{GODOT_VERSION} already exists.")
return
# Determine OS type
os_type = platform.system().lower()
if os_type == "windows":
os_type = "win64.exe"
elif os_type == "linux":
os_type = "linux.x86_64"
elif os_type == "darwin": # macOS
os_type = "macos.universal"
else:
print("Unsupported OS")
return
# Download Godot
base_url = "https://github.com/godotengine/godot/releases/download"
file_name = f"Godot_v{GODOT_VERSION}-stable_{os_type}.zip"
url = f"{base_url}/{GODOT_VERSION}-stable/{file_name}"
response = requests.get(url)
if response.status_code == 200:
download_path = godot_path / file_name
download_path.write_bytes(response.content)
# Extract ZIP file
with zipfile.ZipFile(download_path, 'r') as zip_ref:
zip_ref.extractall(godot_path)
# Delete ZIP file
download_path.unlink()
print(f"Successfully installed Godot v{GODOT_VERSION}")
else:
print(f"Failed to download Godot v{GODOT_VERSION} for {os_type}")
if __name__ == "__main__":
execute()