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https://gitlab.com/kelteseth/ScreenPlay.git
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Formatting
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@ -75,7 +75,6 @@ public:
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ScreenPlayWidget() { }
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ScreenPlayWidget() { }
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~ScreenPlayWidget();
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~ScreenPlayWidget();
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QString previewImage() const { return m_previewImage; }
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QString previewImage() const { return m_previewImage; }
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QPoint position() const { return m_position; }
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QPoint position() const { return m_position; }
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QString absolutePath() const { return m_absolutePath; }
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QString absolutePath() const { return m_absolutePath; }
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@ -89,7 +88,6 @@ public:
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public slots:
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public slots:
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QJsonObject getActiveSettingsJson();
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QJsonObject getActiveSettingsJson();
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void setPreviewImage(QString previewImage)
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void setPreviewImage(QString previewImage)
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{
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{
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if (m_previewImage == previewImage)
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if (m_previewImage == previewImage)
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@ -53,8 +53,8 @@
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#include <QtConcurrent/QtConcurrent>
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#include <QtConcurrent/QtConcurrent>
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#include <qqml.h>
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#include <qqml.h>
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#include "globalvariables.h"
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#include "ScreenPlayUtil/util.h"
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#include "ScreenPlayUtil/util.h"
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#include "globalvariables.h"
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#include <fstream>
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#include <fstream>
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#include <iostream>
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#include <iostream>
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@ -3,7 +3,6 @@
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#include <QtQml/qqml.h>
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#include <QtQml/qqml.h>
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#include <qmetatype.h>
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#include <qmetatype.h>
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/*!
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/*!
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\class RAM
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\class RAM
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\inmodule ScreenPlaySysInfo
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\inmodule ScreenPlaySysInfo
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@ -2,5 +2,4 @@
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Util::Util()
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Util::Util()
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{
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{
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}
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}
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@ -1,9 +1,7 @@
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#ifndef UTIL_H
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#ifndef UTIL_H
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#define UTIL_H
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#define UTIL_H
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class Util {
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class Util
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{
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public:
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public:
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Util();
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Util();
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};
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};
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@ -1,6 +1,5 @@
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#include "windowsdesktopproperties.h"
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#include "windowsdesktopproperties.h"
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/*!
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/*!
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\class WindowsDesktopProperties
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\class WindowsDesktopProperties
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\inmodule ScreenPlayWallpaper
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\inmodule ScreenPlayWallpaper
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@ -63,7 +63,7 @@ public:
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const QString& projectFilePath,
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const QString& projectFilePath,
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const QString& appID,
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const QString& appID,
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const QString& volume,
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const QString& volume,
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const QString& fillmode, const QString &type,
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const QString& fillmode, const QString& type,
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const bool checkWallpaperVisible,
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const bool checkWallpaperVisible,
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const bool debugMode = false);
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const bool debugMode = false);
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