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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-22 02:32:29 +01:00

Fix setting version number

This commit is contained in:
Elias Steurer 2023-11-16 11:15:29 +01:00
parent 269b70093d
commit 85e8d8abc8
4 changed files with 13 additions and 9 deletions

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@ -1,5 +1,6 @@
#pragma once
#define SCREENPLAY_VERSION "@SCREENPLAY_VERSION@"
#define SCREENPLAY_SOURCE_DIR "@SCREENPLAY_SOURCE_DIR@"
#define SCREENPLAY_GODOT_VERSION "@SCREENPLAY_GODOT_VERSION@"
#define SCREENPLAY_GODOT_RELEASE_TYPE "@SCREENPLAY_GODOT_RELEASE_TYPE@"

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@ -1,9 +1,9 @@
# ! generate_cmake_variable_header : Generates a header CmakeVariables.h that contains defines for the variables specified in CmakeVariables.h.in!
# ! generate_cmake_variable_header : Generates a header CmakeVariables.h that contains defines for the variables specified in
# CmakeVariables.h.in!
#
# The generated CmakeVariables.h header can then be used to access e.g. the PROJECT_NAME define in C++ code.
#
# Example
# generate_cmake_variable_header(${PROJECT_NAME})
# Example generate_cmake_variable_header(${PROJECT_NAME})
#
function(generate_cmake_variable_header TARGET)
# NOTE: Also add to CMakeVariables.h.in !
@ -12,6 +12,7 @@ function(generate_cmake_variable_header TARGET)
set(SCREENPLAY_GODOT_RELEASE_TYPE ${GODOT_RELEASE_TYPE})
set(SCREENPLAY_BUILD_TYPE "${CMAKE_BUILD_TYPE}")
set(SCREENPLAY_BUILD_DATE "${BUILD_DATE}")
set(SCREENPLAY_VERSION "${SCREENPLAY_VERSION}")
set(SCREENPLAY_GIT_BRANCH_NAME "${GIT_BRANCH_NAME}")
set(SCREENPLAY_GIT_COMMIT_HASH "${GIT_COMMIT_HASH}")
@ -19,7 +20,7 @@ function(generate_cmake_variable_header TARGET)
if(${SCREENPLAY_DEPLOY})
set(SCREENPLAY_DEPLOY_VERSION 1)
endif()
set(SCREENPLAY_STEAM_VERSION 0)
if(${SCREENPLAY_STEAM})
set(SCREENPLAY_STEAM_VERSION 1)
@ -27,7 +28,8 @@ function(generate_cmake_variable_header TARGET)
# Specify the configuration file from which the header file will be generated
configure_file(${CMAKE_SOURCE_DIR}/CMake/CMakeVariables.h.in ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}/CMakeVariables.h @ONLY)
message(STATUS "GENERATE: ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}/CMakeVariables.h and add ${TARGET} to ${CMAKE_CURRENT_BINARY_DIR}")
message(
STATUS "GENERATE: ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}/CMakeVariables.h and add ${TARGET} to ${CMAKE_CURRENT_BINARY_DIR}")
# Add the directory containing the generated header
target_include_directories(${TARGET} PRIVATE ${CMAKE_CURRENT_BINARY_DIR})

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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.22.0)
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH})
include(GetProjectVersion)
get_project_version(PROJECT_VERSION)
get_project_version(SCREENPLAY_VERSION)
# This must be set before project()
if(APPLE)
@ -13,7 +13,7 @@ endif()
project(
ScreenPlay
VERSION ${PROJECT_VERSION}
VERSION ${SCREENPLAY_VERSION}
DESCRIPTION "Modern, Cross Plattform, Live Wallpaper, Widgets and AppDrawer!"
HOMEPAGE_URL "https://screen-play.app/"
LANGUAGES CXX)
@ -166,7 +166,6 @@ if(${SCREENPLAY_INSTALLER})
endif()
message(STATUS "[PROJECT] CMAKE_MODULE_PATH = ${CMAKE_MODULE_PATH}")
message(STATUS "[PROJECT] PROJECT_VERSION = ${PROJECT_VERSION}")
message(STATUS "[PROJECT] CMAKE_VERSION = ${CMAKE_VERSION}")
message(STATUS "[PROJECT] SCREENPLAY_QML_MODULES_PATH = ${SCREENPLAY_QML_MODULES_PATH}")
message(STATUS "[PROJECT] CMAKE_TOOLCHAIN_FILE = ${CMAKE_TOOLCHAIN_FILE}")
@ -176,6 +175,7 @@ message(STATUS "[PROJECT] VCPKG_TARGET_TRIPLET = ${VCPKG_TARGET_TRIPLET}
message(STATUS "[PROJECT] CMAKE_PREFIX_PATH = ${CMAKE_PREFIX_PATH}")
message(STATUS "[PROJECT] GODOT_VERSION = ${GODOT_VERSION}")
message(STATUS "[PROJECT] GODOT_EDITOR_NAME = ${GODOT_EDITOR_NAME}")
message(STATUS "[PROJECT] SCREENPLAY_VERSION = ${SCREENPLAY_VERSION}")
message(STATUS "[OPTION] SCREENPLAY_DEPLOY = ${SCREENPLAY_DEPLOY}")
message(STATUS "[OPTION] SCREENPLAY_INSTALLER = ${SCREENPLAY_INSTALLER}")
message(STATUS "[OPTION] SCREENPLAY_STEAM = ${SCREENPLAY_STEAM}")

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@ -5,6 +5,7 @@
#include "ScreenPlayUtil/macutils.h"
#endif
#include "ScreenPlay/CMakeVariables.h"
#include "app.h"
#include "steam/steam_qt_enums_generated.h"
#include <QGuiApplication>
@ -71,7 +72,7 @@ App::App()
QGuiApplication::setOrganizationName("ScreenPlay");
QGuiApplication::setOrganizationDomain("screen-play.app");
QGuiApplication::setApplicationName("ScreenPlay");
QGuiApplication::setApplicationVersion(QVersionNumber(0, 15, 0).toString());
QGuiApplication::setApplicationVersion(QString(SCREENPLAY_VERSION));
QGuiApplication::setQuitOnLastWindowClosed(false);
QString fontsPath = QGuiApplication::instance()->applicationDirPath() + "/assets/fonts/";