1
0
mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-25 12:13:00 +01:00

Merge master

This commit is contained in:
Elias Steurer 2021-05-18 17:26:02 +02:00
commit a6ecc53db6
212 changed files with 7865 additions and 5120 deletions

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@ -25,9 +25,10 @@ build:windows_debug:
- check
script:
- cd Tools
- python setup.py
- python build.py -t debug
artifacts:
expire_in: '4 weeks'
expire_in: "4 weeks"
paths:
- build-x64-windows-debug/bin/
@ -40,13 +41,13 @@ build:windows_release:
- check
script:
- cd Tools
- python setup.py
- python build.py -t release
artifacts:
expire_in: '4 weeks'
expire_in: "4 weeks"
paths:
- build-x64-windows-release/bin/
build:osx_debug:
stage: build
allow_failure: true
@ -56,9 +57,10 @@ build:osx_debug:
- check
script:
- cd Tools
- python3 setup.py
- python3 build.py -t debug
artifacts:
expire_in: '4 weeks'
expire_in: "4 weeks"
paths:
- build-x64-osx-debug/bin/
@ -71,9 +73,10 @@ build:osx_release:
- check
script:
- cd Tools
- python3 setup.py
- python3 build.py -t release
artifacts:
expire_in: '4 weeks'
expire_in: "4 weeks"
paths:
- build-x64-osx-release/bin/
@ -81,7 +84,7 @@ build:linux_debug:
stage: build
allow_failure: true
image:
name: darkmattercoder/qt-build:5.15.1
name: darkmattercoder/qt-build:5.15.2
entrypoint: [""]
tags:
- gitlab-org-docker
@ -89,17 +92,17 @@ build:linux_debug:
- check
script:
- sudo apt-get update -y
- sudo apt-get install apt-transport-https ca-certificates gnupg software-properties-common wget software-properties-common snapd -y
- sudo /etc/init.d/snapd start
- sudo apt-get install apt-transport-https ca-certificates gnupg software-properties-common wget software-properties-common -y
- sudo snap install cqtdeployer
- wget -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | gpg --dearmor - | sudo tee /etc/apt/trusted.gpg.d/kitware.gpg >/dev/null
- sudo apt-add-repository 'deb https://apt.kitware.com/ubuntu/ bionic-rc main' -y
- sudo apt-get update -y
- sudo apt install build-essential libgl1-mesa-dev lld ninja-build cmake -y
- cd Tools
- python setup.py
- python build.py -t debug
artifacts:
expire_in: '4 weeks'
expire_in: "4 weeks"
paths:
- build-x64-linux-debug/bin/
@ -123,9 +126,10 @@ build:linux_release:
- sudo apt-get update -y
- sudo apt install build-essential libgl1-mesa-dev lld ninja-build cmake -y
- cd Tools
- python setup.py
- python build.py -t release
artifacts:
expire_in: '4 weeks'
expire_in: "4 weeks"
paths:
- build-x64-linux-release/bin/
@ -141,7 +145,7 @@ test:windows_debug:
script:
- ./build-x64-windows-debug/bin/ScreenPlay.exe --no-run=false --exit=true --reporters=junit --out=test-report-junit.xml
artifacts:
expire_in: '4 weeks'
expire_in: "4 weeks"
when: always
reports:
junit: test-report-junit.xml
@ -158,30 +162,11 @@ test:windows_release:
script:
- ./build-x64-windows-release/bin/ScreenPlay.exe --no-run=false --exit=true --reporters=junit --out=test-report-junit.xml
artifacts:
expire_in: '4 weeks'
expire_in: "4 weeks"
when: always
reports:
junit: test-report-junit.xml
benchmark:windows_release:
stage: benchmark
tags:
- windows10
- vs2019
dependencies:
- build:windows_release
needs:
- build:windows_release
script:
- ./build-x64-windows-release/bin/ScreenPlay.exe --benchmark
artifacts:
expire_in: '4 weeks'
when: always
reports:
metrics: build-x64-windows-release/bin/metrics.txt
build_docs:
stage: .post
script:

View File

@ -1,28 +1,25 @@
# Developer Setup
1. Install latest [git + git-lfs](https://git-scm.com/)
2. Clone ScreenPlay
2. Install [python 3](https://www.python.org/)
3. Clone ScreenPlay
``` bash
git clone --recursive https://gitlab.com/kelteseth/ScreenPlay.git ScreenPlay
```
3. Download the latest __Qt 5.15.x__ for you platform. Earlier versions are not supported!
4. Download the latest __Qt 5.15.x__ for you platform. Earlier versions are not supported!
1. [Install instructions Windows](#windows)
1. [Install instructions Linux](#linux)
1. [Install instructions MacOSX](#macosx)
4. Start the following script to download all needed dependencies automatically. This will create a ScreenPlay-vcpkg folder in the same directory as your ScreenPlay source folder.
5. Start the following script to download all needed dependencies automatically. This will create a ScreenPlay-vcpkg folder in the same directory as your ScreenPlay source folder.
``` bash
# Windows
cd Tools
.\install_dependencies_windows.bat
# Linux and MacOSX
cd Tools
chmod +x install_dependencies_linux_mac.sh
.\install_dependencies_linux_mac.sh
py setup.py
```
* This will install these dependencies via __vcpkg__
* openSSL 1.1.1d
* sentry-native
* doctest
* benchmark
* infoware
<div>
<img width="100%" height="auto" src="../.gitlab/media/QtCreator_kit.png">

View File

@ -1,11 +1,11 @@
# Run:
# C:\Qt\6.0.0\msvc2019_64\bin\qdoc.exe config.qdocconf
# C:\Qt\6.1.0\msvc2019_64\bin\qdoc.exe config.qdocconf
# in this directory. You can shift + right click in this explorer
# window and select "Open PowerShell Window here" for this.
include(C:\Qt\6.0.0\msvc2019_64\doc\global\qt-cpp-defines.qdocconf)
include(C:\Qt\6.0.0\msvc2019_64\doc\global\compat.qdocconf)
include(C:\Qt\6.0.0\msvc2019_64\doc\global\fileextensions.qdocconf)
include(C:\Qt\6.1.0\msvc2019_64\doc\global\qt-cpp-defines.qdocconf)
include(C:\Qt\6.1.0\msvc2019_64\doc\global\compat.qdocconf)
include(C:\Qt\6.1.0\msvc2019_64\doc\global\fileextensions.qdocconf)
descripton = ScreenPlay is an open source cross plattform app for displaying Wallpaper, Widgets and AppDrawer.
language = Cpp
@ -20,36 +20,45 @@ sourcedirs += ../ScreenPlayWallpaper/src/
sourcedirs += ../ScreenPlayWallpaper/
sourcedirs += ../ScreenPlayWidget/src/
sourcedirs += ../ScreenPlayWidget/
sourcedirs += ../ScreenPlayShader/
sourcedirs += ../ScreenPlayUtil/
sourcedirs += ../ScreenPlayUtil/src/
# Header
headerdirs += ../ScreenPlay/src/
headerdirs += ../ScreenPlay/
headerdirs += ../ScreenPlaySDK/
headerdirs += ../ScreenPlaySDK/inc/
headerdirs += ../ScreenPlaySysInfo/
headerdirs += ../ScreenPlayWallpaper/src/
headerdirs += ../ScreenPlayWallpaper/
headerdirs += ../ScreenPlayWidget/src/
headerdirs += ../ScreenPlayWidget/
headerdirs += ../ScreenPlayShader/
headerdirs += ../ScreenPlayUtil/inc/
# Include
includepaths += ../ScreenPlay/src/
includepaths += ../ScreenPlay/
includepaths += ../ScreenPlaySDK/
includepaths += ../ScreenPlaySDK/src/
includepaths += ../ScreenPlaySysInfo/
includepaths += ../ScreenPlayWallpaper/src/
includepaths += ../ScreenPlayWallpaper/
includepaths += ../ScreenPlayWidget/src/
includepaths += ../ScreenPlayWidget/
includepaths += ../ScreenPlayShader/
includepaths += ../ScreenPlayUtil/
# qt
includepaths += C:/Qt/6.0.0/msvc2019_64/include/
includepaths += C:/Qt/6.0.0/msvc2019_64/include/QtCore/
includepaths += C:/Qt/6.0.0/msvc2019_64/include/QtGui/
includepaths += C:/Qt/6.0.0/msvc2019_64/include/QtQml/
includepaths += C:/Qt/6.0.0/msvc2019_64/include/QtWebEngine/
includepaths += C:/Qt/6.0.0/msvc2019_64/include/QtNetwork/
includepaths += C:/Qt/6.0.0/msvc2019_64/include/QtQuick/
includepaths += C:/Qt/6.0.0/msvc2019_64/include/QtQuickControls2/
includepaths += C:/Qt/6.1.0/msvc2019_64/include/
includepaths += C:/Qt/6.1.0/msvc2019_64/include/QtCore/
includepaths += C:/Qt/6.1.0/msvc2019_64/include/QtGui/
includepaths += C:/Qt/6.1.0/msvc2019_64/include/QtQml/
includepaths += C:/Qt/6.1.0/msvc2019_64/include/QtWebEngine/
includepaths += C:/Qt/6.1.0/msvc2019_64/include/QtNetwork/
includepaths += C:/Qt/6.1.0/msvc2019_64/include/QtQuick/
includepaths += C:/Qt/6.1.0/msvc2019_64/include/QtQuickControls2/

File diff suppressed because one or more lines are too long

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@ -16,12 +16,17 @@ h2 {
}
a {
color:#41cd52 !important;
color:#ff6e42 !important;
text-decoration: none !important;
}
img {
box-shadow: 0 1px 3px rgba(0,0,0,0.12), 0 1px 2px rgba(0,0,0,0.24);
}
.table > :not(caption) > * > * {
border-color: #ececec;
}
p {
color: #546E7A;
}

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@ -0,0 +1,89 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- basewindow.cpp -->
<title>List of All Members for BaseWindow | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>BaseWindow</li>
<div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">List of All Members for BaseWindow</h1>
<p>This is the complete list of members for <a href="basewindow.html">BaseWindow</a>, including inherited members.</p>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="basewindow.html#OSVersion-prop">OSVersionChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#activeScreensList-prop">activeScreensListChanged</a></b></span>(QVector&lt;int&gt;)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#appID-prop">appIDChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#basePath-prop">basePathChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#canFade-prop">canFadeChanged</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#checkWallpaperVisible-prop">checkWallpaperVisibleChanged</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#contentBasePath-prop">contentBasePathChanged</a></b></span>(const QString &amp;)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#currentTime-prop">currentTimeChanged</a></b></span>(float)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#debugMode-prop">debugModeChanged</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#fillMode-prop">fillModeChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#fullContentPath-prop">fullContentPathChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#getApplicationPath">getApplicationPath</a></b></span>() : QString</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#height-prop">heightChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#isPlaying-prop">isPlayingChanged</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#loadFromFile">loadFromFile</a></b></span>(const QString &amp;) : QString</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#loops-prop">loopsChanged</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#messageReceived">messageReceived</a></b></span>(QString, QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#muted-prop">mutedChanged</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#playbackRate-prop">playbackRateChanged</a></b></span>(float)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#replaceWallpaper">replaceWallpaper</a></b></span>(const QString, const QString, const float, const QString, const QString, const bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#sdk-prop">sdkChanged</a></b></span>(int *)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#activeScreensList-prop">setActiveScreensList</a></b></span>(QVector&lt;int&gt;)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#appID-prop">setAppID</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#basePath-prop">setBasePath</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#canFade-prop">setCanFade</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#checkWallpaperVisible-prop">setCheckWallpaperVisible</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#contentBasePath-prop">setContentBasePath</a></b></span>(const QString &amp;)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#currentTime-prop">setCurrentTime</a></b></span>(float)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#debugMode-prop">setDebugMode</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#fillMode-prop">setFillMode</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#fullContentPath-prop">setFullContentPath</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#height-prop">setHeight</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#isPlaying-prop">setIsPlaying</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#loops-prop">setLoops</a></b></span>(bool)</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="basewindow.html#muted-prop">setMuted</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#OSVersion-prop">setOSVersion</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#playbackRate-prop">setPlaybackRate</a></b></span>(float)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#sdk-prop">setSdk</a></b></span>(int *)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#type-prop">setType</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#visualsPaused-prop">setVisualsPaused</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#volume-prop">setVolume</a></b></span>(float)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#width-prop">setWidth</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#type-prop">typeChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#visualsPaused-prop">visualsPausedChanged</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#volume-prop">volumeChanged</a></b></span>(float)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#width-prop">widthChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#OSVersion-prop">OSVersion</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#activeScreensList-prop">activeScreensList</a></b></span>() const : QVector&lt;int&gt;</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#appID-prop">appID</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#basePath-prop">basePath</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#canFade-prop">canFade</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#checkWallpaperVisible-prop">checkWallpaperVisible</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#contentBasePath-prop">contentBasePath</a></b></span>() const : const QString &amp;</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#currentTime-prop">currentTime</a></b></span>() const : float</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#debugMode-prop">debugMode</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#fillMode-prop">fillMode</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#fullContentPath-prop">fullContentPath</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#height-prop">height</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#isPlaying-prop">isPlaying</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#loops-prop">loops</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#muted-prop">muted</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#playbackRate-prop">playbackRate</a></b></span>() const : float</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#sdk-prop">sdk</a></b></span>() const : int *</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#type-prop">type</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#visualsPaused-prop">visualsPaused</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#volume-prop">volume</a></b></span>() const : float</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#width-prop">width</a></b></span>() const : int</li>
</ul>
</td></tr>
</table></div>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

138
Docs/html/basewindow.html Normal file
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@ -0,0 +1,138 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- basewindow.cpp -->
<title>BaseWindow Class | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>BaseWindow</li>
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">BaseWindow Class</h1>
<!-- $$$BaseWindow-brief -->
<p>. <a href="#details">More...</a></p>
<!-- @@@BaseWindow -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include &lt;BaseWindow&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="winwindow.html">WinWindow</a></p>
</td></tr></table></div><ul>
<li><a href="basewindow-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#OSVersion-prop">OSVersion</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector&lt;int&gt; </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#activeScreensList-prop">activeScreensList</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#appID-prop">appID</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#basePath-prop">basePath</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#canFade-prop">canFade</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#checkWallpaperVisible-prop">checkWallpaperVisible</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QString &amp;</td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#contentBasePath-prop">contentBasePath</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#currentTime-prop">currentTime</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#debugMode-prop">debugMode</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#fillMode-prop">fillMode</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#fullContentPath-prop">fullContentPath</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#height-prop">height</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#isPlaying-prop">isPlaying</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#loops-prop">loops</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#muted-prop">muted</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#playbackRate-prop">playbackRate</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int *</td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#sdk-prop">sdk</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#type-prop">type</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#visualsPaused-prop">visualsPaused</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#volume-prop">volume</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#width-prop">width</a></b>() const</td></tr>
</table></div>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#getApplicationPath">getApplicationPath</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#loadFromFile">loadFromFile</a></b>(const QString &amp;<i>filename</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#messageReceived">messageReceived</a></b>(QString <i>key</i>, QString <i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#replaceWallpaper">replaceWallpaper</a></b>(const QString <i>absolutePath</i>, const QString <i>file</i>, const float <i>volume</i>, const QString <i>fillMode</i>, const QString <i>type</i>, const bool <i>checkWallpaperVisible</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#activeScreensList-prop">setActiveScreensList</a></b>(QVector&lt;int&gt; <i>activeScreensList</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#appID-prop">setAppID</a></b>(QString <i>appID</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#basePath-prop">setBasePath</a></b>(QString <i>basePath</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#canFade-prop">setCanFade</a></b>(bool <i>canFade</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#checkWallpaperVisible-prop">setCheckWallpaperVisible</a></b>(bool <i>checkWallpaperVisible</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#contentBasePath-prop">setContentBasePath</a></b>(const QString &amp;<i>contentBasePath</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#currentTime-prop">setCurrentTime</a></b>(float <i>currentTime</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#debugMode-prop">setDebugMode</a></b>(bool <i>debugMode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#fillMode-prop">setFillMode</a></b>(QString <i>fillMode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#fullContentPath-prop">setFullContentPath</a></b>(QString <i>fullContentPath</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#height-prop">setHeight</a></b>(int <i>height</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#isPlaying-prop">setIsPlaying</a></b>(bool <i>isPlaying</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#loops-prop">setLoops</a></b>(bool <i>loops</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#muted-prop">setMuted</a></b>(bool <i>muted</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#OSVersion-prop">setOSVersion</a></b>(QString <i>OSVersion</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#playbackRate-prop">setPlaybackRate</a></b>(float <i>playbackRate</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#sdk-prop">setSdk</a></b>(int *<i>sdk</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#type-prop">setType</a></b>(int <i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#visualsPaused-prop">setVisualsPaused</a></b>(bool <i>visualsPaused</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#volume-prop">setVolume</a></b>(float <i>volume</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#width-prop">setWidth</a></b>(int <i>width</i>)</td></tr>
</table></div>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#OSVersion-prop">OSVersionChanged</a></b>(QString <i>OSVersion</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#activeScreensList-prop">activeScreensListChanged</a></b>(QVector&lt;int&gt; <i>activeScreensList</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#appID-prop">appIDChanged</a></b>(QString <i>appID</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#basePath-prop">basePathChanged</a></b>(QString <i>basePath</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#canFade-prop">canFadeChanged</a></b>(bool <i>canFade</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#checkWallpaperVisible-prop">checkWallpaperVisibleChanged</a></b>(bool <i>checkWallpaperVisible</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#contentBasePath-prop">contentBasePathChanged</a></b>(const QString &amp;)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#currentTime-prop">currentTimeChanged</a></b>(float <i>currentTime</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#debugMode-prop">debugModeChanged</a></b>(bool <i>debugMode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#fillMode-prop">fillModeChanged</a></b>(QString <i>fillMode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#fullContentPath-prop">fullContentPathChanged</a></b>(QString <i>fullContentPath</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#height-prop">heightChanged</a></b>(int <i>height</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#isPlaying-prop">isPlayingChanged</a></b>(bool <i>isPlaying</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#loops-prop">loopsChanged</a></b>(bool <i>loops</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#muted-prop">mutedChanged</a></b>(bool <i>muted</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#playbackRate-prop">playbackRateChanged</a></b>(float <i>playbackRate</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#sdk-prop">sdkChanged</a></b>(int *<i>sdk</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#type-prop">typeChanged</a></b>(int <i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#visualsPaused-prop">visualsPausedChanged</a></b>(bool <i>visualsPaused</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#volume-prop">volumeChanged</a></b>(float <i>volume</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="basewindow.html#width-prop">widthChanged</a></b>(int <i>width</i>)</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$BaseWindow-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
</div>
<!-- @@@BaseWindow -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$getApplicationPath[overload1]$$$getApplicationPath -->
<h3 class="fn" id="getApplicationPath"><a name="getApplicationPath"></a><code>[slot] </code><span class="type">QString</span> BaseWindow::<span class="name">getApplicationPath</span>()</h3>
<p>This public slot is for QML usage.</p>
<!-- @@@getApplicationPath -->
<!-- $$$loadFromFile[overload1]$$$loadFromFileconstQString& -->
<h3 class="fn" id="loadFromFile"><a name="loadFromFile"></a><code>[slot] </code><span class="type">QString</span> BaseWindow::<span class="name">loadFromFile</span>(const <span class="type">QString</span> &amp;<i>filename</i>)</h3>
<p>Used for loading shader. Loading shader relative to the qml file will be available in Qt 6</p>
<!-- @@@loadFromFile -->
<!-- $$$messageReceived[overload1]$$$messageReceivedQStringQString -->
<h3 class="fn" id="messageReceived"><a name="messageReceived"></a><code>[virtual slot] </code><span class="type">void</span> BaseWindow::<span class="name">messageReceived</span>(<span class="type">QString</span> <i>key</i>, <span class="type">QString</span> <i>value</i>)</h3>
<p>messageReceived.</p>
<!-- @@@messageReceived -->
<!-- $$$replaceWallpaper[overload1]$$$replaceWallpaperconstQStringconstQStringconstfloatconstQStringconstQStringconstbool -->
<h3 class="fn" id="replaceWallpaper"><a name="replaceWallpaper"></a><code>[virtual slot] </code><span class="type">void</span> BaseWindow::<span class="name">replaceWallpaper</span>(const <span class="type">QString</span> <i>absolutePath</i>, const <span class="type">QString</span> <i>file</i>, const <span class="type">float</span> <i>volume</i>, const <span class="type">QString</span> <i>fillMode</i>, const <span class="type">QString</span> <i>type</i>, const <span class="type">bool</span> <i>checkWallpaperVisible</i>)</h3>
<p>replaceWallpaper.</p>
<!-- @@@replaceWallpaper -->
</div>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- cpu.cpp -->
<title>List of All Members for CPU | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>CPU</li>
<div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">List of All Members for CPU</h1>
<p>This is the complete list of members for <a href="cpu.html">CPU</a>, including inherited members.</p>
<ul>
<li class="fn"><span class="name"><b><a href="cpu.html#tickRate-prop">setTickRate</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="cpu.html#tickRate-prop">tickRateChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="cpu.html#usage-prop">usageChanged</a></b></span>(float)</li>
<li class="fn"><span class="name"><b><a href="cpu.html#tickRate-prop">tickRate</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="cpu.html#usage-prop">usage</a></b></span>() const : float</li>
</ul>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- cpu.cpp -->
<title>CPU Class | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>CPU</li>
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">CPU Class</h1>
<!-- $$$CPU-brief -->
<p>. <a href="#details">More...</a></p>
<!-- @@@CPU -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include &lt;CPU&gt;</span>
</td></tr></table></div><ul>
<li><a href="cpu-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="cpu.html#tickRate-prop">tickRate</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="cpu.html#usage-prop">usage</a></b>() const</td></tr>
</table></div>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="cpu.html#tickRate-prop">setTickRate</a></b>(int <i>tickRate</i>)</td></tr>
</table></div>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="cpu.html#tickRate-prop">tickRateChanged</a></b>(int <i>tickRate</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="cpu.html#usage-prop">usageChanged</a></b>(float <i>usage</i>)</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$CPU-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
</div>
<!-- @@@CPU -->
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- gpu.cpp -->
<title>List of All Members for GPU | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>GPU</li>
<div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">List of All Members for GPU</h1>
<p>This is the complete list of members for <a href="gpu.html">GPU</a>, including inherited members.</p>
<ul>
<li class="fn"><span class="name"><b><a href="gpu.html#cacheSize-prop">cacheSizeChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="gpu.html#maxFrequency-prop">maxFrequencyChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="gpu.html#name-prop">nameChanged</a></b></span>(const QString &amp;)</li>
<li class="fn"><span class="name"><b><a href="gpu.html#ramSize-prop">ramSizeChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="gpu.html#cacheSize-prop">setCacheSize</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="gpu.html#maxFrequency-prop">setMaxFrequency</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="gpu.html#name-prop">setName</a></b></span>(const QString &amp;)</li>
<li class="fn"><span class="name"><b><a href="gpu.html#ramSize-prop">setRamSize</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="gpu.html#vendor-prop">setVendor</a></b></span>(const QString &amp;)</li>
<li class="fn"><span class="name"><b><a href="gpu.html#vendor-prop">vendorChanged</a></b></span>(const QString &amp;)</li>
<li class="fn"><span class="name"><b><a href="gpu.html#cacheSize-prop">cacheSize</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="gpu.html#maxFrequency-prop">maxFrequency</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="gpu.html#name-prop">name</a></b></span>() const : const QString &amp;</li>
<li class="fn"><span class="name"><b><a href="gpu.html#ramSize-prop">ramSize</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="gpu.html#vendor-prop">vendor</a></b></span>() const : const QString &amp;</li>
</ul>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- gpu.cpp -->
<title>GPU Class | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>GPU</li>
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">GPU Class</h1>
<!-- $$$GPU-brief -->
<p>. <a href="#details">More...</a></p>
<!-- @@@GPU -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include &lt;GPU&gt;</span>
</td></tr></table></div><ul>
<li><a href="gpu-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="gpu.html#cacheSize-prop">cacheSize</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="gpu.html#maxFrequency-prop">maxFrequency</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QString &amp;</td><td class="memItemRight bottomAlign"><b><a href="gpu.html#name-prop">name</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="gpu.html#ramSize-prop">ramSize</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QString &amp;</td><td class="memItemRight bottomAlign"><b><a href="gpu.html#vendor-prop">vendor</a></b>() const</td></tr>
</table></div>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="gpu.html#cacheSize-prop">setCacheSize</a></b>(int <i>cacheSize</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="gpu.html#maxFrequency-prop">setMaxFrequency</a></b>(int <i>maxFrequency</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="gpu.html#name-prop">setName</a></b>(const QString &amp;<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="gpu.html#ramSize-prop">setRamSize</a></b>(int <i>ramSize</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="gpu.html#vendor-prop">setVendor</a></b>(const QString &amp;<i>vendor</i>)</td></tr>
</table></div>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="gpu.html#cacheSize-prop">cacheSizeChanged</a></b>(int <i>cacheSize</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="gpu.html#maxFrequency-prop">maxFrequencyChanged</a></b>(int <i>maxFrequency</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="gpu.html#name-prop">nameChanged</a></b>(const QString &amp;<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="gpu.html#ramSize-prop">ramSizeChanged</a></b>(int <i>ramSize</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="gpu.html#vendor-prop">vendorChanged</a></b>(const QString &amp;<i>vendor</i>)</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$GPU-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
</div>
<!-- @@@GPU -->
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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@ -0,0 +1,32 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- ram.cpp -->
<title>List of All Members for RAM | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>RAM</li>
<div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">List of All Members for RAM</h1>
<p>This is the complete list of members for <a href="ram.html">RAM</a>, including inherited members.</p>
<ul>
<li class="fn"><span class="name"><b><a href="ram.html#long-prop">totalPagingMemoryChanged</a></b></span>(unsigned long long)</li>
<li class="fn"><span class="name"><b><a href="ram.html#long-prop">totalPhysicalMemoryChanged</a></b></span>(unsigned long long)</li>
<li class="fn"><span class="name"><b><a href="ram.html#long-prop">totalVirtualMemoryChanged</a></b></span>(unsigned long long)</li>
<li class="fn"><span class="name"><b><a href="ram.html#usage-prop">usageChanged</a></b></span>(float)</li>
<li class="fn"><span class="name"><b><a href="ram.html#long-prop">usedPagingMemoryChanged</a></b></span>(unsigned long long)</li>
<li class="fn"><span class="name"><b><a href="ram.html#long-prop">usedPhysicalMemoryChanged</a></b></span>(unsigned long long)</li>
<li class="fn"><span class="name"><b><a href="ram.html#long-prop">usedVirtualMemoryChanged</a></b></span>(unsigned long long)</li>
<li class="fn"><span class="name"><b><a href="ram.html#long-prop">totalPagingMemory</a></b></span>() const : unsigned long long</li>
<li class="fn"><span class="name"><b><a href="ram.html#long-prop">totalPhysicalMemory</a></b></span>() const : unsigned long long</li>
<li class="fn"><span class="name"><b><a href="ram.html#long-prop">totalVirtualMemory</a></b></span>() const : unsigned long long</li>
<li class="fn"><span class="name"><b><a href="ram.html#usage-prop">usage</a></b></span>() const : float</li>
<li class="fn"><span class="name"><b><a href="ram.html#long-prop">usedPagingMemory</a></b></span>() const : unsigned long long</li>
<li class="fn"><span class="name"><b><a href="ram.html#long-prop">usedPhysicalMemory</a></b></span>() const : unsigned long long</li>
<li class="fn"><span class="name"><b><a href="ram.html#long-prop">usedVirtualMemory</a></b></span>() const : unsigned long long</li>
</ul>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

60
Docs/html/ram.html Normal file
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@ -0,0 +1,60 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- ram.cpp -->
<title>RAM Class | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>RAM</li>
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">RAM Class</h1>
<!-- $$$RAM-brief -->
<p>. <a href="#details">More...</a></p>
<!-- @@@RAM -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include &lt;RAM&gt;</span>
</td></tr></table></div><ul>
<li><a href="ram-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> unsigned long long </td><td class="memItemRight bottomAlign"><b><a href="ram.html#long-prop">totalPagingMemory</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> unsigned long long </td><td class="memItemRight bottomAlign"><b><a href="ram.html#long-prop">totalPhysicalMemory</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> unsigned long long </td><td class="memItemRight bottomAlign"><b><a href="ram.html#long-prop">totalVirtualMemory</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="ram.html#usage-prop">usage</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> unsigned long long </td><td class="memItemRight bottomAlign"><b><a href="ram.html#long-prop">usedPagingMemory</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> unsigned long long </td><td class="memItemRight bottomAlign"><b><a href="ram.html#long-prop">usedPhysicalMemory</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> unsigned long long </td><td class="memItemRight bottomAlign"><b><a href="ram.html#long-prop">usedVirtualMemory</a></b>() const</td></tr>
</table></div>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="ram.html#long-prop">totalPagingMemoryChanged</a></b>(unsigned long long <i>totalPagingMemory</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="ram.html#long-prop">totalPhysicalMemoryChanged</a></b>(unsigned long long <i>totalPhysicalMemory</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="ram.html#long-prop">totalVirtualMemoryChanged</a></b>(unsigned long long <i>totalVirtualMemory</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="ram.html#usage-prop">usageChanged</a></b>(float <i>usage</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="ram.html#long-prop">usedPagingMemoryChanged</a></b>(unsigned long long <i>usedPagingMemory</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="ram.html#long-prop">usedPhysicalMemoryChanged</a></b>(unsigned long long <i>usedPhysicalMemory</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="ram.html#long-prop">usedVirtualMemoryChanged</a></b>(unsigned long long <i>usedVirtualMemory</i>)</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$RAM-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
</div>
<!-- @@@RAM -->
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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@ -21,9 +21,9 @@
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">App Class</h1>
<span class="small-subtitle">class <a href="screenplay.html">ScreenPlay</a>::App</span>
<span class="small-subtitle">class <a href="screenplay-module.html">ScreenPlay</a>::App</span>
<!-- $$$App-brief -->
<p>The App class contains all members for <a href="screenplay.html">ScreenPlay</a>. <a href="#details">More...</a></p>
<p>The App class contains all members for <a href="screenplay-module.html">ScreenPlay</a>. <a href="#details">More...</a></p>
<!-- @@@App -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include &lt;App&gt;</span>
@ -111,19 +111,19 @@
<h2>Member Function Documentation</h2>
<!-- $$$App[overload1]$$$App -->
<h3 class="fn" id="App"><a name="App"></a>App::<span class="name">App</span>()</h3>
<p>Constructor creates and holds all classes used by <a href="screenplay.html">ScreenPlay</a> via unique_ptr or shared_ptr.</p>
<p>Constructor creates and holds all classes used by <a href="screenplay-module.html">ScreenPlay</a> via unique_ptr or shared_ptr.</p>
<!-- @@@App -->
<!-- $$$exit[overload1]$$$exit -->
<h3 class="fn" id="exit"><a name="exit"></a><code>[slot] </code><span class="type">void</span> App::<span class="name">exit</span>()</h3>
<p>Tries to send the telemetry quit event before we call quit ourself.</p>
<p>Calls QApplication quit() and can be used to do additional tasks before exiting.</p>
<!-- @@@exit -->
<!-- $$$loadSteamPlugin[overload1]$$$loadSteamPlugin -->
<h3 class="fn" id="loadSteamPlugin"><a name="loadSteamPlugin"></a><code>[slot] </code><span class="type">bool</span> App::<span class="name">loadSteamPlugin</span>()</h3>
<p>Loads the Steam plugin when needed. This enables to start <a href="screenplay.html">ScreenPlay</a> via OS autostart without waiting for Steam first.</p>
<p>Loads the Steam plugin when needed. This enables to start <a href="screenplay-module.html">ScreenPlay</a> via OS autostart without waiting for Steam first.</p>
<!-- @@@loadSteamPlugin -->
<!-- $$$init[overload1]$$$init -->
<h3 class="fn" id="init"><a name="init"></a><span class="type">void</span> App::<span class="name">init</span>()</h3>
<p>Used for initialization after the constructor. The sole purpose is to check if another <a href="screenplay.html">ScreenPlay</a> instance is running and then quit early. This is also because we cannot call QApplication::quit(); in the SDKConnector before the app.exec(); ( the Qt main event loop ) has started.</p>
<p>Used for initialization after the constructor. The sole purpose is to check if another <a href="screenplay-module.html">ScreenPlay</a> instance is running and then quit early. This is also because we cannot call QApplication::quit(); in the SDKConnector before the app.exec(); ( the Qt main event loop ) has started.</p>
<!-- @@@init -->
</div>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>

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@ -17,7 +17,7 @@
<li class="fn"><span class="name"><b><a href="screenplay-create.html#Create">Create</a></b></span>(const std::shared_ptr&lt;GlobalVariables&gt; &amp;, QObject *)</li>
<li class="fn"><span class="name"><b><a href="screenplay-create.html#abortAndCleanup">abortAndCleanup</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="screenplay-create.html#ffmpegOutput-prop">appendFfmpegOutput</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplay-create.html#createWallpaperStart">createWallpaperStart</a></b></span>(QString, Create::VideoCodec)</li>
<li class="fn"><span class="name"><b><a href="screenplay-create.html#createWallpaperStart">createWallpaperStart</a></b></span>(QString, Create::VideoCodec, const int)</li>
<li class="fn"><span class="name"><b><a href="screenplay-create.html#ffmpegOutput-prop">ffmpegOutputChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplay-create.html#progress-prop">progressChanged</a></b></span>(float)</li>
<li class="fn"><span class="name"><b><a href="screenplay-create.html#saveWallpaper">saveWallpaper</a></b></span>(QString, QString, QString, QString, QString, ScreenPlay::Create::VideoCodec, QVector&lt;QString&gt;)</li>

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@ -21,7 +21,7 @@
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">Create Class</h1>
<span class="small-subtitle">class <a href="screenplay.html">ScreenPlay</a>::Create</span>
<span class="small-subtitle">class <a href="screenplay-module.html">ScreenPlay</a>::Create</span>
<!-- $$$Create-brief -->
<p>Baseclass for creating wallapers, widgets and the corresponding wizards. <a href="#details">More...</a></p>
<!-- @@@Create -->
@ -44,7 +44,7 @@
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-create.html#abortAndCleanup">abortAndCleanup</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-create.html#ffmpegOutput-prop">appendFfmpegOutput</a></b>(QString <i>ffmpegOutput</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-create.html#createWallpaperStart">createWallpaperStart</a></b>(QString <i>videoPath</i>, Create::VideoCodec <i>codec</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-create.html#createWallpaperStart">createWallpaperStart</a></b>(QString <i>videoPath</i>, Create::VideoCodec <i>codec</i>, const int <i>quality</i> = 50)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-create.html#saveWallpaper">saveWallpaper</a></b>(QString <i>title</i>, QString <i>description</i>, QString <i>filePath</i>, QString <i>previewImagePath</i>, QString <i>youtube</i>, ScreenPlay::Create::VideoCodec <i>codec</i>, QVector&lt;QString&gt; <i>tags</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-create.html#progress-prop">setProgress</a></b>(float <i>progress</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-create.html#workingDir-prop">setWorkingDir</a></b>(const QString &amp;<i>workingDir</i>)</td></tr>
@ -77,8 +77,8 @@
<h3 class="fn" id="abortAndCleanup"><a name="abortAndCleanup"></a><code>[slot] </code><span class="type">void</span> Create::<span class="name">abortAndCleanup</span>()</h3>
<p>This method is called when the user manually aborts the wallpaper import.</p>
<!-- @@@abortAndCleanup -->
<!-- $$$createWallpaperStart[overload1]$$$createWallpaperStartQStringCreate::VideoCodec -->
<h3 class="fn" id="createWallpaperStart"><a name="createWallpaperStart"></a><code>[slot] </code><span class="type">void</span> Create::<span class="name">createWallpaperStart</span>(<span class="type">QString</span> <i>videoPath</i>, <span class="type">Create::VideoCodec</span> <i>codec</i>)</h3>
<!-- $$$createWallpaperStart[overload1]$$$createWallpaperStartQStringCreate::VideoCodecconstint -->
<h3 class="fn" id="createWallpaperStart"><a name="createWallpaperStart"></a><code>[slot] </code><span class="type">void</span> Create::<span class="name">createWallpaperStart</span>(<span class="type">QString</span> <i>videoPath</i>, <span class="type">Create::VideoCodec</span> <i>codec</i>, const <span class="type">int</span> <i>quality</i> = 50)</h3>
<p>Starts the process.</p>
<!-- @@@createWallpaperStart -->
<!-- $$$saveWallpaper[overload1]$$$saveWallpaperQStringQStringQStringQStringQStringScreenPlay::Create::VideoCodecQVector<QString> -->

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@ -13,13 +13,13 @@
<h1 class="title">List of All Members for CreateImportVideo</h1>
<p>This is the complete list of members for <a href="screenplay-createimportvideo.html">ScreenPlay::CreateImportVideo</a>, including inherited members.</p>
<ul>
<li class="fn"><span class="name"><b><a href="screenplay-createimportvideo.html#CreateImportVideo-2">CreateImportVideo</a></b></span>(const QString &amp;, const QString &amp;, const QStringList &amp;, QObject *)</li>
<li class="fn"><span class="name"><b><a href="screenplay-createimportvideo.html#CreateImportVideo-2">CreateImportVideo</a></b></span>(const QString &amp;, const QString &amp;, const QString &amp;, const int, QObject *)</li>
<li class="fn"><span class="name"><b><a href="screenplay-createimportvideo.html#CreateImportVideo-1">CreateImportVideo</a></b></span>(QObject *)</li>
<li class="fn"><span class="name"><b><a href="screenplay-createimportvideo.html#createWallpaperGifPreview">createWallpaperGifPreview</a></b></span>() : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-createimportvideo.html#createWallpaperImagePreview">createWallpaperImagePreview</a></b></span>() : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-createimportvideo.html#createWallpaperImageThumbnailPreview">createWallpaperImageThumbnailPreview</a></b></span>() : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-createimportvideo.html#createWallpaperInfo">createWallpaperInfo</a></b></span>() : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-createimportvideo.html#createWallpaperVideo">createWallpaperVideo</a></b></span>(const QString &amp;) : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-createimportvideo.html#createWallpaperVideo">createWallpaperVideo</a></b></span>() : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-createimportvideo.html#createWallpaperVideoPreview">createWallpaperVideoPreview</a></b></span>() : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-createimportvideo.html#extractWallpaperAudio">extractWallpaperAudio</a></b></span>() : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-createimportvideo.html#process">process</a></b></span>()</li>

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@ -21,7 +21,7 @@
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">CreateImportVideo Class</h1>
<span class="small-subtitle">class <a href="screenplay.html">ScreenPlay</a>::CreateImportVideo</span>
<span class="small-subtitle">class <a href="screenplay-module.html">ScreenPlay</a>::CreateImportVideo</span>
<!-- $$$CreateImportVideo-brief -->
<p>This class imports (copies) and creates wallaper previews. <a href="#details">More...</a></p>
<!-- @@@CreateImportVideo -->
@ -33,7 +33,7 @@
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="screenplay-createimportvideo.html#CreateImportVideo-2">CreateImportVideo</a></b>(const QString &amp;<i>videoPath</i>, const QString &amp;<i>exportPath</i>, const QStringList &amp;<i>codecs</i>, QObject *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="screenplay-createimportvideo.html#CreateImportVideo-2">CreateImportVideo</a></b>(const QString &amp;<i>videoPath</i>, const QString &amp;<i>exportPath</i>, const QString &amp;<i>codec</i>, const int <i>quality</i>, QObject *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="screenplay-createimportvideo.html#CreateImportVideo-1">CreateImportVideo</a></b>(QObject *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="screenplay-createimportvideo.html#progress-prop">progress</a></b>() const</td></tr>
</table></div>
@ -44,7 +44,7 @@
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-createimportvideo.html#createWallpaperImagePreview">createWallpaperImagePreview</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-createimportvideo.html#createWallpaperImageThumbnailPreview">createWallpaperImageThumbnailPreview</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-createimportvideo.html#createWallpaperInfo">createWallpaperInfo</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-createimportvideo.html#createWallpaperVideo">createWallpaperVideo</a></b>(const QString &amp;<i>codec</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-createimportvideo.html#createWallpaperVideo">createWallpaperVideo</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-createimportvideo.html#createWallpaperVideoPreview">createWallpaperVideoPreview</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-createimportvideo.html#extractWallpaperAudio">extractWallpaperAudio</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-createimportvideo.html#process">process</a></b>()</td></tr>
@ -64,8 +64,8 @@
<!-- @@@CreateImportVideo -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$CreateImportVideo$$$CreateImportVideoconstQString&constQString&constQStringList&QObject* -->
<h3 class="fn" id="CreateImportVideo-2"><a name="CreateImportVideo-2"></a>CreateImportVideo::<span class="name">CreateImportVideo</span>(const <span class="type">QString</span> &amp;<i>videoPath</i>, const <span class="type">QString</span> &amp;<i>exportPath</i>, const <span class="type">QStringList</span> &amp;<i>codecs</i>, <span class="type">QObject</span> *<i>parent</i> = nullptr)</h3>
<!-- $$$CreateImportVideo$$$CreateImportVideoconstQString&constQString&constQString&constintQObject* -->
<h3 class="fn" id="CreateImportVideo-2"><a name="CreateImportVideo-2"></a>CreateImportVideo::<span class="name">CreateImportVideo</span>(const <span class="type">QString</span> &amp;<i>videoPath</i>, const <span class="type">QString</span> &amp;<i>exportPath</i>, const <span class="type">QString</span> &amp;<i>codec</i>, const <span class="type">int</span> <i>quality</i>, <span class="type">QObject</span> *<i>parent</i> = nullptr)</h3>
<p>Creates a CreateImportVideo object to be used in a different thread. A <i>videoPath</i> and a <i>exportPath</i> are needed for convertion.</p>
<!-- @@@CreateImportVideo -->
<!-- $$$CreateImportVideo$$$CreateImportVideoQObject* -->
@ -100,7 +100,7 @@ args<span class="operator">.</span>append(m_exportPath <span class="operator">+<
<!-- @@@createWallpaperImageThumbnailPreview -->
<!-- $$$createWallpaperInfo[overload1]$$$createWallpaperInfo -->
<h3 class="fn" id="createWallpaperInfo"><a name="createWallpaperInfo"></a><code>[slot] </code><span class="type">bool</span> CreateImportVideo::<span class="name">createWallpaperInfo</span>()</h3>
<p>Starts ffprobe and tries to parse the resulting json. Returns <code>false</code> if :</p>
<p>Starts ffprobe and tries to parse the resulting json. If the video is a container that not contains the video length like webm or mkv we need to count the frames ourself. We then call analyzeWebmReadFrames or analyzeVideo to parse the output. Returns <code>false</code> if :</p>
<ul>
<li>Parsing the output json of ffprobe fails.</li>
<li>Has no video.</li>
@ -108,8 +108,8 @@ args<span class="operator">.</span>append(m_exportPath <span class="operator">+<
<li>Is a wrong file format or generally broken.</li>
</ul>
<!-- @@@createWallpaperInfo -->
<!-- $$$createWallpaperVideo[overload1]$$$createWallpaperVideoconstQString& -->
<h3 class="fn" id="createWallpaperVideo"><a name="createWallpaperVideo"></a><code>[slot] </code><span class="type">bool</span> CreateImportVideo::<span class="name">createWallpaperVideo</span>(const <span class="type">QString</span> &amp;<i>codec</i>)</h3>
<!-- $$$createWallpaperVideo[overload1]$$$createWallpaperVideo -->
<h3 class="fn" id="createWallpaperVideo"><a name="createWallpaperVideo"></a><code>[slot] </code><span class="type">bool</span> CreateImportVideo::<span class="name">createWallpaperVideo</span>()</h3>
<p>Starts ffmpeg and tries to covert the given video to a webm video.</p>
<pre class="cpp"><span class="comment">//[...]</span>
args<span class="operator">.</span>append(<span class="string">&quot;-c:v&quot;</span>);

View File

@ -21,7 +21,7 @@
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">GlobalVariables Class</h1>
<span class="small-subtitle">class <a href="screenplay.html">ScreenPlay</a>::GlobalVariables</span>
<span class="small-subtitle">class <a href="screenplay-module.html">ScreenPlay</a>::GlobalVariables</span>
<!-- $$$GlobalVariables-brief -->
<p>Contains all variables that are globally needed. <a href="#details">More...</a></p>
<!-- @@@GlobalVariables -->

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@ -15,8 +15,8 @@
<ul>
<li class="fn"><span class="name"><b><a href="screenplay-installedlistfilter.html#InstalledListFilter">InstalledListFilter</a></b></span>(const std::shared_ptr&lt;InstalledListModel&gt; &amp;)</li>
<li class="fn"><span class="name"><b><a href="screenplay-installedlistfilter.html#resetFilter">resetFilter</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="screenplay-installedlistfilter.html#setSortOrder">setSortOrder</a></b></span>(const Qt::SortOrder)</li>
<li class="fn"><span class="name"><b><a href="screenplay-installedlistfilter.html#sortByName">sortByName</a></b></span>(const QString &amp;)</li>
<li class="fn"><span class="name"><b><a href="screenplay-installedlistfilter.html#sortBySearchType">sortBySearchType</a></b></span>(const ScreenPlay::SearchType::SearchType)</li>
</ul>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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@ -20,7 +20,7 @@
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">InstalledListFilter Class</h1>
<span class="small-subtitle">class <a href="screenplay.html">ScreenPlay</a>::InstalledListFilter</span>
<span class="small-subtitle">class <a href="screenplay-module.html">ScreenPlay</a>::InstalledListFilter</span>
<!-- $$$InstalledListFilter-brief -->
<p>Proxy between Installed List Model and QML view to filter items. <a href="#details">More...</a></p>
<!-- @@@InstalledListFilter -->
@ -38,8 +38,8 @@
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-installedlistfilter.html#resetFilter">resetFilter</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-installedlistfilter.html#setSortOrder">setSortOrder</a></b>(const Qt::SortOrder <i>sortOrder</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-installedlistfilter.html#sortByName">sortByName</a></b>(const QString &amp;<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-installedlistfilter.html#sortBySearchType">sortBySearchType</a></b>(const ScreenPlay::SearchType::SearchType <i>searchType</i>)</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$InstalledListFilter-description -->
@ -58,14 +58,14 @@
<h3 class="fn" id="resetFilter"><a name="resetFilter"></a><code>[slot] </code><span class="type">void</span> InstalledListFilter::<span class="name">resetFilter</span>()</h3>
<p>Resets the filter and sorts by title.</p>
<!-- @@@resetFilter -->
<!-- $$$setSortOrder[overload1]$$$setSortOrderconstQt::SortOrder -->
<h3 class="fn" id="setSortOrder"><a name="setSortOrder"></a><code>[slot] </code><span class="type">void</span> InstalledListFilter::<span class="name">setSortOrder</span>(const <span class="type">Qt::SortOrder</span> <i>sortOrder</i>)</h3>
<p>sets the sort order by date.</p>
<!-- @@@setSortOrder -->
<!-- $$$sortByName[overload1]$$$sortByNameconstQString& -->
<h3 class="fn" id="sortByName"><a name="sortByName"></a><code>[slot] </code><span class="type">void</span> InstalledListFilter::<span class="name">sortByName</span>(const <span class="type">QString</span> &amp;<i>name</i>)</h3>
<p>Invoked when the user uses the quicksearch at the top right of the installed page. Uses the <i>name</i> to sort by name. This name is saved in the project.json title.</p>
<!-- @@@sortByName -->
<!-- $$$sortBySearchType[overload1]$$$sortBySearchTypeconstScreenPlay::SearchType::SearchType -->
<h3 class="fn" id="sortBySearchType"><a name="sortBySearchType"></a><code>[slot] </code><span class="type">void</span> InstalledListFilter::<span class="name">sortBySearchType</span>(const <span class="type">ScreenPlay::SearchType::SearchType</span> <i>searchType</i>)</h3>
<p>.</p>
<!-- @@@sortBySearchType -->
</div>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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@ -14,7 +14,7 @@
<p>This is the complete list of members for <a href="screenplay-installedlistmodel.html">ScreenPlay::InstalledListModel</a>, including inherited members.</p>
<ul>
<li class="fn"><span class="name"><b><a href="screenplay-installedlistmodel.html#InstalledListModel">InstalledListModel</a></b></span>(const std::shared_ptr&lt;GlobalVariables&gt; &amp;, QObject *)</li>
<li class="fn"><span class="name"><b><a href="screenplay-installedlistmodel.html#append">append</a></b></span>(const QJsonObject &amp;, const QString &amp;)</li>
<li class="fn"><span class="name"><b><a href="screenplay-installedlistmodel.html#append">append</a></b></span>(const QJsonObject &amp;, const QString &amp;, const QDateTime &amp;)</li>
<li class="fn"><span class="name"><b><a href="screenplay-installedlistmodel.html#count-prop">countChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="screenplay-installedlistmodel.html#deinstallItemAt">deinstallItemAt</a></b></span>(const int) : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-installedlistmodel.html#get">get</a></b></span>(const QString &amp;) const : QVariantMap</li>

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@ -22,7 +22,7 @@
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">InstalledListModel Class</h1>
<span class="small-subtitle">class <a href="screenplay.html">ScreenPlay</a>::InstalledListModel</span>
<span class="small-subtitle">class <a href="screenplay-module.html">ScreenPlay</a>::InstalledListModel</span>
<!-- $$$InstalledListModel-brief -->
<p>Lists all installed wallpapers, widgets etc. from a given Path. <a href="#details">More...</a></p>
<!-- @@@InstalledListModel -->
@ -47,7 +47,7 @@
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-installedlistmodel.html#append">append</a></b>(const QJsonObject &amp;<i>obj</i>, const QString &amp;<i>folderName</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-installedlistmodel.html#append">append</a></b>(const QJsonObject &amp;<i>obj</i>, const QString &amp;<i>folderName</i>, const QDateTime &amp;<i>lastModified</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-installedlistmodel.html#deinstallItemAt">deinstallItemAt</a></b>(const int <i>index</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVariantMap </td><td class="memItemRight bottomAlign"><b><a href="screenplay-installedlistmodel.html#get">get</a></b>(const QString &amp;<i>folderId</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-installedlistmodel.html#init">init</a></b>()</td></tr>
@ -73,13 +73,13 @@
<h3 class="fn" id="InstalledListModel"><a name="InstalledListModel"></a>InstalledListModel::<span class="name">InstalledListModel</span>(const <span class="type">std::shared_ptr</span>&lt;<span class="type"><a href="screenplay-globalvariables.html">GlobalVariables</a></span>&gt; &amp;<i>globalVariables</i>, <span class="type">QObject</span> *<i>parent</i> = nullptr)</h3>
<p>Constructor.</p>
<!-- @@@InstalledListModel -->
<!-- $$$append[overload1]$$$appendconstQJsonObject&constQString& -->
<h3 class="fn" id="append"><a name="append"></a><code>[slot] </code><span class="type">void</span> InstalledListModel::<span class="name">append</span>(const <span class="type">QJsonObject</span> &amp;<i>obj</i>, const <span class="type">QString</span> &amp;<i>folderName</i>)</h3>
<p>.</p>
<!-- $$$append[overload1]$$$appendconstQJsonObject&constQString&constQDateTime& -->
<h3 class="fn" id="append"><a name="append"></a><code>[slot] </code><span class="type">void</span> InstalledListModel::<span class="name">append</span>(const <span class="type">QJsonObject</span> &amp;<i>obj</i>, const <span class="type">QString</span> &amp;<i>folderName</i>, const <span class="type">QDateTime</span> &amp;<i>lastModified</i>)</h3>
<p>Append an ProjectFile to the list.</p>
<!-- @@@append -->
<!-- $$$deinstallItemAt[overload1]$$$deinstallItemAtconstint -->
<h3 class="fn" id="deinstallItemAt"><a name="deinstallItemAt"></a><code>[slot] </code><span class="type">bool</span> InstalledListModel::<span class="name">deinstallItemAt</span>(const <span class="type">int</span> <i>index</i>)</h3>
<p>.</p>
<p>Deleted the item from the local storage and removes it from the installed list.</p>
<!-- @@@deinstallItemAt -->
<!-- $$$get[overload1]$$$getconstQString& -->
<h3 class="fn" id="get"><a name="get"></a><code>[slot] </code><span class="type">QVariantMap</span> InstalledListModel::<span class="name">get</span>(const <span class="type">QString</span> &amp;<i>folderId</i>) const</h3>
@ -91,7 +91,7 @@
<!-- @@@init -->
<!-- $$$loadInstalledContent[overload1]$$$loadInstalledContent -->
<h3 class="fn" id="loadInstalledContent"><a name="loadInstalledContent"></a><code>[slot] </code><span class="type">void</span> InstalledListModel::<span class="name">loadInstalledContent</span>()</h3>
<p>.</p>
<p>Loads all installed content. Skips projects.json without a &quot;type&quot; field.</p>
<!-- @@@loadInstalledContent -->
<!-- $$$reset[overload1]$$$reset -->
<h3 class="fn" id="reset"><a name="reset"></a><code>[slot] </code><span class="type">void</span> InstalledListModel::<span class="name">reset</span>()</h3>

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@ -0,0 +1,58 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- app.cpp -->
<title>ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#namespaces">Namespaces</a></li>
<li class="level1"><a href="#classes">Classes</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">ScreenPlay</h1>
<span class="subtitle"></span>
<!-- $$$ScreenPlay-brief -->
<p>Module for ScreenPlay. <a href="#details">More...</a></p>
<!-- @@@ScreenPlay -->
<a name="namespaces"></a>
<h2 id="namespaces">Namespaces</h2>
<div class="table"><table class="annotated">
<tr class="odd topAlign"><td class="tblName"><p><a href="screenplay.html">ScreenPlay</a></p></td><td class="tblDescr"><p>Namespace for ScreenPlay</p></td></tr>
</table></div>
<a name="classes"></a>
<h2 id="classes">Classes</h2>
<div class="table"><table class="annotated">
<tr class="odd topAlign"><td class="tblName"><p><a href="screenplay-app.html">ScreenPlay::App</a></p></td><td class="tblDescr"><p>Contains all members for ScreenPlay</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="screenplay-create.html">ScreenPlay::Create</a></p></td><td class="tblDescr"><p>Baseclass for creating wallapers, widgets and the corresponding wizards</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="screenplay-createimportvideo.html">ScreenPlay::CreateImportVideo</a></p></td><td class="tblDescr"><p>This class imports (copies) and creates wallaper previews</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="screenplay-globalvariables.html">ScreenPlay::GlobalVariables</a></p></td><td class="tblDescr"><p>Contains all variables that are globally needed</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="screenplay-installedlistfilter.html">ScreenPlay::InstalledListFilter</a></p></td><td class="tblDescr"><p>Proxy between Installed List Model and QML view to filter items</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="screenplay-installedlistmodel.html">ScreenPlay::InstalledListModel</a></p></td><td class="tblDescr"><p>Lists all installed wallpapers, widgets etc. from a given Path</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="screenplay-monitorlistmodel.html">ScreenPlay::MonitorListModel</a></p></td><td class="tblDescr"><p>MonitorListModel</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="screenplay-profilelistmodel.html">ScreenPlay::ProfileListModel</a></p></td><td class="tblDescr"><p>Used to save all active wallpapers and widgets position and configurations after a restart</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="screenplay-projectsettingslistmodel.html">ScreenPlay::ProjectSettingsListModel</a></p></td><td class="tblDescr"><p>Used for the dynamic loading of the properties json object inside a project.json</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="screenplay-sdkconnection.html">ScreenPlay::SDKConnection</a></p></td><td class="tblDescr"><p>Contains all connections to Wallpaper and Widgets</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="screenplay-screenplaymanager.html">ScreenPlay::ScreenPlayManager</a></p></td><td class="tblDescr"><p>Used to manage multiple ScreenPlayWallpaper and ScreenPlayWidget</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="screenplay-screenplaywallpaper.html">ScreenPlay::ScreenPlayWallpaper</a></p></td><td class="tblDescr"><p>A Single Object to manage a Wallpaper</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="screenplay-screenplaywidget.html">ScreenPlay::ScreenPlayWidget</a></p></td><td class="tblDescr"><p>A Single Object to manage a Widget</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="screenplay-settings.html">ScreenPlay::Settings</a></p></td><td class="tblDescr"><p>Global settings class for reading and writing settings</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="screenplay-util.html">ScreenPlay::Util</a></p></td><td class="tblDescr"><p>Easy to use global object to use when certain functionality is not available in QML</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="screenplay-wizards.html">ScreenPlay::Wizards</a></p></td><td class="tblDescr"><p>Baseclass for all wizards. Mostly for copying and creating project files</p></td></tr>
</table></div>
<!-- $$$ScreenPlay-description -->
<a name="details"></a>
<div class="descr">
<h2 id="details">Detailed Description</h2>
</div>
<!-- @@@ScreenPlay -->
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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@ -22,7 +22,7 @@
<li class="fn"><span class="name"><b><a href="screenplay-monitorlistmodel.html#getAppIDByMonitorIndex">getAppIDByMonitorIndex</a></b></span>(const int) const : std::optional&lt;QString&gt;</li>
<li class="fn"><span class="name"><b><a href="screenplay-monitorlistmodel.html#roleNames">roleNames</a></b></span>() const : QHash&lt;int, QByteArray&gt;</li>
<li class="fn"><span class="name"><b><a href="screenplay-monitorlistmodel.html#rowCount">rowCount</a></b></span>(const QModelIndex &amp;) const : int</li>
<li class="fn"><span class="name"><b><a href="screenplay-monitorlistmodel.html#setWallpaperActiveMonitor">setWallpaperActiveMonitor</a></b></span>(const std::shared_ptr&lt;ScreenPlayWallpaper&gt; &amp;, const QVector&lt;int&gt;)</li>
<li class="fn"><span class="name"><b><a href="screenplay-monitorlistmodel.html#setWallpaperMonitor">setWallpaperMonitor</a></b></span>(const std::shared_ptr&lt;ScreenPlayWallpaper&gt; &amp;, const QVector&lt;int&gt;)</li>
</ul>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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@ -21,7 +21,7 @@
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">MonitorListModel Class</h1>
<span class="small-subtitle">class <a href="screenplay.html">ScreenPlay</a>::MonitorListModel</span>
<span class="small-subtitle">class <a href="screenplay-module.html">ScreenPlay</a>::MonitorListModel</span>
<!-- $$$MonitorListModel-brief -->
<p>MonitorListModel. <a href="#details">More...</a></p>
<!-- @@@MonitorListModel -->
@ -35,7 +35,7 @@
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="screenplay-monitorlistmodel.html#MonitorListModel">MonitorListModel</a></b>(QObject *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> std::optional&lt;QString&gt; </td><td class="memItemRight bottomAlign"><b><a href="screenplay-monitorlistmodel.html#getAppIDByMonitorIndex">getAppIDByMonitorIndex</a></b>(const int <i>index</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-monitorlistmodel.html#setWallpaperActiveMonitor">setWallpaperActiveMonitor</a></b>(const std::shared_ptr&lt;ScreenPlayWallpaper&gt; &amp;<i>wallpaper</i>, const QVector&lt;int&gt; <i>monitors</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-monitorlistmodel.html#setWallpaperMonitor">setWallpaperMonitor</a></b>(const std::shared_ptr&lt;ScreenPlayWallpaper&gt; &amp;<i>wallpaper</i>, const QVector&lt;int&gt; <i>monitors</i>)</td></tr>
</table></div>
<a name="reimplemented-public-functions"></a>
<h2 id="reimplemented-public-functions">Reimplemented Public Functions</h2>
@ -103,10 +103,10 @@
<h3 class="fn" id="rowCount"><a name="rowCount"></a><code>[override virtual] </code><span class="type">int</span> MonitorListModel::<span class="name">rowCount</span>(const <span class="type">QModelIndex</span> &amp;<i>parent</i> = QModelIndex()) const</h3>
<p>Returns the amount of active monitors.</p>
<!-- @@@rowCount -->
<!-- $$$setWallpaperActiveMonitor[overload1]$$$setWallpaperActiveMonitorconststd::shared_ptr<ScreenPlayWallpaper>&constQVector<int> -->
<h3 class="fn" id="setWallpaperActiveMonitor"><a name="setWallpaperActiveMonitor"></a><span class="type">void</span> MonitorListModel::<span class="name">setWallpaperActiveMonitor</span>(const <span class="type">std::shared_ptr</span>&lt;<span class="type"><a href="screenplay-screenplaywallpaper.html">ScreenPlayWallpaper</a></span>&gt; &amp;<i>wallpaper</i>, const <span class="type">QVector</span>&lt;<span class="type">int</span>&gt; <i>monitors</i>)</h3>
<p>Sets the previewImage and appID for a list item.</p>
<!-- @@@setWallpaperActiveMonitor -->
<!-- $$$setWallpaperMonitor[overload1]$$$setWallpaperMonitorconststd::shared_ptr<ScreenPlayWallpaper>&constQVector<int> -->
<h3 class="fn" id="setWallpaperMonitor"><a name="setWallpaperMonitor"></a><span class="type">void</span> MonitorListModel::<span class="name">setWallpaperMonitor</span>(const <span class="type">std::shared_ptr</span>&lt;<span class="type"><a href="screenplay-screenplaywallpaper.html">ScreenPlayWallpaper</a></span>&gt; &amp;<i>wallpaper</i>, const <span class="type">QVector</span>&lt;<span class="type">int</span>&gt; <i>monitors</i>)</h3>
<p>Sets a shared_ptr to the monitor list. This should be used to set and remove the shared_ptr.</p>
<!-- @@@setWallpaperMonitor -->
</div>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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@ -20,7 +20,7 @@
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">ProfileListModel Class</h1>
<span class="small-subtitle">class <a href="screenplay.html">ScreenPlay</a>::ProfileListModel</span>
<span class="small-subtitle">class <a href="screenplay-module.html">ScreenPlay</a>::ProfileListModel</span>
<!-- $$$ProfileListModel-brief -->
<p>Used to save all active wallpapers and widgets position and configurations after a restart. <a href="#details">More...</a></p>
<!-- @@@ProfileListModel -->

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@ -17,7 +17,6 @@
<li class="fn"><span class="name"><b><a href="screenplay-projectsettingslistmodel.html#append">append</a></b></span>(const ScreenPlay::SettingsItem &amp;&amp;)</li>
<li class="fn"><span class="name"><b><a href="screenplay-projectsettingslistmodel.html#data">data</a></b></span>(const QModelIndex &amp;, int) const : QVariant</li>
<li class="fn"><span class="name"><b><a href="screenplay-projectsettingslistmodel.html#getActiveSettingsJson">getActiveSettingsJson</a></b></span>() : QJsonObject</li>
<li class="fn"><span class="name"><b><a href="screenplay-projectsettingslistmodel.html#init">init</a></b></span>(const InstalledType::InstalledType &amp;, const QJsonObject &amp;)</li>
<li class="fn"><span class="name"><b><a href="screenplay-projectsettingslistmodel.html#roleNames">roleNames</a></b></span>() const : QHash&lt;int, QByteArray&gt;</li>
<li class="fn"><span class="name"><b><a href="screenplay-projectsettingslistmodel.html#rowCount">rowCount</a></b></span>(const QModelIndex &amp;) const : int</li>
</ul>

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@ -21,7 +21,7 @@
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">ProjectSettingsListModel Class</h1>
<span class="small-subtitle">class <a href="screenplay.html">ScreenPlay</a>::ProjectSettingsListModel</span>
<span class="small-subtitle">class <a href="screenplay-module.html">ScreenPlay</a>::ProjectSettingsListModel</span>
<!-- $$$ProjectSettingsListModel-brief -->
<p>ProjectSettingsListModel used for the dynamic loading of the properties json object inside a project.json. <a href="#details">More...</a></p>
<!-- @@@ProjectSettingsListModel -->
@ -35,7 +35,6 @@
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-projectsettingslistmodel.html#append">append</a></b>(const ScreenPlay::SettingsItem &amp;&amp;<i>item</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QJsonObject </td><td class="memItemRight bottomAlign"><b><a href="screenplay-projectsettingslistmodel.html#getActiveSettingsJson">getActiveSettingsJson</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-projectsettingslistmodel.html#init">init</a></b>(const InstalledType::InstalledType &amp;<i>type</i>, const QJsonObject &amp;<i>properties</i>)</td></tr>
</table></div>
<a name="reimplemented-public-functions"></a>
<h2 id="reimplemented-public-functions">Reimplemented Public Functions</h2>
@ -95,11 +94,6 @@
<h3 class="fn" id="getActiveSettingsJson"><a name="getActiveSettingsJson"></a><span class="type">QJsonObject</span> ProjectSettingsListModel::<span class="name">getActiveSettingsJson</span>()</h3>
<p>ProjectSettingsListModel::getActiveSettingsJson</p>
<!-- @@@getActiveSettingsJson -->
<!-- $$$init[overload1]$$$initconstInstalledType::InstalledType&constQJsonObject& -->
<h3 class="fn" id="init"><a name="init"></a><span class="type">void</span> ProjectSettingsListModel::<span class="name">init</span>(const <span class="type">InstalledType::InstalledType</span> &amp;<i>type</i>, const <span class="type">QJsonObject</span> &amp;<i>properties</i>)</h3>
<p>Constructor when loading properties from settings.json We need to _flatten_ the json to make it work with a flat list model! See</p>
<p><b>See also </b><a href="screenplay-projectsettingslistmodel.html#getActiveSettingsJson">getActiveSettingsJson</a>, to</a>, make</a>, the</a>, flat</a>, list</a>, to</a>, a</a>, hierarchical</a>, json</a>, and object</a>.</p>
<!-- @@@init -->
<!-- $$$roleNames[overload1]$$$roleNames -->
<h3 class="fn" id="roleNames"><a name="roleNames"></a><code>[override virtual] </code><span class="type">QHash</span>&lt;<span class="type">int</span>, <span class="type">QByteArray</span>&gt; ProjectSettingsListModel::<span class="name">roleNames</span>() const</h3>
<p>.</p>

View File

@ -17,27 +17,20 @@
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#ScreenPlayManager">ScreenPlayManager</a></b></span>(QObject *)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#activeWallpaperCounter-prop">activeWallpaperCounterChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#activeWidgetsCounter-prop">activeWidgetsCounterChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#closeAllWallpapers">closeAllWallpapers</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#closeAllWidgets">closeAllWidgets</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#closeConnection">closeConnection</a></b></span>(const QString &amp;) : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#closeConntectionByType">closeConntectionByType</a></b></span>(const QStringList &amp;) : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#createWallpaper">createWallpaper</a></b></span>(const ScreenPlay::InstalledType::InstalledType, const ScreenPlay::FillMode::FillMode, const QString &amp;, const QString &amp;, const QString &amp;, const QVector&lt;int&gt; &amp;, const float, const float, const QJsonObject &amp;, const bool)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#createWidget">createWidget</a></b></span>(const ScreenPlay::InstalledType::InstalledType, const QPoint &amp;, const QString &amp;, const QString &amp;, const QJsonObject &amp;, const bool)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#getWallpaperByAppID">getWallpaperByAppID</a></b></span>(const QString &amp;) const : ScreenPlay::ScreenPlayWallpaper *</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#newConnection">newConnection</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#removeAllWallpapers">removeAllWallpapers</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#removeAllWallpapers">removeAllWallpapers</a></b></span>() : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#removeAllWidgets">removeAllWidgets</a></b></span>() : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#requestProjectSettingsAtMonitorIndex">requestProjectSettingsAtMonitorIndex</a></b></span>(const int) : bool</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#removeAllWidgets">removeAllWidgets</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#removeApp">removeApp</a></b></span>(const QString &amp;) : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#requestProjectSettingsAtMonitorIndex">requestProjectSettingsAtMonitorIndex</a></b></span>(const int)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#activeWallpaperCounter-prop">setActiveWallpaperCounter</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#activeWidgetsCounter-prop">setActiveWidgetsCounter</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#setAllWallpaperValue">setAllWallpaperValue</a></b></span>(const QString &amp;, const QString &amp;)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#setWallpaperValue">setWallpaperValue</a></b></span>(const QString &amp;, const QString &amp;, const QString &amp;)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#setWallpaperValueAtMonitorIndex">setWallpaperValueAtMonitorIndex</a></b></span>(const int, const QString &amp;, const QString &amp;)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#setAllWallpaperValue">setAllWallpaperValue</a></b></span>(const QString &amp;, const QString &amp;) : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#setWallpaperValue">setWallpaperValue</a></b></span>(const QString &amp;, const QString &amp;, const QString &amp;) : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#setWallpaperValueAtMonitorIndex">setWallpaperValueAtMonitorIndex</a></b></span>(const int, const QString &amp;, const QString &amp;) : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#activeWallpaperCounter-prop">activeWallpaperCounter</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#activeWidgetsCounter-prop">activeWidgetsCounter</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#init">init</a></b></span>(const std::shared_ptr&lt;GlobalVariables&gt; &amp;, const std::shared_ptr&lt;MonitorListModel&gt; &amp;, const int &amp;, const std::shared_ptr&lt;Settings&gt; &amp;)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaymanager.html#init">init</a></b></span>(const std::shared_ptr&lt;GlobalVariables&gt; &amp;, const std::shared_ptr&lt;MonitorListModel&gt; &amp;, const std::shared_ptr&lt;Settings&gt; &amp;)</li>
</ul>
</td></tr>
</table></div>

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@ -21,7 +21,7 @@
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">ScreenPlayManager Class</h1>
<span class="small-subtitle">class <a href="screenplay.html">ScreenPlay</a>::ScreenPlayManager</span>
<span class="small-subtitle">class <a href="screenplay-module.html">ScreenPlay</a>::ScreenPlayManager</span>
<!-- $$$ScreenPlayManager-brief -->
<p>The ScreenPlayManager is used to manage multiple <a href="screenplay-screenplaywallpaper.html">ScreenPlayWallpaper</a> and <a href="screenplay-screenplaywidget.html">ScreenPlayWidget</a>. <a href="#details">More...</a></p>
<!-- @@@ScreenPlayManager -->
@ -36,28 +36,21 @@
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#ScreenPlayManager">ScreenPlayManager</a></b>(QObject *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#activeWallpaperCounter-prop">activeWallpaperCounter</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#activeWidgetsCounter-prop">activeWidgetsCounter</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#init">init</a></b>(const std::shared_ptr&lt;GlobalVariables&gt; &amp;<i>globalVariables</i>, const std::shared_ptr&lt;MonitorListModel&gt; &amp;<i>mlm</i>, const int &amp;<i>telemetry</i>, const std::shared_ptr&lt;Settings&gt; &amp;<i>settings</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#init">init</a></b>(const std::shared_ptr&lt;GlobalVariables&gt; &amp;<i>globalVariables</i>, const std::shared_ptr&lt;MonitorListModel&gt; &amp;<i>mlm</i>, const std::shared_ptr&lt;Settings&gt; &amp;<i>settings</i>)</td></tr>
</table></div>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#closeAllWallpapers">closeAllWallpapers</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#closeAllWidgets">closeAllWidgets</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#closeConnection">closeConnection</a></b>(const QString &amp;<i>appID</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#closeConntectionByType">closeConntectionByType</a></b>(const QStringList &amp;<i>types</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#createWallpaper">createWallpaper</a></b>(const ScreenPlay::InstalledType::InstalledType <i>type</i>, const ScreenPlay::FillMode::FillMode <i>fillMode</i>, const QString &amp;<i>absoluteStoragePath</i>, const QString &amp;<i>previewImage</i>, const QString &amp;<i>file</i>, const QVector&lt;int&gt; &amp;<i>monitorIndex</i>, const float <i>volume</i>, const float <i>playbackRate</i>, const QJsonObject &amp;<i>properties</i>, const bool <i>saveToProfilesConfigFile</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#createWidget">createWidget</a></b>(const ScreenPlay::InstalledType::InstalledType <i>type</i>, const QPoint &amp;<i>position</i>, const QString &amp;<i>absoluteStoragePath</i>, const QString &amp;<i>previewImage</i>, const QJsonObject &amp;<i>properties</i>, const bool <i>saveToProfilesConfigFile</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> ScreenPlay::ScreenPlayWallpaper *</td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#getWallpaperByAppID">getWallpaperByAppID</a></b>(const QString &amp;<i>appID</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#newConnection">newConnection</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#removeAllWallpapers">removeAllWallpapers</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#removeAllWidgets">removeAllWidgets</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#removeApp">removeApp</a></b>(const QString &amp;<i>appID</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#requestProjectSettingsAtMonitorIndex">requestProjectSettingsAtMonitorIndex</a></b>(const int <i>index</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#removeAllWallpapers">removeAllWallpapers</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#removeAllWidgets">removeAllWidgets</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#requestProjectSettingsAtMonitorIndex">requestProjectSettingsAtMonitorIndex</a></b>(const int <i>index</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#activeWallpaperCounter-prop">setActiveWallpaperCounter</a></b>(int <i>activeWallpaperCounter</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#activeWidgetsCounter-prop">setActiveWidgetsCounter</a></b>(int <i>activeWidgetsCounter</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#setAllWallpaperValue">setAllWallpaperValue</a></b>(const QString &amp;<i>key</i>, const QString &amp;<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#setWallpaperValue">setWallpaperValue</a></b>(const QString &amp;<i>appID</i>, const QString &amp;<i>key</i>, const QString &amp;<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#setWallpaperValueAtMonitorIndex">setWallpaperValueAtMonitorIndex</a></b>(const int <i>index</i>, const QString &amp;<i>key</i>, const QString &amp;<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#setAllWallpaperValue">setAllWallpaperValue</a></b>(const QString &amp;<i>key</i>, const QString &amp;<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#setWallpaperValue">setWallpaperValue</a></b>(const QString &amp;<i>appID</i>, const QString &amp;<i>key</i>, const QString &amp;<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaymanager.html#setWallpaperValueAtMonitorIndex">setWallpaperValueAtMonitorIndex</a></b>(const int <i>index</i>, const QString &amp;<i>key</i>, const QString &amp;<i>value</i>)</td></tr>
</table></div>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
@ -69,89 +62,50 @@
<!-- $$$ScreenPlayManager-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Creates and (indirectly) destroys Wallpaper and Widgets via opening and closing QLocalPipe connectons of the ScreenPlaySDK. Also responsible to set the current active wallpaper to the monitorListModel.</p>
<p>Creates and (indirectly) destroys Wallpaper and Widgets via opening and closing QLocalPipe connectons of the <a href="screenplaysdk-module.html">ScreenPlaySDK</a>. Also responsible to set the current active wallpaper to the monitorListModel.</p>
</div>
<!-- @@@ScreenPlayManager -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$ScreenPlayManager[overload1]$$$ScreenPlayManagerQObject* -->
<h3 class="fn" id="ScreenPlayManager"><a name="ScreenPlayManager"></a>ScreenPlayManager::<span class="name">ScreenPlayManager</span>(<span class="type">QObject</span> *<i>parent</i> = nullptr)</h3>
<p>Constructor that checks if another <a href="screenplay.html">ScreenPlay</a> instance is running via a localsocket. Starts a save timer to limit the amount of times to save. This is used for limiting slider small value save spam.</p>
<p>Constructor that checks if another <a href="screenplay-module.html">ScreenPlay</a> instance is running via a localsocket. Starts a save timer to limit the amount of times to save. This is used for limiting slider small value save spam.</p>
<!-- @@@ScreenPlayManager -->
<!-- $$$closeAllWallpapers[overload1]$$$closeAllWallpapers -->
<h3 class="fn" id="closeAllWallpapers"><a name="closeAllWallpapers"></a><code>[slot] </code><span class="type">void</span> ScreenPlayManager::<span class="name">closeAllWallpapers</span>()</h3>
<p>Closes all wallpaper connection with the following type:</p>
<ul>
<li>videoWallpaper</li>
<li>qmlWallpaper</li>
<li>htmlWallpaper</li>
<li>godotWallpaper</li>
</ul>
<!-- @@@closeAllWallpapers -->
<!-- $$$closeAllWidgets[overload1]$$$closeAllWidgets -->
<h3 class="fn" id="closeAllWidgets"><a name="closeAllWidgets"></a><code>[slot] </code><span class="type">void</span> ScreenPlayManager::<span class="name">closeAllWidgets</span>()</h3>
<p>Closes all widgets connection with the following type:</p>
<ul>
<li>qmlWidget</li>
<li>htmlWidget</li>
<li>standaloneWidget</li>
</ul>
<!-- @@@closeAllWidgets -->
<!-- $$$closeConnection[overload1]$$$closeConnectionconstQString& -->
<h3 class="fn" id="closeConnection"><a name="closeConnection"></a><code>[slot] </code><span class="type">bool</span> ScreenPlayManager::<span class="name">closeConnection</span>(const <span class="type">QString</span> &amp;<i>appID</i>)</h3>
<p>Closes a Wallpaper or Widget connection by the given <i>appID</i>.</p>
<!-- @@@closeConnection -->
<!-- $$$closeConntectionByType[overload1]$$$closeConntectionByTypeconstQStringList& -->
<h3 class="fn" id="closeConntectionByType"><a name="closeConntectionByType"></a><code>[slot] </code><span class="type">bool</span> ScreenPlayManager::<span class="name">closeConntectionByType</span>(const <span class="type">QStringList</span> &amp;<i>types</i>)</h3>
<p>Closes a connection by type. Used only by <a href="screenplay-screenplaymanager.html#closeAllWidgets">closeAllWidgets</a>() and <a href="screenplay-screenplaymanager.html#closeAllWallpapers">closeAllWallpapers</a>()</p>
<!-- @@@closeConntectionByType -->
<!-- $$$createWallpaper[overload1]$$$createWallpaperconstScreenPlay::InstalledType::InstalledTypeconstScreenPlay::FillMode::FillModeconstQString&constQString&constQString&constQVector<int>&constfloatconstfloatconstQJsonObject&constbool -->
<h3 class="fn" id="createWallpaper"><a name="createWallpaper"></a><code>[slot] </code><span class="type">void</span> ScreenPlayManager::<span class="name">createWallpaper</span>(const <span class="type">ScreenPlay::InstalledType::InstalledType</span> <i>type</i>, const <span class="type">ScreenPlay::FillMode::FillMode</span> <i>fillMode</i>, const <span class="type">QString</span> &amp;<i>absoluteStoragePath</i>, const <span class="type">QString</span> &amp;<i>previewImage</i>, const <span class="type">QString</span> &amp;<i>file</i>, const <span class="type">QVector</span>&lt;<span class="type">int</span>&gt; &amp;<i>monitorIndex</i>, const <span class="type">float</span> <i>volume</i>, const <span class="type">float</span> <i>playbackRate</i>, const <span class="type">QJsonObject</span> &amp;<i>properties</i>, const <span class="type">bool</span> <i>saveToProfilesConfigFile</i>)</h3>
<p>Creates a wallpaper with a given <i>monitorIndex</i> list, <i>a</i> absoluteStoragePath folder, a <i>previewImage</i> (relative path to the absoluteStoragePath), a default <i>volume</i>, a <i>fillMode</i>, a <i>type</i> (htmlWallpaper, qmlWallpaper etc.), a <i>saveToProfilesConfigFile</i> bool only set to flase if we call the method when using via the settings on startup to skip a unnecessary save.</p>
<!-- @@@createWallpaper -->
<!-- $$$createWidget[overload1]$$$createWidgetconstScreenPlay::InstalledType::InstalledTypeconstQPoint&constQString&constQString&constQJsonObject&constbool -->
<h3 class="fn" id="createWidget"><a name="createWidget"></a><code>[slot] </code><span class="type">void</span> ScreenPlayManager::<span class="name">createWidget</span>(const <span class="type">ScreenPlay::InstalledType::InstalledType</span> <i>type</i>, const <span class="type">QPoint</span> &amp;<i>position</i>, const <span class="type">QString</span> &amp;<i>absoluteStoragePath</i>, const <span class="type">QString</span> &amp;<i>previewImage</i>, const <span class="type">QJsonObject</span> &amp;<i>properties</i>, const <span class="type">bool</span> <i>saveToProfilesConfigFile</i>)</h3>
<p>Creates a <a href="screenplay-screenplaywidget.html">ScreenPlayWidget</a> object via a <i>absoluteStoragePath</i> and a <i>preview</i> image (relative path).</p>
<!-- @@@createWidget -->
<!-- $$$getWallpaperByAppID[overload1]$$$getWallpaperByAppIDconstQString& -->
<h3 class="fn" id="getWallpaperByAppID"><a name="getWallpaperByAppID"></a><code>[slot] </code><span class="type"><a href="screenplay-screenplaywallpaper.html">ScreenPlay::ScreenPlayWallpaper</a></span> *ScreenPlayManager::<span class="name">getWallpaperByAppID</span>(const <span class="type">QString</span> &amp;<i>appID</i>) const</h3>
<p>Returns <code>a</code> <a href="screenplay-screenplaywallpaper.html">ScreenPlayWallpaper</a> if successful, otherwhise <code>std::nullopt</code>.</p>
<p>Returns <code>a</code> <a href="screenplay-screenplaywallpaper.html">ScreenPlayWallpaper</a> if successful, otherwhise <code>std::nullopt</code>. This function is only used in QML.</p>
<!-- @@@getWallpaperByAppID -->
<!-- $$$newConnection[overload1]$$$newConnection -->
<h3 class="fn" id="newConnection"><a name="newConnection"></a><code>[slot] </code><span class="type">void</span> ScreenPlayManager::<span class="name">newConnection</span>()</h3>
<p>Appends a new <a href="screenplay-sdkconnection.html">SDKConnection</a> object shared_ptr to the m_clients list.</p>
<!-- @@@newConnection -->
<!-- $$$removeAllWallpapers[overload1]$$$removeAllWallpapers -->
<h3 class="fn" id="removeAllWallpapers"><a name="removeAllWallpapers"></a><code>[slot] </code><span class="type">void</span> ScreenPlayManager::<span class="name">removeAllWallpapers</span>()</h3>
<p>Removes all wallpaper entries in the profiles.json. This method will likely be removed when using nlohmann/json in the future.</p>
<h3 class="fn" id="removeAllWallpapers"><a name="removeAllWallpapers"></a><code>[slot] </code><span class="type">bool</span> ScreenPlayManager::<span class="name">removeAllWallpapers</span>()</h3>
<p>Removes all wallpaper entries in the profiles.json.</p>
<!-- @@@removeAllWallpapers -->
<!-- $$$removeAllWidgets[overload1]$$$removeAllWidgets -->
<h3 class="fn" id="removeAllWidgets"><a name="removeAllWidgets"></a><code>[slot] </code><span class="type">void</span> ScreenPlayManager::<span class="name">removeAllWidgets</span>()</h3>
<h3 class="fn" id="removeAllWidgets"><a name="removeAllWidgets"></a><code>[slot] </code><span class="type">bool</span> ScreenPlayManager::<span class="name">removeAllWidgets</span>()</h3>
<p>Removes all widgets and resets the activeWidgetCounter to 0.</p>
<!-- @@@removeAllWidgets -->
<!-- $$$removeApp[overload1]$$$removeAppconstQString& -->
<h3 class="fn" id="removeApp"><a name="removeApp"></a><code>[slot] </code><span class="type">bool</span> ScreenPlayManager::<span class="name">removeApp</span>(const <span class="type">QString</span> &amp;<i>appID</i>)</h3>
<p>Disconnects the connection, remove</p>
<!-- @@@removeApp -->
<!-- $$$requestProjectSettingsAtMonitorIndex[overload1]$$$requestProjectSettingsAtMonitorIndexconstint -->
<h3 class="fn" id="requestProjectSettingsAtMonitorIndex"><a name="requestProjectSettingsAtMonitorIndex"></a><code>[slot] </code><span class="type">void</span> ScreenPlayManager::<span class="name">requestProjectSettingsAtMonitorIndex</span>(const <span class="type">int</span> <i>index</i>)</h3>
<h3 class="fn" id="requestProjectSettingsAtMonitorIndex"><a name="requestProjectSettingsAtMonitorIndex"></a><code>[slot] </code><span class="type">bool</span> ScreenPlayManager::<span class="name">requestProjectSettingsAtMonitorIndex</span>(const <span class="type">int</span> <i>index</i>)</h3>
<p>Request a spesific json profile to display in the active wallpaper popup on the right.</p>
<!-- @@@requestProjectSettingsAtMonitorIndex -->
<!-- $$$setAllWallpaperValue[overload1]$$$setAllWallpaperValueconstQString&constQString& -->
<h3 class="fn" id="setAllWallpaperValue"><a name="setAllWallpaperValue"></a><code>[slot] </code><span class="type">void</span> ScreenPlayManager::<span class="name">setAllWallpaperValue</span>(const <span class="type">QString</span> &amp;<i>key</i>, const <span class="type">QString</span> &amp;<i>value</i>)</h3>
<h3 class="fn" id="setAllWallpaperValue"><a name="setAllWallpaperValue"></a><code>[slot] </code><span class="type">bool</span> ScreenPlayManager::<span class="name">setAllWallpaperValue</span>(const <span class="type">QString</span> &amp;<i>key</i>, const <span class="type">QString</span> &amp;<i>value</i>)</h3>
<p>Convenient function to set a <i>value</i> at a given <i>index</i> and <i>key</i> for all wallaper. For exmaple used to mute all wallpaper.</p>
<!-- @@@setAllWallpaperValue -->
<!-- $$$setWallpaperValue[overload1]$$$setWallpaperValueconstQString&constQString&constQString& -->
<h3 class="fn" id="setWallpaperValue"><a name="setWallpaperValue"></a><code>[slot] </code><span class="type">void</span> ScreenPlayManager::<span class="name">setWallpaperValue</span>(const <span class="type">QString</span> &amp;<i>appID</i>, const <span class="type">QString</span> &amp;<i>key</i>, const <span class="type">QString</span> &amp;<i>value</i>)</h3>
<h3 class="fn" id="setWallpaperValue"><a name="setWallpaperValue"></a><code>[slot] </code><span class="type">bool</span> ScreenPlayManager::<span class="name">setWallpaperValue</span>(const <span class="type">QString</span> &amp;<i>appID</i>, const <span class="type">QString</span> &amp;<i>key</i>, const <span class="type">QString</span> &amp;<i>value</i>)</h3>
<p>Sets a given <i>value</i> to a given <i>key</i>. The <i>appID</i> is used to identify the receiver socket.</p>
<!-- @@@setWallpaperValue -->
<!-- $$$setWallpaperValueAtMonitorIndex[overload1]$$$setWallpaperValueAtMonitorIndexconstintconstQString&constQString& -->
<h3 class="fn" id="setWallpaperValueAtMonitorIndex"><a name="setWallpaperValueAtMonitorIndex"></a><code>[slot] </code><span class="type">void</span> ScreenPlayManager::<span class="name">setWallpaperValueAtMonitorIndex</span>(const <span class="type">int</span> <i>index</i>, const <span class="type">QString</span> &amp;<i>key</i>, const <span class="type">QString</span> &amp;<i>value</i>)</h3>
<h3 class="fn" id="setWallpaperValueAtMonitorIndex"><a name="setWallpaperValueAtMonitorIndex"></a><code>[slot] </code><span class="type">bool</span> ScreenPlayManager::<span class="name">setWallpaperValueAtMonitorIndex</span>(const <span class="type">int</span> <i>index</i>, const <span class="type">QString</span> &amp;<i>key</i>, const <span class="type">QString</span> &amp;<i>value</i>)</h3>
<p>Set a wallpaper <i>value</i> at a given <i>index</i> and <i>key</i>.</p>
<!-- @@@setWallpaperValueAtMonitorIndex -->
<!-- $$$init[overload1]$$$initconststd::shared_ptr<GlobalVariables>&conststd::shared_ptr<MonitorListModel>&constint&conststd::shared_ptr<Settings>& -->
<h3 class="fn" id="init"><a name="init"></a><span class="type">void</span> ScreenPlayManager::<span class="name">init</span>(const <span class="type">std::shared_ptr</span>&lt;<span class="type"><a href="screenplay-globalvariables.html">GlobalVariables</a></span>&gt; &amp;<i>globalVariables</i>, const <span class="type">std::shared_ptr</span>&lt;<span class="type"><a href="screenplay-monitorlistmodel.html">MonitorListModel</a></span>&gt; &amp;<i>mlm</i>, const <span class="type">int</span> &amp;<i>telemetry</i>, const <span class="type">std::shared_ptr</span>&lt;<span class="type"><a href="screenplay-settings.html">Settings</a></span>&gt; &amp;<i>settings</i>)</h3>
<p>Inits this class instead of init in the constructor. This is because we need to check first if another <a href="screenplay.html">ScreenPlay</a> instance is running. If it is not the case we call this function.</p>
<!-- $$$init[overload1]$$$initconststd::shared_ptr<GlobalVariables>&conststd::shared_ptr<MonitorListModel>&conststd::shared_ptr<Settings>& -->
<h3 class="fn" id="init"><a name="init"></a><span class="type">void</span> ScreenPlayManager::<span class="name">init</span>(const <span class="type">std::shared_ptr</span>&lt;<span class="type"><a href="screenplay-globalvariables.html">GlobalVariables</a></span>&gt; &amp;<i>globalVariables</i>, const <span class="type">std::shared_ptr</span>&lt;<span class="type"><a href="screenplay-monitorlistmodel.html">MonitorListModel</a></span>&gt; &amp;<i>mlm</i>, const <span class="type">std::shared_ptr</span>&lt;<span class="type"><a href="screenplay-settings.html">Settings</a></span>&gt; &amp;<i>settings</i>)</h3>
<p>Inits this class instead of init in the constructor. This is because we need to check first if another <a href="screenplay-module.html">ScreenPlay</a> instance is running. If it is not the case we call this function.</p>
<!-- @@@init -->
</div>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>

View File

@ -14,11 +14,10 @@
<p>This is the complete list of members for <a href="screenplay-screenplaywallpaper.html">ScreenPlay::ScreenPlayWallpaper</a>, including inherited members.</p>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#ScreenPlayWallpaper-1">ScreenPlayWallpaper</a></b></span>(const QVector&lt;int&gt; &amp;, const std::shared_ptr&lt;GlobalVariables&gt; &amp;, const QString &amp;, const QString &amp;, const QString &amp;, const QString &amp;, const float, const float, const FillMode::FillMode, const InstalledType::InstalledType, const QJsonObject &amp;, const bool, QObject *)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#absolutePath-prop">absolutePathChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#appID-prop">appIDChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#file-prop">fileChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#fillMode-prop">fillModeChanged</a></b></span>(FillMode::FillMode)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#fillMode-prop">fillModeChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#isLooping-prop">isLoopingChanged</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#playbackRate-prop">playbackRateChanged</a></b></span>(float)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#previewImage-prop">previewImageChanged</a></b></span>(QString)</li>
@ -28,29 +27,29 @@
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#absolutePath-prop">setAbsolutePath</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#appID-prop">setAppID</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#file-prop">setFile</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#fillMode-prop">setFillMode</a></b></span>(FillMode::FillMode)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#fillMode-prop">setFillMode</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#isLooping-prop">setIsLooping</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#playbackRate-prop">setPlaybackRate</a></b></span>(float)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#previewImage-prop">setPreviewImage</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#screenNumber-prop">setScreenNumber</a></b></span>(QVector&lt;int&gt;)</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#type-prop">setType</a></b></span>(InstalledType::InstalledType)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#type-prop">setType</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#volume-prop">setVolume</a></b></span>(float)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#setWallpaperValue">setWallpaperValue</a></b></span>(const QString &amp;, const QString &amp;, const bool)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#type-prop">typeChanged</a></b></span>(InstalledType::InstalledType)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#setWallpaperValue">setWallpaperValue</a></b></span>(const QString &amp;, const QString &amp;, const bool) : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#type-prop">typeChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#volume-prop">volumeChanged</a></b></span>(float)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#dtor.ScreenPlayWallpaper">~ScreenPlayWallpaper</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#absolutePath-prop">absolutePath</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#appID-prop">appID</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#file-prop">file</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#fillMode-prop">fillMode</a></b></span>() const : FillMode::FillMode</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#fillMode-prop">fillMode</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#getActiveSettingsJson">getActiveSettingsJson</a></b></span>() : QJsonObject</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#isLooping-prop">isLooping</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#playbackRate-prop">playbackRate</a></b></span>() const : float</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#previewImage-prop">previewImage</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#replace">replace</a></b></span>(const QString &amp;, const QString &amp;, const QString &amp;, const float, const FillMode::FillMode, const InstalledType::InstalledType, const bool)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#screenNumber-prop">screenNumber</a></b></span>() const : QVector&lt;int&gt;</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#setSDKConnection">setSDKConnection</a></b></span>(const std::shared_ptr&lt;SDKConnection&gt; &amp;)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#type-prop">type</a></b></span>() const : InstalledType::InstalledType</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#setSDKConnection">setSDKConnection</a></b></span>(std::unique_ptr&lt;SDKConnection&gt;)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#type-prop">type</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywallpaper.html#volume-prop">volume</a></b></span>() const : float</li>
</ul>
</td></tr>

View File

@ -21,7 +21,7 @@
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">ScreenPlayWallpaper Class</h1>
<span class="small-subtitle">class <a href="screenplay.html">ScreenPlay</a>::ScreenPlayWallpaper</span>
<span class="small-subtitle">class <a href="screenplay-module.html">ScreenPlay</a>::ScreenPlayWallpaper</span>
<!-- $$$ScreenPlayWallpaper-brief -->
<p>A Single Object to manage a Wallpaper. <a href="#details">More...</a></p>
<!-- @@@ScreenPlayWallpaper -->
@ -33,19 +33,18 @@
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#ScreenPlayWallpaper-1">ScreenPlayWallpaper</a></b>(const QVector&lt;int&gt; &amp;<i>screenNumber</i>, const std::shared_ptr&lt;GlobalVariables&gt; &amp;<i>globalVariables</i>, const QString &amp;<i>appID</i>, const QString &amp;<i>absolutePath</i>, const QString &amp;<i>previewImage</i>, const QString &amp;<i>file</i>, const float <i>volume</i>, const float <i>playbackRate</i>, const FillMode::FillMode <i>fillMode</i>, const InstalledType::InstalledType <i>type</i>, const QJsonObject &amp;<i>properties</i>, const bool <i>checkWallpaperVisible</i>, QObject *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#dtor.ScreenPlayWallpaper">~ScreenPlayWallpaper</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#absolutePath-prop">absolutePath</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#appID-prop">appID</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#file-prop">file</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> FillMode::FillMode </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#fillMode-prop">fillMode</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#fillMode-prop">fillMode</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QJsonObject </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#getActiveSettingsJson">getActiveSettingsJson</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#isLooping-prop">isLooping</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#playbackRate-prop">playbackRate</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#previewImage-prop">previewImage</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#replace">replace</a></b>(const QString &amp;<i>absolutePath</i>, const QString &amp;<i>previewImage</i>, const QString &amp;<i>file</i>, const float <i>volume</i>, const FillMode::FillMode <i>fillMode</i>, const InstalledType::InstalledType <i>type</i>, const bool <i>checkWallpaperVisible</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector&lt;int&gt; </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#screenNumber-prop">screenNumber</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#setSDKConnection">setSDKConnection</a></b>(const std::shared_ptr&lt;SDKConnection&gt; &amp;<i>connection</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> InstalledType::InstalledType </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#type-prop">type</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#setSDKConnection">setSDKConnection</a></b>(std::unique_ptr&lt;SDKConnection&gt; <i>connection</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#type-prop">type</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#volume-prop">volume</a></b>() const</td></tr>
</table></div>
<a name="public-slots"></a>
@ -56,14 +55,14 @@
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#absolutePath-prop">setAbsolutePath</a></b>(QString <i>absolutePath</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#appID-prop">setAppID</a></b>(QString <i>appID</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#file-prop">setFile</a></b>(QString <i>file</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#fillMode-prop">setFillMode</a></b>(FillMode::FillMode <i>fillMode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#fillMode-prop">setFillMode</a></b>(int <i>fillMode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#isLooping-prop">setIsLooping</a></b>(bool <i>isLooping</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#playbackRate-prop">setPlaybackRate</a></b>(float <i>playbackRate</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#previewImage-prop">setPreviewImage</a></b>(QString <i>previewImage</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#screenNumber-prop">setScreenNumber</a></b>(QVector&lt;int&gt; <i>screenNumber</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#type-prop">setType</a></b>(InstalledType::InstalledType <i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#type-prop">setType</a></b>(int <i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#volume-prop">setVolume</a></b>(float <i>volume</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#setWallpaperValue">setWallpaperValue</a></b>(const QString &amp;<i>key</i>, const QString &amp;<i>value</i>, const bool <i>save</i> = false)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#setWallpaperValue">setWallpaperValue</a></b>(const QString &amp;<i>key</i>, const QString &amp;<i>value</i>, const bool <i>save</i> = false)</td></tr>
</table></div>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
@ -71,12 +70,12 @@
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#absolutePath-prop">absolutePathChanged</a></b>(QString <i>absolutePath</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#appID-prop">appIDChanged</a></b>(QString <i>appID</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#file-prop">fileChanged</a></b>(QString <i>file</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#fillMode-prop">fillModeChanged</a></b>(FillMode::FillMode <i>fillMode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#fillMode-prop">fillModeChanged</a></b>(int <i>fillMode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#isLooping-prop">isLoopingChanged</a></b>(bool <i>isLooping</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#playbackRate-prop">playbackRateChanged</a></b>(float <i>playbackRate</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#previewImage-prop">previewImageChanged</a></b>(QString <i>previewImage</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#screenNumber-prop">screenNumberChanged</a></b>(QVector&lt;int&gt; <i>screenNumber</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#type-prop">typeChanged</a></b>(InstalledType::InstalledType <i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#type-prop">typeChanged</a></b>(int <i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywallpaper.html#volume-prop">volumeChanged</a></b>(float <i>volume</i>)</td></tr>
</table></div>
<a name="details"></a>
@ -88,10 +87,6 @@
<!-- @@@ScreenPlayWallpaper -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$ScreenPlayWallpaper$$$ScreenPlayWallpaperconstQVector<int>&conststd::shared_ptr<GlobalVariables>&constQString&constQString&constQString&constQString&constfloatconstfloatconstFillMode::FillModeconstInstalledType::InstalledTypeconstQJsonObject&constboolQObject* -->
<h3 class="fn" id="ScreenPlayWallpaper-1"><a name="ScreenPlayWallpaper-1"></a>ScreenPlayWallpaper::<span class="name">ScreenPlayWallpaper</span>(const <span class="type">QVector</span>&lt;<span class="type">int</span>&gt; &amp;<i>screenNumber</i>, const <span class="type">std::shared_ptr</span>&lt;<span class="type"><a href="screenplay-globalvariables.html">GlobalVariables</a></span>&gt; &amp;<i>globalVariables</i>, const <span class="type">QString</span> &amp;<i>appID</i>, const <span class="type">QString</span> &amp;<i>absolutePath</i>, const <span class="type">QString</span> &amp;<i>previewImage</i>, const <span class="type">QString</span> &amp;<i>file</i>, const <span class="type">float</span> <i>volume</i>, const <span class="type">float</span> <i>playbackRate</i>, const <span class="type">FillMode::FillMode</span> <i>fillMode</i>, const <span class="type">InstalledType::InstalledType</span> <i>type</i>, const <span class="type">QJsonObject</span> &amp;<i>properties</i>, const <span class="type">bool</span> <i>checkWallpaperVisible</i>, <span class="type">QObject</span> *<i>parent</i> = nullptr)</h3>
<p>Constructor for ScreenPlayWallpaper.</p>
<!-- @@@ScreenPlayWallpaper -->
<!-- $$$processError[overload1]$$$processErrorQProcess::ProcessError -->
<h3 class="fn" id="processError"><a name="processError"></a><code>[slot] </code><span class="type">void</span> ScreenPlayWallpaper::<span class="name">processError</span>(<span class="type">QProcess::ProcessError</span> <i>error</i>)</h3>
<p>Prints the exit code error.</p>
@ -101,20 +96,20 @@
<p>Prints the exit code if != 0.</p>
<!-- @@@processExit -->
<!-- $$$setWallpaperValue[overload1]$$$setWallpaperValueconstQString&constQString&constbool -->
<h3 class="fn" id="setWallpaperValue"><a name="setWallpaperValue"></a><code>[slot] </code><span class="type">void</span> ScreenPlayWallpaper::<span class="name">setWallpaperValue</span>(const <span class="type">QString</span> &amp;<i>key</i>, const <span class="type">QString</span> &amp;<i>value</i>, const <span class="type">bool</span> <i>save</i> = false)</h3>
<h3 class="fn" id="setWallpaperValue"><a name="setWallpaperValue"></a><code>[slot] </code><span class="type">bool</span> ScreenPlayWallpaper::<span class="name">setWallpaperValue</span>(const <span class="type">QString</span> &amp;<i>key</i>, const <span class="type">QString</span> &amp;<i>value</i>, const <span class="type">bool</span> <i>save</i> = false)</h3>
<p>Sets a wallpaper value. We directly set the property if it is either volume, <a href="screenplay-screenplaywallpaper.html#playbackRate-prop">playbackRate</a> or <a href="screenplay-screenplaywallpaper.html#fillMode-prop">fillMode</a>. Otherwise it is a simple key, value json pair.</p>
<!-- @@@setWallpaperValue -->
<!-- $$$~ScreenPlayWallpaper[overload1]$$$~ScreenPlayWallpaper -->
<h3 class="fn" id="dtor.ScreenPlayWallpaper"><a name="dtor.ScreenPlayWallpaper"></a><code>[virtual] </code>ScreenPlayWallpaper::<span class="name">~ScreenPlayWallpaper</span>()</h3>
<p>Destructor for <a href="screenplay-screenplaywallpaper.html">ScreenPlayWallpaper</a>.</p>
<!-- @@@~ScreenPlayWallpaper -->
<!-- $$$getActiveSettingsJson[overload1]$$$getActiveSettingsJson -->
<h3 class="fn" id="getActiveSettingsJson"><a name="getActiveSettingsJson"></a><span class="type">QJsonObject</span> ScreenPlayWallpaper::<span class="name">getActiveSettingsJson</span>()</h3>
<p>Loads the project.json that contains all settings to display the wallpaper.</p>
<!-- @@@getActiveSettingsJson -->
<!-- $$$replace[overload1]$$$replaceconstQString&constQString&constQString&constfloatconstFillMode::FillModeconstInstalledType::InstalledTypeconstbool -->
<h3 class="fn" id="replace"><a name="replace"></a><span class="type">void</span> ScreenPlayWallpaper::<span class="name">replace</span>(const <span class="type">QString</span> &amp;<i>absolutePath</i>, const <span class="type">QString</span> &amp;<i>previewImage</i>, const <span class="type">QString</span> &amp;<i>file</i>, const <span class="type">float</span> <i>volume</i>, const <span class="type">FillMode::FillMode</span> <i>fillMode</i>, const <span class="type">InstalledType::InstalledType</span> <i>type</i>, const <span class="type">bool</span> <i>checkWallpaperVisible</i>)</h3>
<p>Replaces the current wallpaper with the given one.</p>
<!-- @@@replace -->
<!-- $$$setSDKConnection[overload1]$$$setSDKConnectionconststd::shared_ptr<SDKConnection>& -->
<h3 class="fn" id="setSDKConnection"><a name="setSDKConnection"></a><span class="type">void</span> ScreenPlayWallpaper::<span class="name">setSDKConnection</span>(const <span class="type">std::shared_ptr</span>&lt;<span class="type"><a href="screenplay-sdkconnection.html">SDKConnection</a></span>&gt; &amp;<i>connection</i>)</h3>
<p>Connects to <a href="screenplay.html">ScreenPlay</a>. Start a alive ping check for every 16 seconds.</p>
<!-- $$$setSDKConnection[overload1]$$$setSDKConnectionstd::unique_ptr<SDKConnection> -->
<h3 class="fn" id="setSDKConnection"><a name="setSDKConnection"></a><span class="type">void</span> ScreenPlayWallpaper::<span class="name">setSDKConnection</span>(<span class="type">std::unique_ptr</span>&lt;<span class="type"><a href="screenplay-sdkconnection.html">SDKConnection</a></span>&gt; <i>connection</i>)</h3>
<p>Connects to <a href="screenplay-module.html">ScreenPlay</a>. Start a alive ping check for every GlobalVariables::contentPingAliveIntervalMS seconds.</p>
<!-- @@@setSDKConnection -->
</div>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>

View File

@ -14,7 +14,6 @@
<p>This is the complete list of members for <a href="screenplay-screenplaywidget.html">ScreenPlay::ScreenPlayWidget</a>, including inherited members.</p>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywidget.html#ScreenPlayWidget">ScreenPlayWidget</a></b></span>(const QString &amp;, const std::shared_ptr&lt;GlobalVariables&gt; &amp;, const QPoint &amp;, const QString &amp;, const QString &amp;, const QJsonObject &amp;, const InstalledType::InstalledType)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywidget.html#absolutePath-prop">absolutePathChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywidget.html#appID-prop">appIDChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywidget.html#getActiveSettingsJson">getActiveSettingsJson</a></b></span>() : QJsonObject</li>
@ -23,16 +22,16 @@
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywidget.html#absolutePath-prop">setAbsolutePath</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywidget.html#appID-prop">setAppID</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywidget.html#position-prop">setPosition</a></b></span>(QPoint)</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywidget.html#previewImage-prop">setPreviewImage</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywidget.html#type-prop">setType</a></b></span>(InstalledType::InstalledType)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywidget.html#type-prop">typeChanged</a></b></span>(InstalledType::InstalledType)</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywidget.html#type-prop">setType</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywidget.html#type-prop">typeChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywidget.html#absolutePath-prop">absolutePath</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywidget.html#appID-prop">appID</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywidget.html#position-prop">position</a></b></span>() const : QPoint</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywidget.html#previewImage-prop">previewImage</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywidget.html#setSDKConnection">setSDKConnection</a></b></span>(const std::shared_ptr&lt;SDKConnection&gt; &amp;)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywidget.html#type-prop">type</a></b></span>() const : InstalledType::InstalledType</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywidget.html#setSDKConnection">setSDKConnection</a></b></span>(std::unique_ptr&lt;SDKConnection&gt;)</li>
<li class="fn"><span class="name"><b><a href="screenplay-screenplaywidget.html#type-prop">type</a></b></span>() const : int</li>
</ul>
</td></tr>
</table></div>

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@ -21,7 +21,7 @@
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">ScreenPlayWidget Class</h1>
<span class="small-subtitle">class <a href="screenplay.html">ScreenPlay</a>::ScreenPlayWidget</span>
<span class="small-subtitle">class <a href="screenplay-module.html">ScreenPlay</a>::ScreenPlayWidget</span>
<!-- $$$ScreenPlayWidget-brief -->
<p>A Single Object to manage a Widget. <a href="#details">More...</a></p>
<!-- @@@ScreenPlayWidget -->
@ -33,13 +33,12 @@
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywidget.html#ScreenPlayWidget">ScreenPlayWidget</a></b>(const QString &amp;<i>appID</i>, const std::shared_ptr&lt;GlobalVariables&gt; &amp;<i>globalVariables</i>, const QPoint &amp;<i>position</i>, const QString &amp;<i>absolutePath</i>, const QString &amp;<i>previewImage</i>, const QJsonObject &amp;<i>properties</i>, const InstalledType::InstalledType <i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywidget.html#absolutePath-prop">absolutePath</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywidget.html#appID-prop">appID</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QPoint </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywidget.html#position-prop">position</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywidget.html#previewImage-prop">previewImage</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywidget.html#setSDKConnection">setSDKConnection</a></b>(const std::shared_ptr&lt;SDKConnection&gt; &amp;<i>connection</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> InstalledType::InstalledType </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywidget.html#type-prop">type</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywidget.html#setSDKConnection">setSDKConnection</a></b>(std::unique_ptr&lt;SDKConnection&gt; <i>connection</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywidget.html#type-prop">type</a></b>() const</td></tr>
</table></div>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
@ -49,7 +48,7 @@
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywidget.html#appID-prop">setAppID</a></b>(QString <i>appID</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywidget.html#position-prop">setPosition</a></b>(QPoint <i>position</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywidget.html#previewImage-prop">setPreviewImage</a></b>(QString <i>previewImage</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywidget.html#type-prop">setType</a></b>(InstalledType::InstalledType <i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywidget.html#type-prop">setType</a></b>(int <i>type</i>)</td></tr>
</table></div>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
@ -58,7 +57,7 @@
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywidget.html#appID-prop">appIDChanged</a></b>(QString <i>appID</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywidget.html#position-prop">positionChanged</a></b>(QPoint <i>position</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywidget.html#previewImage-prop">previewImageChanged</a></b>(QString <i>previewImage</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywidget.html#type-prop">typeChanged</a></b>(InstalledType::InstalledType <i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-screenplaywidget.html#type-prop">typeChanged</a></b>(int <i>type</i>)</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$ScreenPlayWidget-description -->
@ -69,17 +68,13 @@
<!-- @@@ScreenPlayWidget -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$ScreenPlayWidget[overload1]$$$ScreenPlayWidgetconstQString&conststd::shared_ptr<GlobalVariables>&constQPoint&constQString&constQString&constQJsonObject&constInstalledType::InstalledType -->
<h3 class="fn" id="ScreenPlayWidget"><a name="ScreenPlayWidget"></a>ScreenPlayWidget::<span class="name">ScreenPlayWidget</span>(const <span class="type">QString</span> &amp;<i>appID</i>, const <span class="type">std::shared_ptr</span>&lt;<span class="type"><a href="screenplay-globalvariables.html">GlobalVariables</a></span>&gt; &amp;<i>globalVariables</i>, const <span class="type">QPoint</span> &amp;<i>position</i>, const <span class="type">QString</span> &amp;<i>absolutePath</i>, const <span class="type">QString</span> &amp;<i>previewImage</i>, const <span class="type">QJsonObject</span> &amp;<i>properties</i>, const <span class="type">InstalledType::InstalledType</span> <i>type</i>)</h3>
<p>Constructs a ScreenPlayWidget</p>
<!-- @@@ScreenPlayWidget -->
<!-- $$$getActiveSettingsJson[overload1]$$$getActiveSettingsJson -->
<h3 class="fn" id="getActiveSettingsJson"><a name="getActiveSettingsJson"></a><code>[slot] </code><span class="type">QJsonObject</span> ScreenPlayWidget::<span class="name">getActiveSettingsJson</span>()</h3>
<p>Loads the project.json content.</p>
<!-- @@@getActiveSettingsJson -->
<!-- $$$setSDKConnection[overload1]$$$setSDKConnectionconststd::shared_ptr<SDKConnection>& -->
<h3 class="fn" id="setSDKConnection"><a name="setSDKConnection"></a><span class="type">void</span> ScreenPlayWidget::<span class="name">setSDKConnection</span>(const <span class="type">std::shared_ptr</span>&lt;<span class="type"><a href="screenplay-sdkconnection.html">SDKConnection</a></span>&gt; &amp;<i>connection</i>)</h3>
<p>Connects to <a href="screenplay.html">ScreenPlay</a>. Start a alive ping check for every 16 seconds.</p>
<!-- $$$setSDKConnection[overload1]$$$setSDKConnectionstd::unique_ptr<SDKConnection> -->
<h3 class="fn" id="setSDKConnection"><a name="setSDKConnection"></a><span class="type">void</span> ScreenPlayWidget::<span class="name">setSDKConnection</span>(<span class="type">std::unique_ptr</span>&lt;<span class="type"><a href="screenplay-sdkconnection.html">SDKConnection</a></span>&gt; <i>connection</i>)</h3>
<p>Connects to <a href="screenplay-module.html">ScreenPlay</a>. Start a alive ping check for every GlobalVariables::contentPingAliveIntervalMS seconds.</p>
<!-- @@@setSDKConnection -->
</div>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>

View File

@ -15,10 +15,10 @@
<ul>
<li class="fn"><span class="name"><b><a href="screenplay-sdkconnection.html#SDKConnection">SDKConnection</a></b></span>(QLocalSocket *, QObject *)</li>
<li class="fn"><span class="name"><b><a href="screenplay-sdkconnection.html#appID-prop">appIDChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplay-sdkconnection.html#close">close</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="screenplay-sdkconnection.html#close">close</a></b></span>() : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-sdkconnection.html#monitor-prop">monitorChanged</a></b></span>(QVector&lt;int&gt;)</li>
<li class="fn"><span class="name"><b><a href="screenplay-sdkconnection.html#readyRead">readyRead</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="screenplay-sdkconnection.html#sendMessage">sendMessage</a></b></span>(const QByteArray &amp;)</li>
<li class="fn"><span class="name"><b><a href="screenplay-sdkconnection.html#sendMessage">sendMessage</a></b></span>(const QByteArray &amp;) : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-sdkconnection.html#appID-prop">setAppID</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplay-sdkconnection.html#monitor-prop">setMonitor</a></b></span>(QVector&lt;int&gt;)</li>
<li class="fn"><span class="name"><b><a href="screenplay-sdkconnection.html#type-prop">setType</a></b></span>(QString)</li>

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@ -21,7 +21,7 @@
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">SDKConnection Class</h1>
<span class="small-subtitle">class <a href="screenplay.html">ScreenPlay</a>::SDKConnection</span>
<span class="small-subtitle">class <a href="screenplay-module.html">ScreenPlay</a>::SDKConnection</span>
<!-- $$$SDKConnection-brief -->
<p>Contains all connections to Wallpaper and Widgets. <a href="#details">More...</a></p>
<!-- @@@SDKConnection -->
@ -41,9 +41,9 @@
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#close">close</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#close">close</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#readyRead">readyRead</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#sendMessage">sendMessage</a></b>(const QByteArray &amp;<i>message</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#sendMessage">sendMessage</a></b>(const QByteArray &amp;<i>message</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#appID-prop">setAppID</a></b>(QString <i>appID</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#monitor-prop">setMonitor</a></b>(QVector&lt;int&gt; <i>monitor</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#type-prop">setType</a></b>(QString <i>type</i>)</td></tr>
@ -68,7 +68,7 @@
<p>Constructor.</p>
<!-- @@@SDKConnection -->
<!-- $$$close[overload1]$$$close -->
<h3 class="fn" id="close"><a name="close"></a><code>[slot] </code><span class="type">void</span> SDKConnection::<span class="name">close</span>()</h3>
<h3 class="fn" id="close"><a name="close"></a><code>[slot] </code><span class="type">bool</span> SDKConnection::<span class="name">close</span>()</h3>
<p>Closes the socket connection. Before it explicitly sends a quit command to make sure the wallpaper closes (fast). This also requestDecreaseWidgetCount() because Widgets.</p>
<!-- @@@close -->
<!-- $$$readyRead[overload1]$$$readyRead -->
@ -76,12 +76,12 @@
<p>Read incomming messages. Checks for types like:</p>
<ol class="1" type="1"><li>ping: Used to check if wallpaper is still alive</li>
<li><a href="screenplay-sdkconnection.html#appID-prop">appID</a>: First message of an app must contain the ID to match it to our list of running apps</li>
<li>command: Used mainly for requestRaise. This will get fired if the user tries to open a second <a href="screenplay.html">ScreenPlay</a> instance</li>
<li>command: Used mainly for requestRaise. This will get fired if the user tries to open a second <a href="screenplay-module.html">ScreenPlay</a> instance</li>
<li>general Json object</li>
</ol>
<!-- @@@readyRead -->
<!-- $$$sendMessage[overload1]$$$sendMessageconstQByteArray& -->
<h3 class="fn" id="sendMessage"><a name="sendMessage"></a><code>[slot] </code><span class="type">void</span> SDKConnection::<span class="name">sendMessage</span>(const <span class="type">QByteArray</span> &amp;<i>message</i>)</h3>
<h3 class="fn" id="sendMessage"><a name="sendMessage"></a><code>[slot] </code><span class="type">bool</span> SDKConnection::<span class="name">sendMessage</span>(const <span class="type">QByteArray</span> &amp;<i>message</i>)</h3>
<p>Sends a message to the connected socket.</p>
<!-- @@@sendMessage -->
</div>

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@ -40,12 +40,12 @@
<li class="fn"><span class="name"><b><a href="screenplay-settings.html#steamVersion-prop">setSteamVersion</a></b></span>(bool)</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="screenplay-settings.html#theme-prop">setTheme</a></b></span>(ScreenPlay::Settings::Theme)</li>
<li class="fn"><span class="name"><b><a href="screenplay-settings.html#videoFillMode-prop">setVideoFillMode</a></b></span>(ScreenPlay::FillMode::FillMode)</li>
<li class="fn"><span class="name"><b><a href="screenplay-settings.html#videoFillMode-prop">setVideoFillMode</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="screenplay-settings.html#setupWidgetAndWindowPaths">setupWidgetAndWindowPaths</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="screenplay-settings.html#silentStart-prop">silentStartChanged</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="screenplay-settings.html#steamVersion-prop">steamVersionChanged</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="screenplay-settings.html#theme-prop">themeChanged</a></b></span>(ScreenPlay::Settings::Theme)</li>
<li class="fn"><span class="name"><b><a href="screenplay-settings.html#videoFillMode-prop">videoFillModeChanged</a></b></span>(ScreenPlay::FillMode::FillMode)</li>
<li class="fn"><span class="name"><b><a href="screenplay-settings.html#videoFillMode-prop">videoFillModeChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="screenplay-settings.html#writeJsonFileFromResource">writeJsonFileFromResource</a></b></span>(const QString &amp;)</li>
<li class="fn"><span class="name"><b><a href="screenplay-settings.html#anonymousTelemetry-prop">anonymousTelemetry</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-settings.html#autostart-prop">autostart</a></b></span>() const : bool</li>
@ -61,7 +61,7 @@
<li class="fn"><span class="name"><b><a href="screenplay-settings.html#silentStart-prop">silentStart</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-settings.html#steamVersion-prop">steamVersion</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-settings.html#theme-prop">theme</a></b></span>() const : ScreenPlay::Settings::Theme</li>
<li class="fn"><span class="name"><b><a href="screenplay-settings.html#videoFillMode-prop">videoFillMode</a></b></span>() const : ScreenPlay::FillMode::FillMode</li>
<li class="fn"><span class="name"><b><a href="screenplay-settings.html#videoFillMode-prop">videoFillMode</a></b></span>() const : int</li>
</ul>
</td></tr>
</table></div>

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@ -21,7 +21,7 @@
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">Settings Class</h1>
<span class="small-subtitle">class <a href="screenplay.html">ScreenPlay</a>::Settings</span>
<span class="small-subtitle">class <a href="screenplay-module.html">ScreenPlay</a>::Settings</span>
<!-- $$$Settings-brief -->
<p>Global settings class for reading and writing settings. <a href="#details">More...</a></p>
<!-- @@@Settings -->
@ -48,7 +48,7 @@
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-settings.html#silentStart-prop">silentStart</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-settings.html#steamVersion-prop">steamVersion</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> ScreenPlay::Settings::Theme </td><td class="memItemRight bottomAlign"><b><a href="screenplay-settings.html#theme-prop">theme</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> ScreenPlay::FillMode::FillMode </td><td class="memItemRight bottomAlign"><b><a href="screenplay-settings.html#videoFillMode-prop">videoFillMode</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="screenplay-settings.html#videoFillMode-prop">videoFillMode</a></b>() const</td></tr>
</table></div>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
@ -67,7 +67,7 @@
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-settings.html#silentStart-prop">setSilentStart</a></b>(bool <i>silentStart</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-settings.html#steamVersion-prop">setSteamVersion</a></b>(bool <i>steamVersion</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-settings.html#theme-prop">setTheme</a></b>(ScreenPlay::Settings::Theme <i>theme</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-settings.html#videoFillMode-prop">setVideoFillMode</a></b>(ScreenPlay::FillMode::FillMode <i>videoFillMode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-settings.html#videoFillMode-prop">setVideoFillMode</a></b>(int <i>videoFillMode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-settings.html#setupWidgetAndWindowPaths">setupWidgetAndWindowPaths</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-settings.html#writeJsonFileFromResource">writeJsonFileFromResource</a></b>(const QString &amp;<i>filename</i>)</td></tr>
</table></div>
@ -87,7 +87,7 @@
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-settings.html#silentStart-prop">silentStartChanged</a></b>(bool <i>silentStart</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-settings.html#steamVersion-prop">steamVersionChanged</a></b>(bool <i>steamVersion</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-settings.html#theme-prop">themeChanged</a></b>(ScreenPlay::Settings::Theme <i>theme</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-settings.html#videoFillMode-prop">videoFillModeChanged</a></b>(ScreenPlay::FillMode::FillMode <i>videoFillMode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-settings.html#videoFillMode-prop">videoFillModeChanged</a></b>(int <i>videoFillMode</i>)</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$Settings-description -->
@ -97,7 +97,7 @@
<ul>
<li>User configuration via AppData<b class="redFont"><code>\Local</code></b>ScreenPlayScreenPlay<ul>
<li>profiles.json - saved wallpaper and widgets config</li>
<li>Computer\HKEY_CURRENT_USER\Software\<a href="screenplay.html">ScreenPlay</a>\<a href="screenplay.html">ScreenPlay</a> - ScreenPlayContentPath for steam plugin</li>
<li>Computer\HKEY_CURRENT_USER\Software\<a href="screenplay-module.html">ScreenPlay</a>\<a href="screenplay-module.html">ScreenPlay</a> - ScreenPlayContentPath for steam plugin</li>
</ul>
</li>
<li>Communication via the SDK Connector</li>
@ -110,7 +110,7 @@
<!-- $$$Settings[overload1]$$$Settingsconststd::shared_ptr<GlobalVariables>&QObject* -->
<h3 class="fn" id="Settings"><a name="Settings"></a>Settings::<span class="name">Settings</span>(const <span class="type">std::shared_ptr</span>&lt;<span class="type"><a href="screenplay-globalvariables.html">GlobalVariables</a></span>&gt; &amp;<i>globalVariables</i>, <span class="type">QObject</span> *<i>parent</i> = nullptr)</h3>
<p>Constructor and sets up:</p>
<ol class="1" type="1"><li>Sets the git build hash via <a href="screenplay.html">ScreenPlay</a>.pro c++ define</li>
<ol class="1" type="1"><li>Sets the git build hash via <a href="screenplay-module.html">ScreenPlay</a>.pro c++ define</li>
<li>Checks the langauge via settings or system and available ones and installes a translator.</li>
<li>Checks the AbsoluteStoragePath.</li>
<li>Checks regisitry for steam plugin settings</li>

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@ -12,34 +12,20 @@
<div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">List of All Members for Util</h1>
<p>This is the complete list of members for <a href="screenplay-util.html">ScreenPlay::Util</a>, including inherited members.</p>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<ul>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#Util">Util</a></b></span>(QNetworkAccessManager *, QObject *)</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#copyPreviewThumbnail">copyPreviewThumbnail</a></b></span>(QJsonObject &amp;, const QString &amp;, const QString &amp;) : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#copyToClipboard">copyToClipboard</a></b></span>(const QString &amp;) const</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#debugMessages-prop">debugMessagesChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#fillArray">fillArray</a></b></span>(const QVector&lt;QString&gt; &amp;) : QJsonArray</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#generateRandomString">generateRandomString</a></b></span>(quint32) : QString</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#getInstalledTypeFromString">getInstalledTypeFromString</a></b></span>(const QString &amp;) : std::optional&lt;InstalledType::InstalledType&gt;</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#getSearchTypeFromInstalledType">getSearchTypeFromInstalledType</a></b></span>(const InstalledType::InstalledType) : SearchType::SearchType</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#getVersionNumberFromString">getVersionNumberFromString</a></b></span>(const QString &amp;) : std::optional&lt;QVersionNumber&gt;</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#logToGui">logToGui</a></b></span>(QtMsgType, const QMessageLogContext &amp;, const QString &amp;)</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#openFolderInExplorer">openFolderInExplorer</a></b></span>(const QString &amp;) const</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#openJsonFileToObject">openJsonFileToObject</a></b></span>(const QString &amp;) : std::optional&lt;QJsonObject&gt;</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#openJsonFileToString">openJsonFileToString</a></b></span>(const QString &amp;) : std::optional&lt;QString&gt;</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#parseQByteArrayToQJsonObject">parseQByteArrayToQJsonObject</a></b></span>(const QByteArray &amp;) : std::optional&lt;QJsonObject&gt;</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#requestAllLicenses">requestAllLicenses</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#requestDataProtection">requestDataProtection</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#toLocal">toLocal</a></b></span>(const QString &amp;) : QString</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#toString">toString</a></b></span>(const QStringList &amp;) : QString</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#writeFile">writeFile</a></b></span>(const QString &amp;, const QString &amp;) : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#writeFileFromQrc">writeFileFromQrc</a></b></span>(const QString &amp;, const QString &amp;) : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#writeJsonObjectToFile">writeJsonObjectToFile</a></b></span>(const QString &amp;, const QJsonObject &amp;, bool) : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#writeSettings">writeSettings</a></b></span>(const QJsonObject &amp;, const QString &amp;) : bool</li>
<li class="fn"><span class="name"><b><a href="screenplay-util.html#debugMessages-prop">debugMessages</a></b></span>() const : QString</li>
</ul>
</td></tr>
</table></div>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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@ -21,7 +21,7 @@
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">Util Class</h1>
<span class="small-subtitle">class <a href="screenplay.html">ScreenPlay</a>::Util</span>
<span class="small-subtitle">class <a href="screenplay-module.html">ScreenPlay</a>::Util</span>
<!-- $$$Util-brief -->
<p>Easy to use global object to use when certain functionality is not available in QML. <a href="#details">More...</a></p>
<!-- @@@Util -->
@ -39,22 +39,12 @@
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-util.html#copyPreviewThumbnail">copyPreviewThumbnail</a></b>(QJsonObject &amp;<i>obj</i>, const QString &amp;<i>name</i>, const QString &amp;<i>destination</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-util.html#copyPreviewThumbnail">copyPreviewThumbnail</a></b>(QJsonObject &amp;<i>obj</i>, const QString &amp;<i>previewThumbnail</i>, const QString &amp;<i>destination</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-util.html#copyToClipboard">copyToClipboard</a></b>(const QString &amp;<i>text</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QJsonArray </td><td class="memItemRight bottomAlign"><b><a href="screenplay-util.html#fillArray">fillArray</a></b>(const QVector&lt;QString&gt; &amp;<i>items</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplay-util.html#generateRandomString">generateRandomString</a></b>(quint32 <i>length</i> = 32)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> std::optional&lt;InstalledType::InstalledType&gt; </td><td class="memItemRight bottomAlign"><b><a href="screenplay-util.html#getInstalledTypeFromString">getInstalledTypeFromString</a></b>(const QString &amp;<i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> SearchType::SearchType </td><td class="memItemRight bottomAlign"><b><a href="screenplay-util.html#getSearchTypeFromInstalledType">getSearchTypeFromInstalledType</a></b>(const InstalledType::InstalledType <i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> std::optional&lt;QVersionNumber&gt; </td><td class="memItemRight bottomAlign"><b><a href="screenplay-util.html#getVersionNumberFromString">getVersionNumberFromString</a></b>(const QString &amp;<i>str</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-util.html#logToGui">logToGui</a></b>(QtMsgType <i>type</i>, const QMessageLogContext &amp;<i>context</i>, const QString &amp;<i>msg</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-util.html#openFolderInExplorer">openFolderInExplorer</a></b>(const QString &amp;<i>url</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> std::optional&lt;QJsonObject&gt; </td><td class="memItemRight bottomAlign"><b><a href="screenplay-util.html#openJsonFileToObject">openJsonFileToObject</a></b>(const QString &amp;<i>path</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> std::optional&lt;QString&gt; </td><td class="memItemRight bottomAlign"><b><a href="screenplay-util.html#openJsonFileToString">openJsonFileToString</a></b>(const QString &amp;<i>path</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> std::optional&lt;QJsonObject&gt; </td><td class="memItemRight bottomAlign"><b><a href="screenplay-util.html#parseQByteArrayToQJsonObject">parseQByteArrayToQJsonObject</a></b>(const QByteArray &amp;<i>byteArray</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-util.html#requestAllLicenses">requestAllLicenses</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-util.html#requestDataProtection">requestDataProtection</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplay-util.html#toLocal">toLocal</a></b>(const QString &amp;<i>url</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplay-util.html#toString">toString</a></b>(const QStringList &amp;<i>list</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-util.html#writeFile">writeFile</a></b>(const QString &amp;<i>text</i>, const QString &amp;<i>absolutePath</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-util.html#writeFileFromQrc">writeFileFromQrc</a></b>(const QString &amp;<i>qrcPath</i>, const QString &amp;<i>absolutePath</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplay-util.html#writeJsonObjectToFile">writeJsonObjectToFile</a></b>(const QString &amp;<i>absoluteFilePath</i>, const QJsonObject &amp;<i>object</i>, bool <i>truncate</i> = true)</td></tr>
@ -78,38 +68,13 @@
<p>Constructor.</p>
<!-- @@@Util -->
<!-- $$$copyPreviewThumbnail[overload1]$$$copyPreviewThumbnailQJsonObject&constQString&constQString& -->
<h3 class="fn" id="copyPreviewThumbnail"><a name="copyPreviewThumbnail"></a><code>[static slot] </code><span class="type">bool</span> Util::<span class="name">copyPreviewThumbnail</span>(<span class="type">QJsonObject</span> &amp;<i>obj</i>, const <span class="type">QString</span> &amp;<i>name</i>, const <span class="type">QString</span> &amp;<i>destination</i>)</h3>
<h3 class="fn" id="copyPreviewThumbnail"><a name="copyPreviewThumbnail"></a><code>[static slot] </code><span class="type">bool</span> Util::<span class="name">copyPreviewThumbnail</span>(<span class="type">QJsonObject</span> &amp;<i>obj</i>, const <span class="type">QString</span> &amp;<i>previewThumbnail</i>, const <span class="type">QString</span> &amp;<i>destination</i>)</h3>
<p>Takes reference to <i>obj</i>. If the copy of the thumbnail is successful, it adds the corresponding settings entry to the json object reference.</p>
<!-- @@@copyPreviewThumbnail -->
<!-- $$$copyToClipboard[overload1]$$$copyToClipboardconstQString& -->
<h3 class="fn" id="copyToClipboard"><a name="copyToClipboard"></a><code>[slot] </code><span class="type">void</span> Util::<span class="name">copyToClipboard</span>(const <span class="type">QString</span> &amp;<i>text</i>) const</h3>
<p>Copies the given string to the clipboard.</p>
<!-- @@@copyToClipboard -->
<!-- $$$fillArray[overload1]$$$fillArrayconstQVector<QString>& -->
<h3 class="fn" id="fillArray"><a name="fillArray"></a><code>[static slot] </code><span class="type">QJsonArray</span> Util::<span class="name">fillArray</span>(const <span class="type">QVector</span>&lt;<span class="type">QString</span>&gt; &amp;<i>items</i>)</h3>
<p>Util function that converts a QVector of Strings into a QJsonArray.</p>
<!-- @@@fillArray -->
<!-- $$$generateRandomString[overload1]$$$generateRandomStringquint32 -->
<h3 class="fn" id="generateRandomString"><a name="generateRandomString"></a><code>[static slot] </code><span class="type">QString</span> Util::<span class="name">generateRandomString</span>(<span class="type">quint32</span> <i>length</i> = 32)</h3>
<p>Generates a (non secure) random string with the default length of 32. Can contain:</p>
<ul>
<li>A-Z</li>
<li>a-z</li>
<li>0-9</li>
</ul>
<!-- @@@generateRandomString -->
<!-- $$$getInstalledTypeFromString[overload1]$$$getInstalledTypeFromStringconstQString& -->
<h3 class="fn" id="getInstalledTypeFromString"><a name="getInstalledTypeFromString"></a><code>[static slot] </code><span class="type">std::optional</span>&lt;<span class="type">InstalledType::InstalledType</span>&gt; Util::<span class="name">getInstalledTypeFromString</span>(const <span class="type">QString</span> &amp;<i>type</i>)</h3>
<p>Maps the installed type from a QString to an enum. Used for parsing the project.json.</p>
<!-- @@@getInstalledTypeFromString -->
<!-- $$$getSearchTypeFromInstalledType[overload1]$$$getSearchTypeFromInstalledTypeconstInstalledType::InstalledType -->
<h3 class="fn" id="getSearchTypeFromInstalledType"><a name="getSearchTypeFromInstalledType"></a><code>[static slot] </code><span class="type">SearchType::SearchType</span> Util::<span class="name">getSearchTypeFromInstalledType</span>(const <span class="type">InstalledType::InstalledType</span> <i>type</i>)</h3>
<p>Maps the Search type to an installed type. Used for filtering the installed content.</p>
<!-- @@@getSearchTypeFromInstalledType -->
<!-- $$$getVersionNumberFromString[overload1]$$$getVersionNumberFromStringconstQString& -->
<h3 class="fn" id="getVersionNumberFromString"><a name="getVersionNumberFromString"></a><code>[static slot] </code><span class="type">std::optional</span>&lt;<span class="type">QVersionNumber</span>&gt; Util::<span class="name">getVersionNumberFromString</span>(const <span class="type">QString</span> &amp;<i>str</i>)</h3>
<p>Parses a version from a given QString. The QString must be looke like this: 1.0&#x2e;0 - Major.Minor.Patch. A fixed position is used for parsing (at 0,2,4). Return std::nullopt when not successful.</p>
<!-- @@@getVersionNumberFromString -->
<!-- $$$logToGui[overload1]$$$logToGuiQtMsgTypeconstQMessageLogContext&constQString& -->
<h3 class="fn" id="logToGui"><a name="logToGui"></a><code>[static slot] </code><span class="type">void</span> Util::<span class="name">logToGui</span>(<span class="type">QtMsgType</span> <i>type</i>, const <span class="type">QMessageLogContext</span> &amp;<i>context</i>, const <span class="type">QString</span> &amp;<i>msg</i>)</h3>
<p>Basic logging to the GUI. No logging is done to a log file for now. This string can be copied in the settings tab in the UI.</p>
@ -118,18 +83,6 @@
<h3 class="fn" id="openFolderInExplorer"><a name="openFolderInExplorer"></a><code>[slot] </code><span class="type">void</span> Util::<span class="name">openFolderInExplorer</span>(const <span class="type">QString</span> &amp;<i>url</i>) const</h3>
<p>Opens a native folder window on the given path. Windows and Mac only for now!</p>
<!-- @@@openFolderInExplorer -->
<!-- $$$openJsonFileToObject[overload1]$$$openJsonFileToObjectconstQString& -->
<h3 class="fn" id="openJsonFileToObject"><a name="openJsonFileToObject"></a><code>[static slot] </code><span class="type">std::optional</span>&lt;<span class="type">QJsonObject</span>&gt; Util::<span class="name">openJsonFileToObject</span>(const <span class="type">QString</span> &amp;<i>path</i>)</h3>
<p>Opens a json file (absolute path) and tries to convert it to a QJsonObject. Returns std::nullopt when not successful.</p>
<!-- @@@openJsonFileToObject -->
<!-- $$$openJsonFileToString[overload1]$$$openJsonFileToStringconstQString& -->
<h3 class="fn" id="openJsonFileToString"><a name="openJsonFileToString"></a><code>[static slot] </code><span class="type">std::optional</span>&lt;<span class="type">QString</span>&gt; Util::<span class="name">openJsonFileToString</span>(const <span class="type">QString</span> &amp;<i>path</i>)</h3>
<p>Opens a json file (absolute path) and tries to convert it to a QString. Returns std::nullopt when not successful.</p>
<!-- @@@openJsonFileToString -->
<!-- $$$parseQByteArrayToQJsonObject[overload1]$$$parseQByteArrayToQJsonObjectconstQByteArray& -->
<h3 class="fn" id="parseQByteArrayToQJsonObject"><a name="parseQByteArrayToQJsonObject"></a><code>[static slot] </code><span class="type">std::optional</span>&lt;<span class="type">QJsonObject</span>&gt; Util::<span class="name">parseQByteArrayToQJsonObject</span>(const <span class="type">QByteArray</span> &amp;<i>byteArray</i>)</h3>
<p>Parses a QByteArray to a QJsonObject. If returns and std::nullopt on failure.</p>
<!-- @@@parseQByteArrayToQJsonObject -->
<!-- $$$requestAllLicenses[overload1]$$$requestAllLicenses -->
<h3 class="fn" id="requestAllLicenses"><a name="requestAllLicenses"></a><code>[slot] </code><span class="type">void</span> Util::<span class="name">requestAllLicenses</span>()</h3>
<p>Loads all content of the legal folder in the qrc into a property string of this class. allLicenseLoaded is emited when loading is finished.</p>
@ -138,14 +91,6 @@
<h3 class="fn" id="requestDataProtection"><a name="requestDataProtection"></a><code>[slot] </code><span class="type">void</span> Util::<span class="name">requestDataProtection</span>()</h3>
<p>Loads all dataprotection of the legal folder in the qrc into a property string of this class. allDataProtectionLoaded is emited when loading is finished.</p>
<!-- @@@requestDataProtection -->
<!-- $$$toLocal[overload1]$$$toLocalconstQString& -->
<h3 class="fn" id="toLocal"><a name="toLocal"></a><code>[static slot] </code><span class="type">QString</span> Util::<span class="name">toLocal</span>(const <span class="type">QString</span> &amp;<i>url</i>)</h3>
<p>Converts the given <i>url</i> string to a local file path.</p>
<!-- @@@toLocal -->
<!-- $$$toString[overload1]$$$toStringconstQStringList& -->
<h3 class="fn" id="toString"><a name="toString"></a><code>[static slot] </code><span class="type">QString</span> Util::<span class="name">toString</span>(const <span class="type">QStringList</span> &amp;<i>list</i>)</h3>
<p>Helper function to append a QStringList into a QString with a space between the items.</p>
<!-- @@@toString -->
<!-- $$$writeFile[overload1]$$$writeFileconstQString&constQString& -->
<h3 class="fn" id="writeFile"><a name="writeFile"></a><code>[static slot] </code><span class="type">bool</span> Util::<span class="name">writeFile</span>(const <span class="type">QString</span> &amp;<i>text</i>, const <span class="type">QString</span> &amp;<i>absolutePath</i>)</h3>
<p>Tries to save into a text file with absolute path.</p>

View File

@ -20,7 +20,7 @@
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">Wizards Class</h1>
<span class="small-subtitle">class <a href="screenplay.html">ScreenPlay</a>::Wizards</span>
<span class="small-subtitle">class <a href="screenplay-module.html">ScreenPlay</a>::Wizards</span>
<!-- $$$Wizards-brief -->
<p>Baseclass for all wizards. Mostly for copying and creating project files. <a href="#details">More...</a></p>
<!-- @@@Wizards -->
@ -38,9 +38,9 @@
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-wizards.html#createHTMLWallpaper">createHTMLWallpaper</a></b>(const QString &amp;<i>title</i>, const QString &amp;<i>licenseName</i>, const QString &amp;<i>licenseFile</i>, const QString &amp;<i>createdBy</i>, const QString &amp;<i>previewThumbnail</i>, const QVector&lt;QString&gt; &amp;<i>tags</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-wizards.html#createHTMLWidget">createHTMLWidget</a></b>(const QString &amp;<i>title</i>, const QString &amp;<i>licenseName</i>, const QString &amp;<i>licenseFile</i>, const QString &amp;<i>previewThumbnail</i>, const QString &amp;<i>createdBy</i>, const QVector&lt;QString&gt; &amp;<i>tags</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-wizards.html#createHTMLWidget">createHTMLWidget</a></b>(const QString &amp;<i>title</i>, const QString &amp;<i>licenseName</i>, const QString &amp;<i>licenseFile</i>, const QString &amp;<i>createdBy</i>, const QString &amp;<i>previewThumbnail</i>, const QVector&lt;QString&gt; &amp;<i>tags</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-wizards.html#createQMLWallpaper">createQMLWallpaper</a></b>(const QString &amp;<i>title</i>, const QString &amp;<i>licenseName</i>, const QString &amp;<i>licenseFile</i>, const QString &amp;<i>createdBy</i>, const QString &amp;<i>previewThumbnail</i>, const QVector&lt;QString&gt; &amp;<i>tags</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-wizards.html#createQMLWidget">createQMLWidget</a></b>(const QString &amp;<i>title</i>, const QString &amp;<i>licenseName</i>, const QString &amp;<i>licenseFile</i>, const QString &amp;<i>previewThumbnail</i>, const QString &amp;<i>createdBy</i>, const QVector&lt;QString&gt; &amp;<i>tags</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-wizards.html#createQMLWidget">createQMLWidget</a></b>(const QString &amp;<i>title</i>, const QString &amp;<i>licenseName</i>, const QString &amp;<i>licenseFile</i>, const QString &amp;<i>createdBy</i>, const QString &amp;<i>previewThumbnail</i>, const QVector&lt;QString&gt; &amp;<i>tags</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-wizards.html#createWebsiteWallpaper">createWebsiteWallpaper</a></b>(const QString &amp;<i>title</i>, const QString &amp;<i>previewThumbnail</i>, const QUrl &amp;<i>url</i>, const QVector&lt;QString&gt; &amp;<i>tags</i>)</td></tr>
</table></div>
<a name="details"></a>
@ -60,7 +60,7 @@
<p>Creates a HTML wallpaper.</p>
<!-- @@@createHTMLWallpaper -->
<!-- $$$createHTMLWidget[overload1]$$$createHTMLWidgetconstQString&constQString&constQString&constQString&constQString&constQVector<QString>& -->
<h3 class="fn" id="createHTMLWidget"><a name="createHTMLWidget"></a><code>[slot] </code><span class="type">void</span> Wizards::<span class="name">createHTMLWidget</span>(const <span class="type">QString</span> &amp;<i>title</i>, const <span class="type">QString</span> &amp;<i>licenseName</i>, const <span class="type">QString</span> &amp;<i>licenseFile</i>, const <span class="type">QString</span> &amp;<i>previewThumbnail</i>, const <span class="type">QString</span> &amp;<i>createdBy</i>, const <span class="type">QVector</span>&lt;<span class="type">QString</span>&gt; &amp;<i>tags</i>)</h3>
<h3 class="fn" id="createHTMLWidget"><a name="createHTMLWidget"></a><code>[slot] </code><span class="type">void</span> Wizards::<span class="name">createHTMLWidget</span>(const <span class="type">QString</span> &amp;<i>title</i>, const <span class="type">QString</span> &amp;<i>licenseName</i>, const <span class="type">QString</span> &amp;<i>licenseFile</i>, const <span class="type">QString</span> &amp;<i>createdBy</i>, const <span class="type">QString</span> &amp;<i>previewThumbnail</i>, const <span class="type">QVector</span>&lt;<span class="type">QString</span>&gt; &amp;<i>tags</i>)</h3>
<p>Creates a new widget.</p>
<!-- @@@createHTMLWidget -->
<!-- $$$createQMLWallpaper[overload1]$$$createQMLWallpaperconstQString&constQString&constQString&constQString&constQString&constQVector<QString>& -->
@ -68,7 +68,7 @@
<p>.</p>
<!-- @@@createQMLWallpaper -->
<!-- $$$createQMLWidget[overload1]$$$createQMLWidgetconstQString&constQString&constQString&constQString&constQString&constQVector<QString>& -->
<h3 class="fn" id="createQMLWidget"><a name="createQMLWidget"></a><code>[slot] </code><span class="type">void</span> Wizards::<span class="name">createQMLWidget</span>(const <span class="type">QString</span> &amp;<i>title</i>, const <span class="type">QString</span> &amp;<i>licenseName</i>, const <span class="type">QString</span> &amp;<i>licenseFile</i>, const <span class="type">QString</span> &amp;<i>previewThumbnail</i>, const <span class="type">QString</span> &amp;<i>createdBy</i>, const <span class="type">QVector</span>&lt;<span class="type">QString</span>&gt; &amp;<i>tags</i>)</h3>
<h3 class="fn" id="createQMLWidget"><a name="createQMLWidget"></a><code>[slot] </code><span class="type">void</span> Wizards::<span class="name">createQMLWidget</span>(const <span class="type">QString</span> &amp;<i>title</i>, const <span class="type">QString</span> &amp;<i>licenseName</i>, const <span class="type">QString</span> &amp;<i>licenseFile</i>, const <span class="type">QString</span> &amp;<i>createdBy</i>, const <span class="type">QString</span> &amp;<i>previewThumbnail</i>, const <span class="type">QVector</span>&lt;<span class="type">QString</span>&gt; &amp;<i>tags</i>)</h3>
<p>Creates a new widget.</p>
<!-- @@@createQMLWidget -->
<!-- $$$createWebsiteWallpaper[overload1]$$$createWebsiteWallpaperconstQString&constQString&constQUrl&constQVector<QString>& -->

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@ -54,7 +54,7 @@
<div class="classes">
<h2>Classes</h2>
<h3> class <a href="screenplay-app.html">App</a></h3><!-- $$$App-brief -->
<p>The App class contains all members for <a href="screenplay.html">ScreenPlay</a>. <a href="screenplay-app.html#details">More...</a></p>
<p>The App class contains all members for <a href="screenplay-module.html">ScreenPlay</a>. <a href="screenplay-app.html#details">More...</a></p>
<!-- @@@App -->
<h3> class <a href="screenplay-create.html">Create</a></h3><!-- $$$Create-brief -->
<p>Baseclass for creating wallapers, widgets and the corresponding wizards. <a href="screenplay-create.html#details">More...</a></p>

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@ -0,0 +1,27 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- screenplaysdk.cpp -->
<title>List of All Members for ScreenPlaySDK | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>ScreenPlaySDK</li>
<div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">List of All Members for ScreenPlaySDK</h1>
<p>This is the complete list of members for <a href="screenplaysdk.html">ScreenPlaySDK</a>, including inherited members.</p>
<ul>
<li class="fn"><span class="name"><b><a href="screenplaysdk.html#appID-prop">appIDChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplaysdk.html#isConnected-prop">isConnectedChanged</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="screenplaysdk.html#appID-prop">setAppID</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplaysdk.html#isConnected-prop">setIsConnected</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="screenplaysdk.html#type-prop">setType</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplaysdk.html#type-prop">typeChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="screenplaysdk.html#appID-prop">appID</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="screenplaysdk.html#isConnected-prop">isConnected</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="screenplaysdk.html#type-prop">type</a></b></span>() const : QString</li>
</ul>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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@ -0,0 +1,37 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- screenplaysdk.cpp -->
<title>ScreenPlaySDK | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#classes">Classes</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">ScreenPlaySDK</h1>
<span class="subtitle"></span>
<!-- $$$ScreenPlaySDK-brief -->
<p>Namespace for ScreenPlaySDK. <a href="#details">More...</a></p>
<!-- @@@ScreenPlaySDK -->
<a name="classes"></a>
<h2 id="classes">Classes</h2>
<div class="table"><table class="annotated">
<tr class="odd topAlign"><td class="tblName"><p><a href="screenplaysdk.html">ScreenPlaySDK</a></p></td><td class="tblDescr"><p></p></td></tr>
</table></div>
<!-- $$$ScreenPlaySDK-description -->
<a name="details"></a>
<div class="descr">
<h2 id="details">Detailed Description</h2>
</div>
<!-- @@@ScreenPlaySDK -->
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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@ -0,0 +1,60 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- screenplaysdk.cpp -->
<title>ScreenPlaySDK Class | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>ScreenPlaySDK</li>
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">ScreenPlaySDK Class</h1>
<!-- $$$ScreenPlaySDK-brief -->
<p>. <a href="#details">More...</a></p>
<!-- @@@ScreenPlaySDK -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include &lt;ScreenPlaySDK&gt;</span>
</td></tr></table></div><ul>
<li><a href="screenplaysdk-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplaysdk.html#appID-prop">appID</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplaysdk.html#isConnected-prop">isConnected</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplaysdk.html#type-prop">type</a></b>() const</td></tr>
</table></div>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplaysdk.html#appID-prop">setAppID</a></b>(QString <i>appID</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplaysdk.html#isConnected-prop">setIsConnected</a></b>(bool <i>isConnected</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplaysdk.html#type-prop">setType</a></b>(QString <i>type</i>)</td></tr>
</table></div>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplaysdk.html#appID-prop">appIDChanged</a></b>(QString <i>appID</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplaysdk.html#isConnected-prop">isConnectedChanged</a></b>(bool <i>isConnected</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplaysdk.html#type-prop">typeChanged</a></b>(QString <i>type</i>)</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$ScreenPlaySDK-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
</div>
<!-- @@@ScreenPlaySDK -->
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- shaderlibrary.cpp -->
<title>ScreenPlayShader | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#classes">Classes</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">ScreenPlayShader</h1>
<span class="subtitle"></span>
<!-- $$$ScreenPlayShader-brief -->
<p>Module for ScreenPlayShader. <a href="#details">More...</a></p>
<!-- @@@ScreenPlayShader -->
<a name="classes"></a>
<h2 id="classes">Classes</h2>
<div class="table"><table class="annotated">
<tr class="odd topAlign"><td class="tblName"><p><a href="shaderlibrary.html">ShaderLibrary</a></p></td><td class="tblDescr"><p></p></td></tr>
</table></div>
<!-- $$$ScreenPlayShader-description -->
<a name="details"></a>
<div class="descr">
<h2 id="details">Detailed Description</h2>
</div>
<!-- @@@ScreenPlayShader -->
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- sysinfo.cpp -->
<title>ScreenPlaySysInfo | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#classes">Classes</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">ScreenPlaySysInfo</h1>
<span class="subtitle"></span>
<!-- $$$ScreenPlaySysInfo-brief -->
<p>Module for ScreenPlaySysInfo. <a href="#details">More...</a></p>
<!-- @@@ScreenPlaySysInfo -->
<a name="classes"></a>
<h2 id="classes">Classes</h2>
<div class="table"><table class="annotated">
<tr class="odd topAlign"><td class="tblName"><p><a href="cpu.html">CPU</a></p></td><td class="tblDescr"><p></p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="gpu.html">GPU</a></p></td><td class="tblDescr"><p></p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="ram.html">RAM</a></p></td><td class="tblDescr"><p></p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="storage.html">Storage</a></p></td><td class="tblDescr"><p></p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="sysinfo.html">SysInfo</a></p></td><td class="tblDescr"><p></p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="uptime.html">Uptime</a></p></td><td class="tblDescr"><p></p></td></tr>
</table></div>
<!-- $$$ScreenPlaySysInfo-description -->
<a name="details"></a>
<div class="descr">
<h2 id="details">Detailed Description</h2>
</div>
<!-- @@@ScreenPlaySysInfo -->
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- util.cpp -->
<title>ScreenPlayUtil | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#namespaces">Namespaces</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">ScreenPlayUtil</h1>
<span class="subtitle"></span>
<!-- $$$ScreenPlayUtil-brief -->
<p>Module for ScreenPlayUtil. <a href="#details">More...</a></p>
<!-- @@@ScreenPlayUtil -->
<a name="namespaces"></a>
<h2 id="namespaces">Namespaces</h2>
<div class="table"><table class="annotated">
<tr class="odd topAlign"><td class="tblName"><p><a href="screenplayutil.html">ScreenPlayUtil</a></p></td><td class="tblDescr"><p>Namespace for ScreenPlayUtil</p></td></tr>
</table></div>
<!-- $$$ScreenPlayUtil-description -->
<a name="details"></a>
<div class="descr">
<h2 id="details">Detailed Description</h2>
</div>
<!-- @@@ScreenPlayUtil -->
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- util.cpp -->
<title>ScreenPlayUtil Namespace | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#functions">Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">ScreenPlayUtil Namespace</h1>
<!-- $$$ScreenPlayUtil-brief -->
<p>Namespace for ScreenPlayUtil. <a href="#details">More...</a></p>
<!-- @@@ScreenPlayUtil -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include &lt;ScreenPlayUtil&gt;</span>
</td></tr></table></div><ul>
</ul>
<a name="functions"></a>
<h2 id="functions">Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#executableEnding">executableEnding</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QJsonArray </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#fillArray">fillArray</a></b>(const QVector&lt;QString&gt; &amp;<i>items</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#generateRandomString">generateRandomString</a></b>(quint32 <i>length</i> = 32)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QStringList </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#getAvailableFillModes">getAvailableFillModes</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QStringList </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#getAvailableTypes">getAvailableTypes</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QStringList </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#getAvailableWallpaper">getAvailableWallpaper</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QStringList </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#getAvailableWidgets">getAvailableWidgets</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> std::optional&lt;ScreenPlay::InstalledType::InstalledType&gt; </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#getInstalledTypeFromString">getInstalledTypeFromString</a></b>(const QString &amp;<i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> ScreenPlay::SearchType::SearchType </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#getSearchTypeFromInstalledType">getSearchTypeFromInstalledType</a></b>(const ScreenPlay::InstalledType::InstalledType <i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> std::optional&lt;QVersionNumber&gt; </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#getVersionNumberFromString">getVersionNumberFromString</a></b>(const QString &amp;<i>str</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#isWallpaper">isWallpaper</a></b>(const ScreenPlay::InstalledType::InstalledType <i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#isWidget">isWidget</a></b>(const ScreenPlay::InstalledType::InstalledType <i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> std::optional&lt;QJsonObject&gt; </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#openJsonFileToObject">openJsonFileToObject</a></b>(const QString &amp;<i>path</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> std::optional&lt;QString&gt; </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#openJsonFileToString">openJsonFileToString</a></b>(const QString &amp;<i>path</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> std::optional&lt;QJsonObject&gt; </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#parseQByteArrayToQJsonObject">parseQByteArrayToQJsonObject</a></b>(const QByteArray &amp;<i>byteArray</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> std::optional&lt;QVector&lt;int&gt;&gt; </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#parseStringToIntegerList">parseStringToIntegerList</a></b>(const QString <i>string</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#toLocal">toLocal</a></b>(const QString &amp;<i>url</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#toString">toString</a></b>(const QStringList &amp;<i>list</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#writeJsonObjectToFile">writeJsonObjectToFile</a></b>(const QString &amp;<i>absoluteFilePath</i>, const QJsonObject &amp;<i>object</i>, bool <i>truncate</i> = true)</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$ScreenPlayUtil-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
</div>
<!-- @@@ScreenPlayUtil -->
<div class="func">
<h2>Function Documentation</h2>
<!-- $$$executableEnding[overload1]$$$executableEnding -->
<h3 class="fn" id="executableEnding"><a name="executableEnding"></a><span class="type">QString</span> ScreenPlayUtil::<span class="name">executableEnding</span>()</h3>
<p>Return .exe in windows otherwise empty string.</p>
<!-- @@@executableEnding -->
<!-- $$$fillArray[overload1]$$$fillArrayconstQVector<QString>& -->
<h3 class="fn" id="fillArray"><a name="fillArray"></a><span class="type">QJsonArray</span> ScreenPlayUtil::<span class="name">fillArray</span>(const <span class="type">QVector</span>&lt;<span class="type">QString</span>&gt; &amp;<i>items</i>)</h3>
<p>Util function that converts a QVector of Strings into a QJsonArray.</p>
<!-- @@@fillArray -->
<!-- $$$generateRandomString[overload1]$$$generateRandomStringquint32 -->
<h3 class="fn" id="generateRandomString"><a name="generateRandomString"></a><span class="type">QString</span> ScreenPlayUtil::<span class="name">generateRandomString</span>(<span class="type">quint32</span> <i>length</i> = 32)</h3>
<p>Generates a (non secure) random string with the default length of 32. Can contain:</p>
<ul>
<li>A-Z</li>
<li>a-z</li>
<li>0-9</li>
</ul>
<!-- @@@generateRandomString -->
<!-- $$$getAvailableFillModes[overload1]$$$getAvailableFillModes -->
<h3 class="fn" id="getAvailableFillModes"><a name="getAvailableFillModes"></a><span class="type">QStringList</span> ScreenPlayUtil::<span class="name">getAvailableFillModes</span>()</h3>
<p>See https://developer.mozilla.org/en-US/docs/Web/CSS/object-fit</p>
<!-- @@@getAvailableFillModes -->
<!-- $$$getAvailableTypes[overload1]$$$getAvailableTypes -->
<h3 class="fn" id="getAvailableTypes"><a name="getAvailableTypes"></a><span class="type">QStringList</span> ScreenPlayUtil::<span class="name">getAvailableTypes</span>()</h3>
<p>.</p>
<!-- @@@getAvailableTypes -->
<!-- $$$getAvailableWallpaper[overload1]$$$getAvailableWallpaper -->
<h3 class="fn" id="getAvailableWallpaper"><a name="getAvailableWallpaper"></a><span class="type">QStringList</span> ScreenPlayUtil::<span class="name">getAvailableWallpaper</span>()</h3>
<p>.</p>
<!-- @@@getAvailableWallpaper -->
<!-- $$$getAvailableWidgets[overload1]$$$getAvailableWidgets -->
<h3 class="fn" id="getAvailableWidgets"><a name="getAvailableWidgets"></a><span class="type">QStringList</span> ScreenPlayUtil::<span class="name">getAvailableWidgets</span>()</h3>
<p>.</p>
<!-- @@@getAvailableWidgets -->
<!-- $$$getInstalledTypeFromString[overload1]$$$getInstalledTypeFromStringconstQString& -->
<h3 class="fn" id="getInstalledTypeFromString"><a name="getInstalledTypeFromString"></a><span class="type">std::optional</span>&lt;<span class="type">ScreenPlay::InstalledType::InstalledType</span>&gt; ScreenPlayUtil::<span class="name">getInstalledTypeFromString</span>(const <span class="type">QString</span> &amp;<i>type</i>)</h3>
<p>Maps the installed type from a QString to an enum. Used for parsing the project.json.</p>
<!-- @@@getInstalledTypeFromString -->
<!-- $$$getSearchTypeFromInstalledType[overload1]$$$getSearchTypeFromInstalledTypeconstScreenPlay::InstalledType::InstalledType -->
<h3 class="fn" id="getSearchTypeFromInstalledType"><a name="getSearchTypeFromInstalledType"></a><span class="type">ScreenPlay::SearchType::SearchType</span> ScreenPlayUtil::<span class="name">getSearchTypeFromInstalledType</span>(const <span class="type">ScreenPlay::InstalledType::InstalledType</span> <i>type</i>)</h3>
<p>Maps the Search type to an installed type. Used for filtering the installed content.</p>
<!-- @@@getSearchTypeFromInstalledType -->
<!-- $$$getVersionNumberFromString[overload1]$$$getVersionNumberFromStringconstQString& -->
<h3 class="fn" id="getVersionNumberFromString"><a name="getVersionNumberFromString"></a><span class="type">std::optional</span>&lt;<span class="type">QVersionNumber</span>&gt; ScreenPlayUtil::<span class="name">getVersionNumberFromString</span>(const <span class="type">QString</span> &amp;<i>str</i>)</h3>
<p>Parses a version from a given QString. The QString must be looke like this: 1.0&#x2e;0 - Major.Minor.Patch. A fixed position is used for parsing (at 0,2,4). Return std::nullopt when not successful.</p>
<!-- @@@getVersionNumberFromString -->
<!-- $$$isWallpaper[overload1]$$$isWallpaperconstScreenPlay::InstalledType::InstalledType -->
<h3 class="fn" id="isWallpaper"><a name="isWallpaper"></a><span class="type">bool</span> ScreenPlayUtil::<span class="name">isWallpaper</span>(const <span class="type">ScreenPlay::InstalledType::InstalledType</span> <i>type</i>)</h3>
<p>.</p>
<!-- @@@isWallpaper -->
<!-- $$$isWidget[overload1]$$$isWidgetconstScreenPlay::InstalledType::InstalledType -->
<h3 class="fn" id="isWidget"><a name="isWidget"></a><span class="type">bool</span> ScreenPlayUtil::<span class="name">isWidget</span>(const <span class="type">ScreenPlay::InstalledType::InstalledType</span> <i>type</i>)</h3>
<p>.</p>
<!-- @@@isWidget -->
<!-- $$$openJsonFileToObject[overload1]$$$openJsonFileToObjectconstQString& -->
<h3 class="fn" id="openJsonFileToObject"><a name="openJsonFileToObject"></a><span class="type">std::optional</span>&lt;<span class="type">QJsonObject</span>&gt; ScreenPlayUtil::<span class="name">openJsonFileToObject</span>(const <span class="type">QString</span> &amp;<i>path</i>)</h3>
<p>Opens a json file (absolute path) and tries to convert it to a QJsonObject. Returns std::nullopt when not successful.</p>
<!-- @@@openJsonFileToObject -->
<!-- $$$openJsonFileToString[overload1]$$$openJsonFileToStringconstQString& -->
<h3 class="fn" id="openJsonFileToString"><a name="openJsonFileToString"></a><span class="type">std::optional</span>&lt;<span class="type">QString</span>&gt; ScreenPlayUtil::<span class="name">openJsonFileToString</span>(const <span class="type">QString</span> &amp;<i>path</i>)</h3>
<p>Opens a json file (absolute path) and tries to convert it to a QString. Returns std::nullopt when not successful.</p>
<!-- @@@openJsonFileToString -->
<!-- $$$parseQByteArrayToQJsonObject[overload1]$$$parseQByteArrayToQJsonObjectconstQByteArray& -->
<h3 class="fn" id="parseQByteArrayToQJsonObject"><a name="parseQByteArrayToQJsonObject"></a><span class="type">std::optional</span>&lt;<span class="type">QJsonObject</span>&gt; ScreenPlayUtil::<span class="name">parseQByteArrayToQJsonObject</span>(const <span class="type">QByteArray</span> &amp;<i>byteArray</i>)</h3>
<p>Parses a QByteArray to a QJsonObject. If returns and std::nullopt on failure.</p>
<!-- @@@parseQByteArrayToQJsonObject -->
<!-- $$$parseStringToIntegerList[overload1]$$$parseStringToIntegerListconstQString -->
<h3 class="fn" id="parseStringToIntegerList"><a name="parseStringToIntegerList"></a><span class="type">std::optional</span>&lt;<span class="type">QVector</span>&lt;<span class="type">int</span>&gt;&gt; ScreenPlayUtil::<span class="name">parseStringToIntegerList</span>(const <span class="type">QString</span> <i>string</i>)</h3>
<p>parseIntList parses a list of string separated with a comma &quot;1,2,3&quot;. IMPORTANT: No trailing comma!</p>
<!-- @@@parseStringToIntegerList -->
<!-- $$$toLocal[overload1]$$$toLocalconstQString& -->
<h3 class="fn" id="toLocal"><a name="toLocal"></a><span class="type">QString</span> ScreenPlayUtil::<span class="name">toLocal</span>(const <span class="type">QString</span> &amp;<i>url</i>)</h3>
<p>Converts the given <i>url</i> string to a local file path.</p>
<!-- @@@toLocal -->
<!-- $$$toString[overload1]$$$toStringconstQStringList& -->
<h3 class="fn" id="toString"><a name="toString"></a><span class="type">QString</span> ScreenPlayUtil::<span class="name">toString</span>(const <span class="type">QStringList</span> &amp;<i>list</i>)</h3>
<p>Helper function to append a QStringList into a QString with a space between the items.</p>
<!-- @@@toString -->
<!-- $$$writeJsonObjectToFile[overload1]$$$writeJsonObjectToFileconstQString&constQJsonObject&bool -->
<h3 class="fn" id="writeJsonObjectToFile"><a name="writeJsonObjectToFile"></a><span class="type">bool</span> ScreenPlayUtil::<span class="name">writeJsonObjectToFile</span>(const <span class="type">QString</span> &amp;<i>absoluteFilePath</i>, const <span class="type">QJsonObject</span> &amp;<i>object</i>, <span class="type">bool</span> <i>truncate</i> = true)</h3>
<p>.</p>
<!-- @@@writeJsonObjectToFile -->
</div>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- basewindow.cpp -->
<title>ScreenPlayWallpaper | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#classes">Classes</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">ScreenPlayWallpaper</h1>
<span class="subtitle"></span>
<!-- $$$ScreenPlayWallpaper-brief -->
<p>Module for ScreenPlayWallpaper. <a href="#details">More...</a></p>
<!-- @@@ScreenPlayWallpaper -->
<a name="classes"></a>
<h2 id="classes">Classes</h2>
<div class="table"><table class="annotated">
<tr class="odd topAlign"><td class="tblName"><p><a href="basewindow.html">BaseWindow</a></p></td><td class="tblDescr"><p></p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="winwindow.html">WinWindow</a></p></td><td class="tblDescr"><p></p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="windowsdesktopproperties.html">WindowsDesktopProperties</a></p></td><td class="tblDescr"><p></p></td></tr>
</table></div>
<!-- $$$ScreenPlayWallpaper-description -->
<a name="details"></a>
<div class="descr">
<h2 id="details">Detailed Description</h2>
</div>
<!-- @@@ScreenPlayWallpaper -->
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- widgetwindow.cpp -->
<title>ScreenPlayWidget | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#classes">Classes</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">ScreenPlayWidget</h1>
<span class="subtitle"></span>
<!-- $$$ScreenPlayWidget-brief -->
<p>Module for ScreenPlayWidget. <a href="#details">More...</a></p>
<!-- @@@ScreenPlayWidget -->
<a name="classes"></a>
<h2 id="classes">Classes</h2>
<div class="table"><table class="annotated">
<tr class="odd topAlign"><td class="tblName"><p><a href="widgetwindow.html">WidgetWindow</a></p></td><td class="tblDescr"><p></p></td></tr>
</table></div>
<!-- $$$ScreenPlayWidget-description -->
<a name="details"></a>
<div class="descr">
<h2 id="details">Detailed Description</h2>
</div>
<!-- @@@ScreenPlayWidget -->
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- shaderlibrary.cpp -->
<title>List of All Members for ShaderLibrary | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>ShaderLibrary</li>
<div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">List of All Members for ShaderLibrary</h1>
<p>This is the complete list of members for <a href="shaderlibrary.html">ShaderLibrary</a>, including inherited members.</p>
<ul>
<li class="fn"><span class="name"><b><a href="shaderlibrary.html#lightning-prop">lightningChanged</a></b></span>(Shader *)</li>
<li class="fn"><span class="name"><b><a href="shaderlibrary.html#lightning-prop">setLightning</a></b></span>(Shader *)</li>
<li class="fn"><span class="name"><b><a href="shaderlibrary.html#water-prop">setWater</a></b></span>(Shader *)</li>
<li class="fn"><span class="name"><b><a href="shaderlibrary.html#water-prop">waterChanged</a></b></span>(Shader *)</li>
<li class="fn"><span class="name"><b><a href="shaderlibrary.html#lightning-prop">lightning</a></b></span>() const : Shader *</li>
<li class="fn"><span class="name"><b><a href="shaderlibrary.html#water-prop">water</a></b></span>() const : Shader *</li>
</ul>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- shaderlibrary.cpp -->
<title>ShaderLibrary Class | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>ShaderLibrary</li>
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">ShaderLibrary Class</h1>
<!-- $$$ShaderLibrary-brief -->
<p>. <a href="#details">More...</a></p>
<!-- @@@ShaderLibrary -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include &lt;ShaderLibrary&gt;</span>
</td></tr></table></div><ul>
<li><a href="shaderlibrary-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Shader *</td><td class="memItemRight bottomAlign"><b><a href="shaderlibrary.html#lightning-prop">lightning</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Shader *</td><td class="memItemRight bottomAlign"><b><a href="shaderlibrary.html#water-prop">water</a></b>() const</td></tr>
</table></div>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="shaderlibrary.html#lightning-prop">setLightning</a></b>(Shader *<i>lightning</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="shaderlibrary.html#water-prop">setWater</a></b>(Shader *<i>water</i>)</td></tr>
</table></div>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="shaderlibrary.html#lightning-prop">lightningChanged</a></b>(Shader *<i>lightning</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="shaderlibrary.html#water-prop">waterChanged</a></b>(Shader *<i>water</i>)</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$ShaderLibrary-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
</div>
<!-- @@@ShaderLibrary -->
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- storage.cpp -->
<title>Storage Class | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>Storage</li>
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">Storage Class</h1>
<!-- $$$Storage-brief -->
<p>. <a href="#details">More...</a></p>
<!-- @@@Storage -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include &lt;Storage&gt;</span>
</td></tr></table></div><ul>
</ul>
<a name="details"></a>
<!-- $$$Storage-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
</div>
<!-- @@@Storage -->
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- sysinfo.cpp -->
<title>List of All Members for SysInfo | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>SysInfo</li>
<div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">List of All Members for SysInfo</h1>
<p>This is the complete list of members for <a href="sysinfo.html">SysInfo</a>, including inherited members.</p>
<ul>
<li class="fn"><span class="name"><b><a href="sysinfo.html#cpu-prop">cpuChanged</a></b></span>(CPU *)</li>
<li class="fn"><span class="name"><b><a href="sysinfo.html#gpu-prop">gpuChanged</a></b></span>(GPU *)</li>
<li class="fn"><span class="name"><b><a href="sysinfo.html#ram-prop">ramChanged</a></b></span>(RAM *)</li>
<li class="fn"><span class="name"><b><a href="sysinfo.html#storage-prop">storageChanged</a></b></span>(Storage *)</li>
<li class="fn"><span class="name"><b><a href="sysinfo.html#uptime-prop">uptimeChanged</a></b></span>(Uptime *)</li>
<li class="fn"><span class="name"><b><a href="sysinfo.html#cpu-prop">cpu</a></b></span>() const : CPU *</li>
<li class="fn"><span class="name"><b><a href="sysinfo.html#gpu-prop">gpu</a></b></span>() const : GPU *</li>
<li class="fn"><span class="name"><b><a href="sysinfo.html#ram-prop">ram</a></b></span>() const : RAM *</li>
<li class="fn"><span class="name"><b><a href="sysinfo.html#storage-prop">storage</a></b></span>() const : Storage *</li>
<li class="fn"><span class="name"><b><a href="sysinfo.html#uptime-prop">uptime</a></b></span>() const : Uptime *</li>
</ul>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- sysinfo.cpp -->
<title>SysInfo Class | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>SysInfo</li>
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">SysInfo Class</h1>
<!-- $$$SysInfo-brief -->
<p>. <a href="#details">More...</a></p>
<!-- @@@SysInfo -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include &lt;SysInfo&gt;</span>
</td></tr></table></div><ul>
<li><a href="sysinfo-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> CPU *</td><td class="memItemRight bottomAlign"><b><a href="sysinfo.html#cpu-prop">cpu</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GPU *</td><td class="memItemRight bottomAlign"><b><a href="sysinfo.html#gpu-prop">gpu</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> RAM *</td><td class="memItemRight bottomAlign"><b><a href="sysinfo.html#ram-prop">ram</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Storage *</td><td class="memItemRight bottomAlign"><b><a href="sysinfo.html#storage-prop">storage</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Uptime *</td><td class="memItemRight bottomAlign"><b><a href="sysinfo.html#uptime-prop">uptime</a></b>() const</td></tr>
</table></div>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="sysinfo.html#cpu-prop">cpuChanged</a></b>(CPU *<i>cpu</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="sysinfo.html#gpu-prop">gpuChanged</a></b>(GPU *)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="sysinfo.html#ram-prop">ramChanged</a></b>(RAM *<i>ram</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="sysinfo.html#storage-prop">storageChanged</a></b>(Storage *<i>storage</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="sysinfo.html#uptime-prop">uptimeChanged</a></b>(Uptime *<i>uptime</i>)</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$SysInfo-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
</div>
<!-- @@@SysInfo -->
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- uptime.cpp -->
<title>List of All Members for Uptime | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>Uptime</li>
<div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">List of All Members for Uptime</h1>
<p>This is the complete list of members for <a href="uptime.html">Uptime</a>, including inherited members.</p>
<ul>
<li class="fn"><span class="name"><b><a href="uptime.html#days-prop">daysChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="uptime.html#hours-prop">hoursChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="uptime.html#minutes-prop">minutesChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="uptime.html#seconds-prop">secondsChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="uptime.html#days-prop">setDays</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="uptime.html#hours-prop">setHours</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="uptime.html#minutes-prop">setMinutes</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="uptime.html#seconds-prop">setSeconds</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="uptime.html#years-prop">setYears</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="uptime.html#years-prop">yearsChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="uptime.html#days-prop">days</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="uptime.html#hours-prop">hours</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="uptime.html#minutes-prop">minutes</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="uptime.html#seconds-prop">seconds</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="uptime.html#years-prop">years</a></b></span>() const : int</li>
</ul>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- uptime.cpp -->
<title>Uptime Class | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>Uptime</li>
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">Uptime Class</h1>
<!-- $$$Uptime-brief -->
<p>. <a href="#details">More...</a></p>
<!-- @@@Uptime -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include &lt;Uptime&gt;</span>
</td></tr></table></div><ul>
<li><a href="uptime-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="uptime.html#days-prop">days</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="uptime.html#hours-prop">hours</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="uptime.html#minutes-prop">minutes</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="uptime.html#seconds-prop">seconds</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="uptime.html#years-prop">years</a></b>() const</td></tr>
</table></div>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="uptime.html#days-prop">setDays</a></b>(int <i>days</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="uptime.html#hours-prop">setHours</a></b>(int <i>hours</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="uptime.html#minutes-prop">setMinutes</a></b>(int <i>minutes</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="uptime.html#seconds-prop">setSeconds</a></b>(int <i>seconds</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="uptime.html#years-prop">setYears</a></b>(int <i>years</i>)</td></tr>
</table></div>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="uptime.html#days-prop">daysChanged</a></b>(int <i>days</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="uptime.html#hours-prop">hoursChanged</a></b>(int <i>hours</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="uptime.html#minutes-prop">minutesChanged</a></b>(int <i>minutes</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="uptime.html#seconds-prop">secondsChanged</a></b>(int <i>seconds</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="uptime.html#years-prop">yearsChanged</a></b>(int <i>years</i>)</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$Uptime-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
</div>
<!-- @@@Uptime -->
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- widgetwindow.cpp -->
<title>List of All Members for WidgetWindow | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>WidgetWindow</li>
<div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">List of All Members for WidgetWindow</h1>
<p>This is the complete list of members for <a href="widgetwindow.html">WidgetWindow</a>, including inherited members.</p>
<ul>
<li class="fn"><span class="name"><b><a href="widgetwindow.html#appID-prop">appIDChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="widgetwindow.html#position-prop">positionChanged</a></b></span>(QPoint)</li>
<li class="fn"><span class="name"><b><a href="widgetwindow.html#projectConfig-prop">projectConfigChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="widgetwindow.html#appID-prop">setAppID</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="widgetwindow.html#position-prop">setPosition</a></b></span>(QPoint)</li>
<li class="fn"><span class="name"><b><a href="widgetwindow.html#projectConfig-prop">setProjectConfig</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="widgetwindow.html#sourcePath-prop">setSourcePath</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="widgetwindow.html#type-prop">setType</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="widgetwindow.html#sourcePath-prop">sourcePathChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="widgetwindow.html#type-prop">typeChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="widgetwindow.html#appID-prop">appID</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="widgetwindow.html#position-prop">position</a></b></span>() const : QPoint</li>
<li class="fn"><span class="name"><b><a href="widgetwindow.html#projectConfig-prop">projectConfig</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="widgetwindow.html#sourcePath-prop">sourcePath</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="widgetwindow.html#type-prop">type</a></b></span>() const : QString</li>
</ul>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- widgetwindow.cpp -->
<title>WidgetWindow Class | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>WidgetWindow</li>
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">WidgetWindow Class</h1>
<!-- $$$WidgetWindow-brief -->
<p>. <a href="#details">More...</a></p>
<!-- @@@WidgetWindow -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include &lt;WidgetWindow&gt;</span>
</td></tr></table></div><ul>
<li><a href="widgetwindow-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="widgetwindow.html#appID-prop">appID</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QPoint </td><td class="memItemRight bottomAlign"><b><a href="widgetwindow.html#position-prop">position</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="widgetwindow.html#projectConfig-prop">projectConfig</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="widgetwindow.html#sourcePath-prop">sourcePath</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="widgetwindow.html#type-prop">type</a></b>() const</td></tr>
</table></div>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="widgetwindow.html#appID-prop">setAppID</a></b>(QString <i>appID</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="widgetwindow.html#position-prop">setPosition</a></b>(QPoint <i>position</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="widgetwindow.html#projectConfig-prop">setProjectConfig</a></b>(QString <i>projectConfig</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="widgetwindow.html#sourcePath-prop">setSourcePath</a></b>(QString <i>sourcePath</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="widgetwindow.html#type-prop">setType</a></b>(QString <i>type</i>)</td></tr>
</table></div>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="widgetwindow.html#appID-prop">appIDChanged</a></b>(QString <i>appID</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="widgetwindow.html#position-prop">positionChanged</a></b>(QPoint <i>position</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="widgetwindow.html#projectConfig-prop">projectConfigChanged</a></b>(QString <i>projectConfig</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="widgetwindow.html#sourcePath-prop">sourcePathChanged</a></b>(QString <i>sourcePath</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="widgetwindow.html#type-prop">typeChanged</a></b>(QString <i>type</i>)</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$WidgetWindow-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
</div>
<!-- @@@WidgetWindow -->
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- windowsdesktopproperties.cpp -->
<title>List of All Members for WindowsDesktopProperties | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>WindowsDesktopProperties</li>
<div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">List of All Members for WindowsDesktopProperties</h1>
<p>This is the complete list of members for <a href="windowsdesktopproperties.html">WindowsDesktopProperties</a>, including inherited members.</p>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="windowsdesktopproperties.html#color-prop">colorChanged</a></b></span>(QColor)</li>
<li class="fn"><span class="name"><b><a href="windowsdesktopproperties.html#isTiled-prop">isTiledChanged</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="windowsdesktopproperties.html#position-prop">positionChanged</a></b></span>(QPoint)</li>
<li class="fn"><span class="name"><b><a href="windowsdesktopproperties.html#color-prop">setColor</a></b></span>(QColor)</li>
<li class="fn"><span class="name"><b><a href="windowsdesktopproperties.html#isTiled-prop">setIsTiled</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="windowsdesktopproperties.html#position-prop">setPosition</a></b></span>(QPoint)</li>
<li class="fn"><span class="name"><b><a href="windowsdesktopproperties.html#wallpaperPath-prop">setWallpaperPath</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="windowsdesktopproperties.html#wallpaperStyle-prop">setWallpaperStyle</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="windowsdesktopproperties.html#windowsVersion-prop">setWindowsVersion</a></b></span>(int)</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="windowsdesktopproperties.html#wallpaperPath-prop">wallpaperPathChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="windowsdesktopproperties.html#wallpaperStyle-prop">wallpaperStyleChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="windowsdesktopproperties.html#windowsVersion-prop">windowsVersionChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="windowsdesktopproperties.html#color-prop">color</a></b></span>() const : QColor</li>
<li class="fn"><span class="name"><b><a href="windowsdesktopproperties.html#isTiled-prop">isTiled</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="windowsdesktopproperties.html#position-prop">position</a></b></span>() const : QPoint</li>
<li class="fn"><span class="name"><b><a href="windowsdesktopproperties.html#wallpaperPath-prop">wallpaperPath</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="windowsdesktopproperties.html#wallpaperStyle-prop">wallpaperStyle</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="windowsdesktopproperties.html#windowsVersion-prop">windowsVersion</a></b></span>() const : int</li>
</ul>
</td></tr>
</table></div>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- windowsdesktopproperties.cpp -->
<title>WindowsDesktopProperties Class | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>WindowsDesktopProperties</li>
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">WindowsDesktopProperties Class</h1>
<!-- $$$WindowsDesktopProperties-brief -->
<p>. <a href="#details">More...</a></p>
<!-- @@@WindowsDesktopProperties -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include &lt;WindowsDesktopProperties&gt;</span>
</td></tr></table></div><ul>
<li><a href="windowsdesktopproperties-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> QColor </td><td class="memItemRight bottomAlign"><b><a href="windowsdesktopproperties.html#color-prop">color</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="windowsdesktopproperties.html#isTiled-prop">isTiled</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QPoint </td><td class="memItemRight bottomAlign"><b><a href="windowsdesktopproperties.html#position-prop">position</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="windowsdesktopproperties.html#wallpaperPath-prop">wallpaperPath</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="windowsdesktopproperties.html#wallpaperStyle-prop">wallpaperStyle</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="windowsdesktopproperties.html#windowsVersion-prop">windowsVersion</a></b>() const</td></tr>
</table></div>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="windowsdesktopproperties.html#color-prop">setColor</a></b>(QColor <i>color</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="windowsdesktopproperties.html#isTiled-prop">setIsTiled</a></b>(bool <i>isTiled</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="windowsdesktopproperties.html#position-prop">setPosition</a></b>(QPoint <i>position</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="windowsdesktopproperties.html#wallpaperPath-prop">setWallpaperPath</a></b>(QString <i>wallpaperPath</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="windowsdesktopproperties.html#wallpaperStyle-prop">setWallpaperStyle</a></b>(int <i>wallpaperStyle</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="windowsdesktopproperties.html#windowsVersion-prop">setWindowsVersion</a></b>(int <i>windowsVersion</i>)</td></tr>
</table></div>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="windowsdesktopproperties.html#color-prop">colorChanged</a></b>(QColor <i>color</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="windowsdesktopproperties.html#isTiled-prop">isTiledChanged</a></b>(bool <i>isTiled</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="windowsdesktopproperties.html#position-prop">positionChanged</a></b>(QPoint <i>position</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="windowsdesktopproperties.html#wallpaperPath-prop">wallpaperPathChanged</a></b>(QString <i>wallpaperPath</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="windowsdesktopproperties.html#wallpaperStyle-prop">wallpaperStyleChanged</a></b>(int <i>wallpaperStyle</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="windowsdesktopproperties.html#windowsVersion-prop">windowsVersionChanged</a></b>(int <i>windowsVersion</i>)</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$WindowsDesktopProperties-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
</div>
<!-- @@@WindowsDesktopProperties -->
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

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@ -0,0 +1,92 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- winwindow.cpp -->
<title>List of All Members for WinWindow | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>WinWindow</li>
<div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">List of All Members for WinWindow</h1>
<p>This is the complete list of members for <a href="winwindow.html">WinWindow</a>, including inherited members.</p>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="basewindow.html#OSVersion-prop">OSVersionChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#activeScreensList-prop">activeScreensListChanged</a></b></span>(QVector&lt;int&gt;)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#appID-prop">appIDChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#basePath-prop">basePathChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#canFade-prop">canFadeChanged</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#checkWallpaperVisible-prop">checkWallpaperVisibleChanged</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#contentBasePath-prop">contentBasePathChanged</a></b></span>(const QString &amp;)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#currentTime-prop">currentTimeChanged</a></b></span>(float)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#debugMode-prop">debugModeChanged</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#fillMode-prop">fillModeChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#fullContentPath-prop">fullContentPathChanged</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#getApplicationPath">getApplicationPath</a></b></span>() : QString</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#height-prop">heightChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#isPlaying-prop">isPlayingChanged</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#loadFromFile">loadFromFile</a></b></span>(const QString &amp;) : QString</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#loops-prop">loopsChanged</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#messageReceived">messageReceived</a></b></span>(QString, QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#muted-prop">mutedChanged</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#playbackRate-prop">playbackRateChanged</a></b></span>(float)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#replaceWallpaper">replaceWallpaper</a></b></span>(const QString, const QString, const float, const QString, const QString, const bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#sdk-prop">sdkChanged</a></b></span>(int *)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#activeScreensList-prop">setActiveScreensList</a></b></span>(QVector&lt;int&gt;)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#appID-prop">setAppID</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#basePath-prop">setBasePath</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#canFade-prop">setCanFade</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#checkWallpaperVisible-prop">setCheckWallpaperVisible</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#contentBasePath-prop">setContentBasePath</a></b></span>(const QString &amp;)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#currentTime-prop">setCurrentTime</a></b></span>(float)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#debugMode-prop">setDebugMode</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#fillMode-prop">setFillMode</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#fullContentPath-prop">setFullContentPath</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#height-prop">setHeight</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#isPlaying-prop">setIsPlaying</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#loops-prop">setLoops</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#muted-prop">setMuted</a></b></span>(bool)</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="basewindow.html#OSVersion-prop">setOSVersion</a></b></span>(QString)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#playbackRate-prop">setPlaybackRate</a></b></span>(float)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#sdk-prop">setSdk</a></b></span>(int *)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#type-prop">setType</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#visualsPaused-prop">setVisualsPaused</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#volume-prop">setVolume</a></b></span>(float)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#width-prop">setWidth</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="winwindow.html#windowsDesktopProperties-prop">setWindowsDesktopProperties</a></b></span>(WindowsDesktopProperties *)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#type-prop">typeChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#visualsPaused-prop">visualsPausedChanged</a></b></span>(bool)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#volume-prop">volumeChanged</a></b></span>(float)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#width-prop">widthChanged</a></b></span>(int)</li>
<li class="fn"><span class="name"><b><a href="winwindow.html#windowsDesktopProperties-prop">windowsDesktopPropertiesChanged</a></b></span>(WindowsDesktopProperties *)</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#OSVersion-prop">OSVersion</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#activeScreensList-prop">activeScreensList</a></b></span>() const : QVector&lt;int&gt;</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#appID-prop">appID</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#basePath-prop">basePath</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#canFade-prop">canFade</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#checkWallpaperVisible-prop">checkWallpaperVisible</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#contentBasePath-prop">contentBasePath</a></b></span>() const : const QString &amp;</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#currentTime-prop">currentTime</a></b></span>() const : float</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#debugMode-prop">debugMode</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#fillMode-prop">fillMode</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#fullContentPath-prop">fullContentPath</a></b></span>() const : QString</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#height-prop">height</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#isPlaying-prop">isPlaying</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#loops-prop">loops</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#muted-prop">muted</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#playbackRate-prop">playbackRate</a></b></span>() const : float</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#sdk-prop">sdk</a></b></span>() const : int *</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#type-prop">type</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#visualsPaused-prop">visualsPaused</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#volume-prop">volume</a></b></span>() const : float</li>
<li class="fn"><span class="name"><b><a href="basewindow.html#width-prop">width</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="winwindow.html#windowsDesktopProperties-prop">windowsDesktopProperties</a></b></span>() const : WindowsDesktopProperties *</li>
</ul>
</td></tr>
</table></div>
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

54
Docs/html/winwindow.html Normal file
View File

@ -0,0 +1,54 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<!-- winwindow.cpp -->
<title>WinWindow Class | ScreenPlay</title>
<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
</head>
<body>
<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
<li>WinWindow</li>
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">WinWindow Class</h1>
<!-- $$$WinWindow-brief -->
<p>. <a href="#details">More...</a></p>
<!-- @@@WinWindow -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include &lt;WinWindow&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="basewindow.html">BaseWindow</a></td></tr></table></div><ul>
<li><a href="winwindow-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> WindowsDesktopProperties *</td><td class="memItemRight bottomAlign"><b><a href="winwindow.html#windowsDesktopProperties-prop">windowsDesktopProperties</a></b>() const</td></tr>
</table></div>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="winwindow.html#windowsDesktopProperties-prop">setWindowsDesktopProperties</a></b>(WindowsDesktopProperties *<i>windowsDesktopProperties</i>)</td></tr>
</table></div>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="winwindow.html#windowsDesktopProperties-prop">windowsDesktopPropertiesChanged</a></b>(WindowsDesktopProperties *<i>windowsDesktopProperties</i>)</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$WinWindow-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
</div>
<!-- @@@WinWindow -->
<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
</html>

View File

@ -1,12 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Screen Play Developer Documentation</title>
<link rel="stylesheet" type="text/css" href="css/style.css" />
<link rel="stylesheet" type="text/css" href="css/bootstrap.min.css" />
</head>
<body>
<div class="container-fullwidth nav sticky-top">
<div class="container navWrapper"><span class="logo">ScreenPlay Generated Docs </span></div>
@ -15,103 +17,82 @@
<h1 class="display-4 text-center">ScreenPlay Documentation</h1>
<br />
<p class="text-justify">
This is the ScreenPlay Code documentation. Every file gets generated via <kbd>qdoc.exe config.qdocconf</kbd>, except this index.html file. This docs is <b>automatically generated</b> via our ScreenPlayDeveloperDocs
<a href="https://gitlab.com/kelteseth/ScreenPlayDeveloperDocs">GitLab repository</a>. If you want to help documenting ScreenPlay, you can do that in the <a href="https://gitlab.com/kelteseth/ScreenPlay">main repository</a>.
This is the ScreenPlay Code documentation. Every file gets generated via <kbd>qdoc.exe
config.qdocconf</kbd>, except this index.html file. This docs is <b>automatically generated</b> via our
ScreenPlayDeveloperDocs
<a href="https://gitlab.com/kelteseth/ScreenPlayDeveloperDocs">GitLab repository</a>. If you want to help
documenting ScreenPlay, you can do that in the <a href="https://gitlab.com/kelteseth/ScreenPlay">main
repository</a>.
</p>
<h2>Getting started</h2>
<hr />
<ul>
<li><a href="html/screenplay.html">ScreenPlay Namespace. This contains all classes and descriptions.</a></li>
<li><a href="https://gitlab.com/kelteseth/ScreenPlay/-/blob/master/Docs/DeveloperSetup.md">Developer Setup</a></li>
<li><a href="https://gitlab.com/kelteseth/ScreenPlay/-/blob/master/Docs/ProjectOverview.md">Developer Overview</a></li>
<li><a href="html/screenplay.html">ScreenPlay Namespace. This contains all classes and descriptions.</a>
</li>
<li><a href="https://gitlab.com/kelteseth/ScreenPlay/-/blob/master/Docs/DeveloperSetup.md">Developer
Setup</a></li>
<li><a href="https://gitlab.com/kelteseth/ScreenPlay/-/blob/master/Docs/ProjectOverview.md">Developer
Overview</a></li>
</ul>
<h2>ScreenPlay consists of 6 projects:</h2>
<h2>ScreenPlay consists of 7 projects:</h2>
<hr />
<ul>
<li>
<strong>ScreenPlay</strong>
<strong><a href="html/screenplay-module.html">ScreenPlay App</a></strong>
<ul>
<li>The main ScreenPlay App UI with Create, Installed, Community and Settings.</li>
<li>The main ScreenPlay module. This contains things like <a href="html/screenplay-app.html">ScreenPlayApp</a> UI with Create, Installed, Community and Settings.</li>
</ul>
</li>
<li>
<strong>ScreenPlayUtil</strong>
<strong><a href="html/screenplaywallpaper-module.html">ScreenPlayWallpaper App</a></strong>
<ul>
<li>Contains functions like json project file loading/saving and enums like FillMode and ContentType that is needed by all projects.</li>
<li>The Wallpaper executable that is used for displaying a single wallpaper. This uses ScreenPlaySDK
to talk via QLocalsockets with the main ScreenPlayApp.</li>
</ul>
</li>
<li>
<strong>ScreenPlaySDK</strong>
<strong><a href="html/screenplaywidget-module.html">ScreenPlayWidget App</a></strong>
<ul>
<li>A SDK used internally in the ScreenPlayWallpaper and ScreenPlayWidget to talk to the main ScreenPlay app via QLocalsockets (Windows Pipes and Unix sockets).</li>
<li>The Widget executable that is used for displaying a single widget. This uses ScreenPlaySDK to
talk via QLocalsockets with the main ScreenPlayApp .</li>
</ul>
</li>
<br>
<li>
<strong><a href="html/screenplayutil.html">ScreenPlayUtil Library</a></strong>
<ul>
<li>Contains functions like json project file loading/saving and enums like FillMode and ContentType
that is needed by all projects.</li>
</ul>
</li>
<li>
<strong>ScreenPlayShader</strong>
<strong><a href="html/screenplaysdk-module.html">ScreenPlaySDK Library</a></strong>
<ul>
<li>A SDK used internally in the ScreenPlayWallpaper and ScreenPlayWidget to talk to the main
ScreenPlay app via QLocalsockets (Windows Pipes and Unix sockets).</li>
</ul>
</li>
<li>
<strong><a href="html/shaderlibrary.html">ScreenPlayShader Library</a></strong>
<ul>
<li>A list of ready to use shader in Wallpaper and Widgets.</li>
</ul>
</li>
<li>
<strong>ScreenPlaySysInfo</strong>
<strong><a href="html/screenplaysysinfo-module.html">ScreenPlaySysInfo Library</a></strong>
<ul>
<li>A qml plugin to read CPU, GPU, Network and all sort of statistics.</li>
</ul>
</li>
<li>
<strong>ScreenPlayWallpaper</strong>
<ul>
<li>The Wallpaper executable that is used for displaying a single wallpaper. This uses ScreenPlaySDK to talk via QLocalsockets with the main ScreenPlayApp.</li>
</ul>
</li>
<li>
<strong>ScreenPlayWidget</strong>
<ul>
<li>The Widget executable that is used for displaying a single widget. This uses ScreenPlaySDK to talk via QLocalsockets with the main ScreenPlayApp .</li>
</ul>
</li>
</ul>
<h2>C++ Namespace And Classes</h2>
<hr />
<div class="container">
<div class="row">
<div class="col">
<ul>
<li><a href="html/screenplay-create.html">Create</a></li>
<li><a href="html/screenplay-createimportvideo.html">CreateImport</a></li>
<li><a href="html/screenplay-globalvariables.html">GlobalVariables</a></li>
<li><a href="html/screenplay-installedlistfilter.html">InstalledListFilter</a></li>
<li><a href="html/screenplay-installedlistmodel.html">InstalledListModel</a></li>
<li><a href="html/screenplay-monitorlistmodel.html">MonitorListModel</a></li>
<li><a href="html/screenplay-profilelistmodel.html">ProfileListModel</a></li>
<li><a href="html/screenplay-projectsettingslistmodel.html">ProjectSettingsListModel</a></li>
</ul>
</div>
<div class="col">
<ul>
<li><a href="html/screenplay-screenplaymanager.html">ScreenPlayManager</a></li>
<li><a href="html/screenplay-screenplaywallpaper.html">ScreenPlayWallpaper</a></li>
<li><a href="html/screenplay-screenplaywidget.html">ScreenPlayWidget</a></li>
<li><a href="html/screenplay-sdkconnection.html">SDKConnection</a></li>
<li><a href="html/screenplay-settings.html">Settings</a></li>
<li><a href="html/screenplay-util.html">Util</a></li>
<li><a href="html/screenplay-app.html">App</a></li>
</ul>
</div>
</div>
</div>
<h2>QML Common Components</h2>
<hr />
<ul>
<li><a href="html/qml-imageselector.html">ImageSelector</a></li>
</ul>
</div>
<div id="license" class="footer center">
<p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p>
<p>This documentation is licensed under a <a rel="license"
href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International
License</a>.</p>
</div>
<script src="js/bootstrap.bundle.min.js"></script>
</body>
</html>

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@ -24,8 +24,8 @@ Developer Chat [![Gitter](https://badges.gitter.im/ScreenPlayApp/community.svg)]
ScreenPlay is an open source cross platform app for displaying Video Wallpaper, Widgets and AppDrawer. It is written in modern C++20/Qt5/QML. Binaries with workshop support are available for Windows and soon Linux & MacOSX via <a href="https://store.steampowered.com/app/672870/ScreenPlay/">Steam</a>. Join our community: <a href="https://screen-play.app/">Homepage</a> - <a href="https://forum.screen-play.app/">Forum</a>
<br>
<h3><a href="https://store.steampowered.com/app/672870/ScreenPlay/">✨Download ScreenPlay via Steam</a> - <a href="https://steamcommunity.com/app/672870/workshop/">Steam Workshop for Wallpaper and Widgets✨</a></h3>
Windows only, Linux and MacOS (soon™)
<h3><a href="https://store.steampowered.com/app/672870/ScreenPlay/">✨Download ScreenPlay</a> <br> <br> <a href="https://www.patreon.com/ScreenPlayApp">🚀Support ScreenPlay On Patreon🚀</a></h3>
Windows only, Linux and MacOS next.
<br>
<br>
@ -38,7 +38,6 @@ Windows only, Linux and MacOS (soon™)
</div>
# Important Issues
* [Support for Windows monitor scaling is currently buggy. All monitors must be set to 100%!](https://gitlab.com/kelteseth/ScreenPlay/-/issues/125)
* [Implement KDE Support](https://gitlab.com/kelteseth/ScreenPlay/-/issues/111)
* [Implement MacOS Support](https://gitlab.com/kelteseth/ScreenPlay/-/issues/130)

View File

@ -19,10 +19,6 @@
<key>CFBundleVersion</key>
<string>1.0</string>
<key>CFBundleDisplayName</key>
<string>ScreenPlayWallpaper</string>
<key>NSUIElement</key>
<string>1</string>
<key>LSUIElement</key>
<string>1</string>
<string>ScreenPlay</string>
</dict>
</plist>

View File

@ -1,7 +1,11 @@
#include "app.h"
namespace ScreenPlay {
/*!
\module ScreenPlay
\title ScreenPlay
\brief Module for ScreenPlay.
*/
/*!
\namespace ScreenPlay
\inmodule ScreenPlay

View File

@ -4,10 +4,8 @@ import QtQuick.Controls 2.3
import QtQuick.Controls.Material 2.12
import QtQuick.Layouts 1.3
import QtGraphicalEffects 1.0
import ScreenPlay 1.0
import Settings 1.0
import "qml/Monitors" as Monitors
import "qml/Common" as Common
import "qml/Common/Dialogs" as Dialogs
@ -18,112 +16,113 @@ import "qml/Community" as Community
ApplicationWindow {
id: window
color: Material.theme === Material.Dark ? Qt.darker(
Material.background) : Material.background
// Set visible if the -silent parameter was not set (see app.cpp end of constructor).
visible: false
width: 1400
height: 788
title: "ScreenPlay Alpha - " + ScreenPlay.version();
minimumHeight: 450
minimumWidth: 1050
onVisibilityChanged: {
if (window.visibility === 2) {
ScreenPlay.installedListModel.reset()
}
}
// Partial workaround for
// https://bugreports.qt.io/browse/QTBUG-86047
Material.accent: Material.color(Material.Orange)
Component.onCompleted: {
setTheme(ScreenPlay.settings.theme)
switchPage("Installed")
if (!ScreenPlay.settings.silentStart) {
window.show()
}
}
Connections {
target: ScreenPlay.settings
function onThemeChanged(theme) {
setTheme(theme)
}
}
Connections {
target: ScreenPlay.util
function onRequestNavigation(nav) {
switchPage(nav)
}
}
Connections {
target: ScreenPlay.screenPlayManager
function onRequestRaise() {
window.show()
}
}
function setTheme(theme) {
switch (theme) {
case Settings.System:
window.Material.theme = Material.System
break
window.Material.theme = Material.System;
break;
case Settings.Dark:
window.Material.theme = Material.Dark
break
window.Material.theme = Material.Dark;
break;
case Settings.Light:
window.Material.theme = Material.Light
break
window.Material.theme = Material.Light;
break;
}
}
function switchPage(name) {
const unloadSteamPlugin = nav.currentNavigationName === "Workshop"
const unloadSteamPlugin = nav.currentNavigationName === "Workshop";
if (nav.currentNavigationName === name) {
if (name === "Installed")
ScreenPlay.installedListModel.reset()
return
}
ScreenPlay.installedListModel.reset();
return ;
}
if (name === "Workshop") {
if (!ScreenPlay.settings.steamVersion) {
const steamAvialable = ScreenPlay.loadSteamPlugin()
const steamAvialable = ScreenPlay.loadSteamPlugin();
if (!steamAvialable) {
dialogSteam.open()
switchPage("Installed")
return
dialogSteam.open();
switchPage("Installed");
return ;
}
}
}
stackView.replace("qrc:/qml/" + name + "/" + name + ".qml");
if (unloadSteamPlugin)
ScreenPlay.unloadSteamPlugin();
sidebar.state = "inactive";
}
stackView.replace("qrc:/qml/" + name + "/" + name + ".qml")
color: Material.theme === Material.Dark ? Qt.darker(Material.background) : Material.background
// Set visible if the -silent parameter was not set (see app.cpp end of constructor).
visible: false
width: 1400
height: 788
title: "ScreenPlay Alpha - " + ScreenPlay.version()
minimumHeight: 450
minimumWidth: 1050
// Partial workaround for
// https://bugreports.qt.io/browse/QTBUG-86047
Material.accent: Material.color(Material.Orange)
onVisibilityChanged: {
if (window.visibility === 2)
ScreenPlay.installedListModel.reset();
}
Component.onCompleted: {
setTheme(ScreenPlay.settings.theme);
switchPage("Installed");
if (!ScreenPlay.settings.silentStart)
window.show();
if (unloadSteamPlugin) {
ScreenPlay.unloadSteamPlugin()
}
sidebar.state = "inactive"
Connections {
function onThemeChanged(theme) {
setTheme(theme);
}
target: ScreenPlay.settings
}
Connections {
function onRequestNavigation(nav) {
switchPage(nav);
}
target: ScreenPlay.util
}
Connections {
function onRequestRaise() {
window.show();
}
target: ScreenPlay.screenPlayManager
}
Dialogs.SteamNotAvailable {
id: dialogSteam
}
Dialogs.MonitorConfiguration {}
Dialogs.MonitorConfiguration {
}
Dialogs.CriticalError {
mainWindow: window
}
Common.TrayIcon {}
Common.TrayIcon {
}
StackView {
id: stackView
property int duration: 300
anchors {
top: nav.bottom
right: parent.right
@ -131,8 +130,6 @@ ApplicationWindow {
left: parent.left
}
property int duration: 300
replaceEnter: Transition {
OpacityAnimator {
from: 0
@ -140,13 +137,16 @@ ApplicationWindow {
duration: stackView.duration
easing.type: Easing.InOutQuart
}
ScaleAnimator {
from: 0.8
to: 1
duration: stackView.duration
easing.type: Easing.InOutQuart
}
}
replaceExit: Transition {
OpacityAnimator {
from: 1
@ -154,61 +154,68 @@ ApplicationWindow {
duration: stackView.duration
easing.type: Easing.InOutQuart
}
ScaleAnimator {
from: 1
to: 0.8
duration: stackView.duration
easing.type: Easing.InOutQuart
}
}
}
Connections {
target: stackView.currentItem
ignoreUnknownSignals: true
function onSetSidebarActive(active) {
if (active) {
sidebar.state = "active"
} else {
sidebar.state = "inactive"
}
if (active)
sidebar.state = "active";
else
sidebar.state = "inactive";
}
function onSetNavigationItem(pos) {
if (pos === 0) {
nav.onPageChanged("Create")
} else {
nav.onPageChanged("Workshop")
}
if (pos === 0)
nav.onPageChanged("Create");
else
nav.onPageChanged("Workshop");
}
target: stackView.currentItem
ignoreUnknownSignals: true
}
Installed.Sidebar {
id: sidebar
navHeight: nav.height
anchors {
top: parent.top
right: parent.right
bottom: parent.bottom
}
}
Navigation.Navigation {
id: nav
onChangePage: {
monitors.close();
switchPage(name);
}
anchors {
top: parent.top
right: parent.right
left: parent.left
}
onChangePage: {
monitors.close()
switchPage(name)
}
}
Monitors.Monitors {
id: monitors
}
}

View File

@ -5,17 +5,20 @@ import QtQuick.Particles 2.0
Rectangle {
id: element
anchors.fill: parent
color: Material.theme === Material.Light ? "white" : Qt.darker(
Material.background)
color: Material.theme === Material.Light ? "white" : Qt.darker(Material.background)
state: "init"
Rectangle {
id: bgCommunity
anchors.fill: parent
}
Rectangle {
id: bgWorkshop
color: "#161C1D"
anchors.fill: parent
}
@ -23,52 +26,62 @@ Rectangle {
states: [
State {
name: "init"
PropertyChanges {
target: bgCommunity
opacity: 0
}
PropertyChanges {
target: bgWorkshop
opacity: 0
}
},
State {
name: "create"
PropertyChanges {
target: bgCommunity
opacity: 0
}
PropertyChanges {
target: bgWorkshop
opacity: 0
}
},
State {
name: "community"
PropertyChanges {
target: bgCommunity
opacity: 1
}
PropertyChanges {
target: bgWorkshop
opacity: 0
}
},
State {
name: "workshop"
PropertyChanges {
target: bgCommunity
opacity: 0
}
PropertyChanges {
target: bgWorkshop
opacity: 1
}
}
]
transitions: [
Transition {
from: "*"
to: "*"
@ -79,6 +92,7 @@ Rectangle {
duration: 400
easing.type: Easing.InOutQuart
}
}
]
}

View File

@ -9,19 +9,6 @@ import QtQuick.Controls.Material 2.3
*/
MouseArea {
id: root
width: 32
height: width
cursorShape: Qt.PointingHandCursor
onEntered: root.state = "hover"
onExited: root.state = ""
hoverEnabled: true
anchors {
top: parent.top
right: parent.right
margins: 10
}
/*!
\qmlproperty color BackButtonIcon::color
@ -29,8 +16,6 @@ MouseArea {
Color if the icon.
*/
property color color: Material.iconColor
/*!
\qmlproperty string BackButtonIcon::icon
@ -38,8 +23,22 @@ MouseArea {
*/
property string icon: "qrc:/assets/icons/icon_close.svg"
width: 32
height: width
cursorShape: Qt.PointingHandCursor
onEntered: root.state = "hover"
onExited: root.state = ""
hoverEnabled: true
anchors {
top: parent.top
right: parent.right
margins: 10
}
Image {
id: imgClose
source: root.icon
visible: false
width: 14
@ -51,10 +50,12 @@ MouseArea {
ColorOverlay {
id: iconColorOverlay
anchors.fill: imgClose
source: imgClose
color: root.color
}
states: [
State {
name: "hover"
@ -63,9 +64,9 @@ MouseArea {
target: iconColorOverlay
color: Material.color(Material.Orange)
}
}
]
transitions: [
Transition {
from: ""
@ -77,6 +78,7 @@ MouseArea {
duration: 200
easing.type: Easing.InOutQuad
}
}
]
}

View File

@ -30,22 +30,122 @@ import QtQuick.Controls 2.12
import QtQuick.Shapes 1.12
Pane {
width: 500
height: 300
property color hueColor: "blue"
property int colorHandleRadius: 10
property int marginsValue: 10
property int chekerSide: 5
property color currentColor: "black"
property var commonColors: ['#FFFFFF', '#C0C0C0', '#808080', '#000000', '#FF0000', '#800000', '#FFFF00', '#808000', '#00FF00', '#008000', '#00FFFF', '#008080', '#0000FF', '#000080', '#FF00FF', '#800080']
property bool updatingControls: false
function initColor(acolor) {
initColorRGB(acolor.r * 255, acolor.g * 255, acolor.b * 255,
acolor.a * 255)
initColorRGB(acolor.r * 255, acolor.g * 255, acolor.b * 255, acolor.a * 255);
}
function setHueColor(hueValue) {
var v = 1 - hueValue;
if (0 <= v && v < 0.16) {
return Qt.rgba(1, 0, v / 0.16, 1);
} else if (0.16 <= v && v < 0.33) {
return Qt.rgba(1 - (v - 0.16) / 0.17, 0, 1, 1);
} else if (0.33 <= v && v < 0.5) {
return Qt.rgba(0, ((v - 0.33) / 0.17), 1, 1);
} else if (0.5 <= v && v < 0.76) {
return Qt.rgba(0, 1, 1 - (v - 0.5) / 0.26, 1);
} else if (0.76 <= v && v < 0.85) {
return Qt.rgba((v - 0.76) / 0.09, 1, 0, 1);
} else if (0.85 <= v && v <= 1) {
return Qt.rgba(1, 1 - (v - 0.85) / 0.15, 0, 1);
} else {
console.log("Invalid hueValue [0, 1]", hueValue);
return "white";
}
}
function hexToRgb(hex) {
// Expand shorthand form (e.g. "03F") to full form (e.g. "0033FF")
var shorthandRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i;
hex = hex.replace(shorthandRegex, function(m, r, g, b) {
return r + r + g + g + b + b;
});
var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
return result ? {
"r": parseInt(result[1], 16),
"g": parseInt(result[2], 16),
"b": parseInt(result[3], 16)
} : null;
}
function rgbToHex(r, g, b) {
return ((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1);
}
function drawChecker(ctx, width, height) {
ctx.lineWidth = 0;
//ctx.strokeStyle = 'blue'
var numRows = Math.ceil(height / chekerSide);
var numCols = Math.ceil(width / chekerSide);
var lastWhite = false;
var lastColWhite = false;
for (var icol = 0; icol < numCols; icol++) {
lastColWhite = lastWhite;
for (var irow = 0; irow < numRows; irow++) {
if (lastWhite)
ctx.fillStyle = 'gray';
else
ctx.fillStyle = 'white';
ctx.fillRect(icol * chekerSide, irow * chekerSide, chekerSide, chekerSide);
lastWhite = !lastWhite;
}
lastWhite = !lastColWhite;
}
}
function handleMouseVertSlider(mouse, ctrlCursor, ctrlHeight) {
if (mouse.buttons & Qt.LeftButton) {
ctrlCursor.y = Math.max(0, Math.min(ctrlHeight, mouse.y));
setCurrentColor();
}
}
function setCurrentColor() {
var alphaFactor = 1 - (shpAlpha.y / shpAlpha.parent.height);
if (optHsv.checked) {
var hueFactor = 1 - (shpHue.y / shpHue.parent.height);
hueColor = setHueColor(hueFactor);
var saturation = (pickerCursor.x + colorHandleRadius) / pickerCursor.parent.width;
var colorValue = 1 - ((pickerCursor.y + colorHandleRadius) / pickerCursor.parent.height);
currentColor = Qt.hsva(hueFactor, saturation, colorValue, alphaFactor);
} else {
currentColor = Qt.rgba(sliderRed.value / 255, sliderGreen.value / 255, sliderBlue.value / 255, alphaFactor);
}
hexColor.text = rgbToHex(currentColor.r * 255, currentColor.g * 255, currentColor.b * 255);
optHsv.focus = true;
}
function initColorRGB(ared, agreen, ablue, aalpha) {
updatingControls = true;
var acolor = Qt.rgba(ared / 255, agreen / 255, ablue / 255, aalpha / 255);
var valHue = acolor.hsvHue;
if (valHue < 0)
valHue = 0;
//console.log("toset", acolor.r * 255, acolor.g * 255, acolor.b * 255, acolor.a * 255)
shpHue.y = ((1 - valHue) * shpHue.parent.height);
shpAlpha.y = ((1 - acolor.a) * shpAlpha.parent.height);
pickerCursor.x = (acolor.hsvSaturation * pickerCursor.parent.width) - colorHandleRadius;
pickerCursor.y = ((1 - acolor.hsvValue) * pickerCursor.parent.height) - colorHandleRadius;
sliderRed.value = ared;
sliderGreen.value = agreen;
sliderBlue.value = ablue;
setCurrentColor();
updatingControls = false;
}
width: 500
height: 300
Component.onCompleted: {
initColorRGB(255, 0, 0, 255);
}
RowLayout {
@ -74,19 +174,23 @@ Pane {
y: 0
width: parent.width
height: parent.height
visible: true
gradient: Gradient {
orientation: Gradient.Horizontal
GradientStop {
position: 0.0
position: 0
color: "#FFFFFF"
}
GradientStop {
position: 1.0
position: 1
color: hueColor
}
}
}
Rectangle {
@ -95,28 +199,33 @@ Pane {
width: parent.width
height: parent.height
border.color: BppMetrics.accentColor
visible: true
gradient: Gradient {
GradientStop {
position: 1.0
position: 1
color: "#FF000000"
}
GradientStop {
position: 0.0
position: 0
color: "#00000000"
}
}
}
Rectangle {
id: pickerCursor
width: colorHandleRadius * 2
height: colorHandleRadius * 2
radius: colorHandleRadius
border.color: BppMetrics.windowBackground
border.width: 2
color: "transparent"
Rectangle {
anchors.fill: parent
anchors.margins: 2
@ -125,66 +234,33 @@ Pane {
radius: width / 2
color: "transparent"
}
}
MouseArea {
anchors.fill: parent
function handleMouse(mouse) {
if (mouse.buttons & Qt.LeftButton) {
pickerCursor.x = Math.max(
-colorHandleRadius, Math.min(
width,
mouse.x) - colorHandleRadius)
pickerCursor.y = Math.max(
-colorHandleRadius, Math.min(
height,
mouse.y) - colorHandleRadius)
setCurrentColor()
pickerCursor.x = Math.max(-colorHandleRadius, Math.min(width, mouse.x) - colorHandleRadius);
pickerCursor.y = Math.max(-colorHandleRadius, Math.min(height, mouse.y) - colorHandleRadius);
setCurrentColor();
}
}
anchors.fill: parent
onPositionChanged: handleMouse(mouse)
onPressed: handleMouse(mouse)
}
}
Rectangle {
Layout.fillHeight: true
Layout.preferredWidth: 30
border.color: BppMetrics.accentColor
gradient: Gradient {
GradientStop {
position: 1.0
color: "#FF0000"
}
GradientStop {
position: 0.85
color: "#FFFF00"
}
GradientStop {
position: 0.76
color: "#00FF00"
}
GradientStop {
position: 0.5
color: "#00FFFF"
}
GradientStop {
position: 0.33
color: "#0000FF"
}
GradientStop {
position: 0.16
color: "#FF00FF"
}
GradientStop {
position: 0.0
color: "#FF0000"
}
}
Shape {
id: shpHue
anchors.left: parent.left
anchors.margins: 0
y: 90
@ -192,27 +268,72 @@ Pane {
ShapePath {
strokeWidth: 1
strokeColor: "black"
PathSvg {
path: "M0,0 L30,0"
}
}
ShapePath {
strokeWidth: 2
strokeColor: BppMetrics.accentColor
fillColor: "transparent"
PathSvg {
path: "M0,-5 L30,-5 L30,4 L0,4z"
}
}
}
MouseArea {
anchors.fill: parent
onPositionChanged: handleMouseVertSlider(mouse,
shpHue, height)
onPositionChanged: handleMouseVertSlider(mouse, shpHue, height)
onPressed: handleMouseVertSlider(mouse, shpHue, height)
}
gradient: Gradient {
GradientStop {
position: 1
color: "#FF0000"
}
GradientStop {
position: 0.85
color: "#FFFF00"
}
GradientStop {
position: 0.76
color: "#00FF00"
}
GradientStop {
position: 0.5
color: "#00FFFF"
}
GradientStop {
position: 0.33
color: "#0000FF"
}
GradientStop {
position: 0.16
color: "#FF00FF"
}
GradientStop {
position: 0
color: "#FF0000"
}
}
}
}
ColumnLayout {
@ -224,50 +345,63 @@ Pane {
text: qsTr("Red")
color: BppMetrics.textColor
}
Slider {
id: sliderRed
Layout.fillWidth: true
from: 0
to: 255
value: 0
onValueChanged: {
if (!updatingControls)
setCurrentColor()
setCurrentColor();
}
}
Label {
text: qsTr("Green")
color: BppMetrics.textColor
}
Slider {
id: sliderGreen
Layout.fillWidth: true
from: 0
to: 255
value: 0
onValueChanged: {
if (!updatingControls)
setCurrentColor()
setCurrentColor();
}
}
Label {
text: qsTr("Blue")
color: BppMetrics.textColor
}
Slider {
id: sliderBlue
Layout.fillWidth: true
from: 0
to: 255
value: 0
onValueChanged: {
if (!updatingControls)
setCurrentColor()
setCurrentColor();
}
}
Item {
Layout.fillHeight: true
}
}
Rectangle {
@ -283,65 +417,58 @@ Pane {
Repeater {
model: commonColors
Rectangle {
Layout.fillWidth: true
Layout.fillHeight: true
color: modelData
border.color: "gray"
border.width: 0
MouseArea {
anchors.fill: parent
hoverEnabled: true
onPressed: {
initColorRGB(parent.color.r * 255,
parent.color.g * 255,
parent.color.b * 255, 255)
initColorRGB(parent.color.r * 255, parent.color.g * 255, parent.color.b * 255, 255);
}
onEntered: {
border.width = 1
var compColor = Qt.rgba(1, 1, 1, 1)
border.width = 1;
var compColor = Qt.rgba(1, 1, 1, 1);
if (color.hsvValue > 0.5)
compColor = Qt.rgba(0, 0, 0, 1)
border.color = compColor
compColor = Qt.rgba(0, 0, 0, 1);
border.color = compColor;
}
onExited: {
border.width = 0
border.width = 0;
}
}
}
}
}
}
}
Canvas {
Layout.fillHeight: true
Layout.preferredWidth: 30
onPaint: {
var ctx = getContext('2d')
drawChecker(ctx, width, height)
var ctx = getContext('2d');
drawChecker(ctx, width, height);
}
Rectangle {
anchors.fill: parent
border.color: BppMetrics.accentColor
gradient: Gradient {
//GradientStop { position: 0.0; color: "#FF000000" }
GradientStop {
position: 0.0
color: Qt.rgba(currentColor.r, currentColor.g,
currentColor.b, 1)
}
GradientStop {
position: 1.0
color: "#00000000"
}
}
Shape {
id: shpAlpha
anchors.left: parent.left
anchors.margins: 0
y: 90
@ -349,27 +476,48 @@ Pane {
ShapePath {
strokeWidth: 1
strokeColor: "black"
PathSvg {
path: "M0,0 L30,0"
}
}
ShapePath {
strokeWidth: 2
strokeColor: BppMetrics.accentColor
fillColor: "transparent"
PathSvg {
path: "M0,-5 L30,-5 L30,4 L0,4z"
}
}
}
MouseArea {
anchors.fill: parent
onPositionChanged: handleMouseVertSlider(mouse,
shpAlpha, height)
onPositionChanged: handleMouseVertSlider(mouse, shpAlpha, height)
onPressed: handleMouseVertSlider(mouse, shpAlpha, height)
}
gradient: Gradient {
//GradientStop { position: 0.0; color: "#FF000000" }
GradientStop {
position: 0
color: Qt.rgba(currentColor.r, currentColor.g, currentColor.b, 1)
}
GradientStop {
position: 1
color: "#00000000"
}
}
}
}
ColumnLayout {
@ -381,41 +529,50 @@ Pane {
Canvas {
Layout.fillWidth: true
height: 35
onPaint: {
var ctx = getContext('2d')
drawChecker(ctx, width, height)
var ctx = getContext('2d');
drawChecker(ctx, width, height);
}
Rectangle {
border.color: BppMetrics.accentColor
color: "transparent"
anchors.fill: parent
RowLayout {
anchors.fill: parent
anchors.margins: 1
spacing: 0
Rectangle {
Layout.fillWidth: true
Layout.fillHeight: true
color: Qt.rgba(currentColor.r, currentColor.g,
currentColor.b, 1)
color: Qt.rgba(currentColor.r, currentColor.g, currentColor.b, 1)
}
Rectangle {
Layout.fillWidth: true
Layout.fillHeight: true
color: currentColor
}
}
}
}
ColumnLayout {
spacing: 0
RadioButton {
id: optRgb
padding: 0
text: qsTr("RGB")
Layout.alignment: Qt.AlignLeft
onCheckedChanged: initColorRGB(currentColor.r * 255, currentColor.g * 255, currentColor.b * 255, currentColor.a * 255)
contentItem: Text {
text: optRgb.text
color: BppMetrics.textColor
@ -423,18 +580,19 @@ Pane {
leftPadding: optRgb.indicator.width + optRgb.spacing
verticalAlignment: Text.AlignVCenter
}
onCheckedChanged: initColorRGB(currentColor.r * 255,
currentColor.g * 255,
currentColor.b * 255,
currentColor.a * 255)
}
RadioButton {
id: optHsv
padding: 0
text: qsTr("HSV")
Layout.alignment: Qt.AlignLeft
checked: true
focus: true
onCheckedChanged: initColorRGB(currentColor.r * 255, currentColor.g * 255, currentColor.b * 255, currentColor.a * 255)
contentItem: Text {
text: optHsv.text
color: BppMetrics.textColor
@ -442,11 +600,9 @@ Pane {
leftPadding: optHsv.indicator.width + optHsv.spacing
verticalAlignment: Text.AlignVCenter
}
onCheckedChanged: initColorRGB(currentColor.r * 255,
currentColor.g * 255,
currentColor.b * 255,
currentColor.a * 255)
}
}
Item {
@ -456,82 +612,105 @@ Pane {
RowLayout {
visible: optRgb.checked
Layout.fillWidth: true
Label {
text: qsTr("R:")
color: BppMetrics.textColor
}
Label {
text: Math.floor(currentColor.r * 255)
Layout.fillWidth: true
color: BppMetrics.textColor
}
}
RowLayout {
visible: optRgb.checked
Layout.fillWidth: true
Label {
text: qsTr("G:")
color: BppMetrics.textColor
}
Label {
text: Math.floor(currentColor.g * 255)
Layout.fillWidth: true
color: BppMetrics.textColor
}
}
RowLayout {
visible: optRgb.checked
Layout.fillWidth: true
Label {
text: qsTr("B:")
color: BppMetrics.textColor
}
Label {
text: Math.floor(currentColor.b * 255)
Layout.fillWidth: true
color: BppMetrics.textColor
}
}
RowLayout {
visible: optHsv.checked
Layout.fillWidth: true
Label {
text: qsTr("H:")
color: BppMetrics.textColor
}
Label {
text: Math.floor(currentColor.hsvHue * 360)
Layout.fillWidth: true
color: BppMetrics.textColor
}
}
RowLayout {
visible: optHsv.checked
Layout.fillWidth: true
Label {
text: qsTr("S:")
color: BppMetrics.textColor
}
Label {
text: Math.floor(currentColor.hsvSaturation * 100)
Layout.fillWidth: true
color: BppMetrics.textColor
}
}
RowLayout {
visible: optHsv.checked
Layout.fillWidth: true
Label {
text: qsTr("V:")
color: BppMetrics.textColor
}
Label {
text: Math.floor(currentColor.hsvValue * 100)
Layout.fillWidth: true
color: BppMetrics.textColor
}
}
Item {
Layout.fillHeight: true
}
@ -539,170 +718,56 @@ Pane {
//Label { text: qsTr("Alpha"); color: BppMetrics.textColor; font.bold: true; Layout.alignment: Qt.AlignLeft }
RowLayout {
Layout.fillWidth: true
Label {
text: qsTr("Alpha:")
color: BppMetrics.textColor
}
Label {
text: Math.floor(currentColor.a * 255)
Layout.fillWidth: true
color: BppMetrics.textColor
}
}
RowLayout {
Layout.fillWidth: true
spacing: 0
Label {
text: qsTr("#")
color: BppMetrics.textColor
}
TextInput {
id: hexColor
Layout.fillWidth: true
text: "FF0099"
inputMask: "HHHHHH"
selectByMouse: true
color: BppMetrics.textColor
onTextChanged: {
if (!hexColor.focus) {
return
}
if (!hexColor.focus)
return ;
if (!updatingControls && acceptableInput) {
var rgbColor = hexToRgb(text)
if (rgbColor && rgbColor.r !== Math.floor(
currentColor.r * 255)
&& rgbColor.g !== Math.floor(
currentColor.g * 255)
&& rgbColor.b !== Math.floor(
currentColor.b * 255)) {
//console.log('updating', rgbColor.r, currentColor.r * 255, rgbColor.g, currentColor.g * 255, rgbColor.b, currentColor.b * 255)
initColorRGB(rgbColor.r, rgbColor.g,
rgbColor.b, currentColor.a * 255)
}
}
}
}
var rgbColor = hexToRgb(text);
if (rgbColor && rgbColor.r !== Math.floor(currentColor.r * 255) && rgbColor.g !== Math.floor(currentColor.g * 255) && rgbColor.b !== Math.floor(currentColor.b * 255))
initColorRGB(rgbColor.r, rgbColor.g, rgbColor.b, currentColor.a * 255);
}
}
}
function setHueColor(hueValue) {
var v = 1.0 - hueValue
if (0.0 <= v && v < 0.16) {
return Qt.rgba(1.0, 0.0, v / 0.16, 1.0)
} else if (0.16 <= v && v < 0.33) {
return Qt.rgba(1.0 - (v - 0.16) / 0.17, 0.0, 1.0, 1.0)
} else if (0.33 <= v && v < 0.5) {
return Qt.rgba(0.0, ((v - 0.33) / 0.17), 1.0, 1.0)
} else if (0.5 <= v && v < 0.76) {
return Qt.rgba(0.0, 1.0, 1.0 - (v - 0.5) / 0.26, 1.0)
} else if (0.76 <= v && v < 0.85) {
return Qt.rgba((v - 0.76) / 0.09, 1.0, 0.0, 1.0)
} else if (0.85 <= v && v <= 1.0) {
return Qt.rgba(1.0, 1.0 - (v - 0.85) / 0.15, 0.0, 1.0)
} else {
console.log("Invalid hueValue [0, 1]", hueValue)
return "white"
}
}
function hexToRgb(hex) {
// Expand shorthand form (e.g. "03F") to full form (e.g. "0033FF")
var shorthandRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i
hex = hex.replace(shorthandRegex, function (m, r, g, b) {
return r + r + g + g + b + b
})
var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex)
return result ? {
"r": parseInt(result[1], 16),
"g": parseInt(result[2], 16),
"b": parseInt(result[3], 16)
} : null
}
function rgbToHex(r, g, b) {
return ((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1)
}
function drawChecker(ctx, width, height) {
ctx.lineWidth = 0
//ctx.strokeStyle = 'blue'
var numRows = Math.ceil(height / chekerSide)
var numCols = Math.ceil(width / chekerSide)
var lastWhite = false
var lastColWhite = false
for (var icol = 0; icol < numCols; icol++) {
lastColWhite = lastWhite
for (var irow = 0; irow < numRows; irow++) {
if (lastWhite)
ctx.fillStyle = 'gray'
else
ctx.fillStyle = 'white'
ctx.fillRect(icol * chekerSide, irow * chekerSide, chekerSide,
chekerSide)
lastWhite = !lastWhite
}
lastWhite = !lastColWhite
}
}
function handleMouseVertSlider(mouse, ctrlCursor, ctrlHeight) {
if (mouse.buttons & Qt.LeftButton) {
ctrlCursor.y = Math.max(0, Math.min(ctrlHeight, mouse.y))
setCurrentColor()
}
}
function setCurrentColor() {
var alphaFactor = 1.0 - (shpAlpha.y / shpAlpha.parent.height)
if (optHsv.checked) {
var hueFactor = 1.0 - (shpHue.y / shpHue.parent.height)
hueColor = setHueColor(hueFactor)
var saturation = (pickerCursor.x + colorHandleRadius) / pickerCursor.parent.width
var colorValue = 1 - ((pickerCursor.y + colorHandleRadius) / pickerCursor.parent.height)
currentColor = Qt.hsva(hueFactor, saturation, colorValue,
alphaFactor)
} else {
currentColor = Qt.rgba(sliderRed.value / 255.0,
sliderGreen.value / 255.0,
sliderBlue.value / 255.0, alphaFactor)
}
hexColor.text = rgbToHex(currentColor.r * 255, currentColor.g * 255,
currentColor.b * 255)
optHsv.focus = true
}
function initColorRGB(ared, agreen, ablue, aalpha) {
updatingControls = true
var acolor = Qt.rgba(ared / 255.0, agreen / 255.0, ablue / 255.0,
aalpha / 255.0)
var valHue = acolor.hsvHue
if (valHue < 0)
valHue = 0
//console.log("toset", acolor.r * 255, acolor.g * 255, acolor.b * 255, acolor.a * 255)
shpHue.y = ((1.0 - valHue) * shpHue.parent.height)
shpAlpha.y = ((1.0 - acolor.a) * shpAlpha.parent.height)
pickerCursor.x = (acolor.hsvSaturation * pickerCursor.parent.width) - colorHandleRadius
pickerCursor.y = ((1 - acolor.hsvValue) * pickerCursor.parent.height) - colorHandleRadius
sliderRed.value = ared
sliderGreen.value = agreen
sliderBlue.value = ablue
setCurrentColor()
updatingControls = false
}
Component.onCompleted: {
initColorRGB(255, 0, 0, 255)
}
}

View File

@ -8,31 +8,32 @@ import ScreenPlay 1.0
Dialog {
id: root
modal: true
anchors.centerIn: Overlay.overlay
standardButtons: Dialog.Ok | Dialog.Help
onHelpRequested: {
Qt.openUrlExternally(
"https://forum.screen-play.app/category/7/troubleshooting")
}
property Window mainWindow
property string message
Connections {
target: ScreenPlay.screenPlayManager
function onDisplayErrorPopup(msg) {
root.message = msg
root.mainWindow.show()
root.open()
modal: true
anchors.centerIn: Overlay.overlay
standardButtons: Dialog.Ok | Dialog.Help
onHelpRequested: {
Qt.openUrlExternally("https://forum.screen-play.app/category/7/troubleshooting");
}
Connections {
function onDisplayErrorPopup(msg) {
root.message = msg;
root.mainWindow.show();
root.open();
}
target: ScreenPlay.screenPlayManager
}
contentItem: Item {
width: 600
height: 400
ColumnLayout {
ColumnLayout {
anchors.margins: 20
anchors.fill: parent
spacing: 20
@ -46,10 +47,13 @@ Dialog {
layer {
enabled: true
effect: ColorOverlay {
color: Material.color(Material.DeepOrange)
}
}
}
Text {
@ -63,6 +67,9 @@ Dialog {
font.pointSize: 16
color: Material.primaryTextColor
}
}
}
}

View File

@ -2,19 +2,26 @@ import QtQuick 2.12
import QtQuick.Controls 2.3
import QtQuick.Layouts 1.3
import QtQuick.Controls.Material 2.12
import ScreenPlay 1.0
Dialog {
id: dialogMonitorConfigurationChanged
modal: true
anchors.centerIn: Overlay.overlay
standardButtons: Dialog.Ok
contentHeight: 250
Connections {
function onMonitorConfigurationChanged() {
dialogMonitorConfigurationChanged.open();
}
target: ScreenPlay.monitorListModel
}
contentItem: Item {
ColumnLayout {
anchors.margins: 20
anchors.fill: parent
spacing: 20
@ -37,12 +44,9 @@ Dialog {
font.pointSize: 16
color: Material.primaryTextColor
}
}
}
Connections {
target: ScreenPlay.monitorListModel
function onMonitorConfigurationChanged() {
dialogMonitorConfigurationChanged.open()
}
}
}

View File

@ -4,6 +4,7 @@ import QtQuick.Layouts 1.3
Dialog {
id: dialogSteam
modal: true
anchors.centerIn: Overlay.overlay
standardButtons: Dialog.Ok

View File

@ -4,7 +4,6 @@ import QtQuick.Controls.Material 2.12
import QtQuick.Dialogs 1.2
import ScreenPlay 1.0
/*!
\qmltype Image Selector
\brief A image selector with popup preview.
@ -26,29 +25,30 @@ import ScreenPlay 1.0
*/
Item {
id: root
height: 70
implicitWidth: 300
state: "nothingSelected"
property string file
property alias placeHolderText: txtPlaceholder.text
property alias fileDialog: fileDialog
height: 70
implicitWidth: 300
state: "nothingSelected"
onFileChanged: {
if (file === "") {
txtName.text = ""
root.state = "nothingSelected"
txtName.text = "";
root.state = "nothingSelected";
} else {
root.state = "imageSelected"
root.state = "imageSelected";
}
}
Rectangle {
id: rectangle
color: Material.theme === Material.Light ? Material.background : Qt.darker(
Material.background)
color: Material.theme === Material.Light ? Material.background : Qt.darker(Material.background)
radius: 3
clip: true
anchors {
fill: parent
margins: 3
@ -56,6 +56,7 @@ Item {
Text {
id: txtPlaceholder
clip: true
font.pointSize: 12
font.capitalization: Font.Capitalize
@ -64,6 +65,7 @@ Item {
color: Material.secondaryTextColor
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignLeft
anchors {
top: parent.top
left: parent.left
@ -71,10 +73,12 @@ Item {
bottom: parent.bottom
margins: 10
}
}
Text {
id: txtName
clip: true
font.pointSize: 12
font.family: ScreenPlay.settings.font
@ -82,6 +86,7 @@ Item {
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignLeft
color: Material.secondaryTextColor
anchors {
top: parent.top
left: parent.left
@ -89,16 +94,19 @@ Item {
bottom: parent.bottom
margins: 10
}
}
Button {
id: btnClear
text: qsTr("Clear")
Material.background: Material.theme
=== Material.Light ? Qt.lighter(
Material.accent) : Qt.darker(
Material.accent)
Material.background: Material.theme === Material.Light ? Qt.lighter(Material.accent) : Qt.darker(Material.accent)
Material.foreground: "white"
onClicked: {
root.file = "";
fileDialog.file = "";
}
anchors {
top: parent.top
@ -106,18 +114,18 @@ Item {
bottom: parent.bottom
margins: 5
}
onClicked: {
root.file = ""
fileDialog.file = ""
}
}
Button {
id: btnOpen
text: qsTr("Select File")
Material.background: Material.accent
Material.foreground: "white"
font.family: ScreenPlay.settings.font
onClicked: fileDialog.open()
anchors {
top: parent.top
right: parent.right
@ -125,58 +133,68 @@ Item {
bottom: parent.bottom
margins: 5
}
onClicked: fileDialog.open()
}
FileDialog {
id: fileDialog
title: qsTr("Please choose a file")
onAccepted: {
root.file = fileDialog.file
txtName.text = fileDialog.file.toString()
root.file = fileDialog.file;
txtName.text = fileDialog.file.toString();
}
}
}
states: [
State {
name: "imageSelected"
PropertyChanges {
target: btnClear
opacity: 1
anchors.topMargin: 5
}
PropertyChanges {
target: txtPlaceholder
opacity: 0
}
},
State {
name: "nothingSelected"
PropertyChanges {
target: btnClear
opacity: 0
anchors.topMargin: -40
}
}
]
transitions: [
Transition {
from: "imageSelected"
to: "nothingSelected"
reversible: true
PropertyAnimation {
target: btnClear
properties: "opacity, anchors.topMargin"
duration: 300
easing.type: Easing.OutQuart
}
PropertyAnimation {
target: txtPlaceholder
property: "opacity"
duration: 300
easing.type: Easing.OutQuart
}
}
]
}

View File

@ -3,22 +3,23 @@ import QtQuick 2.12
Scale {
id: root
function start(offset = 0, loopOffset = 1000, scale = 1.5,loops = 1) {
root.offset = offset
root.loopOffset = loopOffset
root.loops = loops
root.cScale = scale
grow.restart()
}
property int offset: 0
property int loopOffset: 1000
property int loops: 1
property real cScale: 1.5
property alias centerX: root.origin.x
property alias centerY: root.origin.y
property SequentialAnimation grow
property SequentialAnimation grow: SequentialAnimation {
function start(offset = 0, loopOffset = 1000, scale = 1.5, loops = 1) {
root.offset = offset;
root.loopOffset = loopOffset;
root.loops = loops;
root.cScale = scale;
grow.restart();
}
grow: SequentialAnimation {
loops: root.loops
alwaysRunToEnd: true
@ -34,6 +35,7 @@ Scale {
to: root.cScale
duration: 200
}
PropertyAnimation {
target: root
properties: "xScale,yScale"
@ -41,10 +43,13 @@ Scale {
to: 1
duration: 300
}
}
PauseAnimation {
duration: root.loopOffset
}
}
}

View File

@ -4,18 +4,19 @@ import QtQuick.Controls.Material 2.12
Rectangle {
id: root
color: Material.theme === Material.Light ? Material.background : Qt.darker(
Material.background)
width: 42
height: width
radius: width
property alias iconSource: icon.source
property string url
property alias color: overlay.color
color: Material.theme === Material.Light ? Material.background : Qt.darker(Material.background)
width: 42
height: width
radius: width
Image {
id: icon
sourceSize: Qt.size(28, 28)
anchors.centerIn: parent
visible: false
@ -25,6 +26,7 @@ Rectangle {
ColorOverlay {
id: overlay
anchors.fill: icon
source: icon
color: Material.accent
@ -42,26 +44,29 @@ Rectangle {
states: [
State {
name: "hover"
PropertyChanges {
target: icon
width: 34
height: 34
sourceSize: Qt.size(34, 34)
}
}
]
transitions: [
Transition {
from: ""
to: "hover"
reversible: true
PropertyAnimation {
target: icon
properties: "width,height,sourceSize"
duration: 200
easing.type: Easing.InOutQuart
}
}
]
}

View File

@ -4,12 +4,14 @@ import ScreenPlay 1.0
Item {
id: root
height: 40
property alias text: txtHeadline.text
height: 40
Text {
id: txtHeadline
font.pointSize: 18
color: Material.primaryTextColor
text: qsTr("Headline")
@ -21,10 +23,13 @@ Item {
height: 2
width: parent.width
color: Material.secondaryTextColor
anchors {
right: parent.right
left: parent.left
bottom: parent.bottom
}
}
}

View File

@ -4,7 +4,6 @@ import QtQuick.Controls.Material 2.12
import Qt.labs.platform 1.1
import ScreenPlay 1.0
/*!
\qmltype Image Selector
\brief A image selector with popup preview.
@ -26,30 +25,31 @@ import ScreenPlay 1.0
*/
Item {
id: root
height: 70
width: parent.width
state: "nothingSelected"
property string imageSource
property alias placeHolderText: txtPlaceholder.text
height: 70
width: parent.width
state: "nothingSelected"
onImageSourceChanged: {
if (imageSource === "") {
img.source = ""
txtName.text = ""
root.state = "nothingSelected"
img.source = "";
txtName.text = "";
root.state = "nothingSelected";
} else {
img.source = imageSource
root.state = "imageSelected"
img.source = imageSource;
root.state = "imageSelected";
}
}
Rectangle {
id: rectangle
color: Material.theme === Material.Light ? Material.background : Qt.darker(
Material.background)
color: Material.theme === Material.Light ? Material.background : Qt.darker(Material.background)
radius: 3
clip: true
anchors {
fill: parent
margins: 3
@ -57,10 +57,12 @@ Item {
Rectangle {
id: imgWrapper
width: 70
radius: 3
clip: true
color: Material.color(Material.Grey, Material.Shade700)
anchors {
top: parent.top
left: parent.left
@ -70,6 +72,7 @@ Item {
Image {
id: img
anchors.fill: parent
}
@ -77,32 +80,38 @@ Item {
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
onClicked: {
if (imageSource !== "") {
popup.open()
}
if (imageSource !== "")
popup.open();
}
}
}
Popup {
id: popup
width: 902
modal: true
anchors.centerIn: Overlay.overlay
height: 507
Image {
source: imageSource
anchors.fill: parent
}
MouseArea {
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
onClicked: popup.close()
}
}
Text {
id: txtPlaceholder
clip: true
font.pointSize: 12
font.capitalization: Font.Capitalize
@ -112,6 +121,7 @@ Item {
color: Material.secondaryTextColor
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignLeft
anchors {
top: parent.top
left: imgWrapper.right
@ -119,10 +129,12 @@ Item {
bottom: parent.bottom
margins: 10
}
}
Text {
id: txtName
clip: true
font.pointSize: 12
font.family: ScreenPlay.settings.font
@ -130,6 +142,7 @@ Item {
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignLeft
color: Material.secondaryTextColor
anchors {
top: parent.top
left: imgWrapper.right
@ -137,16 +150,16 @@ Item {
bottom: parent.bottom
margins: 10
}
}
Button {
id: btnClear
text: qsTr("Clear")
Material.background: Material.theme
=== Material.Light ? Qt.lighter(
Material.accent) : Qt.darker(
Material.accent)
Material.background: Material.theme === Material.Light ? Qt.lighter(Material.accent) : Qt.darker(Material.accent)
Material.foreground: "white"
onClicked: imageSource = ""
anchors {
top: parent.top
@ -154,15 +167,18 @@ Item {
bottom: parent.bottom
margins: 5
}
onClicked: imageSource = ""
}
Button {
id: btnOpen
text: qsTr("Select Preview Image")
Material.background: Material.accent
Material.foreground: "white"
font.family: ScreenPlay.settings.font
onClicked: fileDialog.open()
anchors {
top: parent.top
right: parent.right
@ -170,61 +186,70 @@ Item {
bottom: parent.bottom
margins: 5
}
onClicked: fileDialog.open()
}
FileDialog {
id: fileDialog
title: "Please choose a file"
fileMode: FileDialog.OpenFile
nameFilters: ["Images (*.png *.jpg)"]
onAccepted: {
imageSource = fileDialog.file
txtName.text = fileDialog.file.toString().replace(/^.*[\\\/]/,
'')
imageSource = fileDialog.file;
txtName.text = fileDialog.file.toString().replace(/^.*[\\\/]/, '');
}
}
}
states: [
State {
name: "imageSelected"
PropertyChanges {
target: btnClear
opacity: 1
anchors.topMargin: 5
}
PropertyChanges {
target: txtPlaceholder
opacity: 0
}
},
State {
name: "nothingSelected"
PropertyChanges {
target: btnClear
opacity: 0
anchors.topMargin: -40
}
}
]
transitions: [
Transition {
from: "imageSelected"
to: "nothingSelected"
reversible: true
PropertyAnimation {
target: btnClear
properties: "opacity, anchors.topMargin"
duration: 300
easing.type: Easing.OutQuart
}
PropertyAnimation {
target: txtPlaceholder
property: "opacity"
duration: 300
easing.type: Easing.OutQuart
}
}
]
}

View File

@ -2,16 +2,16 @@ import QtQuick 2.14
import QtQuick.Controls 2.14
import QtQuick.Controls.Material 2.12
import QtQuick.Layouts 1.12
import ScreenPlay 1.0
ColumnLayout {
id: root
Layout.preferredWidth: 250
property string name: licenseModel.get(cb.currentIndex).name
property string licenseFile: licenseModel.get(cb.currentIndex).licenseFile
Layout.preferredWidth: 250
HeadlineSection {
Layout.fillWidth: true
text: qsTr("License")
@ -24,52 +24,63 @@ ColumnLayout {
ComboBox {
id: cb
Layout.fillWidth: true
textRole: "name"
model: ListModel {
id: licenseModel
ListElement {
name: "Creative Commons - Attribution-ShareAlike 4.0"
description: qsTr("Share — copy and redistribute the material in any medium or format. Adapt — remix, transform, and build upon the material for any purpose, even commercially.")
tldrlegal: "https://tldrlegal.com/license/creative-commons-attribution-sharealike-4.0-international-(cc-by-sa-4.0)"
licenseFile: "License_CC_Attribution-ShareAlike_4.0.txt"
}
ListElement {
name: "Creative Commons - Attribution 4.0"
description: qsTr("You grant other to remix your work and change the license to their linking.")
tldrlegal: "https://tldrlegal.com/license/creative-commons-attribution-4.0-international-(cc-by-4)"
licenseFile: "License_CC_Attribution_4.0.txt"
}
ListElement {
name: "Creative Commons - Attribution-NonCommercial-ShareAlike 4.0"
description: qsTr("Share — copy and redistribute the material in any medium or format. Adapt — remix, transform, and build upon the material. You are not allowed to use it commercially! ")
tldrlegal: "https://tldrlegal.com/license/creative-commons-attribution-noncommercial-sharealike-4.0-international-(cc-by-nc-sa-4.0)"
licenseFile: "License_CC_Attribution-NonCommercial-ShareAlike_4.0.txt"
}
ListElement {
name: "Creative Commons - CC0 1.0 Universal Public Domain"
description: qsTr("You allow everyone to do anything with your work.")
tldrlegal: "https://tldrlegal.com/license/creative-commons-cc0-1.0-universal"
licenseFile: "License_CC0_1.0.txt"
}
ListElement {
name: "Open Source - Apache License 2.0"
description: qsTr("You grant other to remix your work and change the license to their linking.")
tldrlegal: "https://tldrlegal.com/license/apache-license-2.0-(apache-2.0)"
licenseFile: "License_Apache_2.0.txt"
}
ListElement {
name: "Open Source - General Public License 3.0"
description: qsTr("You grant other to remix your work but it must remain under the GPLv3. We recommend this license for all code wallpaper!")
tldrlegal: "https://tldrlegal.com/license/gnu-general-public-license-v3-(gpl-3)"
licenseFile: "License_GPL_3.0.txt"
}
ListElement {
name: "All rights reserved"
description: qsTr("You do not share any rights and nobody is allowed to use or remix it (Not recommended). Can also used to credit work others.")
tldrlegal: "License_All_Rights_Reserved_1.0.txt"
}
}
}
ToolButton {
@ -81,13 +92,15 @@ ColumnLayout {
ToolButton {
icon.source: "qrc:/assets/icons/icon_open_in_new.svg"
icon.color: Material.iconColor
onClicked: Qt.openUrlExternally(licenseModel.get(
cb.currentIndex).tldrlegal)
onClicked: Qt.openUrlExternally(licenseModel.get(cb.currentIndex).tldrlegal)
}
ToolTip {
id: toolTip
text: licenseModel.get(cb.currentIndex).description
}
}
}

View File

@ -10,7 +10,6 @@ import QtQuick.Controls.Material 2.12
Item {
id: root
anchors.fill: parent
property alias radius: mask.radius
property color color: Material.accent
@ -19,16 +18,25 @@ Item {
function trigger() {
var wave = ripple.createObject(container, {
"startX": root.width * .5,
"startY": root.height * .5,
"maxRadius": furthestDistance(
root.width * .5,
root.height * .5)
})
"startX": root.width * 0.5,
"startY": root.height * 0.5,
"maxRadius": furthestDistance(root.width * 0.5, root.height * 0.5)
});
}
function distance(x1, y1, x2, y2) {
return Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2));
}
function furthestDistance(x, y) {
return Math.max(distance(x, y, 0, 0), distance(x, y, width, height), distance(x, y, 0, height), distance(x, y, width, 0));
}
anchors.fill: parent
Rectangle {
id: mask
anchors.fill: parent
color: "black"
visible: false
@ -36,6 +44,7 @@ Item {
Item {
id: container
anchors.fill: parent
visible: false
}
@ -51,20 +60,34 @@ Item {
Rectangle {
id: ink
radius: 0
opacity: 0.25
color: root.color
property int startX
property int startY
property int maxRadius: 150
function fadeIfApplicable() {
if (!fadeAnimation.running)
fadeAnimation.start();
}
radius: 0
opacity: 0.25
color: root.color
x: startX - radius
y: startY - radius
width: radius * 2
height: radius * 2
Component.onCompleted: {
growAnimation.start();
if (!fadeAnimation.running)
fadeAnimation.start();
}
NumberAnimation {
id: growAnimation
target: ink
property: "radius"
from: 0
@ -75,6 +98,7 @@ Item {
SequentialAnimation {
id: fadeAnimation
NumberAnimation {
target: ink
property: "opacity"
@ -82,31 +106,15 @@ Item {
to: 0
duration: root.duration
}
ScriptAction {
script: ink.destroy()
}
}
Component.onCompleted: {
growAnimation.start()
if (!fadeAnimation.running)
fadeAnimation.start()
}
function fadeIfApplicable() {
if (!fadeAnimation.running)
fadeAnimation.start()
}
}
}
function distance(x1,y1,x2,y2) {
return Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2))
}
function furthestDistance(x,y) {
return Math.max(distance(x, y, 0, 0), distance(x, y, width, height),
distance(x, y, 0, height), distance(x, y, width, 0))
}
}

View File

@ -1,43 +1,50 @@
import QtQuick 2.0
import QtQuick.Controls 2.0
import QtQuick.Controls.Material 2.0
import ScreenPlay 1.0
Item {
id: root
width: 300
ToolButton {
id: icnSearch
icon.source: "qrc:/assets/icons/icon_search.svg"
height: 30
width: 30
icon.width: 30
icon.height: 30
icon.color: Material.iconColor
anchors {
right: parent.right
verticalCenter: parent.verticalCenter
}
}
TextField {
id: txtSearch
width: 250
height: 40
placeholderText: qsTr("Search for Wallpaper & Widgets")
onTextChanged: {
if (txtSearch.text.length === 0)
ScreenPlay.installedListFilter.resetFilter();
else
ScreenPlay.installedListFilter.sortByName(txtSearch.text);
}
anchors {
right: icnSearch.left
rightMargin: 10
top: parent.top
topMargin: 10
}
onTextChanged: {
if (txtSearch.text.length === 0) {
ScreenPlay.installedListFilter.resetFilter()
} else {
ScreenPlay.installedListFilter.sortByName(txtSearch.text)
}
}
placeholderText: qsTr("Search for Wallpaper & Widgets")
}
}

View File

@ -2,19 +2,20 @@ import QtQuick 2.12
Translate {
id: root
function start(offset = 0, loopOffset = 1000, loops = 1) {
root.offset = offset
root.loopOffset = loopOffset
root.loops = loops
shake.restart()
}
property int offset: 0
property int loops: 3
property int loopOffset: 1000
property SequentialAnimation shake
property SequentialAnimation shake: SequentialAnimation {
function start(offset = 0, loopOffset = 1000, loops = 1) {
root.offset = offset;
root.loopOffset = loopOffset;
root.loops = loops;
shake.restart();
}
shake: SequentialAnimation {
loops: root.loops
alwaysRunToEnd: true
@ -23,7 +24,6 @@ Translate {
}
SequentialAnimation {
PropertyAnimation {
target: root
property: "x"
@ -32,6 +32,7 @@ Translate {
duration: 50
easing.type: Easing.InOutBounce
}
PropertyAnimation {
target: root
property: "x"
@ -40,6 +41,7 @@ Translate {
duration: 100
easing.type: Easing.InOutBounce
}
PropertyAnimation {
target: root
property: "x"
@ -56,6 +58,7 @@ Translate {
duration: 50
easing.type: Easing.InOutBounce
}
PropertyAnimation {
target: root
property: "x"
@ -64,6 +67,7 @@ Translate {
duration: 100
easing.type: Easing.InOutBounce
}
PropertyAnimation {
target: root
property: "x"
@ -71,9 +75,13 @@ Translate {
to: 0
duration: 50
}
}
PauseAnimation {
duration: root.loopOffset
}
}
}

View File

@ -6,14 +6,16 @@ import ScreenPlay 1.0
Item {
id: root
height: 70
property string headline: "dummyHeandline"
property string iconSource: "qrc:/assets/icons/icon_volume.svg"
property alias slider: slider
height: 70
Text {
id: txtHeadline
text: headline
height: 20
font.pointSize: 14
@ -25,13 +27,14 @@ Item {
right: parent.right
left: parent.left
}
}
RowLayout {
spacing: 30
anchors {
top: txtHeadline.bottom
right: parent.right
bottom: parent.bottom
left: parent.left
@ -39,6 +42,7 @@ Item {
Image {
id: imgIcon
width: 20
height: 20
source: iconSource
@ -48,6 +52,7 @@ Item {
QQC.Slider {
id: slider
stepSize: 0.01
from: 0
value: 1
@ -58,6 +63,7 @@ Item {
Text {
id: txtValue
color: QQCM.Material.secondaryTextColor
text: Math.round(slider.value * 100) / 100
Layout.alignment: Qt.AlignVCenter
@ -65,5 +71,7 @@ Item {
font.italic: true
verticalAlignment: Text.AlignVCenter
}
}
}

View File

@ -5,22 +5,25 @@ import ScreenPlay 1.0
Item {
id: tag
width: textMetrics.width + 20
height: 45
property int itemIndex
property alias text: txt.text
signal removeThis(var index)
width: textMetrics.width + 20
height: 45
Rectangle {
id: rectangle
anchors.fill: parent
radius: 3
color: Material.theme === Material.Light ? Qt.lighter(
Material.background) : Material.background
color: Material.theme === Material.Light ? Qt.lighter(Material.background) : Material.background
Text {
id: txt
text: _name
color: Material.primaryTextColor
verticalAlignment: Text.AlignVCenter
@ -31,6 +34,7 @@ Item {
TextField {
id: textField
enabled: false
opacity: 0
anchors.fill: parent
@ -41,30 +45,37 @@ Item {
TextMetrics {
id: textMetrics
text: txt.text
font.pointSize: 14
font.family: ScreenPlay.settings.font
}
}
MouseArea {
id: ma
width: 10
height: width
cursorShape: Qt.PointingHandCursor
onClicked: {
tag.removeThis(itemIndex);
}
anchors {
top: parent.top
right: parent.right
margins: 5
}
onClicked: {
tag.removeThis(itemIndex)
}
Image {
id: name
anchors.fill: parent
source: "qrc:/assets/icons/icon_close.svg"
}
}
states: [
@ -81,13 +92,7 @@ Item {
opacity: 1
enabled: true
}
}
]
}
/*##^##
Designer {
D{i:0;height:50;width:100}
}
##^##*/

View File

@ -2,36 +2,37 @@ import QtQuick 2.12
import QtQuick.Controls 2.12
import QtGraphicalEffects 1.0
import QtQuick.Controls.Material 2.12
import ScreenPlay 1.0
Item {
id: root
function getTags() {
var array = [];
for (var i = 0; i < listModel.count; i++) {
array.push(listModel.get(i)._name);
}
return array;
}
height: 70
implicitWidth: 200
onStateChanged: {
if (root.state === "add") {
btnAdd.text = qsTr("Save")
textField.focus = true
btnAdd.text = qsTr("Save");
textField.focus = true;
} else {
btnAdd.text = qsTr("Add tag")
btnAdd.text = qsTr("Add tag");
}
}
function getTags() {
var array = []
for (var i = 0; i < listModel.count; i++) {
array.push(listModel.get(i)._name)
}
return array
}
Rectangle {
id: rectangle
color: Material.theme === Material.Light ? Material.background : Qt.darker(
Material.background)
color: Material.theme === Material.Light ? Material.background : Qt.darker(Material.background)
radius: 3
clip: true
anchors {
fill: parent
margins: 3
@ -41,6 +42,7 @@ Item {
orientation: ListView.Horizontal
model: listModel
spacing: 10
anchors {
top: parent.top
right: btnAdd.left
@ -51,33 +53,37 @@ Item {
delegate: Tag {
id: delegate
text: _name
itemIndex: index
Connections {
target: delegate
function onRemoveThis() {
listModel.remove(itemIndex)
listModel.remove(itemIndex);
}
target: delegate
}
}
}
ListModel {
id: listModel
onCountChanged: getTags()
}
Rectangle {
id: textFieldWrapper
opacity: 0
enabled: false
radius: 3
height: parent.height - 20
width: 200
color: Material.theme
=== Material.Light ? Qt.lighter(
Material.background) : Material.background
color: Material.theme === Material.Light ? Qt.lighter(Material.background) : Material.background
anchors {
top: parent.top
@ -85,37 +91,44 @@ Item {
right: btnCancel.left
margins: 10
}
Gradient {
GradientStop {
position: 0.0
position: 0
color: "#00000000"
}
GradientStop {
position: 1.0
position: 1
color: "#FF000000"
}
}
TextField {
id: textField
font.family: ScreenPlay.settings.font
color: Material.primaryTextColor
onTextChanged: {
if (textField.length >= 10)
textField.text = textField.text;
}
anchors {
fill: parent
rightMargin: 15
leftMargin: 15
}
onTextChanged: {
if (textField.length >= 10) {
textField.text = textField.text
}
}
}
}
Button {
id: btnCancel
text: qsTr("Cancel")
opacity: 0
height: parent.height - 20
@ -123,46 +136,50 @@ Item {
Material.background: Material.Red
Material.foreground: "white"
font.family: ScreenPlay.settings.font
onClicked: {
root.state = "";
textField.clear();
}
anchors {
right: btnAdd.left
rightMargin: 10
verticalCenter: parent.verticalCenter
}
onClicked: {
root.state = ""
textField.clear()
}
}
Button {
id: btnAdd
text: qsTr("Add Tag")
height: parent.height - 20
Material.background: Material.LightGreen
Material.foreground: "white"
font.family: ScreenPlay.settings.font
onClicked: {
if (root.state === "add") {
listModel.append({
"_name": textField.text
});
textField.clear();
root.state = "";
} else {
root.state = "add";
}
}
anchors {
right: parent.right
rightMargin: 10
verticalCenter: parent.verticalCenter
}
onClicked: {
if (root.state === "add") {
listModel.append({
"_name": textField.text
})
textField.clear()
root.state = ""
} else {
root.state = "add"
}
}
}
}
states: [
State {
name: "add"
@ -178,6 +195,7 @@ Item {
opacity: 1
enabled: true
}
}
]
transitions: [
@ -185,11 +203,13 @@ Item {
from: ""
to: "add"
reversible: true
NumberAnimation {
properties: "anchors.topMargin, opacity"
duration: 200
easing.type: Easing.OutQuart
}
}
]
}

View File

@ -8,132 +8,143 @@ import ScreenPlay 1.0
Item {
id: root
height: 55
width: 150
state: {
if (textField.text.length > 0) {
return "containsTextEditingFinished"
} else {
return ""
}
}
signal editingFinished
onEditingFinished: {
if (!root.required)
return
}
property bool required: false
property bool dirty: false
property alias text: textField.text
property alias placeholderText: txtPlaceholder.text
signal editingFinished()
height: 55
width: 150
state: {
if (textField.text.length > 0)
return "containsTextEditingFinished";
else
return "";
}
onEditingFinished: {
if (!root.required)
return ;
}
Text {
id: txtPlaceholder
text: qsTr("Label")
font.family: ScreenPlay.settings.font
color: Material.primaryTextColor
opacity: .4
opacity: 0.4
font.pointSize: 11
font.weight: Font.Medium
anchors {
top: parent.top
topMargin: 15
left: parent.left
leftMargin: 10
}
}
Timer {
id: timerSaveDelay
interval: 1000
onTriggered: root.editingFinished()
}
QQC.TextField {
id: textField
function resetState() {
if (textField.text.length === 0)
root.state = "";
textField.focus = false;
}
font.family: ScreenPlay.settings.font
color: Material.secondaryTextColor
width: parent.width
Keys.onEscapePressed: resetState()
onTextEdited: {
timerSaveDelay.start()
root.dirty = true
timerSaveDelay.start();
root.dirty = true;
}
onEditingFinished: {
resetState();
if (textField.text.length > 0)
root.state = "containsTextEditingFinished";
}
onPressed: {
root.state = "containsText";
}
anchors {
left: parent.left
right: parent.right
bottom: parent.bottom
}
onEditingFinished: {
resetState()
if (textField.text.length > 0) {
root.state = "containsTextEditingFinished"
}
}
function resetState() {
if (textField.text.length === 0) {
root.state = ""
}
textField.focus = false
}
onPressed: {
root.state = "containsText"
}
}
Text {
id: requiredText
text: qsTr("*Required")
visible: root.required
font.family: ScreenPlay.settings.font
color: Material.secondaryTextColor
anchors {
top: textField.bottom
right: textField.right
}
}
states: [
State {
name: ""
PropertyChanges {
target: txtPlaceholder
font.pointSize: 11
color: Material.secondaryTextColor
anchors.topMargin: 15
anchors.leftMargin: 10
}
},
State {
name: "containsText"
PropertyChanges {
target: txtPlaceholder
font.pointSize: 8
opacity: 1
color: Material.accentColor
anchors.topMargin: 0
anchors.leftMargin: 0
}
},
State {
name: "containsTextEditingFinished"
PropertyChanges {
target: txtPlaceholder
font.pointSize: 8
color: Material.secondaryTextColor
opacity: 0.4
anchors.topMargin: 0
anchors.leftMargin: 0
}
}
]
transitions: [
@ -141,23 +152,27 @@ Item {
from: ""
to: "containsText"
reversible: true
PropertyAnimation {
target: txtPlaceholder
duration: 150
easing.type: Easing.InOutQuart
properties: "font.pointSize,anchors.topMargin,anchors.leftMargin,opacity,color"
}
},
Transition {
from: "containsText"
to: "containsTextEditingFinished"
reversible: true
PropertyAnimation {
target: txtPlaceholder
duration: 150
easing.type: Easing.OutSine
properties: "color,opacity"
}
}
]
}

View File

@ -4,22 +4,23 @@ import ScreenPlay 1.0
SystemTrayIcon {
id: root
visible: true
iconSource: "qrc:/assets/icons/app.ico"
tooltip: qsTr("ScreenPlay - Double click to change you settings.")
onActivated: {
switch (reason) {
case SystemTrayIcon.Unknown:
break
break;
case SystemTrayIcon.Context:
break
break;
case SystemTrayIcon.DoubleClick:
window.show()
break
window.show();
break;
case SystemTrayIcon.Trigger:
break
break;
case SystemTrayIcon.MiddleClick:
break
break;
}
}
@ -27,48 +28,53 @@ SystemTrayIcon {
MenuItem {
text: qsTr("Open ScreenPlay")
onTriggered: {
window.show()
window.show();
}
}
MenuItem {
id: miMuteAll
property bool isMuted: true
text: qsTr("Mute all")
onTriggered: {
if (miMuteAll.isMuted) {
isMuted = false
miMuteAll.text = qsTr("Mute all")
ScreenPlay.screenPlayManager.setAllWallpaperValue(
"muted", "true")
isMuted = false;
miMuteAll.text = qsTr("Mute all");
ScreenPlay.screenPlayManager.setAllWallpaperValue("muted", "true");
} else {
isMuted = true
miMuteAll.text = qsTr("Unmute all")
ScreenPlay.screenPlayManager.setAllWallpaperValue(
"muted", "false")
isMuted = true;
miMuteAll.text = qsTr("Unmute all");
ScreenPlay.screenPlayManager.setAllWallpaperValue("muted", "false");
}
}
}
MenuItem {
id: miStopAll
property bool isPlaying: false
text: qsTr("Pause all")
onTriggered: {
if (miStopAll.isPlaying) {
isPlaying = false
miStopAll.text = qsTr("Pause all")
ScreenPlay.screenPlayManager.setAllWallpaperValue(
"isPlaying", "true")
isPlaying = false;
miStopAll.text = qsTr("Pause all");
ScreenPlay.screenPlayManager.setAllWallpaperValue("isPlaying", "true");
} else {
isPlaying = true
miStopAll.text = qsTr("Play all")
ScreenPlay.screenPlayManager.setAllWallpaperValue(
"isPlaying", "false")
isPlaying = true;
miStopAll.text = qsTr("Play all");
ScreenPlay.screenPlayManager.setAllWallpaperValue("isPlaying", "false");
}
}
}
MenuItem {
text: qsTr("Quit")
onTriggered: ScreenPlay.exit()
}
}
}

View File

@ -11,18 +11,22 @@ Item {
Rectangle {
id: navWrapper
color: Material.theme === Material.Light ? "white" : Material.background
height: 50
anchors {
top: parent.top
right: parent.right
left: parent.left
}
TabBar {
id: nav
height: parent.height
currentIndex: 0
background: Item {}
anchors {
top: parent.top
left: parent.left
@ -47,103 +51,132 @@ Item {
openLink: "https://forum.screen-play.app/"
icon.source: "qrc:/assets/icons/icon_forum.svg"
}
CommunityNavItem {
text: qsTr("Issue List")
openLink: "https://gitlab.com/kelteseth/ScreenPlay/-/issues"
icon.source: "qrc:/assets/icons/icon_report_problem.svg"
}
CommunityNavItem {
text: qsTr("Contribute")
openLink: "https://gitlab.com/kelteseth/ScreenPlay#general-contributing"
icon.source: "qrc:/assets/icons/icon_supervisor_account.svg"
}
CommunityNavItem {
text: qsTr("Steam Workshop")
openLink: "steam://url/GameHub/672870"
icon.source: "qrc:/assets/icons/icon_steam.svg"
}
background: Item {
}
}
}
LinearGradient {
height: 6
z: 99
start: Qt.point(0, 0)
end: Qt.point(0, 6)
anchors {
top: navWrapper.bottom
left: parent.left
right: parent.right
}
start: Qt.point(0, 0)
end: Qt.point(0, 6)
gradient: Gradient {
GradientStop {
position: 0.0
position: 0
color: "#33333333"
}
GradientStop {
position: 1.0
position: 1
color: "transparent"
}
}
}
SwipeView {
id: swipeView
currentIndex: nav.currentIndex
anchors {
top: navWrapper.bottom
right: parent.right
bottom: parent.bottom
left: parent.left
}
XMLNewsfeed {
XMLNewsfeed {
}
Repeater {
id: repeater
model: ListModel {
id: webModel
ListElement {
url: "https://screen-play.app/blog/"
}
ListElement {
url: "https://kelteseth.gitlab.io/ScreenPlayDocs/"
}
ListElement {
url: "https://forum.screen-play.app/"
}
ListElement {
url: "https://gitlab.com/kelteseth/ScreenPlay/-/issues"
}
ListElement {
url: "https://gitlab.com/kelteseth/ScreenPlay#general-contributing"
}
ListElement {
url: "https://steamcommunity.com/app/672870/workshop/"
}
}
Loader {
active: SwipeView.isCurrentItem || SwipeView.isNextItem
|| SwipeView.isPreviousItem
active: SwipeView.isCurrentItem || SwipeView.isNextItem || SwipeView.isPreviousItem
asynchronous: true
sourceComponent: Item {
Component.onCompleted: timer.start()
Timer {
id: timer
interval: 200
onTriggered: webView.url = webModel.get(index + 1).url
}
WebEngineView {
id: webView
anchors.fill: parent
}
}
}
model: ListModel {
id: webModel
ListElement {
url: "https://screen-play.app/blog/"
}
ListElement {
url: "https://kelteseth.gitlab.io/ScreenPlayDocs/"
}
ListElement {
url: "https://forum.screen-play.app/"
}
ListElement {
url: "https://gitlab.com/kelteseth/ScreenPlay/-/issues"
}
ListElement {
url: "https://gitlab.com/kelteseth/ScreenPlay#general-contributing"
}
ListElement {
url: "https://steamcommunity.com/app/672870/workshop/"
}
}
}
}
Binding {
@ -151,4 +184,5 @@ Item {
property: "currentIndex"
value: swipeView.currentIndex
}
}

View File

@ -5,30 +5,35 @@ import ScreenPlay 1.0
TabButton {
id: control
height: parent.height
property url openLink
height: parent.height
contentItem: Item {
anchors.fill: parent
ToolButton {
icon.source: control.icon.source
anchors {
right: txt.left
verticalCenter: txt.verticalCenter
}
icon.color: control.checked ? Material.accentColor : Material.secondaryTextColor
hoverEnabled: false
icon.width: 16
icon.height: 16
enabled: false
anchors {
right: txt.left
verticalCenter: txt.verticalCenter
}
}
Text {
id: txt
text: control.text
font.family: ScreenPlay.settings.font
opacity: enabled ? 1.0 : 0.3
opacity: enabled ? 1 : 0.3
color: control.checked ? Material.accentColor : Material.primaryTextColor
horizontalAlignment: Text.AlignHCenter
elide: Text.ElideRight
@ -40,32 +45,28 @@ TabButton {
}
ToolButton {
opacity: 0.6
width: parent.width * 0.2
icon.source: "qrc:/assets/icons/icon_open_in_new.svg"
icon.width: 16
icon.height: 16
onClicked: Qt.openUrlExternally(control.openLink)
ToolTip.delay: 500
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: qsTr("Open in browser")
anchors {
top: parent.top
topMargin: 15
right: parent.right
}
opacity: 0.6
width: parent.width * .2
icon.source: "qrc:/assets/icons/icon_open_in_new.svg"
icon.width: 16
icon.height: 16
onClicked: Qt.openUrlExternally(control.openLink)
ToolTip.delay: 500
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: qsTr("Open in browser")
}
}
background: Item {}
}
/*##^##
Designer {
D{i:0;height:60;width:300}
background: Item {
}
##^##*/
}

View File

@ -11,14 +11,15 @@ Item {
GridView {
id: changelogFlickableWrapper
flickableDirection: Flickable.VerticalFlick
maximumFlickVelocity: 5000
flickDeceleration: 5000
cellHeight: 250
cellWidth: 450
clip: true
model: feedModel
anchors {
top: parent.top
right: parent.right
@ -29,28 +30,35 @@ Item {
XmlListModel {
id: feedModel
source: "https://screen-play.app/blog/index.xml"
query: "/rss/channel/item"
XmlRole {
name: "title"
query: "title/string()"
}
XmlRole {
name: "image"
query: "image/string()"
}
XmlRole {
name: "pubDate"
query: "pubDate/string()"
}
XmlRole {
name: "link"
query: "link/string()"
}
XmlRole {
name: "description"
query: "description/string()"
}
}
header: Item {
@ -59,10 +67,10 @@ Item {
Text {
id: name
text: qsTr("News & Patchnotes")
wrapMode: Text.WordWrap
color: Material.primaryTextColor
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignLeft
font.pointSize: 32
@ -74,11 +82,14 @@ Item {
topMargin: 30
horizontalCenter: parent.horizontalCenter
}
}
}
delegate: Item {
id: delegate
width: changelogFlickableWrapper.cellWidth - 20
height: changelogFlickableWrapper.cellHeight - 20
@ -90,38 +101,51 @@ Item {
Image {
id: img
asynchronous: true
anchors.fill: parent
fillMode: Image.PreserveAspectCrop
source: image
opacity: status === Image.Ready ? 1 : 0
Behavior on opacity {
PropertyAnimation {
duration: 250
}
}
}
LinearGradient {
anchors.fill: parent
start: Qt.point(0, 0)
end: Qt.point(0, parent.height)
gradient: Gradient {
GradientStop {
position: 1.0
position: 1
color: "#ee111111"
}
GradientStop {
position: 0.0
position: 0
color: "transparent"
}
}
}
Text {
id: txtTitle
text: title
color: Material.primaryTextColor
font.family: ScreenPlay.settings.font
font.weight: Font.Normal
font.pointSize: 14
wrapMode: Text.WordWrap
anchors {
right: parent.right
@ -129,16 +153,18 @@ Item {
left: parent.left
margins: 20
}
color: Material.primaryTextColor
font.family: ScreenPlay.settings.font
font.weight: Font.Normal
font.pointSize: 14
wrapMode: Text.WordWrap
}
Text {
id: txtPubDate
text: pubDate
color: Material.primaryTextColor
font.family: ScreenPlay.settings.font
font.pointSize: 8
wrapMode: Text.WordWrap
anchors {
right: parent.right
rightMargin: 20
@ -147,11 +173,7 @@ Item {
left: parent.left
leftMargin: 20
}
color: Material.primaryTextColor
font.family: ScreenPlay.settings.font
font.pointSize: 8
wrapMode: Text.WordWrap
}
MouseArea {
@ -162,7 +184,9 @@ Item {
onEntered: delegate.state = "hover"
onExited: delegate.state = ""
}
}
transitions: [
Transition {
from: ""
@ -174,6 +198,7 @@ Item {
from: 1
to: 1.05
}
},
Transition {
from: "hover"
@ -185,6 +210,7 @@ Item {
from: 1.05
to: 1
}
}
]
}
@ -193,5 +219,7 @@ Item {
snapMode: ScrollBar.SnapOnRelease
policy: ScrollBar.AlwaysOn
}
}
}

View File

@ -4,9 +4,7 @@ import QtQuick.Layouts 1.12
import QtQuick.Controls.Material 2.12
import QtQuick.Particles 2.0
import QtGraphicalEffects 1.0
import QtQuick.Controls.Material.impl 2.12
import ScreenPlay 1.0
import ScreenPlay.Create 1.0
import ScreenPlay.QMLUtilities 1.0
@ -15,25 +13,30 @@ Item {
id: root
Component.onCompleted: {
wizardContentWrapper.state = "in"
stackView.push("qrc:/qml/Create/StartInfo.qml")
wizardContentWrapper.state = "in";
stackView.push("qrc:/qml/Create/StartInfo.qml");
}
Sidebar {
id: sidebar
stackView: stackView
anchors {
top: parent.top
left: parent.left
bottom: parent.bottom
}
}
Item {
id: wizardContentWrapper
width: parent.width - (sidebar.width + (anchors.margins * 2))
height: parent.height - (anchors.margins * 2)
opacity: 0
anchors {
margins: 10
top: parent.top
@ -44,10 +47,8 @@ Item {
Rectangle {
radius: 4
layer.enabled: true
layer.effect: ElevationEffect {
elevation: 6
}
color: Material.theme === Material.Light ? "white" : Material.background
anchors {
fill: parent
margins: 10
@ -55,6 +56,12 @@ Item {
StackView {
id: stackView
anchors {
fill: parent
margins: 20
}
pushEnter: Transition {
PropertyAnimation {
property: "opacity"
@ -63,6 +70,7 @@ Item {
duration: 400
easing.type: Easing.InOutQuart
}
PropertyAnimation {
property: "scale"
from: 0.8
@ -70,6 +78,7 @@ Item {
duration: 400
easing.type: Easing.InOutQuart
}
}
pushExit: Transition {
@ -84,27 +93,31 @@ Item {
PropertyAnimation {
property: "scale"
from: 1
to: .8
to: 0.8
duration: 400
easing.type: Easing.InOutQuart
}
}
anchors {
fill: parent
margins: 20
}
layer.effect: ElevationEffect {
elevation: 6
}
}
states: [
State {
name: "in"
PropertyChanges {
target: wizardContentWrapper
anchors.topMargin: wizardContentWrapper.anchors.margins
opacity: 1
}
}
]
transitions: [
@ -112,8 +125,8 @@ Item {
from: ""
to: "in"
reversible: true
SequentialAnimation {
SequentialAnimation {
PropertyAnimation {
target: wizardContentWrapper
duration: 400
@ -123,17 +136,14 @@ Item {
ScriptAction {
script: {
wizardContentWrapper.anchors.left = sidebar.right
wizardContentWrapper.anchors.left = sidebar.right;
}
}
}
}
]
}
}
/*##^## Designer {
D{i:0;autoSize:true;height:768;width:1366}
}
##^##*/

View File

@ -4,91 +4,26 @@ import QtQuick.Layouts 1.12
import QtQuick.Controls.Material 2.12
import QtQuick.Particles 2.0
import QtGraphicalEffects 1.0
import QtQuick.Controls.Material.impl 2.12
import ScreenPlay 1.0
import ScreenPlay.Create 1.0
import ScreenPlay.QMLUtilities 1.0
Rectangle {
id: root
width: 350
state: expanded ? "" : "inactive"
layer.enabled: true
layer.effect: ElevationEffect {
elevation: 6
}
property bool expanded: false
Component.onCompleted: expanded = true
color: Material.background
property bool expanded: false
property alias listView: listView
property alias model: listView.model
property StackView stackView
width: 350
state: expanded ? "" : "inactive"
layer.enabled: true
Component.onCompleted: expanded = true
color: Material.background
ListView {
id: listView
anchors.fill: parent
anchors.margins: 20
spacing: 5
model: ListModel {
ListElement {
headline: qsTr("Tools Overview")
source: "qrc:/qml/Create/StartInfo.qml"
category: "Home"
}
ListElement {
headline: "Video import and convert (all types)"
source: "qrc:/qml/Create/Wizards/ImportVideoAndConvert/CreateWallpaper.qml"
category: "Video Wallpaper"
}
ListElement {
headline: qsTr("Video Import (.webm)")
source: "qrc:/qml/Create/Wizards/ImportWebm/ImportWebm.qml"
category: "Video Wallpaper"
}
ListElement {
headline: qsTr("GIF Wallpaper")
source: "qrc:/qml/Create/Wizards/GifWallpaper.qml"
category: "Video Wallpaper"
}
ListElement {
headline: qsTr("QML Wallpaper")
source: "qrc:/qml/Create/Wizards/QMLWallpaper.qml"
category: "Code Wallpaper"
}
ListElement {
headline: qsTr("HTML5 Wallpaper")
source: "qrc:/qml/Create/Wizards/HTMLWallpaper.qml"
category: "Code Wallpaper"
}
ListElement {
headline: qsTr("Website Wallpaper")
source: "qrc:/qml/Create/Wizards/WebsiteWallpaper.qml"
category: "Code Wallpaper"
}
ListElement {
headline: qsTr("QML Widget")
source: "qrc:/qml/Create/Wizards/QMLWidget.qml"
category: "Code Widgets"
}
ListElement {
headline: qsTr("HTML Widget")
source: "qrc:/qml/Create/Wizards/HTMLWidget.qml"
category: "Code Widgets"
}
/*
ListElement {
headline: qsTr("QML Particle Wallpaper")
@ -150,75 +85,152 @@ Rectangle {
category: "Example Widget"
}
*/
id: listView
anchors.fill: parent
anchors.margins: 20
spacing: 5
section.property: "category"
Connections {
id: loaderConnections
function onWizardStarted() {
root.expanded = false;
}
function onWizardExited() {
root.expanded = true;
stackView.clear(StackView.PushTransition);
stackView.push("qrc:/qml/Create/StartInfo.qml");
listView.currentIndex = 0;
ScreenPlay.util.setNavigationActive(true);
}
ignoreUnknownSignals: true
}
model: ListModel {
ListElement {
headline: qsTr("Tools Overview")
source: "qrc:/qml/Create/StartInfo.qml"
category: "Home"
}
ListElement {
headline: "Video import and convert (all types)"
source: "qrc:/qml/Create/Wizards/ImportVideoAndConvert/CreateWallpaper.qml"
category: "Video Wallpaper"
}
ListElement {
headline: qsTr("Video Import (.webm)")
source: "qrc:/qml/Create/Wizards/ImportWebm/ImportWebm.qml"
category: "Video Wallpaper"
}
ListElement {
headline: qsTr("GIF Wallpaper")
source: "qrc:/qml/Create/Wizards/GifWallpaper.qml"
category: "Video Wallpaper"
}
ListElement {
headline: qsTr("QML Wallpaper")
source: "qrc:/qml/Create/Wizards/QMLWallpaper.qml"
category: "Code Wallpaper"
}
ListElement {
headline: qsTr("HTML5 Wallpaper")
source: "qrc:/qml/Create/Wizards/HTMLWallpaper.qml"
category: "Code Wallpaper"
}
ListElement {
headline: qsTr("Website Wallpaper")
source: "qrc:/qml/Create/Wizards/WebsiteWallpaper.qml"
category: "Code Wallpaper"
}
ListElement {
headline: qsTr("QML Widget")
source: "qrc:/qml/Create/Wizards/QMLWidget.qml"
category: "Code Widgets"
}
ListElement {
headline: qsTr("HTML Widget")
source: "qrc:/qml/Create/Wizards/HTMLWidget.qml"
category: "Code Widgets"
}
}
ScrollBar.vertical: ScrollBar {
snapMode: ScrollBar.SnapOnRelease
policy: ScrollBar.AsNeeded
}
section.property: "category"
section.delegate: Item {
height: 60
Text {
font.pointSize: 18
color: Material.primaryTextColor
text: section
anchors {
bottom: parent.bottom
left: parent.left
bottomMargin: 10
}
font.pointSize: 18
color: Material.primaryTextColor
text: section
}
}
Connections {
id: loaderConnections
ignoreUnknownSignals: true
function onWizardStarted() {
root.expanded = false
}
function onWizardExited() {
root.expanded = true
stackView.clear(StackView.PushTransition)
stackView.push("qrc:/qml/Create/StartInfo.qml")
listView.currentIndex = 0
ScreenPlay.util.setNavigationActive(true)
}
}
delegate: Button {
id: listItem
width: listView.width - 40
height: 45
highlighted: ListView.isCurrentItem
onClicked: {
listView.currentIndex = index
const item = stackView.push(source)
loaderConnections.target = item
}
text: headline
onClicked: {
listView.currentIndex = index;
const item = stackView.push(source);
loaderConnections.target = item;
}
}
}
layer.effect: ElevationEffect {
elevation: 6
}
states: [
State {
name: ""
PropertyChanges {
target: root
anchors.leftMargin: 0
opacity: 1
}
},
State {
name: "inactive"
PropertyChanges {
target: root
opacity: 0
anchors.leftMargin: -root.width
}
}
]
transitions: [
@ -226,17 +238,20 @@ Rectangle {
from: ""
to: "inactive"
reversible: true
SequentialAnimation {
SequentialAnimation {
PauseAnimation {
duration: 100
}
PropertyAnimation {
properties: "anchors.leftMargin,opacity"
duration: 300
easing.type: Easing.OutCubic
}
}
}
]
}

View File

@ -5,11 +5,9 @@ import QtQuick.Controls.Material 2.12
import QtQuick.Particles 2.0
import QtGraphicalEffects 1.0
import QtQuick.Controls.Material.impl 2.12
import ScreenPlay 1.0
import ScreenPlay.Create 1.0
import ScreenPlay.QMLUtilities 1.0
import "../Common" as Common
Item {
@ -17,31 +15,45 @@ Item {
Common.Headline {
id: headline
text: qsTr("Free Tools to create wallpaper")
anchors {
top: parent.top
right: parent.right
left: parent.left
margins: 20
}
}
Text {
id: introText
color: Material.primaryTextColor
font.pointSize: 12
font.family: ScreenPlay.settings.font
text: qsTr("Below you can find tools to create wallaper beyond the tools that ScreenPlay provides for you!")
anchors {
top: headline.bottom
right: parent.right
left: parent.left
margins: 20
}
font.pointSize: 12
font.family: ScreenPlay.settings.font
text: qsTr("Below you can find tools to create wallaper beyond the tools that ScreenPlay provides for you!")
}
GridView {
id: gridView
boundsBehavior: Flickable.DragOverBounds
maximumFlickVelocity: 2500
flickDeceleration: 500
clip: true
cellWidth: 186
cellHeight: 280
anchors {
top: introText.bottom
right: parent.right
@ -49,15 +61,11 @@ Item {
left: parent.left
margins: 20
}
boundsBehavior: Flickable.DragOverBounds
maximumFlickVelocity: 2500
flickDeceleration: 500
clip: true
cellWidth: 186
cellHeight: 280
ScrollBar.vertical: ScrollBar {
snapMode: ScrollBar.SnapOnRelease
}
model: ListModel {
ListElement {
text: "Subreddit"
@ -66,6 +74,7 @@ Item {
description: "Lorem ipsum dolor sit amet, consectetuer adipiscing elit."
category: "Community"
}
ListElement {
text: "Forums"
image: "qrc:/assets/startinfo/forums.png"
@ -73,6 +82,7 @@ Item {
description: "Lorem ipsum dolor sit amet, consectetuer adipiscing elit."
category: "Community"
}
ListElement {
text: "QML Online Editor"
image: "qrc:/assets/startinfo/qml_online.png"
@ -80,6 +90,7 @@ Item {
description: "Lorem ipsum dolor sit amet, consectetuer adipiscing elit."
category: "Tools"
}
ListElement {
text: "Godot"
image: "qrc:/assets/startinfo/godot.png"
@ -87,6 +98,7 @@ Item {
description: "Lorem ipsum dolor sit amet, consectetuer adipiscing elit."
category: "Tools"
}
ListElement {
text: "Handbreak"
image: "qrc:/assets/startinfo/handbreak.png"
@ -94,6 +106,7 @@ Item {
description: "Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Cum sociis natoque penatibus et magnis dis parturient montes,"
category: "Tools"
}
ListElement {
text: "Blender"
image: "qrc:/assets/startinfo/blender.png"
@ -101,6 +114,7 @@ Item {
description: ""
category: "Tools"
}
ListElement {
text: "OBS Studio"
image: "qrc:/assets/startinfo/obs.png"
@ -108,6 +122,7 @@ Item {
description: ""
category: "Tools"
}
ListElement {
text: "Krita"
image: "qrc:/assets/startinfo/krita.png"
@ -115,6 +130,7 @@ Item {
description: ""
category: "Tools"
}
ListElement {
text: "Gimp"
image: "qrc:/assets/startinfo/gimp.png"
@ -122,6 +138,7 @@ Item {
description: ""
category: "Tools"
}
ListElement {
text: "Inscape"
image: "qrc:/assets/startinfo/inkscape.png"
@ -129,6 +146,7 @@ Item {
description: ""
category: "Tools"
}
ListElement {
text: "Kdenlive"
image: "qrc:/assets/startinfo/kdeenlive.png"
@ -136,6 +154,7 @@ Item {
description: ""
category: "Tools"
}
ListElement {
text: "ShareX"
image: "qrc:/assets/startinfo/sharex.png"
@ -143,6 +162,7 @@ Item {
description: ""
category: "Tools"
}
ListElement {
text: "GitLab"
image: "qrc:/assets/startinfo/gitlab.png"
@ -150,6 +170,7 @@ Item {
description: ""
category: "Tools"
}
ListElement {
text: "Git Extensions - Git UI for Windows"
image: "qrc:/assets/startinfo/git_extentions.png"
@ -157,6 +178,7 @@ Item {
description: ""
category: "Tools"
}
ListElement {
text: "Visual Studio Code"
image: "qrc:/assets/startinfo/vscode.png"
@ -164,6 +186,7 @@ Item {
description: ""
category: "Tools"
}
ListElement {
text: "Shadertoy"
image: "qrc:/assets/startinfo/shadertoy.png"
@ -171,6 +194,7 @@ Item {
description: ""
category: "Resources"
}
ListElement {
text: "Flaticon"
image: "qrc:/assets/startinfo/flaticon.png"
@ -178,6 +202,7 @@ Item {
description: ""
category: "Resources"
}
ListElement {
text: "Unsplash"
image: "qrc:/assets/startinfo/unsplash.png"
@ -185,6 +210,7 @@ Item {
description: ""
category: "Resources"
}
ListElement {
text: "FreeSound"
image: "qrc:/assets/startinfo/freesound.png"
@ -192,10 +218,12 @@ Item {
description: ""
category: "Resources"
}
}
delegate: StartInfoLinkImage {
id: delegate
image: model.image
category: model.category + ":"
description: model.description
@ -204,5 +232,7 @@ Item {
width: gridView.cellWidth
height: gridView.cellHeight
}
}
}

View File

@ -5,11 +5,9 @@ import QtQuick.Controls.Material 2.12
import QtQuick.Particles 2.0
import QtGraphicalEffects 1.0
import QtQuick.Controls.Material.impl 2.12
import ScreenPlay 1.0
import ScreenPlay.Create 1.0
import ScreenPlay.QMLUtilities 1.0
import "../Common" as Common
Item {
@ -23,16 +21,15 @@ Item {
Rectangle {
id: img
anchors.fill: parent
anchors.margins: 5
clip: true
layer.enabled: true
layer.effect: ElevationEffect {
elevation: 4
}
Image {
id: image
anchors.fill: parent
fillMode: Image.PreserveAspectCrop
}
@ -40,23 +37,30 @@ Item {
LinearGradient {
anchors.fill: parent
end: Qt.point(0, 0)
start: Qt.point(0, parent.height * .66)
start: Qt.point(0, parent.height * 0.66)
gradient: Gradient {
GradientStop {
position: 0.0
position: 0
color: "#DD000000"
}
GradientStop {
position: 1.0
position: 1
color: "#00000000"
}
}
}
Text {
id: txtCategory
font.pointSize: 10
font.family: ScreenPlay.settings.font
color: "white"
anchors {
left: parent.left
right: parent.right
@ -64,9 +68,12 @@ Item {
margins: 15
bottomMargin: 5
}
}
Text {
id: txtText
font.pointSize: 16
font.family: ScreenPlay.settings.font
color: "white"
@ -78,10 +85,12 @@ Item {
bottom: parent.bottom
margins: 15
}
}
Rectangle {
color: Material.backgroundDimColor
anchors {
top: img.bottom
right: parent.right
@ -91,15 +100,20 @@ Item {
Text {
id: description
font.pointSize: 14
font.family: ScreenPlay.settings.font
color: Material.primaryTextColor
anchors {
fill: parent
margins: 5
}
}
}
MouseArea {
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
@ -107,8 +121,12 @@ Item {
onClicked: Qt.openUrlExternally(delegate.link)
onEntered: delegate.state = "hover"
onExited: delegate.state = ""
}
layer.effect: ElevationEffect {
elevation: 4
}
}
transitions: [
@ -122,6 +140,7 @@ Item {
from: 1
to: 1.05
}
},
Transition {
from: "hover"
@ -133,6 +152,7 @@ Item {
from: 1.05
to: 1
}
}
]
}

View File

@ -1,25 +1,23 @@
import QtQuick 2.12
import QtQuick 2.12
import QtGraphicalEffects 1.0
import QtQuick.Controls 2.2
import QtQuick.Controls.Material 2.3
import QtQuick.Layouts 1.3
import ScreenPlay 1.0
import ScreenPlay.Create 1.0
import "../Common"
Item {
id: root
anchors.fill: parent
state: "out"
function setSource(path, arguments) {
loader_wrapperContent.setSource(path, arguments)
root.state = "in"
loader_wrapperContent.setSource(path, arguments);
root.state = "in";
}
anchors.fill: parent
state: "out"
//Blocks some MouseArea from create page
MouseArea {
anchors.fill: parent
@ -27,12 +25,6 @@ Item {
RectangularGlow {
id: effect
anchors {
top: wrapper.top
left: wrapper.left
right: wrapper.right
topMargin: 3
}
height: wrapper.height
width: wrapper.width
@ -42,21 +34,31 @@ Item {
color: "black"
opacity: 0.4
cornerRadius: 15
anchors {
top: wrapper.top
left: wrapper.left
right: wrapper.right
topMargin: 3
}
}
Rectangle {
id: wrapper
color: Material.theme === Material.Light ? "white" : Material.background
width: {
if (parent.width < 1200) {
return parent.width - 20 // Add small margin left and right
} else {
return 1200
}
}
color: Material.theme === Material.Light ? "white" : Material.background
height: 580
radius: 4
width: {
// Add small margin left and right
if (parent.width < 1200)
return parent.width - 20;
else
return 1200;
}
anchors {
horizontalCenter: parent.horizontalCenter
top: parent.top
@ -65,165 +67,192 @@ Item {
Loader {
id: loader_wrapperContent
anchors.fill: parent
}
CloseIcon {
onClicked: {
timerBack.start()
timerBack.start();
}
Timer {
id: timerBack
interval: 400
onTriggered: {
ScreenPlay.util.setNavigationActive(true)
ScreenPlay.util.setNavigation("Create")
ScreenPlay.util.setNavigationActive(true);
ScreenPlay.util.setNavigation("Create");
}
}
}
}
states: [
State {
name: "out"
PropertyChanges {
target: wrapper
anchors.topMargin: 800
opacity: 0
}
PropertyChanges {
target: effect
opacity: 0
}
},
State {
name: "in"
PropertyChanges {
target: wrapper
opacity: 1
anchors.topMargin: {
if (root.height < 650) {
return 20
} else {
return 70
if (root.height < 650)
return 20;
else
return 70;
}
}
opacity: 1
}
PropertyChanges {
target: effect
opacity: .4
opacity: 0.4
}
},
State {
name: "error"
PropertyChanges {
target: wrapper
anchors.topMargin: 100
opacity: 1
}
PropertyChanges {
target: effect
opacity: .4
opacity: 0.4
}
PropertyChanges {
target: loader_wrapperContent
opacity: 1
z: 1
}
},
State {
name: "success"
PropertyChanges {
target: wrapper
anchors.topMargin: 100
opacity: 1
}
PropertyChanges {
target: effect
opacity: .4
opacity: 0.4
}
PropertyChanges {
target: loader_wrapperContent
opacity: 0
z: 0
}
}
]
transitions: [
Transition {
from: "out"
to: "in"
SequentialAnimation {
SequentialAnimation {
PauseAnimation {
duration: 400
}
ParallelAnimation {
ParallelAnimation {
PropertyAnimation {
target: wrapper
duration: 600
property: "anchors.topMargin"
easing.type: Easing.OutQuart
}
PropertyAnimation {
target: wrapper
duration: 600
property: "opacity"
easing.type: Easing.OutQuart
}
SequentialAnimation {
SequentialAnimation {
PauseAnimation {
duration: 1000
}
PropertyAnimation {
target: effect
duration: 300
property: "opacity"
easing.type: Easing.OutQuart
}
}
}
}
},
Transition {
from: "in"
to: "out"
ParallelAnimation {
PropertyAnimation {
target: wrapper
duration: 600
property: "anchors.topMargin"
easing.type: Easing.OutQuart
}
PropertyAnimation {
target: wrapper
duration: 600
property: "opacity"
easing.type: Easing.OutQuart
}
SequentialAnimation {
SequentialAnimation {
PauseAnimation {
duration: 500
}
PropertyAnimation {
target: effect
duration: 300
property: "opacity"
easing.type: Easing.OutQuart
}
}
}
},
Transition {
from: "in"
to: "error"
SequentialAnimation {
PropertyAnimation {
target: loader_wrapperContent
@ -231,10 +260,13 @@ Item {
property: "opacity"
easing.type: Easing.OutQuart
}
PauseAnimation {
duration: 50
}
}
}
]
}

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