mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-09-15 06:52:34 +02:00
Fix linux compilation
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parent
55996b2914
commit
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@ -295,7 +295,6 @@ target_link_libraries(
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ScreenPlayApp
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ScreenPlayApp
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PUBLIC ScreenPlaySDK
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PUBLIC ScreenPlaySDK
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LibArchive::LibArchive
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LibArchive::LibArchive
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ScreenPlayWallpaperLib
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ScreenPlayUtil
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ScreenPlayUtil
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ScreenPlayUtilplugin
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ScreenPlayUtilplugin
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QArchive
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QArchive
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@ -354,7 +353,7 @@ if(WIN32
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endif()
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endif()
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if(WIN32)
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if(WIN32)
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target_link_libraries(ScreenPlayApp PUBLIC CURL::libcurl sentry::sentry)
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target_link_libraries(ScreenPlayApp PUBLIC CURL::libcurl sentry::sentry ScreenPlayWallpaperLib)
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# Icon
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# Icon
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target_sources(${PROJECT_NAME} PRIVATE ScreenPlay.rc)
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target_sources(${PROJECT_NAME} PRIVATE ScreenPlay.rc)
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@ -1,7 +1,9 @@
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// SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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// SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
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#include "ScreenPlay/monitorlistmodel.h"
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#include "ScreenPlay/monitorlistmodel.h"
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#ifdef Q_OS_WIN
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#include "windowsintegration.h"
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#include "windowsintegration.h"
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#endif
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#include <QGuiApplication>
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#include <QGuiApplication>
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namespace ScreenPlay {
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namespace ScreenPlay {
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@ -177,7 +177,7 @@ void Settings::setupWidgetAndWindowPaths()
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m_globalVariables->setGodotWallpaperExecutablePath(QUrl(workingDir.path() + basePath + "ScreenPlayWallpaperGodot").toLocalFile());
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m_globalVariables->setGodotWallpaperExecutablePath(QUrl(workingDir.path() + basePath + "ScreenPlayWallpaperGodot").toLocalFile());
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const auto godotEditorName = "Godot_" + godotVersion + "-stable_osx.universal";
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const auto godotEditorName = "Godot_" + godotVersion + "-stable_osx.universal";
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m_globalVariables->setGodotEditorExecutablePath(QUrl(workingDir.path() + "/" + godotEditorName));
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m_globalVariables->setGodotEditorExecutablePath(QUrl(workingDir.path() + "/" + godotEditorName));
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} else if (osType == "linux") {
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} else if (osType == "linux" || osType == "ubuntu") {
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m_globalVariables->setWidgetExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWidget"));
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m_globalVariables->setWidgetExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWidget"));
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m_globalVariables->setWallpaperExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWallpaper"));
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m_globalVariables->setWallpaperExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWallpaper"));
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m_globalVariables->setGodotWallpaperExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWallpaperGodot"));
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m_globalVariables->setGodotWallpaperExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWallpaperGodot"));
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@ -63,9 +63,7 @@ endif()
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add_executable(
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add_executable(
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${PROJECT_NAME}
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${PROJECT_NAME}
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${SOURCES}
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${SOURCES}
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${HEADER}
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${HEADER})
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src/windowsintegration.h
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src/windowsintegration.cpp)
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qt_add_qml_module(
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qt_add_qml_module(
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${PROJECT_NAME}
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${PROJECT_NAME}
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