diff --git a/Tools/defines.py b/Tools/defines.py index 362a0fe7..7e577b74 100644 --- a/Tools/defines.py +++ b/Tools/defines.py @@ -37,20 +37,25 @@ VCPKG_BASE_PACKAGES = [ PYTHON_EXECUTABLE = "python" if sys.platform == "win32" else "python3" FFMPEG_VERSION = "6.0" GODOT_VERSION = "4.2" -GODOT_RELEASE_TYPE = "beta5" -GODOT_DOWNLOAD_SERVER = "https://downloads.tuxfamily.org/godotengine" +GODOT_RELEASE_TYPE = "beta6" +GODOT_DOWNLOAD_SERVER = "https://github.com/godotengine/godot-builds/releases/download" if sys.platform == "win32": SCREENPLAYWALLPAPER_GODOT_EXECUTABLE = "ScreenPlayWallpaperGodot.exe" GODOT_EDITOR_EXECUTABLE = f"Godot_v{GODOT_VERSION}-{GODOT_RELEASE_TYPE}_win64.exe" + GODOT_EDITOR_DOWNLOAD_NAME = GODOT_EDITOR_EXECUTABLE + ".zip" GODOT_TEMPLATES_PATH = os.path.join(os.getenv( 'APPDATA'), f"Godot/templates/{GODOT_VERSION}.{GODOT_RELEASE_TYPE}") elif sys.platform == "darwin": SCREENPLAYWALLPAPER_GODOT_EXECUTABLE = "ScreenPlayWallpaperGodot.app" - GODOT_EDITOR_EXECUTABLE = f"Godot_v{GODOT_VERSION}-{GODOT_RELEASE_TYPE}_osx.universal" + # Godot_v4.2-beta6_macos.universal.zip + GODOT_EDITOR_EXECUTABLE = "Godot.app" + GODOT_EDITOR_DOWNLOAD_NAME = f"Godot_v{GODOT_VERSION}-{GODOT_RELEASE_TYPE}_macos.universal.zip" GODOT_TEMPLATES_PATH = "TODO" elif sys.platform == "linux": SCREENPLAYWALLPAPER_GODOT_EXECUTABLE = "ScreenPlayWallpaperGodot" - GODOT_EDITOR_EXECUTABLE = f"Godot_v{GODOT_VERSION}-{GODOT_RELEASE_TYPE}_x11.64" + # Godot_v4.2-beta6_linux.x86_64 + GODOT_EDITOR_EXECUTABLE = f"Godot_v{GODOT_VERSION}-{GODOT_RELEASE_TYPE}_linux.x86_64" + GODOT_EDITOR_DOWNLOAD_NAME = GODOT_EDITOR_EXECUTABLE + ".zip" # /home/eli/.local/share/godot/templates/ GODOT_TEMPLATES_PATH = os.path.join( Path.home(), f".local/share/godot/templates/{GODOT_VERSION}.{GODOT_RELEASE_TYPE}") diff --git a/Tools/setup.py b/Tools/setup.py index 53d8589d..765c9847 100755 --- a/Tools/setup.py +++ b/Tools/setup.py @@ -117,7 +117,7 @@ def main(): vcpkg_path = project_source_parent_path.joinpath("vcpkg").resolve() vcpkg_packages_list = defines.VCPKG_BASE_PACKAGES - if system() == "Windows" and args.setup_godot: + if system() != "Darwin" and args.setup_godot: if not setup_godot.execute(): raise RuntimeError("Unable to download godot") diff --git a/Tools/setup_godot.py b/Tools/setup_godot.py index d8c39d7b..6456c9ff 100644 --- a/Tools/setup_godot.py +++ b/Tools/setup_godot.py @@ -8,19 +8,22 @@ from pathlib import Path import defines import util -def download_godot(version: str, exe_zip_filename: str, export_templates: str, download_destination_path: str) -> bool: - # https://downloads.tuxfamily.org/godotengine/4.2/beta4/Godot_v4.2-beta4_win64.exe.zip - # https://downloads.tuxfamily.org/godotengine/4.2/Godot_v4.2-beta4_win64.exe.zip - download_export_templates = f"{defines.GODOT_DOWNLOAD_SERVER}/{version}/{defines.GODOT_RELEASE_TYPE}/{export_templates}" +def download_godot(exe_zip_filename: str, export_templates: str, download_destination_path: str) -> bool: + # https://github.com/godotengine/godot-builds/releases/download/4.2-beta6/Godot_v4.2-beta6_win64.exe.zip + subfolder = f"{defines.GODOT_VERSION}-{defines.GODOT_RELEASE_TYPE}" + base_url = f"{defines.GODOT_DOWNLOAD_SERVER}/{subfolder}" + + download_export_templates = f"{base_url}/{export_templates}" exe_destination_filepath = os.path.join( download_destination_path, exe_zip_filename) export_templates_destination_path = os.path.join( download_destination_path, export_templates) - # Godot adds ".stable" to the folder names for full releases: "AppData/Roaming/Godot/templates/3.4.stable": - print(f"Downloading Godot from {defines.GODOT_DOWNLOAD_SERVER}/") - download_link = f"{defines.GODOT_DOWNLOAD_SERVER}/{version}/{defines.GODOT_RELEASE_TYPE}/{exe_zip_filename}" - util.download(download_link, exe_destination_filepath, False) + # Godot adds ".stable" to the folder names for full releases: "AppData/Roaming/Godot/templates/4.2.stable": + download_editor = f"{base_url}/{exe_zip_filename}" + print(f"⬇️ Downloading Godot editor {download_editor}") + util.download(download_editor, exe_destination_filepath, False) + print(f"⬇️ Downloading Godot export templates {download_export_templates}") util.download(download_export_templates, export_templates_destination_path, False) @@ -28,7 +31,7 @@ def download_godot(version: str, exe_zip_filename: str, export_templates: str, d def unzip_godot(exe_zip_filepath: str, export_templates_filepath: str, destination_path: str) -> bool: - print("Unzip Godot") + print("🪛 Unzip Godot") util.unzip(exe_zip_filepath, destination_path) # The export templates contain a templates subfolder in which the content is. This is bad because it clashes @@ -38,10 +41,10 @@ def unzip_godot(exe_zip_filepath: str, export_templates_filepath: str, destinati godot_templates_dir = "" if sys.platform == "win32": godot_templates_dir = os.path.join( - os.getenv('APPDATA'), "Godot/templates/") + os.getenv('APPDATA'), "Godot/templates") elif sys.platform == "linux": godot_templates_dir = os.path.join( - str(Path.home()), ".local/share/godot/templates/") + str(Path.home()), ".local/share/godot/templates") os.makedirs(godot_templates_dir, exist_ok=True) export_templates_destination_version = f"{godot_templates_dir}/{defines.GODOT_VERSION}.{defines.GODOT_RELEASE_TYPE}" @@ -54,14 +57,14 @@ def unzip_godot(exe_zip_filepath: str, export_templates_filepath: str, destinati os.rename(os.path.join(godot_templates_dir, "templates"), export_templates_destination_version) - print(f"Remove {exe_zip_filepath}") + print(f"🚮 Remove {exe_zip_filepath}") try: os.remove(exe_zip_filepath) except OSError as error: print(f"Error deleting file: {error}") return False - print(f"Remove {export_templates_filepath}") + print(f"🚮 Remove {export_templates_filepath}") try: os.remove(export_templates_filepath) except OSError as error: @@ -72,22 +75,22 @@ def unzip_godot(exe_zip_filepath: str, export_templates_filepath: str, destinati def setup_godot() -> bool: - print(f"Set up GODOT version {defines.GODOT_VERSION} {defines.GODOT_RELEASE_TYPE}") + print(f"🚀 Set up GODOT version {defines.GODOT_VERSION} {defines.GODOT_RELEASE_TYPE}") destination_path = os.path.join(defines.THIRDPATH_PATH, "Godot") export_templates = f"Godot_v{defines.GODOT_VERSION}-{defines.GODOT_RELEASE_TYPE}_export_templates.tpz" export_templates_filepath = os.path.join( destination_path, export_templates) - exe_zip_filename = defines.GODOT_EDITOR_EXECUTABLE + '.zip' - exe_zip_filepath = os.path.join(destination_path, exe_zip_filename) - download_godot(defines.GODOT_VERSION, exe_zip_filename, + exe_zip_filepath = os.path.join(destination_path, defines.GODOT_EDITOR_DOWNLOAD_NAME) + download_godot( defines.GODOT_EDITOR_DOWNLOAD_NAME, export_templates, destination_path) if not unzip_godot(exe_zip_filepath, export_templates_filepath, destination_path): return False - + # Linux needs to change file permission to be able to run godot if sys.platform == "linux": - execute(f"chmod +x {defines.GODOT_EDITOR_EXECUTABLE}", - destination_path, False) + command = f"chmod +x {defines.GODOT_EDITOR_EXECUTABLE}" + print(f"Make editor executable: {command} at {destination_path}") + util.run(command,destination_path) return True