mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-10-06 09:17:07 +02:00
Add osx universal builds
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@ -68,6 +68,13 @@ add_compile_definitions(COMPILE_INFO="Build Date: ${BUILD_DATE}. Git Hash: ${GIT
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add_compile_definitions(SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}")
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add_compile_definitions(SCREENPLAY_STEAM="${SCREENPLAY_STEAM}")
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# Universal builds
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if(APPLE)
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#set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64")
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#set(VCPKG_TARGET_ARCHITECTURE x86_64 arm64)
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message(STATUS "[PROJECT] CMAKE_OSX_ARCHITECTURES = ${CMAKE_OSX_ARCHITECTURES}")
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endif()
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if(UNIX AND NOT APPLE)
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# Fixes QWebEngine linker errors on Ubuntu 20.04
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fuse-ld=gold")
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@ -19,10 +19,12 @@ cmake_build_type = ""
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executable_file_ending = ""
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deploy_command = ""
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aqt_path = ""
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aqt_install_qt_packages = ""
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aqt_install_tool_packages = ""
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ifw_root_path = ""
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cmake_bin_path = ""
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file_endings = [".ninja_deps", ".ninja", ".ninja_log", ".lib", ".a", ".dylib", ".exp",
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file_endings = [".ninja_deps", ".ninja", ".ninja_log", ".lib", ".a", ".exp",
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".manifest", ".cmake", ".cbp", "CMakeCache.txt"]
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vcvars = "" # We support 2019 or 2022
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@ -64,7 +66,8 @@ def clean_build_dir(build_dir):
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build_dir = Path(build_dir)
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if build_dir.exists():
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print(f"Remove previous build folder: {build_dir}")
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shutil.rmtree(build_dir)
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# ignore_errors removes also not empty folders...
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shutil.rmtree(build_dir, ignore_errors=True)
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build_dir.mkdir(parents=True, exist_ok=True)
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def run(cmd, cwd = Path.cwd()):
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@ -98,11 +101,7 @@ if __name__ == "__main__":
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root_path = root_path.parent
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if args.use_aqt:
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aqt_path = Path(("{root_path}/../aqt/").format(root_path=root_path)).resolve()
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if not Path(aqt_path).exists():
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print("aqt path does not exist at %s. Please make sure you have installed aqt." % aqt_path)
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exit(2)
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aqt_path = Path(f"{root_path}/../aqt/").resolve()
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if platform.system() == "Windows":
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cmake_target_triplet = "x64-windows"
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@ -115,14 +114,22 @@ if __name__ == "__main__":
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os.environ.update(vs_env_dict)
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deploy_command = "windeployqt.exe --{type} --qmldir ../../{app}/qml {app}{executable_file_ending}"
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aqt_install_qt_packages = f"windows desktop {qt_version} win64_msvc2019_64 -m all"
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aqt_install_tool_packages = "windows desktop tools_ifw"
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elif platform.system() == "Darwin":
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cmake_target_triplet = "x64-osx"
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qt_path = aqt_path.joinpath(f"{qt_version}/macos") if args.use_aqt else Path(f"~/Qt/{qt_version}/macos")
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deploy_command = "{prefix_path}/bin/macdeployqt {app}.app -qmldir=../../{app}/qml -executable={app}.app/Contents/MacOS/{app}"
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aqt_install_qt_packages = f"mac desktop {qt_version} clang_64 -m all"
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aqt_install_tool_packages = "mac desktop tools_ifw"
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elif platform.system() == "Linux":
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cmake_target_triplet = "x64-linux"
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qt_path = aqt_path.joinpath(f"{qt_version}/gcc_64") if args.use_aqt else Path(f"~/Qt/{qt_version}/gcc_64")
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aqt_install_qt_packages = f"linux desktop {qt_version} gcc_64 -m all"
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aqt_install_tool_packages = "linux desktop tools_ifw"
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if shutil.which("cqtdeployer"):
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deploy_command = "cqtdeployer -qmlDir ../../{app}/qml -bin {app}"
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else:
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@ -130,10 +137,19 @@ if __name__ == "__main__":
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else:
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raise NotImplementedError("Unsupported platform, ScreenPlay only supports Windows, macOS and Linux.")
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# Default to QtMaintainance installation.
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if args.use_aqt:
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print("qt_path path %s." % qt_path)
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if not Path(aqt_path).exists():
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print(f"aqt path does not exist at {aqt_path}. Installing now into...")
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run(f"aqt install-qt -O ../aqt {aqt_install_qt_packages}", cwd=root_path)
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run(f"aqt install-tool -O ../aqt {aqt_install_tool_packages}", cwd=root_path)
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# Prepare
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cmake_toolchain_file = ("'{root_path}/../ScreenPlay-vcpkg/scripts/buildsystems/vcpkg.cmake'").format(root_path=root_path)
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print("cmake_toolchain_file: %s " % cmake_toolchain_file)
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print("Starting build with type %s. Qt Version: %s. Root path: %s" % (args.build_type, qt_version, root_path))
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cmake_toolchain_file = f"'{root_path}/../ScreenPlay-vcpkg/scripts/buildsystems/vcpkg.cmake'"
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print(f"cmake_toolchain_file: {cmake_toolchain_file}")
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print(f"Starting build with type {args.build_type}. Qt Version: {qt_version}. Root path: {root_path}")
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if args.steam_build:
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steam_build = "ON"
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@ -141,27 +157,19 @@ if __name__ == "__main__":
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build_tests = "ON"
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if args.create_installer:
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create_installer = "ON"
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ifw_root_path = ("{aqt_path}\\Tools\\QtInstallerFramework\\4.2").format(aqt_path=aqt_path)
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ifw_root_path = f"{aqt_path}\\Tools\\QtInstallerFramework\\4.2"
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cmake_configure_command = 'cmake ../ \
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-DCMAKE_PREFIX_PATH={prefix_path} \
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-DCMAKE_BUILD_TYPE={type} \
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-DVCPKG_TARGET_TRIPLET={triplet} \
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-DCMAKE_TOOLCHAIN_FILE={toolchain} \
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-DSCREENPLAY_STEAM={steam} \
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-DSCREENPLAY_TESTS={tests} \
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-DSCREENPLAY_CREATE_INSTALLER={installer} \
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-DSCREENPLAY_IFW_ROOT:STRING={ifw} \
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cmake_configure_command = f'cmake ../ \
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-DCMAKE_PREFIX_PATH={qt_path} \
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-DCMAKE_BUILD_TYPE={args.build_type} \
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-DVCPKG_TARGET_TRIPLET={cmake_target_triplet} \
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-DCMAKE_TOOLCHAIN_FILE={cmake_toolchain_file} \
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-DSCREENPLAY_STEAM={steam_build} \
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-DSCREENPLAY_TESTS={build_tests} \
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-DSCREENPLAY_CREATE_INSTALLER={create_installer} \
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-DSCREENPLAY_IFW_ROOT:STRING={ifw_root_path} \
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-G "CodeBlocks - Ninja" \
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-B.'.format(
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prefix_path=qt_path,
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type=args.build_type,
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triplet=cmake_target_triplet,
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toolchain=cmake_toolchain_file,
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steam=steam_build,
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tests = build_tests,
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installer= create_installer,
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ifw= ifw_root_path)
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-B.'
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build_folder = root_path.joinpath(f"build-{cmake_target_triplet}-{args.build_type}")
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clean_build_dir(build_folder)
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@ -198,8 +206,6 @@ if __name__ == "__main__":
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# Post-build
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if platform.system() == "Darwin" and args.sign_build:
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print("Remove workshop build folder (macos only).")
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shutil.rmtree(build_folder + "/bin/workshop")
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run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --entitlements \"../../ScreenPlay/entitlements.plist\" --deep \"ScreenPlay.app/\"", cwd=bin_dir)
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run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWallpaper.app/\"", cwd=bin_dir)
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@ -209,11 +215,10 @@ if __name__ == "__main__":
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run("codesign --verify --verbose=4 \"ScreenPlayWallpaper.app/\"", cwd=bin_dir)
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run("codesign --verify --verbose=4 \"ScreenPlayWidget.app/\"", cwd=bin_dir)
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run_io_tasks_in_parallel([
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lambda: run("xcnotary notarize ScreenPlay.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir),
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lambda: run("xcnotary notarize ScreenPlayWallpaper.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir),
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lambda: run("xcnotary notarize ScreenPlayWidget.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir)
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])
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run("xcnotary notarize ScreenPlay.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir),
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run("xcnotary notarize ScreenPlayWallpaper.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir),
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run("xcnotary notarize ScreenPlayWidget.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir)
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run("spctl --assess --verbose \"ScreenPlay.app/\"", cwd=bin_dir)
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run("spctl --assess --verbose \"ScreenPlayWallpaper.app/\"", cwd=bin_dir)
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@ -222,13 +227,13 @@ if __name__ == "__main__":
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# Some dlls like openssl do no longer get copied automatically.
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# Lets just copy all of them into bin.
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if platform.system() == "Windows":
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vcpkg_bin_path = Path(("{root_path}/../ScreenPlay-vcpkg/installed/x64-windows/bin").format(root_path=root_path)).resolve()
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vcpkg_bin_path = Path(f"{root_path}/../ScreenPlay-vcpkg/installed/x64-windows/bin").resolve()
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print(vcpkg_bin_path)
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for file in vcpkg_bin_path.iterdir():
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if file.suffix == ".dll" and file.is_file():
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print(file, bin_dir)
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shutil.copy2(file, bin_dir)
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if not platform.system() == "Darwin":
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for file_ending in file_endings:
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for file in bin_dir.rglob("*" + file_ending):
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if file.is_file():
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@ -239,6 +244,17 @@ if __name__ == "__main__":
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os.chdir(build_folder)
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print("Running cpack at: ", os.getcwd())
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run("cpack", cwd=build_folder)
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# We also need to sign the installer in osx:
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if platform.system() == "Darwin" and args.sign_build:
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run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/Contents/MacOS/ScreenPlay-Installer\"", cwd=build_folder)
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run("codesign --verify --verbose=4 \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/Contents/MacOS/ScreenPlay-Installer\"", cwd=build_folder)
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run("xcnotary notarize ScreenPlay-Installer.dmg/ScreenPlay-Installer.app -d kelteseth@gmail.com -k ScreenPlay", cwd=build_folder)
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run("spctl --assess --verbose \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/\"", cwd=build_folder)
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run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlay-Installer.dmg/\"", cwd=build_folder)
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run("codesign --verify --verbose=4 \"ScreenPlay-Installer.dmg/\"", cwd=build_folder)
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run("xcnotary notarize ScreenPlay-Installer.dmg -d kelteseth@gmail.com -k ScreenPlay", cwd=build_folder)
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run("spctl --assess --verbose \"ScreenPlay-Installer.dmg/\"", cwd=build_folder)
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print("Time taken: {}s".format(time.time() - start_time))
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