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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-22 10:42:29 +01:00

Merge remote-tracking branch 'origin/dev' into dev

This commit is contained in:
kelteseth 2018-12-04 13:26:59 +01:00
commit c1618a45a7
3 changed files with 58 additions and 29 deletions

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@ -1,8 +1,13 @@
<div style="display: flex; justify-content:center;">
<img width="100%" height="93" src="https://screen-play.app/images/logo_gitlab_fullwidth.svg">
</div>
# Requirements
- [Download and install MSVC 2017 Community](https://visualstudio.microsoft.com/vs/community/)
- [Download and install Win 10 SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk)
### Windows
1. [Download and install MSVC 2017 Community](https://visualstudio.microsoft.com/vs/community/)
2. [Download and install Win 10 SDK (debugging support. Not included via the MSVC installer)](https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk)
- Select debugging support during the installation (CDB)
- [Download and install Qt 5](https://www.qt.io/download-qt-installer)
3. [Download and install Qt 5 binary installer from qt.io](https://www.qt.io/download-qt-installer)
- Install the Maintaince tool
- Select the following features to install:
- Qt 5.11.2
@ -10,17 +15,33 @@
- Qt WebEngine
- Tools
- Qt Creator 4.x CDB Debugger Support
### Linux
1. Install dependencies for your distro:
``` bash
# Debian/Ubuntu
sudo apt install build-essential libgl1-mesa-dev
# Optional
This is only needed for a standalone Steam release build to run WinDeploy.sh!
- [Download and install msys2 x86_x64](http://www.msys2.org/)
- Start msys2
- Run: ``` pacman -Syu ``` then restart terminal
- Run: ``` pacman -Su ```
# Release
- Change in WinDeploy.sh the paths in Line 4 - 5 according to your setup
- ReleasePath='C:\\Users\\Eli\\Code\\Qt\\build-ScreenPlay-Desktop-Release\\ScreenPlay\\release\\'
- DeployPath='C:\\Users\\Eli\\Code\\Qt\\ScreenPlay-Deploy\\'
- Run WinDeploy.sh
# Fedora/RHEL/CentOS (yum)
sudo yum groupinstall "C Development Tools and Libraries"
sudo yum install mesa-libGL-devel
# openSUSE (zypper)
sudo zypper install -t pattern devel_basis
```
2. [Download and install Qt 5 binary installer from qt.io](https://www.qt.io/download-qt-installer)
- Install the Maintaince tool
- Select the following features to install:
- Qt 5.11.2
- GCC
- Qt WebEngine
- Tools
- Qt Creator 4.x CDB Debugger Support
### OSX
1. Install xcode via the app store
2. [Download and install Qt 5 binary installer from qt.io](https://www.qt.io/download-qt-installer)
- Install the Maintaince tool
- Select the following features to install:
- Qt 5.11.2
- Qt WebEngine
- Tools
- Qt Creator 4.x CDB Debugger Support

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@ -195,7 +195,7 @@ bool Create::createWallpaperVideoPreview()
#endif
#ifdef Q_OS_MACOS
pro.data()->setProgram(QApplication::applicationDirPath() + "/ffmpeg");
proConvertImage.data()->setProgram(QApplication::applicationDirPath() + "/ffmpeg");
#endif
proConvertImage.data()->start();
@ -245,7 +245,7 @@ bool Create::createWallpaperVideoPreview()
proConvertPreviewMP4.data()->setProgram(QApplication::applicationDirPath() + "/ffmpeg.exe");
#endif
#ifdef Q_OS_MACOS
pro.data()->setProgram(QApplication::applicationDirPath() + "/ffmpeg");
proConvertPreviewMP4.data()->setProgram(QApplication::applicationDirPath() + "/ffmpeg");
#endif
emit createWallpaperStateChanged(Create::State::ConvertingPreviewVideo);
@ -293,7 +293,7 @@ bool Create::createWallpaperVideoPreview()
proConvertGif.data()->setProgram(QApplication::applicationDirPath() + "/ffmpeg.exe");
#endif
#ifdef Q_OS_MACOS
pro.data()->setProgram(QApplication::applicationDirPath() + "/ffmpeg");
proConvertGif.data()->setProgram(QApplication::applicationDirPath() + "/ffmpeg");
#endif
connect(this, &Create::abortCreateWallpaper, proConvertGif.data(), &QProcess::kill);
proConvertGif.data()->start();
@ -410,7 +410,7 @@ bool Create::createWallpaperVideo()
proConvertVideo.data()->setProgram(QApplication::applicationDirPath() + "/ffmpeg.exe");
#endif
#ifdef Q_OS_MACOS
pro.data()->setProgram(QApplication::applicationDirPath() + "/ffmpeg");
proConvertVideo.data()->setProgram(QApplication::applicationDirPath() + "/ffmpeg");
#endif
qDebug() << "Start converting video";

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@ -25,16 +25,24 @@ INCLUDEPATH += \
include(../ScreenPlaySDK/Screenplaysdk.pri)
CONFIG(debug, debug|release) {
LIBS += -lScreenplaysdkd
install_it.path = $${OUT_PWD}/debug/
QMAKE_LIBDIR += $$OUT_PWD/../ScreenPlaySDK/debug
} else {
LIBS += -lScreenplaysdk
install_it.path = $${OUT_PWD}/release/
QMAKE_LIBDIR += $$OUT_PWD/../ScreenPlaySDK/release
}
QMAKE_LIBDIR += $$OUT_PWD/../ScreenPlaySDK
macx: {
QMAKE_LIBDIR += $$OUT_PWD/
install_it.path = $${OUT_PWD}/../ScreenPlaySDK
}
!macx: {
CONFIG(debug, debug|release) {
LIBS += -lScreenplaysdkd
install_it.path = $${OUT_PWD}/debug/
QMAKE_LIBDIR += $$OUT_PWD/../ScreenPlaySDK/debug
} else {
LIBS += -lScreenplaysdk
install_it.path = $${OUT_PWD}/release/
QMAKE_LIBDIR += $$OUT_PWD/../ScreenPlaySDK/release
}
QMAKE_LIBDIR += $$OUT_PWD/../ScreenPlaySDK
}
# Additional import path used to resolve QML modules just for Qt Quick Designer