mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-06 19:12:30 +01:00
Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
c2459bf4de
@ -209,11 +209,8 @@ void App::init()
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}
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}
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qmlRegisterSingletonInstance("ScreenPlay", 1, 0, "ScreenPlay", this);
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qmlRegisterSingletonInstance("ScreenPlay", 1, 0, "ScreenPlay", this);
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QGuiApplication::instance()->addLibraryPath(QGuiApplication::instance()->applicationDirPath());
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#ifdef Q_OS_MACOS
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// Needed for macos .app files
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m_mainWindowEngine->addPluginPath(QGuiApplication::instance()->applicationDirPath());
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#endif
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m_mainWindowEngine->load(QUrl(QStringLiteral("qrc:/ScreenPlay/main.qml")));
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m_mainWindowEngine->load(QUrl(QStringLiteral("qrc:/ScreenPlay/main.qml")));
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// Must be called last to display a error message on startup by the qml engine
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// Must be called last to display a error message on startup by the qml engine
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@ -64,7 +64,6 @@
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#include <memory>
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#include <memory>
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#include <sentry.h>
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#include <sentry.h>
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class ScreenPlayWorkshopPlugin;
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namespace ScreenPlay {
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namespace ScreenPlay {
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@ -217,7 +216,6 @@ public slots:
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}
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}
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private:
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private:
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QPluginLoader m_workshopPlugin;
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QNetworkAccessManager m_networkAccessManager;
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QNetworkAccessManager m_networkAccessManager;
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QElapsedTimer m_continuousIntegrationMetricsTimer;
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QElapsedTimer m_continuousIntegrationMetricsTimer;
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std::unique_ptr<QQmlApplicationEngine> m_mainWindowEngine;
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std::unique_ptr<QQmlApplicationEngine> m_mainWindowEngine;
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@ -71,6 +71,7 @@ target_link_libraries(
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if(APPLE)
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if(APPLE)
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set_target_properties(${PROJECT_NAME} PROPERTIES MACOSX_BUNDLE TRUE MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
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set_target_properties(${PROJECT_NAME} PROPERTIES MACOSX_BUNDLE TRUE MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
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target_link_libraries(${PROJECT_NAME} PRIVATE "-framework Cocoa")
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target_link_libraries(${PROJECT_NAME} PRIVATE "-framework Cocoa")
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file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/${PROJECT_NAME}.app/Contents/MacOS/)
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add_custom_command(
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add_custom_command(
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TARGET ${PROJECT_NAME}
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TARGET ${PROJECT_NAME}
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POST_BUILD
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POST_BUILD
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@ -42,6 +42,7 @@ if(WIN32)
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set(STEAM_BIN "${STEAM_LIB_PATH}/win64/steam_api64.dll")
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set(STEAM_BIN "${STEAM_LIB_PATH}/win64/steam_api64.dll")
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elseif(APPLE)
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elseif(APPLE)
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set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
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set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
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set(MACOS_FRAMEWORKS_DIR ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/Frameworks/)
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set(STEAM_LIB "${STEAM_LIB_PATH}/osx/libsteam_api.dylib")
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set(STEAM_LIB "${STEAM_LIB_PATH}/osx/libsteam_api.dylib")
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set(STEAM_BIN ${STEAM_LIB})
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set(STEAM_BIN ${STEAM_LIB})
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elseif(UNIX)
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elseif(UNIX)
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@ -50,37 +51,34 @@ elseif(UNIX)
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set(STEAM_BIN ${STEAM_LIB})
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set(STEAM_BIN ${STEAM_LIB})
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endif()
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endif()
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add_library(${PROJECT_NAME} SHARED ${SOURCES} ${HEADER})
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target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Core Qt6::Quick ${STEAM_LIB} ScreenPlayUtil SteamSDK)
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qt_add_qml_module(
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qt_add_qml_module(
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${PROJECT_NAME}
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${PROJECT_NAME}
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OUTPUT_DIRECTORY ${WORKSHOP_PLUGIN_DIR}
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OUTPUT_DIRECTORY
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${WORKSHOP_PLUGIN_DIR}
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URI "Workshop"
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URI "Workshop"
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SOURCES ${SOURCES} ${HEADER}
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SOURCES ${SOURCES} ${HEADER}
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VERSION 1.0)
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VERSION 1.0)
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if(APPLE)
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if(${SCREENPLAY_STEAM})
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add_custom_command(
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TARGET ${PROJECT_NAME}
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POST_BUILD
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COMMENT "Copying steam_appid.txt into ScreenPlay.app bundle. This is for development only!"
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt
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${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/)
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add_custom_command(
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if(${SCREENPLAY_STEAM})
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TARGET ${PROJECT_NAME}
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if(APPLE)
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POST_BUILD
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file(MAKE_DIRECTORY ${WORKSHOP_PLUGIN_DIR})
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COMMENT "Copying libsteam_api.dylib into ScreenPlay.app bundle."
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file(MAKE_DIRECTORY ${MACOS_FRAMEWORKS_DIR})
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COMMAND ${CMAKE_COMMAND} -E copy ${STEAM_LIB}
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${WORKSHOP_PLUGIN_DIR})
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/ COPYONLY)
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endif()
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configure_file(${STEAM_BIN} ${WORKSHOP_PLUGIN_DIR} COPYONLY)
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else()
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if(${SCREENPLAY_STEAM})
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set_target_properties(${PROJECT_NAME} PROPERTIES
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
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configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
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else()
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
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configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
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endif()
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endif()
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endif()
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endif()
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# Needed by the automatic generated target missing includes
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# Needed by the automatic generated target missing includes
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# https://github.com/qt/qtdeclarative/blob/7a7064e14f094e843e1ee832cc927e86f887621a/src/qml/Qt6QmlMacros.cmake#L2042
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# https://github.com/qt/qtdeclarative/blob/7a7064e14f094e843e1ee832cc927e86f887621a/src/qml/Qt6QmlMacros.cmake#L2042
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target_include_directories(${PROJECT_NAME} PUBLIC src/)
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target_include_directories(${PROJECT_NAME} PUBLIC src/)
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@ -23,6 +23,8 @@ def vs_env_dict():
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return dict((e[0].upper(), e[1]) for e in [p.rstrip().split("=", 1) for p in output] if len(e) == 2)
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return dict((e[0].upper(), e[1]) for e in [p.rstrip().split("=", 1) for p in output] if len(e) == 2)
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# Based on https://stackoverflow.com/questions/7207309/how-to-run-functions-in-parallel
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# Based on https://stackoverflow.com/questions/7207309/how-to-run-functions-in-parallel
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def run_io_tasks_in_parallel(tasks):
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def run_io_tasks_in_parallel(tasks):
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with ThreadPoolExecutor() as executor:
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with ThreadPoolExecutor() as executor:
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running_tasks = [executor.submit(task) for task in tasks]
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running_tasks = [executor.submit(task) for task in tasks]
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@ -30,13 +32,12 @@ def run_io_tasks_in_parallel(tasks):
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running_task.result()
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running_task.result()
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# MAIN
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# MAIN
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parser = argparse.ArgumentParser(description='Build and Package ScreenPlay')
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parser = argparse.ArgumentParser(description='Build and Package ScreenPlay')
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parser.add_argument('-t', action="store", dest="build_type",
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parser.add_argument('-t', action="store", dest="build_type",
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help="Build type. This is either debug or release.")
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help="Build type. This is either debug or release.")
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parser.add_argument('-sign', action="store", dest="sign_build",
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parser.add_argument('-sign', action="store", dest="sign_build",
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help="Enable if you want to sign the apps. This is macos only for now.")
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help="Enable if you want to sign the apps. This is macos only for now.")
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parser.add_argument('-steam', action="store", dest="steam_build",
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parser.add_argument('-steam', action="store", dest="steam_build",
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help="Enable if you want to build the Steam workshop plugin.")
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help="Enable if you want to build the Steam workshop plugin.")
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args = parser.parse_args()
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args = parser.parse_args()
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@ -48,8 +49,7 @@ if not args.build_type:
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qt_version = "6.2.1"
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qt_version = "6.2.1"
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steam_build = "OFF"
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steam_build = "OFF"
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if args.steam_build:
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if args.steam_build:
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if args.steam_build:
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steam_build = "ON"
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steam_build = "ON"
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print("Starting build with type %s. Qt Version: %s" %
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print("Starting build with type %s. Qt Version: %s" %
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(args.build_type, qt_version))
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(args.build_type, qt_version))
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@ -75,7 +75,7 @@ if platform == "win32":
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cmake_prefix_path = "c:/Qt/" + qt_version + "/" + windows_msvc
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cmake_prefix_path = "c:/Qt/" + qt_version + "/" + windows_msvc
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cmake_target_triplet = "x64-windows"
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cmake_target_triplet = "x64-windows"
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elif platform == "darwin":
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elif platform == "darwin":
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cmake_prefix_path = "~/Qt/" + qt_version + "/clang_64"
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cmake_prefix_path = "~/Qt/" + qt_version + "/macos"
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deploy_command = "{prefix_path}/bin/macdeployqt {app}.app -qmldir=../../{app}/qml -executable={app}.app/Contents/MacOS/{app}"
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deploy_command = "{prefix_path}/bin/macdeployqt {app}.app -qmldir=../../{app}/qml -executable={app}.app/Contents/MacOS/{app}"
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cmake_target_triplet = "x64-osx"
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cmake_target_triplet = "x64-osx"
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elif platform == "linux":
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elif platform == "linux":
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@ -91,7 +91,8 @@ cmake_toolchain_file = (
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"'{root_path}/../ScreenPlay-vcpkg/scripts/buildsystems/vcpkg.cmake'").format(root_path=root_path)
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"'{root_path}/../ScreenPlay-vcpkg/scripts/buildsystems/vcpkg.cmake'").format(root_path=root_path)
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print("cmake_toolchain_file: %s " % cmake_toolchain_file)
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print("cmake_toolchain_file: %s " % cmake_toolchain_file)
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build_folder = root_path + "/build-" + cmake_target_triplet + "-" + args.build_type
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build_folder = root_path + "/build-" + \
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cmake_target_triplet + "-" + args.build_type
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if os.path.isdir(build_folder):
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if os.path.isdir(build_folder):
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print("Remove previous build folder: " + build_folder)
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print("Remove previous build folder: " + build_folder)
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@ -140,9 +141,6 @@ execute(deploy_command.format(
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executable_file_ending=executable_file_ending))
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executable_file_ending=executable_file_ending))
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if platform == "darwin" and args.sign_build:
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if platform == "darwin" and args.sign_build:
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print("Remove workshop build folder (macos only).")
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shutil.rmtree(build_folder + "/bin/workshop")
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execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --entitlements \"../../ScreenPlay/entitlements.plist\" --deep \"ScreenPlay.app/\"")
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execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --entitlements \"../../ScreenPlay/entitlements.plist\" --deep \"ScreenPlay.app/\"")
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execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWallpaper.app/\"")
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execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWallpaper.app/\"")
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execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWidget.app/\"")
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execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWidget.app/\"")
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@ -152,9 +150,12 @@ if platform == "darwin" and args.sign_build:
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execute("codesign --verify --verbose=4 \"ScreenPlayWidget.app/\"")
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execute("codesign --verify --verbose=4 \"ScreenPlayWidget.app/\"")
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run_io_tasks_in_parallel([
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run_io_tasks_in_parallel([
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lambda: execute("xcnotary notarize ScreenPlay.app -d kelteseth@gmail.com -k ScreenPlay"),
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lambda: execute(
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lambda: execute("xcnotary notarize ScreenPlayWallpaper.app -d kelteseth@gmail.com -k ScreenPlay"),
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"xcnotary notarize ScreenPlay.app -d kelteseth@gmail.com -k ScreenPlay"),
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lambda: execute("xcnotary notarize ScreenPlayWidget.app -d kelteseth@gmail.com -k ScreenPlay")
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lambda: execute(
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"xcnotary notarize ScreenPlayWallpaper.app -d kelteseth@gmail.com -k ScreenPlay"),
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lambda: execute(
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"xcnotary notarize ScreenPlayWidget.app -d kelteseth@gmail.com -k ScreenPlay")
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])
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])
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execute("spctl --assess --verbose \"ScreenPlay.app/\"")
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execute("spctl --assess --verbose \"ScreenPlay.app/\"")
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@ -164,7 +165,8 @@ if platform == "darwin" and args.sign_build:
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# Some dlls like openssl do no longer get copied automatically.
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# Some dlls like openssl do no longer get copied automatically.
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# Lets just copy all of them into bin.
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# Lets just copy all of them into bin.
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if platform == "win32":
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if platform == "win32":
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vcpkg_bin_path = os.path.abspath(("{root_path}/../ScreenPlay-vcpkg/installed/x64-windows/bin").format(root_path=root_path))
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vcpkg_bin_path = os.path.abspath(
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("{root_path}/../ScreenPlay-vcpkg/installed/x64-windows/bin").format(root_path=root_path))
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print(vcpkg_bin_path)
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print(vcpkg_bin_path)
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for basename in os.listdir(vcpkg_bin_path):
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for basename in os.listdir(vcpkg_bin_path):
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if basename.endswith('.dll'):
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if basename.endswith('.dll'):
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