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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-06 19:12:30 +01:00

Add build_and_publish window script none steam version

Now:
1. Build steamless version
2. Upload to FTP
3. Build Steam version
4. Upload to Steam
This commit is contained in:
Elias Steurer 2022-11-02 16:41:06 +01:00
parent aeae7ce07e
commit cde02c28e7

View File

@ -75,8 +75,12 @@ if __name__ == "__main__":
build_config.bin_dir = os.path.join(build_config.root_path,'build-universal-osx-release/bin/')
print(f"Change binary dir to: {build_config.bin_dir}")
macos_sign.sign(build_config=build_config)
else:
sys.exit(0)
if platform.system() == "Windows":
# Steamless version first
build_config.build_architecture = "x64"
build_config.build_steam = "OFF"
build_result = build.execute(build_config)
ssh = paramiko.SSHClient()
@ -101,6 +105,11 @@ if __name__ == "__main__":
sftp.close()
ssh.close()
# Now build the steam version
build_config.build_steam = "ON"
build_config.create_installer = "OFF"
build_result = build.execute(build_config)
# Make sure to reset to tools path
os.chdir(tools_path)
steam_publish.publish(