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https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-22 10:42:29 +01:00
Add explicit property for steam
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99688634ee
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@ -15,6 +15,9 @@ Popup {
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anchors.centerIn: Overlay.overlay
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dim: true
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property ScreenPlayWorkshop workshop
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property SteamWorkshop steam
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Text {
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id: txtOffline
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@ -22,7 +25,7 @@ Popup {
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font.family: ScreenPlay.settings.font
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font.pointSize: 21
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color: Material.foreground
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text: qsTr("You need to run Steam for this :)")
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text: qsTr("You need to run Steam for this. steamErrorRestart: %1 - steamErrorAPIInit: %2").arg(steam.steamErrorRestart).arg(steam.steamErrorAPIInit)
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}
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Button {
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@ -10,14 +10,14 @@ Item {
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id: root
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ScreenPlayWorkshop {
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id: workshop
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id: ws
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Component.onCompleted: {
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const success = workshop.init();
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const success = ws.init();
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if(success){
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stackView.push("qrc:/qml/Workshop/SteamWorkshop.qml", {
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"workshop": workshop,
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"steam": workshop.steamWorkshop
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"workshop": ws,
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"steam": ws.steamWorkshop
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})
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} else {
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popupOffline.open()
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@ -27,6 +27,8 @@ Item {
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PopupOffline {
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id: popupOffline
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workshop: ws
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steam: ws.steamWorkshop
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}
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StackView {
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@ -39,8 +41,8 @@ Item {
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ignoreUnknownSignals: true
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function onOpenSteamProfile(){
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stackView.push("qrc:/qml/Workshop/SteamProfile.qml", {
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"workshop": workshop,
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"steam": workshop.steamWorkshop
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"workshop": ws,
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"steam": ws.steamWorkshop
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})
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}
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function onRequestWorkshopMainPage(){
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@ -1,4 +1,3 @@
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#pragma once
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#include <QByteArray>
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#include <QJsonArray>
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#include <QString>
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@ -121,6 +121,42 @@ void SteamWorkshop::onRequestItemDetailReturned(SteamUGCQueryCompleted_t* pCallb
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}
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}
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bool SteamWorkshop::steamErrorAPIInit() const
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{
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return m_steamErrorAPIInit;
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}
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void SteamWorkshop::setSteamErrorAPIInit(bool newSteamErrorAPIInit)
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{
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if (m_steamErrorAPIInit == newSteamErrorAPIInit)
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return;
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m_steamErrorAPIInit = newSteamErrorAPIInit;
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emit steamErrorAPIInitChanged();
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}
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void SteamWorkshop::resetSteamErrorAPIInit()
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{
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setSteamErrorAPIInit({}); // TODO: Adapt to use your actual default value
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}
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bool SteamWorkshop::steamErrorRestart() const
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{
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return m_steamErrorRestart;
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}
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void SteamWorkshop::setSteamErrorRestart(bool newSteamErrorRestart)
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{
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if (m_steamErrorRestart == newSteamErrorRestart)
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return;
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m_steamErrorRestart = newSteamErrorRestart;
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emit steamErrorRestartChanged();
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}
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void SteamWorkshop::resetSteamErrorRestart()
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{
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setSteamErrorRestart({}); // TODO: Adapt to use your actual default value
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}
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void SteamWorkshop::requestUserItems()
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{
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if (!checkOnline())
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@ -48,6 +48,8 @@ class SteamWorkshop : public QObject {
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Q_PROPERTY(SteamWorkshopListModel* workshopProfileListModel READ workshopProfileListModel WRITE setWorkshopProfileListModel NOTIFY workshopProfileListModelChanged)
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Q_PROPERTY(UploadListModel* uploadListModel READ uploadListModel NOTIFY uploadListModelChanged)
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Q_PROPERTY(SteamAccount* steamAccount READ steamAccount WRITE setSteamAccount NOTIFY steamAccountChanged)
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Q_PROPERTY(bool steamErrorRestart READ steamErrorRestart WRITE setSteamErrorRestart RESET resetSteamErrorRestart NOTIFY steamErrorRestartChanged)
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Q_PROPERTY(bool steamErrorAPIInit READ steamErrorAPIInit WRITE setSteamErrorAPIInit RESET resetSteamErrorAPIInit NOTIFY steamErrorAPIInitChanged)
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public:
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SteamWorkshop()
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@ -72,6 +74,14 @@ public:
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SteamWorkshopListModel* workshopListModel() const { return m_workshopListModel.get(); }
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SteamWorkshopListModel* workshopProfileListModel() const { return m_workshopProfileListModel.get(); }
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bool steamErrorRestart() const;
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void setSteamErrorRestart(bool newSteamErrorRestart);
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void resetSteamErrorRestart();
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bool steamErrorAPIInit() const;
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void setSteamErrorAPIInit(bool newSteamErrorAPIInit);
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void resetSteamErrorAPIInit();
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public slots:
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bool checkOnline();
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void bulkUploadToWorkshop(QStringList absoluteStoragePaths);
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@ -175,6 +185,10 @@ signals:
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void workshopProfileListModelChanged(SteamWorkshopListModel*);
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void steamErrorRestartChanged();
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void steamErrorAPIInitChanged();
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private:
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void onWorkshopSearched(SteamUGCQueryCompleted_t* pCallback, bool bIOFailure);
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bool queryWorkshopItemFromHandle(SteamWorkshopListModel* listModel, SteamUGCQueryCompleted_t* pCallback);
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@ -7,7 +7,6 @@ Workshop::Workshop(QQuickItem* parent)
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m_installedListModel = std::make_unique<InstalledListModel>();
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m_steamWorkshop = std::make_unique<SteamWorkshop>(672870);
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m_installedListModel->init();
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qInfo() << "Workshop init";
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}
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}
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