diff --git a/ScreenPlay/src/settings.cpp b/ScreenPlay/src/settings.cpp index 524573ca..2ecf72f6 100644 --- a/ScreenPlay/src/settings.cpp +++ b/ScreenPlay/src/settings.cpp @@ -161,7 +161,7 @@ void Settings::setupWidgetAndWindowPaths() m_globalVariables->setWidgetExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWidget" + ScreenPlayUtil::executableBinEnding())); m_globalVariables->setWallpaperExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWallpaper" + ScreenPlayUtil::executableBinEnding())); m_globalVariables->setGodotWallpaperExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWallpaperGodot" + ScreenPlayUtil::executableBinEnding())); - const auto godotEditorName = "Godot_" + godotVersion + "-" + godotReleaseType + "_win64.exe"; + const auto godotEditorName = "Godot_" + godotVersion + "_win64.exe"; m_globalVariables->setGodotEditorExecutablePath(QUrl(workingDir.path() + "/" + godotEditorName)); } else if (osType == "macos") { // ScreenPlayTest is not bundled in an .app so the working directory