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https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-07 03:22:33 +01:00
Cleanup pro to only copy windows file on windows...
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commit
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@ -62,28 +62,28 @@ CONFIG(debug, debug|release) {
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install_it.path = $${OUT_PWD}/release/
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install_it.path = $${OUT_PWD}/release/
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}
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}
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installOut.path = $${OUT_PWD}/
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installOut.path = $${OUT_PWD}/
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installOut.files += steam_appid.txt \
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install_it.files += assets/templates/config.json \
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install_it.files += assets/templates/config.json \
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assets/icons/favicon.ico \
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assets/icons/favicon.ico \
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steam_appid.txt \
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steam_appid.txt \
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ThirdParty/ffmpeg/Windows/avcodec-58.dll \
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ThirdParty/ffmpeg/Windows/avdevice-58.dll \
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ThirdParty/ffmpeg/Windows/avfilter-7.dll \
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ThirdParty/ffmpeg/Windows/avformat-58.dll \
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ThirdParty/ffmpeg/Windows/avutil-56.dll \
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ThirdParty/ffmpeg/Windows/ffmpeg.exe \
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ThirdParty/ffmpeg/Windows/ffplay.exe \
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ThirdParty/ffmpeg/Windows/ffprobe.exe \
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ThirdParty/ffmpeg/Windows/postproc-55.dll \
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ThirdParty/ffmpeg/Windows/swresample-3.dll \
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ThirdParty/ffmpeg/Windows/swscale-5.dll \
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ThirdParty/OpenSSL/libeay32.dll \
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ThirdParty/OpenSSL/ssleay32.dll \
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win32 {
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installOut.files += steam_appid.txt \
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install_it.files += ThirdParty/ffmpeg/Windows/avcodec-58.dll \
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ThirdParty/ffmpeg/Windows/avdevice-58.dll \
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ThirdParty/ffmpeg/Windows/avfilter-7.dll \
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ThirdParty/ffmpeg/Windows/avformat-58.dll \
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ThirdParty/ffmpeg/Windows/avutil-56.dll \
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ThirdParty/ffmpeg/Windows/ffmpeg.exe \
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ThirdParty/ffmpeg/Windows/ffplay.exe \
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ThirdParty/ffmpeg/Windows/ffprobe.exe \
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ThirdParty/ffmpeg/Windows/postproc-55.dll \
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ThirdParty/ffmpeg/Windows/swresample-3.dll \
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ThirdParty/ffmpeg/Windows/swscale-5.dll \
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ThirdParty/OpenSSL/libeay32.dll \
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ThirdParty/OpenSSL/ssleay32.dll \
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}
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INSTALLS += install_it
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INSTALLS += install_it
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INSTALLS += installOut
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INSTALLS += installOut
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@ -101,13 +101,6 @@ QT_QUICK_CONTROLS_STYLE = "Material"
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# deprecated API in order to know how to port your code away from it.
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# deprecated API in order to know how to port your code away from it.
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DEFINES += QT_DEPRECATED_WARNINGS
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DEFINES += QT_DEPRECATED_WARNINGS
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debug {
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DEFINES += SP_DEBUG
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}
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release {
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DEFINES += SP_RELEASE
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}
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win32 {
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win32 {
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win32: LIBS += -L$$PWD/ThirdParty/Steam/redistributable_bin/win64/ -lsteam_api64
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win32: LIBS += -L$$PWD/ThirdParty/Steam/redistributable_bin/win64/ -lsteam_api64
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DEPENDPATH += $$PWD/ThirdParty/Steam/redistributable_bin/win64
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DEPENDPATH += $$PWD/ThirdParty/Steam/redistributable_bin/win64
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