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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-22 10:42:29 +01:00

Fix shader compilation and demo project

This commit is contained in:
Elias Steurer 2022-04-07 11:03:00 +02:00
parent f47f299e9e
commit d75893dcd1
6 changed files with 54 additions and 37 deletions

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@ -1,9 +1,11 @@
cmake_minimum_required(VERSION 3.16)
project(ScreenPlayShader LANGUAGES CXX)
project(
ScreenPlayShader
VERSION 0.1
LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
find_package(
Qt6
@ -12,44 +14,45 @@ find_package(
set(QML src/ShadertoyShader.qml src/TestMain.qml)
set(QML_PLUGIN_SOURCES src/shaderlibrary.cpp)
set(QML_PLUGIN_HEADER src/shaderlibrary.h)
qt_add_library(${PROJECT_NAME} STATIC)
target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Core Qt6::Quick)
target_include_directories(${PROJECT_NAME} PUBLIC src/ )
qt_add_qml_module(
${PROJECT_NAME}
OUTPUT_DIRECTORY
${CMAKE_BINARY_DIR}/bin/${PROJECT_NAME}
URI
${PROJECT_NAME}
VERSION
1.0
SOURCES
${QML_PLUGIN_SOURCES}
${QML_PLUGIN_HEADER}
QML_FILES
${QML})
# https://doc.qt.io/qt-6/qtshadertools-build.html
qt6_add_shaders(
${PROJECT_NAME}
"shaders"
BATCHABLE
PRECOMPILE
PREFIX
"/ScreenPlayShader"
"/"
FILES
# shader/lightning.frag shader/lightning.vert
shaders/wobble.frag
shaders/water.frag
shaders/water.vert)
# https://doc.qt.io/qt-6/qtshadertools-build.html
target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Core Qt6::Quick)
if(${SCREENPLAY_TESTS})
qt_add_executable(tst_ScreenPlayShader src/TestMain.cpp)
qt_add_qml_module(
tst_ScreenPlayShader
URI
ScreenPlayShader
VERSION
1.0
QML_FILES
${QML})
target_link_libraries(
tst_ScreenPlayShader
PRIVATE Qt6::Quick
Qt::Core
Qt::Gui
Qt::Qml
Qt::Quick
${PROJECT_NAME})
qt_add_executable(tst_ScreenPlayShader src/TestMain.cpp Resources.qrc)
target_link_libraries(tst_ScreenPlayShader PRIVATE Qt::Quick ${PROJECT_NAME}plugin )
target_compile_definitions(tst_ScreenPlayShader PRIVATE $<$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>:QT_QML_DEBUG>)
endif()

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@ -0,0 +1,8 @@
<RCC>
<qresource prefix="/">
<file>assets/Shadertoy_Bayer.png</file>
<file>assets/Shadertoy_Gray_Noise_Medium.png</file>
<file>assets/Shadertoy_Lichen.jpg</file>
<file>assets/test_image_andras-vas-Bd7gNnWJBkU-unsplash.jpg</file>
</qresource>
</RCC>

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@ -1,8 +1,9 @@
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QVersionNumber>
#include <QtQml/qqmlextensionplugin.h>
Q_IMPORT_QML_PLUGIN(ScreenPlayShaderPlugin)
int main(int argc, char* argv[])
{
QGuiApplication app(argc, argv);

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@ -12,19 +12,23 @@ Window {
Image {
id: img
anchors.centerIn: parent
anchors.fill: parent
fillMode: Image.PreserveAspectCrop
layer.enabled: true
layer.effect: ShaderEffect {
//property variant source: theSource
property real amplitude: 0.04 * 1
property real frequency: 20
property real frequency: 200
property real time: 0
NumberAnimation on time { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 600 }
NumberAnimation on time {
loops: Animation.Infinite
from: 0
to: Math.PI * 2
duration: 600
}
fragmentShader: " :/ScreenPlayShader/shaders/wobble.frag.qsb"
fragmentShader: "/shaders/wobble.frag.qsb"
}
source: Qt.resolvedUrl(
"file:///C:/Users/Eli/Desktop/jasmin-ne-Z4zOxNBri5I-unsplash.jpg")
source: "qrc:/assets/test_image_andras-vas-Bd7gNnWJBkU-unsplash.jpg"
}
}

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@ -8,6 +8,7 @@
class Shader : public QObject {
Q_OBJECT
QML_ELEMENT
Q_PROPERTY(QString vertex READ vertex WRITE setVertex NOTIFY vertexChanged)
Q_PROPERTY(QString fragment READ fragment WRITE setFragment NOTIFY fragmentChanged)