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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-06 19:12:30 +01:00

Fix missing license

This commit is contained in:
Elias Steurer 2020-05-16 23:08:54 +02:00
parent 2ac4540461
commit d8b3814504
4 changed files with 60 additions and 29 deletions

View File

@ -3,21 +3,12 @@
** Copyright (C) 2020 Elias Steurer (Kelteseth)
** Contact: https://screen-play.app
**
** This file is part of ScreenPlay. ScreenPlay is licensed under a dual license.
** When you contribute to ScreenPlay via a Gitlab Merge Request you accept that
** your work will be available under the two following licenses:
** This file is part of ScreenPlay. ScreenPlay is licensed under a dual license in
** order to ensure its sustainability. When you contribute to ScreenPlay
** you accept that your work will be available under the two following licenses:
**
** $SCREENPLAY_BEGIN_LICENSE$
**
** #### Commercial License
** This code is owned by Elias Steurer. By changing/adding to the code you agree to the
** terms written in:
** * Legal/corporate_contributor_license_agreement.md - For corporate contributors
** * Legal/individual_contributor_license_agreement.md - For individual contributors
**
** Each Contributor hereby grants Elias Steurer (Kelteseth) a world-wide,
** royalty-free, non-exclusive license.
**
** #### Affero General Public License Usage (AGPLv3)
** Alternatively, this file may be used under the terms of the GNU Affero
** General Public License version 3 as published by the Free Software
@ -26,9 +17,16 @@
** ensure the GNU Affero Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/agpl-3.0.en.html.
**
** Additional Limitations to the AGPLv3 and Commercial Lincese
** #### Commercial License
** This code is owned by Elias Steurer. By changing/adding to the code you agree to the
** terms written in:
** * Legal/corporate_contributor_license_agreement.md - For corporate contributors
** * Legal/individual_contributor_license_agreement.md - For individual contributors
**
** #### Additional Limitations to the AGPLv3 and Commercial Lincese
** This License does not grant any rights in the trademarks,
** service marks, or logos of any Contributor.
** service marks, or logos.
**
**
** $SCREENPLAY_END_LICENSE$
**

View File

@ -3,21 +3,12 @@
** Copyright (C) 2020 Elias Steurer (Kelteseth)
** Contact: https://screen-play.app
**
** This file is part of ScreenPlay. ScreenPlay is licensed under a dual license.
** When you contribute to ScreenPlay via a Gitlab Merge Request you accept that
** your work will be available under the two following licenses:
** This file is part of ScreenPlay. ScreenPlay is licensed under a dual license in
** order to ensure its sustainability. When you contribute to ScreenPlay
** you accept that your work will be available under the two following licenses:
**
** $SCREENPLAY_BEGIN_LICENSE$
**
** #### Commercial License
** This code is owned by Elias Steurer. By changing/adding to the code you agree to the
** terms written in:
** * Legal/corporate_contributor_license_agreement.md - For corporate contributors
** * Legal/individual_contributor_license_agreement.md - For individual contributors
**
** Each Contributor hereby grants Elias Steurer (Kelteseth) a world-wide,
** royalty-free, non-exclusive license.
**
** #### Affero General Public License Usage (AGPLv3)
** Alternatively, this file may be used under the terms of the GNU Affero
** General Public License version 3 as published by the Free Software
@ -26,13 +17,21 @@
** ensure the GNU Affero Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/agpl-3.0.en.html.
**
** Additional Limitations to the AGPLv3 and Commercial Lincese
** #### Commercial License
** This code is owned by Elias Steurer. By changing/adding to the code you agree to the
** terms written in:
** * Legal/corporate_contributor_license_agreement.md - For corporate contributors
** * Legal/individual_contributor_license_agreement.md - For individual contributors
**
** #### Additional Limitations to the AGPLv3 and Commercial Lincese
** This License does not grant any rights in the trademarks,
** service marks, or logos of any Contributor.
** service marks, or logos.
**
**
** $SCREENPLAY_END_LICENSE$
**
****************************************************************************/
#pragma once
#include <QApplication>

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@ -1,3 +1,37 @@
/****************************************************************************
**
** Copyright (C) 2020 Elias Steurer (Kelteseth)
** Contact: https://screen-play.app
**
** This file is part of ScreenPlay. ScreenPlay is licensed under a dual license in
** order to ensure its sustainability. When you contribute to ScreenPlay
** you accept that your work will be available under the two following licenses:
**
** $SCREENPLAY_BEGIN_LICENSE$
**
** #### Affero General Public License Usage (AGPLv3)
** Alternatively, this file may be used under the terms of the GNU Affero
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file "ScreenPlay License.md" included in the
** packaging of this App. Please review the following information to
** ensure the GNU Affero Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/agpl-3.0.en.html.
**
** #### Commercial License
** This code is owned by Elias Steurer. By changing/adding to the code you agree to the
** terms written in:
** * Legal/corporate_contributor_license_agreement.md - For corporate contributors
** * Legal/individual_contributor_license_agreement.md - For individual contributors
**
** #### Additional Limitations to the AGPLv3 and Commercial Lincese
** This License does not grant any rights in the trademarks,
** service marks, or logos.
**
**
** $SCREENPLAY_END_LICENSE$
**
****************************************************************************/
#pragma once
#include <QRect>
#include <QString>

View File

@ -36,7 +36,7 @@ void ScreenPlaySDK::init()
// If the wallpaper never connects it will never get the
// disconnect event. We can savely assume no connection will
// be made after 1 second timeout.
QTimer::singleShot(10000,[this](){
QTimer::singleShot(1000,[this](){
if(m_socket.state() != QLocalSocket::ConnectedState){
m_socket.disconnectFromServer();
emit sdkDisconnected();