mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-22 18:52:30 +01:00
Fix missing license
This commit is contained in:
parent
2ac4540461
commit
d8b3814504
@ -3,21 +3,12 @@
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** Copyright (C) 2020 Elias Steurer (Kelteseth)
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** Contact: https://screen-play.app
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**
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** This file is part of ScreenPlay. ScreenPlay is licensed under a dual license.
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** When you contribute to ScreenPlay via a Gitlab Merge Request you accept that
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** your work will be available under the two following licenses:
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** This file is part of ScreenPlay. ScreenPlay is licensed under a dual license in
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** order to ensure its sustainability. When you contribute to ScreenPlay
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** you accept that your work will be available under the two following licenses:
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**
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** $SCREENPLAY_BEGIN_LICENSE$
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**
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** #### Commercial License
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** This code is owned by Elias Steurer. By changing/adding to the code you agree to the
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** terms written in:
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** * Legal/corporate_contributor_license_agreement.md - For corporate contributors
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** * Legal/individual_contributor_license_agreement.md - For individual contributors
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**
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** Each Contributor hereby grants Elias Steurer (Kelteseth) a world-wide,
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** royalty-free, non-exclusive license.
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**
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** #### Affero General Public License Usage (AGPLv3)
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** Alternatively, this file may be used under the terms of the GNU Affero
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** General Public License version 3 as published by the Free Software
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@ -26,9 +17,16 @@
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** ensure the GNU Affero Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/agpl-3.0.en.html.
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**
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** Additional Limitations to the AGPLv3 and Commercial Lincese
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** #### Commercial License
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** This code is owned by Elias Steurer. By changing/adding to the code you agree to the
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** terms written in:
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** * Legal/corporate_contributor_license_agreement.md - For corporate contributors
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** * Legal/individual_contributor_license_agreement.md - For individual contributors
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**
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** #### Additional Limitations to the AGPLv3 and Commercial Lincese
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** This License does not grant any rights in the trademarks,
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** service marks, or logos of any Contributor.
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** service marks, or logos.
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**
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**
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** $SCREENPLAY_END_LICENSE$
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**
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@ -3,21 +3,12 @@
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** Copyright (C) 2020 Elias Steurer (Kelteseth)
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** Contact: https://screen-play.app
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**
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** This file is part of ScreenPlay. ScreenPlay is licensed under a dual license.
|
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** When you contribute to ScreenPlay via a Gitlab Merge Request you accept that
|
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** your work will be available under the two following licenses:
|
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** This file is part of ScreenPlay. ScreenPlay is licensed under a dual license in
|
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** order to ensure its sustainability. When you contribute to ScreenPlay
|
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** you accept that your work will be available under the two following licenses:
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**
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** $SCREENPLAY_BEGIN_LICENSE$
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**
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** #### Commercial License
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** This code is owned by Elias Steurer. By changing/adding to the code you agree to the
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** terms written in:
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** * Legal/corporate_contributor_license_agreement.md - For corporate contributors
|
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** * Legal/individual_contributor_license_agreement.md - For individual contributors
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**
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** Each Contributor hereby grants Elias Steurer (Kelteseth) a world-wide,
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** royalty-free, non-exclusive license.
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**
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** #### Affero General Public License Usage (AGPLv3)
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** Alternatively, this file may be used under the terms of the GNU Affero
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** General Public License version 3 as published by the Free Software
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@ -26,13 +17,21 @@
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** ensure the GNU Affero Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/agpl-3.0.en.html.
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**
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** Additional Limitations to the AGPLv3 and Commercial Lincese
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** #### Commercial License
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** This code is owned by Elias Steurer. By changing/adding to the code you agree to the
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** terms written in:
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** * Legal/corporate_contributor_license_agreement.md - For corporate contributors
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** * Legal/individual_contributor_license_agreement.md - For individual contributors
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**
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** #### Additional Limitations to the AGPLv3 and Commercial Lincese
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** This License does not grant any rights in the trademarks,
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** service marks, or logos of any Contributor.
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** service marks, or logos.
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**
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**
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** $SCREENPLAY_END_LICENSE$
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**
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****************************************************************************/
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#pragma once
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#include <QApplication>
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@ -1,3 +1,37 @@
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/****************************************************************************
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**
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** Copyright (C) 2020 Elias Steurer (Kelteseth)
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** Contact: https://screen-play.app
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**
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** This file is part of ScreenPlay. ScreenPlay is licensed under a dual license in
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** order to ensure its sustainability. When you contribute to ScreenPlay
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** you accept that your work will be available under the two following licenses:
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**
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** $SCREENPLAY_BEGIN_LICENSE$
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**
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** #### Affero General Public License Usage (AGPLv3)
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** Alternatively, this file may be used under the terms of the GNU Affero
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file "ScreenPlay License.md" included in the
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** packaging of this App. Please review the following information to
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** ensure the GNU Affero Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/agpl-3.0.en.html.
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**
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** #### Commercial License
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** This code is owned by Elias Steurer. By changing/adding to the code you agree to the
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** terms written in:
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** * Legal/corporate_contributor_license_agreement.md - For corporate contributors
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** * Legal/individual_contributor_license_agreement.md - For individual contributors
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**
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** #### Additional Limitations to the AGPLv3 and Commercial Lincese
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** This License does not grant any rights in the trademarks,
|
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** service marks, or logos.
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**
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**
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** $SCREENPLAY_END_LICENSE$
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**
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****************************************************************************/
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#pragma once
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#include <QRect>
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#include <QString>
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@ -36,7 +36,7 @@ void ScreenPlaySDK::init()
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// If the wallpaper never connects it will never get the
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// disconnect event. We can savely assume no connection will
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// be made after 1 second timeout.
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QTimer::singleShot(10000,[this](){
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QTimer::singleShot(1000,[this](){
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if(m_socket.state() != QLocalSocket::ConnectedState){
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m_socket.disconnectFromServer();
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emit sdkDisconnected();
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