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@ -6,7 +6,9 @@ get_project_version(PROJECT_VERSION)
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# This must be set before project()
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if(APPLE)
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set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64" CACHE STRING "" FORCE)
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set(CMAKE_OSX_ARCHITECTURES
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"arm64;x86_64"
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CACHE STRING "" FORCE)
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set(SCREENPLAY_QML_MODULES_PATH "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ScreenPlay.app/Contents/MacOS/qml")
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endif()
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@ -70,7 +72,7 @@ endif()
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option(SCREENPLAY_OSX_BUNDLE "Enable distribution macOS bundle" OFF)
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option(SCREENPLAY_STEAM "For FOSS distribution so we do not bundle proprietary code." ON)
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option(SCREENPLAY_DEPLOY "Marks this version as an official deploy version. This version uses different import paths and other settings."
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OFF)
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OFF)
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option(SCREENPLAY_TESTS "Enables UI tests." ON)
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option(SCREENPLAY_INSTALLER "Indicates whether an installer via the Qt Installer Framework is created." OFF)
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option(SCREENPLAY_GODOT "Compiles ScreenPlayGodotWallpaper." ON)
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@ -60,10 +60,7 @@ if(WIN32)
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target_link_libraries(ScreenPlayWallpaperLib PUBLIC shcore.lib)
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endif()
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add_executable(
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${PROJECT_NAME}
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${SOURCES}
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${HEADER})
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add_executable(${PROJECT_NAME} ${SOURCES} ${HEADER})
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qt_add_qml_module(
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${PROJECT_NAME}
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@ -4,12 +4,13 @@
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#define NOMINMAX
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#endif
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#include <windows.h>
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// Do not change windows.h order !
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#include <algorithm>
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#include <iostream>
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#include <shellscalingapi.h>
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#include <vector>
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#include <optional>
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#include <functional>
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#include <iostream>
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#include <optional>
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#include <vector>
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// Do not sort !
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#include "WinUser.h"
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