mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-10-06 09:17:07 +02:00
Formatting cmake
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parent
804812181e
commit
dbb79cef41
@ -13,22 +13,20 @@ if(WIN32)
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elseif(UNIX AND NOT APPLE)
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set(VCPKG_ARCH "x64-linux")
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elseif(APPLE)
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# CMAKE_HOST_SYSTEM_PROCESSOR returns the value of `uname -p` on host.
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# Universal builds are not available with vcpkg,
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# but the prebuild Qt binaries are. CMake also handles
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# https://github.com/microsoft/vcpkg/discussions/19454
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# This means we must compile twice and then merge the binaries with lipo
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if(CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL x86_64 OR CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL amd64)
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set(VCPKG_ARCH "x64-osx")
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set(CMAKE_OSX_ARCHITECTURES "x86_64")
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set(VCPKG_TARGET_ARCHITECTURE x86_64)
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elseif(CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL arm)
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set(VCPKG_ARCH "arm64-osx")
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set(CMAKE_OSX_ARCHITECTURES "arm64")
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set(VCPKG_TARGET_ARCHITECTURE arm64)
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endif()
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# CMAKE_HOST_SYSTEM_PROCESSOR returns the value of `uname -p` on host. Universal builds are not available with vcpkg, but the prebuild
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# Qt binaries are. CMake also handles https://github.com/microsoft/vcpkg/discussions/19454 This means we must compile twice and then
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# merge the binaries with lipo
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if(CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL x86_64 OR CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL amd64)
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set(VCPKG_ARCH "x64-osx")
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set(CMAKE_OSX_ARCHITECTURES "x86_64")
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set(VCPKG_TARGET_ARCHITECTURE x86_64)
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elseif(CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL arm)
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set(VCPKG_ARCH "arm64-osx")
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set(CMAKE_OSX_ARCHITECTURES "arm64")
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set(VCPKG_TARGET_ARCHITECTURE arm64)
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endif()
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message(STATUS "[PROJECT] CMAKE_OSX_ARCHITECTURES = ${CMAKE_OSX_ARCHITECTURES}")
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message(STATUS "[PROJECT] CMAKE_OSX_ARCHITECTURES = ${CMAKE_OSX_ARCHITECTURES}")
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endif()
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# This sets cmake to compile all dlls into the main directory
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@ -37,21 +35,18 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH})
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# This is needed for OSX:
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# Because we bundle ScreenPlay and ScreenPlayWallpaper into .app
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# they both need other QML dependencies like ScreenPlayUtil.
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# The fastest way is to use a shared QML module path for development
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# and add this path to the qml engines import pah.
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# For the SCREENPLAY_DEPLOY we copy them into the matching dirs
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# via the build.py
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# This is needed for OSX: Because we bundle ScreenPlay and ScreenPlayWallpaper into .app they both need other QML dependencies like
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# ScreenPlayUtil. The fastest way is to use a shared QML module path for development and add this path to the qml engines import pah. For
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# the SCREENPLAY_DEPLOY we copy them into the matching dirs via the build.py
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#
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# This subdirectoy is needed for OSX and Linux to fix linker errors because
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# we would have ScreenPlayApp executable and folder for the qml files in the
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# same directory.
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# This subdirectoy is needed for OSX and Linux to fix linker errors because we would have ScreenPlayApp executable and folder for the qml
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# files in the same directory.
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set(SCREENPLAY_QML_MODULES_PATH "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/qml")
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# Adds the qml import path so QtCreator can find them
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list(APPEND QML_DIRS "${SCREENPLAY_QML_MODULES_PATH}")
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set(QML_IMPORT_PATH "${QML_DIRS}" CACHE STRING "Qt Creator extra qml import paths")
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set(QML_IMPORT_PATH
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"${QML_DIRS}"
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CACHE STRING "Qt Creator extra qml import paths")
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set(SCREENPLAY_IFW_ROOT "")
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set(SCREENPLAY_IFW_VERSION "4.4")
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@ -61,7 +56,8 @@ set(VCPKG_INSTALLED_PATH "${VCPKG_PATH}/installed/${VCPKG_ARCH}")
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set(VCPKG_BIN_PATH "${VCPKG_INSTALLED_PATH}/bin")
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option(SCREENPLAY_STEAM "For FOSS distribution so we do not bundle proprietary code." ON)
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option(SCREENPLAY_DEPLOY "Marks this version as an official deploy version. This version uses different import paths and other settings." OFF)
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option(SCREENPLAY_DEPLOY "Marks this version as an official deploy version. This version uses different import paths and other settings."
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OFF)
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option(SCREENPLAY_TESTS "Enables UI tests." ON)
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option(SCREENPLAY_INSTALLER "Indicates whether an installer via the Qt Installer Framework is created." OFF)
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@ -75,10 +71,9 @@ file(MAKE_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
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add_compile_definitions(COMPILE_INFO="Build Date: ${BUILD_DATE}. Git Hash: ${GIT_COMMIT_HASH}. ")
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add_compile_definitions(SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}")
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if(${SCREENPLAY_DEPLOY})
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add_compile_definitions(DEPLOY_VERSION)
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add_compile_definitions(DEPLOY_VERSION)
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endif()
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find_package(Git REQUIRED)
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if(WIN32)
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set(DATE_COMMAND "CMD")
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@ -132,12 +127,10 @@ add_subdirectory(ScreenPlayWeather)
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add_subdirectory(ThirdParty/QArchive)
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add_subdirectory(Tools)
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if(${SCREENPLAY_TESTS})
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enable_testing()
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endif()
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# Only add target SteamSDKQtEnums
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add_subdirectory(ScreenPlayWorkshop/SteamSDK)
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if(${SCREENPLAY_STEAM})
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