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https://gitlab.com/kelteseth/ScreenPlay.git
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Add steam publish python script with dynamic description based on git branch, hash and date
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67
Tools/steam_publish.py
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67
Tools/steam_publish.py
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import os
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import sys
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import subprocess
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import shutil
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import argparse
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from sys import platform
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from execute_util import execute
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from datetime import datetime
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import subprocess
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# Executes steamcmd with username and password. Changes the content of the config
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# for better readability in the steam builds tab
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# https://partner.steamgames.com/apps/builds/672870
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def get_git_revision_short_hash():
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return subprocess.check_output(['git', 'rev-parse', '--short', 'HEAD'])
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def get_git_branch_hash():
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return subprocess.check_output(['git', 'branch', '--show-current'])
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# MAIN
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parser = argparse.ArgumentParser(description='Publish ScreenPlay to Steam')
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parser.add_argument('-u', action="store", dest="steam_username", required=True,
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help="Steam Username.")
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parser.add_argument('-p', action="store", dest="steam_password", required=True,
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help="Steam Password.")
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parser.add_argument('-c', action="store", dest="vdf_config_name", required=True,
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help="Name to the .vdf config. This will use the .vdf files from the steamcmd folder.")
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args = parser.parse_args()
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abs_vdf_path = os.path.abspath("steamcmd/"+args.vdf_config_name)
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if not os.path.isfile(abs_vdf_path):
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print("Incorrect vdf name")
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sys.exit(-1)
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file = open(abs_vdf_path, "r")
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config_content = file.read()
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git_hash = get_git_revision_short_hash().decode("utf-8").replace("\n", "")
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git_branch = get_git_branch_hash().decode("utf-8").replace("\n", "")
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current_date_time = datetime.now().strftime("%m/%d/%Y, %H:%M:%S")
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build_description = "- git hash: " + git_hash + ", branch: " + git_branch + " - upload datetime: " + current_date_time
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config_content = config_content.replace("{{BUILD_DESCRIPTION}}", build_description)
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tmp_steam_config_foldername = "tmp_steam_config/"
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tmp_steam_config_dir = os.path.abspath(tmp_steam_config_foldername)
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if os.path.isdir(tmp_steam_config_dir):
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shutil.rmtree(tmp_steam_config_dir)
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os.mkdir(tmp_steam_config_dir)
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f = open(os.path.abspath(tmp_steam_config_dir + "/" + args.vdf_config_name), "w")
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f.write(config_content)
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f.close()
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tmp_steam_config_path = "\"" + os.path.abspath(tmp_steam_config_foldername + args.vdf_config_name) + "\""
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print("Execute steamcmd on: " + tmp_steam_config_path)
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execute("steamcmd +login {username} {password} +run_app_build {config} +quit".format(username=steam_username, password=steam_password, config=tmp_steam_config_path))
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print("Deleting tmp config")
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shutil.rmtree(tmp_steam_config_dir)
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"appbuild"
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{
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"appid" "672870"
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"desc" "CI Build linux"
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"desc" "CI Build linux {{BUILD_DESCRIPTION}}"
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"buildoutput" "../../ContentBuilder/output" // build output folder for .log, .csm & .csd files, relative to location of this file
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"contentroot" "../../" // root content folder, relative to location of this file
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"setlive" "internal" // branch to set live after successful build, none if empty
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"appbuild"
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{
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"appid" "672870"
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"desc" "CI Build mac"
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"desc" "CI Build mac {{BUILD_DESCRIPTION}}"
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"buildoutput" "../../ContentBuilder/output" // build output folder for .log, .csm & .csd files, relative to location of this file
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"contentroot" "../../" // root content folder, relative to location of this file
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"setlive" "internal" // branch to set live after successful build, none if empty
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"appbuild"
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{
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"appid" "672870"
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"desc" "CI Build Windows"
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"desc" "CI Build Windows {{BUILD_DESCRIPTION}}"
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"buildoutput" "../../ContentBuilder/output" // build output folder for .log, .csm & .csd files, relative to location of this file
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"contentroot" "../../" // root content folder, relative to location of this file
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"setlive" "internal" // branch to set live after successful build, none if empty
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