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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-09-02 00:29:48 +02:00

Add steam publish python script with dynamic description based on git branch, hash and date

This commit is contained in:
Elias Steurer 2021-08-21 12:53:19 +02:00
parent 662a0934e9
commit ddcb83b79b
4 changed files with 70 additions and 3 deletions

67
Tools/steam_publish.py Normal file
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import os
import sys
import subprocess
import shutil
import argparse
from sys import platform
from execute_util import execute
from datetime import datetime
import subprocess
# Executes steamcmd with username and password. Changes the content of the config
# for better readability in the steam builds tab
# https://partner.steamgames.com/apps/builds/672870
def get_git_revision_short_hash():
return subprocess.check_output(['git', 'rev-parse', '--short', 'HEAD'])
def get_git_branch_hash():
return subprocess.check_output(['git', 'branch', '--show-current'])
# MAIN
parser = argparse.ArgumentParser(description='Publish ScreenPlay to Steam')
parser.add_argument('-u', action="store", dest="steam_username", required=True,
help="Steam Username.")
parser.add_argument('-p', action="store", dest="steam_password", required=True,
help="Steam Password.")
parser.add_argument('-c', action="store", dest="vdf_config_name", required=True,
help="Name to the .vdf config. This will use the .vdf files from the steamcmd folder.")
args = parser.parse_args()
abs_vdf_path = os.path.abspath("steamcmd/"+args.vdf_config_name)
if not os.path.isfile(abs_vdf_path):
print("Incorrect vdf name")
sys.exit(-1)
file = open(abs_vdf_path, "r")
config_content = file.read()
git_hash = get_git_revision_short_hash().decode("utf-8").replace("\n", "")
git_branch = get_git_branch_hash().decode("utf-8").replace("\n", "")
current_date_time = datetime.now().strftime("%m/%d/%Y, %H:%M:%S")
build_description = "- git hash: " + git_hash + ", branch: " + git_branch + " - upload datetime: " + current_date_time
config_content = config_content.replace("{{BUILD_DESCRIPTION}}", build_description)
tmp_steam_config_foldername = "tmp_steam_config/"
tmp_steam_config_dir = os.path.abspath(tmp_steam_config_foldername)
if os.path.isdir(tmp_steam_config_dir):
shutil.rmtree(tmp_steam_config_dir)
os.mkdir(tmp_steam_config_dir)
f = open(os.path.abspath(tmp_steam_config_dir + "/" + args.vdf_config_name), "w")
f.write(config_content)
f.close()
tmp_steam_config_path = "\"" + os.path.abspath(tmp_steam_config_foldername + args.vdf_config_name) + "\""
print("Execute steamcmd on: " + tmp_steam_config_path)
execute("steamcmd +login {username} {password} +run_app_build {config} +quit".format(username=steam_username, password=steam_password, config=tmp_steam_config_path))
print("Deleting tmp config")
shutil.rmtree(tmp_steam_config_dir)

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"appbuild"
{
"appid" "672870"
"desc" "CI Build linux"
"desc" "CI Build linux {{BUILD_DESCRIPTION}}"
"buildoutput" "../../ContentBuilder/output" // build output folder for .log, .csm & .csd files, relative to location of this file
"contentroot" "../../" // root content folder, relative to location of this file
"setlive" "internal" // branch to set live after successful build, none if empty

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"appbuild"
{
"appid" "672870"
"desc" "CI Build mac"
"desc" "CI Build mac {{BUILD_DESCRIPTION}}"
"buildoutput" "../../ContentBuilder/output" // build output folder for .log, .csm & .csd files, relative to location of this file
"contentroot" "../../" // root content folder, relative to location of this file
"setlive" "internal" // branch to set live after successful build, none if empty

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"appbuild"
{
"appid" "672870"
"desc" "CI Build Windows"
"desc" "CI Build Windows {{BUILD_DESCRIPTION}}"
"buildoutput" "../../ContentBuilder/output" // build output folder for .log, .csm & .csd files, relative to location of this file
"contentroot" "../../" // root content folder, relative to location of this file
"setlive" "internal" // branch to set live after successful build, none if empty