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https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-06 19:12:30 +01:00
Fix steam dylib paths
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parent
4da09711e6
commit
e00b5f1ebe
@ -389,9 +389,6 @@ if(APPLE)
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XCODE_ATTRIBUTE_ENABLE_HARDENED_RUNTIME TRUE
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XCODE_ATTRIBUTE_EXECUTABLE_NAME ${PROJECT_NAME})
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# Needed for the Steam Workshop qml plugin
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file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
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add_custom_command(
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TARGET ${PROJECT_NAME}
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POST_BUILD
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@ -72,16 +72,12 @@ set(RESOURCES
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set(STEAM_LIB_PATH "${CMAKE_CURRENT_SOURCE_DIR}/SteamSDK/redistributable_bin/")
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if(WIN32)
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set(WORKSHOP_PLUGIN_DIR ${SCREENPLAY_QML_MODULES_PATH}/${PROJECT_NAME})
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set(STEAM_LIB "${STEAM_LIB_PATH}/win64/steam_api64.lib")
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set(STEAM_BIN "${STEAM_LIB_PATH}/win64/steam_api64.dll")
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elseif(APPLE)
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set(WORKSHOP_PLUGIN_DIR ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ScreenPlay.app/Contents/MacOS/ScreenPlay/qml/${PROJECT_NAME})
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set(MACOS_FRAMEWORKS_DIR ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ScreenPlay.app/Contents/Frameworks/)
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set(STEAM_LIB "${STEAM_LIB_PATH}/osx/libsteam_api.dylib")
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set(STEAM_BIN ${STEAM_LIB})
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elseif(UNIX)
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set(WORKSHOP_PLUGIN_DIR ${SCREENPLAY_QML_MODULES_PATH}/${PROJECT_NAME})
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set(STEAM_LIB "${STEAM_LIB_PATH}/linux64/libsteam_api.so")
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set(STEAM_BIN ${STEAM_LIB})
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endif()
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@ -118,14 +114,10 @@ qt_add_qml_module(
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if(${SCREENPLAY_STEAM})
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if(APPLE)
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file(MAKE_DIRECTORY ${WORKSHOP_PLUGIN_DIR})
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set(MACOS_FRAMEWORKS_DIR ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ScreenPlay.app/Contents/MacOS/)
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file(MAKE_DIRECTORY ${MACOS_FRAMEWORKS_DIR})
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/ COPYONLY)
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configure_file(${STEAM_BIN} ${WORKSHOP_PLUGIN_DIR} COPYONLY)
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set_target_properties(${PROJECT_NAME} PROPERTIES LIBRARY_OUTPUT_DIRECTORY
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${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${MACOS_FRAMEWORKS_DIR} COPYONLY)
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configure_file(${STEAM_BIN} ${MACOS_FRAMEWORKS_DIR} COPYONLY)
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else()
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
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configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
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@ -76,7 +76,6 @@ without the ScreenPlay-vcpkg folder (E.g. py .\setup.py --path "D:/Backup/Code/Q
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"libarchive"
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]
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if system() == "Windows":
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vcpkg_command = "vcpkg.exe"
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vcpkg_packages_list.append("infoware[d3d]")
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