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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-06 19:12:30 +01:00

Fix steam dylib paths

This commit is contained in:
Elias Steurer 2022-05-12 14:55:58 +02:00
parent 4da09711e6
commit e00b5f1ebe
3 changed files with 3 additions and 15 deletions

View File

@ -389,9 +389,6 @@ if(APPLE)
XCODE_ATTRIBUTE_ENABLE_HARDENED_RUNTIME TRUE
XCODE_ATTRIBUTE_EXECUTABLE_NAME ${PROJECT_NAME})
# Needed for the Steam Workshop qml plugin
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD

View File

@ -72,16 +72,12 @@ set(RESOURCES
set(STEAM_LIB_PATH "${CMAKE_CURRENT_SOURCE_DIR}/SteamSDK/redistributable_bin/")
if(WIN32)
set(WORKSHOP_PLUGIN_DIR ${SCREENPLAY_QML_MODULES_PATH}/${PROJECT_NAME})
set(STEAM_LIB "${STEAM_LIB_PATH}/win64/steam_api64.lib")
set(STEAM_BIN "${STEAM_LIB_PATH}/win64/steam_api64.dll")
elseif(APPLE)
set(WORKSHOP_PLUGIN_DIR ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ScreenPlay.app/Contents/MacOS/ScreenPlay/qml/${PROJECT_NAME})
set(MACOS_FRAMEWORKS_DIR ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ScreenPlay.app/Contents/Frameworks/)
set(STEAM_LIB "${STEAM_LIB_PATH}/osx/libsteam_api.dylib")
set(STEAM_BIN ${STEAM_LIB})
elseif(UNIX)
set(WORKSHOP_PLUGIN_DIR ${SCREENPLAY_QML_MODULES_PATH}/${PROJECT_NAME})
set(STEAM_LIB "${STEAM_LIB_PATH}/linux64/libsteam_api.so")
set(STEAM_BIN ${STEAM_LIB})
endif()
@ -118,14 +114,10 @@ qt_add_qml_module(
if(${SCREENPLAY_STEAM})
if(APPLE)
file(MAKE_DIRECTORY ${WORKSHOP_PLUGIN_DIR})
set(MACOS_FRAMEWORKS_DIR ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ScreenPlay.app/Contents/MacOS/)
file(MAKE_DIRECTORY ${MACOS_FRAMEWORKS_DIR})
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/ COPYONLY)
configure_file(${STEAM_BIN} ${WORKSHOP_PLUGIN_DIR} COPYONLY)
set_target_properties(${PROJECT_NAME} PROPERTIES LIBRARY_OUTPUT_DIRECTORY
${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${MACOS_FRAMEWORKS_DIR} COPYONLY)
configure_file(${STEAM_BIN} ${MACOS_FRAMEWORKS_DIR} COPYONLY)
else()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)

View File

@ -76,7 +76,6 @@ without the ScreenPlay-vcpkg folder (E.g. py .\setup.py --path "D:/Backup/Code/Q
"libarchive"
]
if system() == "Windows":
vcpkg_command = "vcpkg.exe"
vcpkg_packages_list.append("infoware[d3d]")