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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-09-18 08:22:33 +02:00

Fix pathing because we now compile everyting into the same build dir

This commit is contained in:
Elias Steurer 2020-04-30 20:08:33 +02:00
parent c7fd69a78e
commit e29571a225

View File

@ -151,56 +151,19 @@ void Settings::setupWidgetAndWindowPaths()
QDir workingDir(QDir::currentPath());
QDir baseDir(QDir::currentPath());
#ifdef QT_DEBUG
if (workingDir.cdUp()) {
#ifdef Q_OS_OSX
m_globalVariables->setWidgetExecutablePath(QUrl::fromUserInput(workingDir.path() + "/../../../ScreenPlayWidget/ScreenPlayWidget.app/Contents/MacOS/ScreenPlayWidget").toLocalFile());
m_globalVariables->setWallpaperExecutablePath(QUrl::fromUserInput(workingDir.path() + "/../../../ScreenPlayWallpaper/ScreenPlayWallpaper.app/Contents/MacOS/ScreenPlayWallpaper").toLocalFile());
#if defined(Q_OS_WIN)
m_globalVariables->setWidgetExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWidget.exe"));
m_globalVariables->setWallpaperExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWallpaper.exe"));
#endif
#ifdef Q_OS_WIN
m_globalVariables->setWidgetExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWidget/debug/ScreenPlayWidget.exe"));
m_globalVariables->setWallpaperExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWallpaper/debug/ScreenPlayWallpaper.exe"));
#if defined(Q_OS_LINUX)
m_globalVariables->setWidgetExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWidget"));
m_globalVariables->setWallpaperExecutablePath(QUrl(workingDir.path() + "/SScreenPlayWallpaper"));
#endif
#ifdef Q_OS_LINUX
m_globalVariables->setWidgetExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWidget/ScreenPlayWidget"));
m_globalVariables->setWallpaperExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWallpaper/ScreenPlayWallpaper"));
#endif
}
// We need to detect the right base path so we can copy later the example projects
baseDir.cdUp();
baseDir.cdUp();
baseDir.cd("ScreenPlay");
baseDir.cd("ScreenPlay");
#endif
#ifdef QT_NO_DEBUG
qDebug() << "Starting in Release mode!";
// If we build in the release version we must be cautious!
// The working dir in steam is the ScreenPlay.exe location
// In QtCreator is the dir above ScreenPlay.exe (!)
workingDir.cdUp();
workingDir.cd("ScreenPlayWallpaper");
if (QDir(workingDir.path() + "/release").exists()) {
// If started by QtCreator
workingDir.cd("release");
m_globalVariables->setWallpaperExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWallpaper.exe"));
workingDir.cdUp();
workingDir.cdUp();
workingDir.cd("ScreenPlayWidget");
workingDir.cd("release");
m_globalVariables->setWidgetExecutablePath(QUrl(workingDir.path() + "/ScreenPlayWidget.exe"));
} else {
// If started by Steam
m_globalVariables->setWallpaperExecutablePath(QUrl("ScreenPlayWallpaper.exe"));
m_globalVariables->setWidgetExecutablePath(QUrl("ScreenPlayWidget.exe"));
}
#if defined(Q_OS_OSX)
m_globalVariables->setWidgetExecutablePath(QUrl::fromUserInput(workingDir.path() + "ScreenPlayWidget.app/Contents/MacOS/ScreenPlayWidget").toLocalFile());
m_globalVariables->setWallpaperExecutablePath(QUrl::fromUserInput(workingDir.path() + "ScreenPlayWallpaper.app/Contents/MacOS/ScreenPlayWallpaper").toLocalFile());
#endif
}