mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-25 12:13:00 +01:00
Fix macos compilation and workshop files
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parent
65dcf79aa5
commit
e3a6193275
@ -21,15 +21,6 @@ elseif(APPLE)
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set(VCPKG_ARCH "x64-osx")
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endif()
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# Assume built-in pthreads on MacOS https://stackoverflow.com/questions/54587052/cmake-on-mac-could-not-find-threads-missing-threads-found
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if(APPLE)
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set(CMAKE_THREAD_LIBS_INIT "-lpthread")
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set(CMAKE_HAVE_THREADS_LIBRARY 1)
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set(CMAKE_USE_WIN32_THREADS_INIT 0)
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set(CMAKE_USE_PTHREADS_INIT 1)
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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endif()
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set(VCPKG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../ScreenPlay-vcpkg")
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set(VCPKG_INSTALLED_PATH "${VCPKG_PATH}/installed/${VCPKG_ARCH}")
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@ -81,12 +72,3 @@ if(WIN32)
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add_subdirectory(ScreenPlaySysInfo)
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endif()
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#if(APPLE)
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#add_custom_target(CopyDependencies DEPENDS ScreenPlay)
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#add_custom_command(TARGET CopyDependencies POST_BUILD
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# COMMAND "ScreenPlayWallpaper" -E copy_directory
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# "$<TARGET_FILE:ScreenPlayWallpaper>"
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# "${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/$<TARGET_FILE_NAME:ScreenPlayWallpaper>/"
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# COMMENT "Copying into ScreenPlay.app bundle")
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#endif()
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@ -62,6 +62,9 @@ set(l10n
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translations/ScreenPlay_ru.ts
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translations/ScreenPlay_vi.ts)
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# Needed on macos
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find_package(Threads REQUIRED)
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set_source_files_properties(${l10n} PROPERTIES OUTPUT_LOCATION "${CMAKE_CURRENT_SOURCE_DIR}/translations")
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if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
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@ -95,6 +98,7 @@ if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
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benchmark::benchmark_main
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doctest::doctest
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sentry::sentry
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Threads::Threads
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Qt${QT_VERSION_MAJOR}::Quick
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Qt${QT_VERSION_MAJOR}::Gui
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Qt${QT_VERSION_MAJOR}::Widgets
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@ -133,6 +137,7 @@ else()
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benchmark::benchmark_main
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doctest::doctest
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sentry::sentry
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Threads::Threads
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Qt${QT_VERSION_MAJOR}::Quick
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Qt${QT_VERSION_MAJOR}::Gui
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Qt${QT_VERSION_MAJOR}::Widgets
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@ -75,15 +75,30 @@ if(APPLE)
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add_custom_command(
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TARGET workshopplugin
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POST_BUILD
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COMMENT "Copying into ScreenPlay.app bundle"
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/qmldir ${workshop_install_dir})
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COMMENT "Copying qmldir info into ScreenPlay.app bundle"
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/qmldir ${workshop_install_dir})
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add_custom_command(
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TARGET workshopplugin
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POST_BUILD
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COMMENT "Copying into ScreenPlay.app bundle"
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/libworkshopplugin.dylib ${workshop_install_dir})
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COMMENT "Copying workshop plugin into ScreenPlay.app bundle"
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/Workshop/libworkshopplugin.dylib ${workshop_install_dir})
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add_custom_command(
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TARGET workshopplugin
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POST_BUILD
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COMMENT "Copying steam library into ScreenPlay.app bundle"
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COMMAND ${CMAKE_COMMAND} -E copy ${steam_bin} ${workshop_install_dir})
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add_custom_command(
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TARGET workshopplugin
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POST_BUILD
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COMMENT "Copying steam_appid.txt into ScreenPlay.app bundle"
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/)
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else()
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/qmldir ${WORKSHOP_PLUGIN_DIR}/qmldir COPYONLY)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
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configure_file(${steam_bin} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
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endif()
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@ -96,6 +96,7 @@ print("deploy_command: %s" % deploy_command)
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process = subprocess.run(cmake_configure_command, capture_output=True,shell=True)
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if process.returncode != 0:
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print("deploy_command error: %s" % process.stderr)
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sys.exit(process.returncode)
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os.system("cmake --build . --target all")
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