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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-22 18:52:30 +01:00

Add basic but working steam workshop

This commit is contained in:
kelteseth 2017-07-12 21:50:54 +02:00
parent ca0bfbb281
commit e6fa34efbf
3 changed files with 62 additions and 10 deletions

View File

@ -11,6 +11,7 @@
#include <QQuickStyle>
#include <QQuickView>
#include <QScreen>
#include <QTimer>
#include <QUrl>
#include <QVariant>
#include <QWindow>
@ -22,9 +23,9 @@
#include "packagefilehandler.h"
#include "profilelistmodel.h"
#include "quazip/quazip.h"
#include "screenplay.h"
#include "settings.h"
#include "steam/steam_api.h"
#include "steamworkshop.h"
int main(int argc, char* argv[])
{
@ -33,6 +34,19 @@ int main(int argc, char* argv[])
QGuiApplication app(argc, argv);
AppId_t steamID = 672870;
if (SteamAPI_RestartAppIfNecessary(steamID)) {
qWarning() << "SteamAPI_RestartAppIfNecessary";
return 1;
}
if (!SteamAPI_Init()) {
qWarning() << "Could not init steam sdk!";
return 1;
}
SteamWorkshop steamWorkshop(steamID);
QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QCoreApplication::setOrganizationName("Aimber");
@ -63,6 +77,7 @@ int main(int argc, char* argv[])
mainWindowEngine.rootContext()->setContextProperty("settings", &settings);
mainWindowEngine.rootContext()->setContextProperty("packageFileHandler", &packageFileHandler);
mainWindowEngine.rootContext()->setContextProperty("profileListModel", &profileListModel);
mainWindowEngine.rootContext()->setContextProperty("steamWorkshop", &steamWorkshop);
mainWindowEngine.load(QUrl(QStringLiteral("qrc:/qml/main.qml")));
// FIXME: Needed workaround to close the app because
@ -70,9 +85,15 @@ int main(int argc, char* argv[])
QObject::connect(&app, &QGuiApplication::lastWindowClosed,
[&]() { exit(app.exec()); });
profileListModel.loadProfiles();
// Timer for steam polls. WTF?
QTimer timer;
QObject::connect(&timer, &QTimer::timeout, [&]() { SteamAPI_RunCallbacks(); });
timer.setInterval(500);
timer.start();
int status = app.exec();
//Shutdown
return app.exec();
return status;
SteamAPI_Shutdown();
}

View File

@ -1,5 +1,23 @@
#include "steamworkshop.h"
SteamWorkshop::SteamWorkshop()
SteamWorkshop::SteamWorkshop(QObject *parent) : QObject(parent)
{
}
SteamWorkshop::SteamWorkshop(AppId_t nConsumerAppId)
{
m_AppId = nConsumerAppId;
}
void SteamWorkshop::createWorkshopItem()
{
SteamAPICall_t hSteamAPICall = SteamUGC()->CreateItem(m_AppId, EWorkshopFileType::k_EWorkshopFileTypeCommunity);
m_createWorkshopItemCallResult.Set(hSteamAPICall, this, &SteamWorkshop::onWorkshopItemCreated);
}
void SteamWorkshop::onWorkshopItemCreated(CreateItemResult_t* pCallback, bool bIOFailure)
{
emit workshopItemCreatedQML(pCallback->m_bUserNeedsToAcceptWorkshopLegalAgreement, pCallback->m_eResult, pCallback->m_nPublishedFileId);
}

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@ -3,15 +3,28 @@
#include <QObject>
//#include "isteamugc.h"
//#include "steam_api.h" public ISteamUGC,
#include "steam/steam_api.h"
#include <QDebug>
class SteamWorkshop : public QObject {
Q_OBJECT
public:
SteamWorkshop();
explicit SteamWorkshop(QObject *parent = nullptr);
SteamWorkshop(AppId_t nConsumerAppId);
// ISteamUGC interface
public:
private:
void onWorkshopItemCreated(CreateItemResult_t* pCallback, bool bIOFailure);
CCallResult<SteamWorkshop, CreateItemResult_t> m_createWorkshopItemCallResult;
AppId_t m_AppId;
public slots:
void createWorkshopItem();
signals:
void workshopItemCreatedQML(bool islegalAgreementAccepted, int eResult, int publishedFileId);
};
#endif // STEAMWORKSHOP_H
#