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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-05 10:32:28 +01:00

Add cpack IFW installer

Update to Qt 6.2.2
This commit is contained in:
Elias Steurer 2021-12-03 15:30:17 +01:00
parent c6c3e9abbe
commit eabe625cd9
5 changed files with 115 additions and 14 deletions

View File

@ -1,6 +1,10 @@
cmake_minimum_required(VERSION 3.16.0)
project(ScreenPlay LANGUAGES CXX)
project(ScreenPlay
VERSION 0.15.0
DESCRIPTION "Modern, Cross Plattform, Live Wallpaper, Widgets and AppDrawer!"
HOMEPAGE_URL "https://screen-play.app/"
LANGUAGES CXX)
# This sets cmake to compile all dlls into the main directory
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
@ -8,7 +12,8 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
option(SCREENPLAY_STEAM "For FOSS distribution so we do not bundle proprietary code." ON)
option(TESTS_ENABLED OFF)
option(SCREENPLAY_TESTS "Enables UI tests." OFF)
option(SCREENPLAY_CREATE_INSTALLER "Indicates whether an installer via the Qt Installer Framework is created." OFF)
# Add our *.cmake diretory to the CMAKE_MODULE_PATH, so that our includes are found
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH})
@ -25,7 +30,7 @@ elseif(APPLE)
set(VCPKG_ARCH "x64-osx")
endif()
if(${TESTS_ENABLED})
if(${SCREENPLAY_TESTS})
enable_testing()
endif()
@ -73,6 +78,7 @@ add_subdirectory(ScreenPlayWallpaper)
add_subdirectory(ScreenPlayWidget)
add_subdirectory(ScreenPlayUtil)
add_subdirectory(CMake)
add_subdirectory(Tools)
if(${SCREENPLAY_STEAM})
add_subdirectory(ScreenPlayWorkshop)
@ -85,13 +91,69 @@ if(WIN32)
add_subdirectory(ScreenPlaySysInfo)
endif()
message(STATUS "[DEFINE] SOURCE_DIR = ${SOURCE_DIR}")
message(STATUS "[DEFINE] BUILD_DATE = ${BUILD_DATE}")
message(STATUS "[DEFINE] GIT_COMMIT_HASH = ${GIT_COMMIT_HASH}")
message(STATUS "[OPTION] SCREENPLAY_STEAM = ${SCREENPLAY_STEAM}")
message(STATUS "[OPTION] TESTS_ENABLED = ${TESTS_ENABLED}")
message(STATUS "[PROJECT] CMAKE_TOOLCHAIN_FILE = ${CMAKE_TOOLCHAIN_FILE}")
message(STATUS "[PROJECT] VCPKG_PATH = ${VCPKG_PATH}")
message(STATUS "[PROJECT] VCPKG_ARCH = ${VCPKG_ARCH}")
message(STATUS "[PROJECT] CMAKE_PREFIX_PATH = ${CMAKE_PREFIX_PATH}")
message(STATUS "[PROJECT] VCPKG_TARGET_TRIPLET = ${VCPKG_TARGET_TRIPLET}")
message(STATUS "[DEFINE] SOURCE_DIR = ${CMAKE_CURRENT_SOURCE_DIR}")
message(STATUS "[DEFINE] BUILD_DATE = ${BUILD_DATE}")
message(STATUS "[DEFINE] BUILD_TYPE = ${CMAKE_BUILD_TYPE}")
message(STATUS "[DEFINE] GIT_COMMIT_HASH = ${GIT_COMMIT_HASH}")
message(STATUS "[OPTION] SCREENPLAY_CREATE_INSTALLER = ${SCREENPLAY_CREATE_INSTALLER}")
message(STATUS "[OPTION] SCREENPLAY_STEAM = ${SCREENPLAY_STEAM}")
message(STATUS "[OPTION] SCREENPLAY_TESTS = ${SCREENPLAY_TESTS}")
message(STATUS "[PROJECT] CMAKE_TOOLCHAIN_FILE = ${CMAKE_TOOLCHAIN_FILE}")
message(STATUS "[PROJECT] VCPKG_PATH = ${VCPKG_PATH}")
message(STATUS "[PROJECT] VCPKG_TARGET_TRIPLET = ${VCPKG_TARGET_TRIPLET}")
message(STATUS "[PROJECT] CMAKE_PREFIX_PATH = ${CMAKE_PREFIX_PATH}")
if(${SCREENPLAY_CREATE_INSTALLER})
set(CPACK_PACKAGE_NAME "${PROJECT_NAME}")
set(CPACK_PACKAGE_FILE_NAME "${CMAKE_PROJECT_NAME}-Installer")
set(CPACK_PACKAGE_VENDOR "Elias Steurer")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "${PROJECT_DESCRIPTION}")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${PROJECT_NAME}")
set(CPACK_PACKAGE_DIRECTORY "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
# Ensures that contents written to the CPack configuration files is escaped properly.
set(CPACK_VERBATIM_VARIABLES TRUE)
set(CPACK_GENERATOR IFW)
set(CPACK_IFW_PACKAGE_START_MENU_DIRECTORY "") # empty => default is install to top-level (?)
set(CPACK_IFW_TARGET_DIRECTORY "@HomeDir@/${CMAKE_PROJECT_NAME}")
set(CPACK_IFW_PACKAGE_ICON "${CMAKE_CURRENT_SOURCE_DIR}/ScreenPlay/assets/icons/app.ico")
set(CPACK_IFW_PACKAGE_WINDOW_ICON "${CMAKE_CURRENT_SOURCE_DIR}/ScreenPlay/assets/icons/app.ico")
set(CPACK_COMPONENTS_GROUPING IGNORE)
set(CPACK_IFW_PACKAGE_GROUP ScreenPlay)
# Install Windows Universal CRT libs for app-local deployment
set(CMAKE_INSTALL_UCRT_LIBRARIES TRUE)
set(CPACK_IFW_PACKAGE_CONTROL_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/Tools/Installer/installscript.qs")
set(CPACK_IFW_VERBOSE ON)
include(CPack)
include(CPackIFW)
install(
DIRECTORY "${CMAKE_BINARY_DIR}/bin/"
COMPONENT ScreenPlay
DESTINATION "/")
cpack_add_component(
K3000
DISPLAY_NAME "ScreenPlay"
DESCRIPTION "This installs ScreenPlay.")
cpack_ifw_configure_component(
ScreenPlay FORCED_INSTALLATION
NAME "ScreenPlay"
DESCRIPTION "Welcome to the ScreenPlay installer."
# Gets ignored and I do not know why
SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/Tools/Installer/installscript.qs"
CHECKABLE FALSE)
endif()

13
Tools/CMakeLists.txt Normal file
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@ -0,0 +1,13 @@
project(Tools LANGUAGES CXX)
file(GLOB PYTHON *.py)
set(FILES
# cmake-format: sortable
Installer/package.xml
Installer/installscript.qs)
add_custom_target(
${PROJECT_NAME}
SOURCES ${FILES} ${PYTHON}
COMMENT "Dummy target to list these files in the IDE")

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@ -0,0 +1,14 @@
function Component()
{
// Install to @RootDir@ instead of @HomeDir@ on Windows
if (installer.value("os") === "win") {
var homeDir = installer.value("HomeDir");
var targetDir = installer.value("TargetDir").replace(homeDir, "@RootDir@");
installer.setValue("TargetDir", targetDir);
}
// do not show component selection page
installer.setDefaultPageVisible(QInstaller.ComponentSelection, false);
// no startmenu entry so no need to ask where to create it
installer.setDefaultPageVisible(QInstaller.StartMenuSelection, false);
}

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<Package>
<DisplayName>Register a file extension</DisplayName>
<Description>Register a randomly generated file extension to open with notepad.exe</Description>
<Version>1.0.0-1</Version>
<ReleaseDate>2020-01-01</ReleaseDate>
<Default>true</Default>
<Script>installscript.qs</Script>
</Package>

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@ -45,7 +45,7 @@ if not args.build_type:
print("Build type argument is missing (release,debug). Example: python build.py -t release -steam=True")
sys.exit(1)
qt_version = "6.2.1"
qt_version = "6.2.2"
steam_build = "OFF"
if args.steam_build:
if args.steam_build:
@ -182,3 +182,6 @@ for filename in os.listdir(os.getcwd()):
full_file_path = os.path.join(os.getcwd(), filename)
print("Remove: %s" % full_file_path)
os.remove(full_file_path)
os.chdir("..")
execute("cpack")